- Joined
- Mar 16, 2014
- Messages
- 345
I have been using the blender tool to export models to WC3 on the site/the Hive discord to import various models to MDL.
Some models just are arbitrarily too complicated to convert to WC3 with their animations functioning due to weights on animations being applied to multiple bones simultaneously. I will convert them to .mdl, they will look fine in Magos Model editor. Upon importing them into WC3 or converting them to .mdx, they break.
1: Is there any way to stop this beyond manually reweighting bones? (I assume general answer is no.)
2: Can Reforged handle models with more weights such as these where Classic can't? If so, how do I set them up to work with Reforged? I tried importing these models into an HD map and they still appear broken.
Some models just are arbitrarily too complicated to convert to WC3 with their animations functioning due to weights on animations being applied to multiple bones simultaneously. I will convert them to .mdl, they will look fine in Magos Model editor. Upon importing them into WC3 or converting them to .mdx, they break.
1: Is there any way to stop this beyond manually reweighting bones? (I assume general answer is no.)
2: Can Reforged handle models with more weights such as these where Classic can't? If so, how do I set them up to work with Reforged? I tried importing these models into an HD map and they still appear broken.
