- Joined
- Nov 28, 2024
- Messages
- 6
Download Location:
www.hiveworkshop.com
Eternal Horizons RPG
This is an ambitious project that I spent 3 months so far working on. Enemies scale so you can play solo or multiplayer. Every dungeon boss is scripted and have mechanics. Currently the project has roughly 6 hours of gameplay that I have timed... if you've played before. A new player may take longer. You can run around the world gathering Materials to upgrade your armor and weapons. Skill points are gained from slaying enemies and completing objectives. You can spend your skill points for attribute bonuses at Greenhaven University. Explore the world by unlocking new areas. Don't forget to check with different NPC's and walk into buildings, you never know what you might find.
What I've completed so far:
6 dungeons, 3 zones, 7 classes, Shop Keeper, University Upgrades, Blacksmith Upgrades, Fast Travel by Boat, F1 Custom Menu, Large Navigational Map
What's to come?:
Frozen Waste Lands zone, more NPC communication texts, Objective quests, More Puzzles, Flushed out Story, Custom Equipment System(Possibly), More faction cities(The dwarven capital city entrance can already be seen
)
The reason I released the current alpha version is because this is most likely going to be one of those never-ending projects that I will tweak and work on for a long time, and I want to share my art for feedback.
Please support this project by testing it out and giving me your honest constructive feedback. Some things may be generic, but I feel like the gameplay feels pretty smooth.
I would like this thread to be educational and informative so ask any questions about the project here, and tell me what you would like to see, what you would like changed. The map is unprotected please take a look at my scripting if you are curious on how I did anything. Feel free to look at my formula for the large map as well.
Eternal Horizons RPG (Alpha2)
Eternal Horizons is an RPG adventure. Playable Classes: Archer, Barbarian, Necromancer, Priest, Scholar, Thief, Warrior Each class has unique abilities that create a dynamic gameplay experience. Featured Systems: Multiplayer Enemy Scaling, Navigational Map, 3 Game Camera Options, Save Load...
Eternal Horizons RPG
This is an ambitious project that I spent 3 months so far working on. Enemies scale so you can play solo or multiplayer. Every dungeon boss is scripted and have mechanics. Currently the project has roughly 6 hours of gameplay that I have timed... if you've played before. A new player may take longer. You can run around the world gathering Materials to upgrade your armor and weapons. Skill points are gained from slaying enemies and completing objectives. You can spend your skill points for attribute bonuses at Greenhaven University. Explore the world by unlocking new areas. Don't forget to check with different NPC's and walk into buildings, you never know what you might find.
What I've completed so far:
6 dungeons, 3 zones, 7 classes, Shop Keeper, University Upgrades, Blacksmith Upgrades, Fast Travel by Boat, F1 Custom Menu, Large Navigational Map
What's to come?:
Frozen Waste Lands zone, more NPC communication texts, Objective quests, More Puzzles, Flushed out Story, Custom Equipment System(Possibly), More faction cities(The dwarven capital city entrance can already be seen
The reason I released the current alpha version is because this is most likely going to be one of those never-ending projects that I will tweak and work on for a long time, and I want to share my art for feedback.
Please support this project by testing it out and giving me your honest constructive feedback. Some things may be generic, but I feel like the gameplay feels pretty smooth.
I would like this thread to be educational and informative so ask any questions about the project here, and tell me what you would like to see, what you would like changed. The map is unprotected please take a look at my scripting if you are curious on how I did anything. Feel free to look at my formula for the large map as well.
