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The reason why it would work:
When a unit dies, this is mostly because someone attacked him and dealt more true damage than he had as health.
The killing unit in triggers is the unit that applied the damage.
So if the killing unit is noone, then the unit got killed by noone.
And an expiration timer has noone to deal damage so it will make the killing unit null (aka nothing).
The reason why it wouldnt work:
Imagine killing the unit by triggers (not damage unit but kill unit) or some other way, then the killing unit is also null.
In this case, the unit didnt get killed by an expiration timer but does have a null killing unit.
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