I saw many bad triggers, example:
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Actions
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Player - Limit training of Transport Ship to 2 for Player 1 (Red)
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Player - Limit training of Transport Ship to 2 for Player 2 (Blue)
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Player - Limit training of Transport Ship to 2 for Player 3 (Teal)
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Player - Limit training of Transport Ship to 2 for Player 4 (Purple)
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Player - Limit training of Transport Ship to 2 for Player 5 (Yellow)
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Player - Limit training of Transport Ship to 2 for Player 6 (Orange)
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Player - Limit training of Transport Ship to 2 for Player 7 (Green)
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Player - Limit training of Transport Ship to 2 for Player 8 (Pink)
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Player - Limit training of Transport Ship to 2 for Player 9 (Gray)
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Player - Limit training of Transport Ship to 2 for Player 10 (Light Blue)
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Player - Limit training of Transport Ship to 2 for Player 11 (Dark Green)
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Player - Limit training of Transport Ship to 2 for Player 12 (Brown)
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...........................
12 trigger actions can be replaced with 2
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For each (TempInteger) from 1 to 12, do (Actions)
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Loop - Actions
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Player - Limit training of Transport Ship to 2 for (Player((TempInteger)))
Memory leaks, a lot of them (example)
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P7Death1
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Events
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Unit - Agent of Kil'Jadean 0221 <gen> Dies
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Conditions
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(Kael's Palace 1009 <gen> is dead) Equal to True
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Actions
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Unit Group - Pick every unit in (Units owned by Player 7 (Green) of type Worker (Elf)) and do (Actions)
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Loop - Actions
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Unit - Change ownership of (Picked unit) to Neutral Hostile and Change color
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Unit Group - Pick every unit in (Units owned by Player 7 (Green) of type Swordsman) and do (Actions)
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Loop - Actions
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Unit - Change ownership of (Picked unit) to Neutral Hostile and Change color
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Unit Group - Pick every unit in (Units owned by Player 7 (Green) of type Archer) and do (Actions)
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Loop - Actions
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Unit - Change ownership of (Picked unit) to Neutral Hostile and Change color
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Unit Group - Pick every unit in (Units owned by Player 7 (Green) of type Priest) and do (Actions)
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Loop - Actions
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Unit - Change ownership of (Picked unit) to Neutral Hostile and Change color
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Unit Group - Pick every unit in (Units owned by Player 7 (Green) of type Temple of the Sun (Elven)) and do (Actions)
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Loop - Actions
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Unit - Change ownership of (Picked unit) to Neutral Hostile and Change color
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Unit Group - Pick every unit in (Units owned by Player 7 (Green) of type Barracks (Elf)) and do (Actions)
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Loop - Actions
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Unit - Change ownership of (Picked unit) to Neutral Hostile and Change color
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Unit - Remove Agent of Kil'Jadean 0221 <gen> from the game
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Unit - Remove Pathaleon 0442 <gen> from the game
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Unit - Change ownership of Talgath 1018 <gen> to Player 7 (Green) and Change color
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Unit - Create 7 Overlord for Player 7 (Green) at (Center of Demon Faction Spawn <gen>) facing Default building facing degrees
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Unit - Create 12 Diabolist for Player 7 (Green) at (Center of Demon Faction Spawn <gen>) facing Default building facing degrees
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Unit - Create 12 Felguard for Player 7 (Green) at (Center of Demon Faction Spawn <gen>) facing Default building facing degrees
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Game - Display to (All players) for 8.00 seconds the text: The fallen prince K...
Now when we finished with map settings lets check gameplay!
Terrain look bad, terrible, ok, again bad, epic and so on, places are spammed all over the place, making this map very hard for beginners...
No DISBTN icons, wrong attack and armor icon type...
2 many units placed on them map at same time create lag, and after we saw that leaks this will be terrible for play after some time.
Some units cost food some don't, some players have more units than others...
Some spells look terrible, like that troll who can split into 3 pandas -.-
Map description miss credit list and change log!