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Triggers
EoW-LegionsWake v1.3.w3x
Variables
Initialization
Init Info 18sec
Inits
Inits Copy
Income
Crappy Takeover
Better Takeover
Player Income
Lumber Income
Player Income Copy
Bounty
Bounty
Timed Events
ten min timer
fift min timer
twenty min timer
twenfive min timer
thirty min timer
Arathi Event
Northrend Event
Northrend Event Two
Special Unit Limits
P1
P2
P3
P4
P5
P6
P7
P8
P9
P10
P11
P12
Enabled Events
Bal2ndTry
Kael Silvermoon
Sylvanas Silvermoon
Balnazzar Possession Copy
Saiden Vulnerability
Royal Quarter
Rescue Elves
Rescue King Perenolde
T Keep
Maiev Death
Magtheri Defeat
Black Temple
Coilfang
Balnazzar Possession
Lich King
Enabled Alliances
Silvermoon Unites
Silvermoon Horde
Kael Betray
Akama Good
Akama Illidan
Human Scarlet
Commands
Camera
Camera Copy
Camera Copy 2
Camera Copy 3
Camera Copy 4
Camera Copy 5
Camera Copy 6
Camera Copy 7
Camera Copy 8
Camera Copy 9
Camera Copy 10
Camera Copy 11
Leaving Trigger
Red
Blue
Teal
Brown
Yellow
Pink
Pink1
Purple
Dark Green
Oj
Green
Grey
Lb
Combat Triggers
Hero Drops
Death Faction Switch
Infernal Hero Death
Kul Tiras Raze
P1DeathScarlet
P1Death
P1Death1
P2 Death
P2 Death1
P3DeathMain
P4Death
P5 Death
P6Death
P7Death
P7Death1
P8Death
P9Death
P9Death1
P10Death
P10Death1
P11Death
P11Death1
P12Death
P12Death1
Brown has Imba ogre hero/has hard creeps at his base
Blue has Aliden at start/when genn dies blue doesn't switch factions
Red needs more units when Saiden possessed
(Possilbe idea)Towers---everybody wanted them
maiev move elsewhere
naga and blood elves need portal to outland pinged
Name
Type
is_array
initial_value
Force
force
Yes
Force1
force
Yes
Init Info 18sec
Events
Time - Elapsed game time is 18.00 seconds
Conditions
Actions
Game - Display to Player Group - Player 1 (Red) for 30.00 seconds the text: Your control of the Undead is weak. Detheroc is trapped, and will likely not survive the ensueing battles. It may be wiser to possess Garithos with Detheroc. Also, Balnazzar is trapped in the Undercity. If he dies, his shade will appear in the Plaguelands, a much weaker version, capable of little more than the conversion of Saiden.
Game - Display to Player Group - Player 2 (Blue) for 30.00 seconds the text: If Aliden and Greymane die after Gilneas is razed, you will lose control of all your human forces, and gain the Mograine and the Ebon Blade. Try to free Aiden Perenolde from Tol Barad, as only he can make a new stronghold for the Syndicate in Stromgarde.
Game - Display to Player Group - Player 3 (Teal) for 30.00 seconds the text: You must weaken the Apothecary in Undercity for it to be seized. It is imperative that you do, so you can recruit your elites. If Sylvannas is killed after the Apothecary has been destroyed, you will gain Halduron Brightwing in Silvermoon (and ally with Kael if Silvermoon is his.)
Game - Display to Player Group - Player 4 (Purple) for 30.00 seconds the text: Aunb'Arak is in Drak'theron keep, waiting for the arrival of Arthas. If you reach the Frozen Throne in time, Arthas will merge with Nerzhul, giving you a much stronger hero, and eliminating your Rivendare alternative. Once you get the Lich King, get back to Lordaeron; your allies need you.
Game - Display to Player Group - Player 5 (Yellow) for 30.00 seconds the text: Holding Zul'Aman will be your best bet, yet if you are unable to, don't worry. If Zul'jin dies after the Alter of Ula'tek is destoyed, you will lose your Forest Trolls, and gain the Drakkari trolls. You will, however, lose all special units except Frost Shamans.
Game - Display to Player Group - Player 6 (Orange) for 30.00 seconds the text: Outland is a dangerous place. The Naaru's doctrine of resistance saps your claim to lordship over outlands; there can be no peace with them. The Black Temple, Hellfire Citidel and Coilfang Reservoir are your lifeblood; guard them well. If Illidan dies after these locations are razed, you will lose your fel orcs, and gain Azshara in the Maelstrom.
Game - Display to Player Group - Player 7 (Green) for 30.00 seconds the text: If you choose to establish a base in Tempest Keep, you may betray Illidan and join the Legion (type -betray). This will ally you with the Insurgency, and replace your Blood Knights with Felbloods. Also, if you lose Tempest Keep and Kael dies after becoming evil, you will lose the Elves and gain demon forces in Outlands.
Game - Display to Player Group - Player 8 (Pink) for 30.00 seconds the text: Currently, you are allied to no one. You may ally Illidan's forces (type -illidari), or ally Velen and the Draenei survivors (-nature). If you ally the Draenei, you will lose your Deathsworn, and gain vindicators and thier powerful shamanism, but lose the opportunity to found the Deathsworn Encampment in Shadowmoon Valley.
Game - Display to Player Group - Player 9 (Gray) for 30.00 seconds the text: Beware of Detheroc, he has the ability to possess Garithos, stifling your ability to hold ground in Lordaeron in the early game. You may also choose to support the Scarlet Crusade, losing Garithos and Proudmoore, but gaining Renault and Herod. You will lose whatever allies you have, and gain Saiden as an ally (if red has gone scarlet).
Game - Display to Player Group - Player 10 (Light Blue) for 30.00 seconds the text: If you lose Velen after Shattrath is razed, you will gain the Wildhammer Dwarves of Aerie Peak, but lose all your Draenei, including broken. If Nobundo dies at any time, you will lose him and his broken forces.
Game - Display to Player Group - Player 11 (Dark Green) for 30.00 seconds the text: Beware the forces of the Amani! They are your most distressing problem at the moment, as they are preparing to take advantage of the chaos of what remains of Silvermoon. The Silvermoon elves themselves have not yet joined the fray, but do not trust that they will remain inactive, for Sylvannas can ally the Forsaken with them if she reaches the gates of the city.
Game - Display to Player Group - Player 12 (Brown) for 30.00 seconds the text: If Mug'thol dies after Crushridge Hold is destroyed, you will lose the Ogres. If Snarlmane dies after these events, you will lose the Gnolls, and gain the Frostwolf clan and Drek'thar. Your heroes are revivable until these events transpire.
Inits
Events
Time - Elapsed game time is 0.00 seconds
Conditions
Actions
Player - Limit training of Transport Ship to 2 for Player 1 (Red)
Player - Limit training of Transport Ship to 2 for Player 2 (Blue)
Player - Limit training of Transport Ship to 2 for Player 3 (Teal)
Player - Limit training of Transport Ship to 2 for Player 4 (Purple)
Player - Limit training of Transport Ship to 2 for Player 5 (Yellow)
Player - Limit training of Transport Ship to 2 for Player 6 (Orange)
Player - Limit training of Transport Ship to 2 for Player 7 (Green)
Player - Limit training of Transport Ship to 2 for Player 8 (Pink)
Player - Limit training of Transport Ship to 2 for Player 9 (Gray)
Player - Limit training of Transport Ship to 2 for Player 10 (Light Blue)
Player - Limit training of Transport Ship to 2 for Player 11 (Dark Green)
Player - Limit training of Transport Ship to 2 for Player 12 (Brown)
Neutral Building - Disable Inner Valengard 0059 <gen>
Neutral Building - Disable Deathsworn Encampment 0085 <gen>
Neutral Building - Disable Azjol'Nerub 0623 <gen>
Neutral Building - Disable Crushridge Hold 0098 <gen>
Neutral Building - Disable Coilfang Reservoir 0437 <gen>
Neutral Building - Disable Inner Stratholme 0502 <gen>
Neutral Building - Disable Inner Scarlet Monastery 0088 <gen>
Neutral Building - Disable Inner Hearthglen 0080 <gen>
Neutral Building - Disable Inner Tyr's Hand 0056 <gen>
Neutral Building - Disable Inner Zul'Drak 0110 <gen>
Game - Pause the game
Cinematic - Fade out and back in over 10.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Game - Display to Player Group - Player 1 (Red) for 20.00 seconds the text: You control the Balnazzar, Detheroc, and the insurgency that disputes the Lich King's claim over the Scourge. Be wary- the advantage they have in summoning skeletons on the battlefield will be hard to counter early on with your own undead. If you lose Balnazzar and Detheroc (If you do not possess Garithos or Saiden) You will lose your forces in Lordaeron and gain Demons in Outland.
Game - Display to Player Group - Player 2 (Blue) for 20.00 seconds the text: You control the nation of Gilneas and its contacts in the Syndicate. Currently your forces are quite well protected, though there are reports of Naga in the region. Kul Tiras is your most direct foe, as you both contest dominion over the southern islands.
Game - Display to Player Group - Player 3 (Teal) for 20.00 seconds the text: You control the Forsaken. Sylvannas has recently defeated Varimathras, and she is ready to challenge the Dreadlords. She is prepared to seize the Undercity and make a bid for dominance. Arthas prepares to sail to Northrend just north of the Undercity, so be wary.
Game - Display to Player Group - Player 4 (Purple) for 20.00 seconds the text: You control the forces of the Lich King. Arthas is still in Lordaeron, preparing to set sail to Northrend. If Arthas reaches the Frozen Throne before it is destroyed, he will merge with Ner'zhul. Alexei Barov in Caer Darrow holds fast until Arthas' return. He and Gandling are working on a new class of Necromancer, the Death Mages. These forces will be ready after 10 minutes, so hold Scholomance as it suits you.
Game - Display to Player Group - Player 5 (Yellow) for 20.00 seconds the text: You control Zul'jin and the Amani Empire. They have withdrawn recently from the Horde, and now seek to reclaim thier ancestral lands from human hands or otherwise. The longer Zul'Aman remains standing, the more word will spread among distant tribes, bringing volunteers to Zul'jin's service.
Game - Display to Player Group - Player 6 (Orange) for 20.00 seconds the text: You control the forces of Illidan. He, though, is held captive by Maiev; kill her to free him. Illidan can also conquer Hellfire Citidel and claim the Black Temple, providing fel Orcs. You also have Vashj at your disposal, ready to aid Kael in rescuing his forces. Don't forget that your ultimate goal is to destroy the Frozen Throne.
Game - Display to Player Group - Player 7 (Green) for 20.00 seconds the text: You control the scattered Blood Elves. Your forces have been arrested for treason by the Human commander Garithos. The Naga will likely offer thier services. If you accept, you will be unable to reclaim Silvermoon. If you reclaim Silvermoon, you will be unable to gain Tempest Keep. To choose either of these sites as a capital, you must bring Kael to them.
Game - Display to Player Group - Player 8 (Pink) for 20.00 seconds the text: You control the majority of the Broken Draenei. More broken every day are embracing Nobundo's vison of Shamanism, this may be the path for your people. Alternately, you may ally with Illidan, who has recently been taken captive by Maiev, just to the south. If Akama dies (after camp is razed if Illidari) you will lose your Broken, your alliances, and gain control of Nerubians in Azjol'Nerub.
Game - Display to Player Group - Player 9 (Gray) for 20.00 seconds the text: You control the Human resistance. Your forces are mostly deployed in southern Silverpine, yet Kul'Tiras is your main base of operations. The war with the Undead has been terrible for your forces, and to make matters worse, Kael'thas has retracted his Blood Elves from the alliance, and openly declares the Alliance his enemy.
Game - Display to Player Group - Player 10 (Light Blue) for 20.00 seconds the text: You control the Draenei survivors and Nobundo's broken. Shattrath has been quietly rebuilding since the recent defeat of the horde; yet the surrounding fel orcs are still a problem. You may choose to seek out Akama and his forces, or choose to flee to Azeroth, enabling you to ally the Human resistance.
Game - Display to Player Group - Player 11 (Dark Green) for 20.00 seconds the text: You control the undead in Lordaeron loyal to Kel'thuzad. Currently, your forces are scouring the eastern plaguelands for Human survivors, but recent skirmishes with the Amani foreshadow a bigger threat. However, be aware of a growing faction in the area known as the Scarlet Crusade. they may become a problem.
Game - Display to Player Group - Player 12 (Brown) for 20.00 seconds the text: You control the forces of the Crushridge ogres and the Rothide gnolls. Currently, your forces are bearing down on Detheroc's forces in Silverpine, driving him into what remains of the Human resistance. However, the Crushridge have no home yet, and it would be wise to establish one. Alterac's mountains seem empty enough...
Wait 10.00 seconds
Game - Unpause the game
Inits Copy
Events
Time - Elapsed game time is 0.00 seconds
Conditions
Actions
Unit - Hide Scarlet Citidel 0953 <gen>
Unit - Hide Paladin 0280 <gen>
Unit - Hide Ebon Knight 0476 <gen>
Unit - Hide Scarlet General 1074 <gen>
Unit - Hide Nerubian Queen 0480 <gen>
Unit - Hide Silvermoon Palace 0200 <gen>
Unit - Hide Sunstrider Stronghold 0478 <gen>
Unit - Hide Frost King 0436 <gen>
Unit - Hide Thuzadin Grandmaster 0222 <gen>
Unit - Hide Magistrate 0223 <gen>
Unit - Hide Queen of the Naga 0479 <gen>
Unit - Hide Traitor King 0489 <gen>
Unit - Hide Scarlet Champion 0487 <gen>
Unit - Hide Scarlet Commander 0488 <gen>
Unit - Hide Coilfang Reservoir 0224 <gen>
Unit - Hide Elven Traitor 0440 <gen>
Unit - Hide Magetheredon's Prison 0926 <gen>
Unit - Hide Illidan's Palace 0976 <gen>
Unit - Hide Kael's Palace 1009 <gen>
Unit - Hide King of the Scourge 0282 <gen>
Unit - Hide Demon Hunter 0676 <gen>
Unit - Hide Dreadlord 1017 <gen>
Unit - Hide Mephistroth's Infernal 0441 <gen>
Unit - Hide Dreadlord 1018 <gen>
Unit - Make Saiden Dathrohan 0829 <gen> Invulnerable
Unit - Grant shared vision of Saiden Dathrohan 0829 <gen> to Player 1 (Red)
Crappy Takeover
Events
Unit - A unit Is attacked
Conditions
(Unit-type of (Attacked unit)) Equal to Control Point Level-1
(Life of (Attacked unit)) Less than 500.00
Actions
Unit - Change ownership of (Attacked unit) to (Owner of (Attacking unit)) and Change color
Unit - Set life of (Attacked unit) to 1500.00
Better Takeover
Events
Unit - A unit Is attacked
Conditions
(Unit-type of (Attacked unit)) Equal to Control Point Level-2
(Life of (Attacked unit)) Less than 500.00
Actions
Unit - Change ownership of (Attacked unit) to (Owner of (Attacking unit)) and Change color
Unit - Set life of (Attacked unit) to 1500.00
Player Income
Events
Time - Every 3.00 seconds of game time
Conditions
Actions
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Player - Add ((Number of living Control Point Level-1 units owned by (Picked player)) x 2) to (Picked player) . Current gold
Lumber Income
Events
Time - Every 60.00 seconds of game time
Conditions
Actions
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Player - Add ((Number of living Control Point Level-1 units owned by (Picked player)) x 1) to (Picked player) . Current lumber
Player - Add ((Number of living Control Point Level-2 units owned by (Picked player)) x 1) to (Picked player) . Current lumber
Player Income Copy
Events
Time - Every 3.00 seconds of game time
Conditions
Actions
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Player - Add ((Number of living Control Point Level-2 units owned by (Picked player)) x 4) to (Picked player) . Current gold
Bounty
Events
Map initialization
Conditions
Actions
For each (Integer A) from 1 to 12 , do (Actions)
Loop - Actions
Player - Turn Gives bounty On for (Player((Integer A)))
ten min timer
Events
Time - Elapsed game time is 600.00 seconds
Conditions
Actions
Neutral Building - Enable Inner Tyr's Hand 0056 <gen>
Neutral Building - Enable Shadowfang Keep 0094 <gen>
Trigger - Turn on Northrend_Event <gen>
Trigger - Turn on Arathi_Event <gen>
Player - Limit training of Voodoo Hunter to 2 for Player 5 (Yellow)
Game - Display to Player Group - Player 5 (Yellow) for 10.00 seconds the text: Amani influence races amongst the troll tribes of the east, and even Hexx cannot convince some of her most powerful fighters not to join the cause of Zu;'jin. Forest Trolls themselves, they are the first non-Amani to be accepted as members of the Amani Empire.
Game - Display to (All players) for 11.00 seconds the text: The Syndicate has moved in to strangle Stromgarde into submission! Can Stromgarde hold out??The Kobolds have emerged from Uldaman and have infested most of Khaz Modan! Thier numbers must be thinned if empires are to stake thier claims in this region.
Game - Display to (All players) for 11.00 seconds the text: The Syndicate has moved in to strangle Stromgarde into submission! Can Stromgarde hold out??The Kobolds have emerged from Uldaman and have infested most of Khaz Modan! Thier numbers must be thinned if empires are to stake thier claims in this region.
Game - Display to (All players) for 11.00 seconds the text: The Syndicate has moved in to strangle Stromgarde into submission! Can Stromgarde hold out??The Kobolds have emerged from Uldaman and have infested most of Khaz Modan! Thier numbers must be thinned if empires are to stake thier claims in this region.
fift min timer
Events
Time - Elapsed game time is 900.00 seconds
Conditions
Actions
Neutral Building - Enable Shadowfang Keep 0094 <gen>
Trigger - Turn on Northrend_Event <gen>
Trigger - Turn off Arathi_Event <gen>
Game - Display to Player Group - Player 5 (Yellow) for 19.00 seconds the text: Tales of the small victories over the Undead by Zul'jin's forces have prompted Malakk to supply Zul'jin with Drakkari shamans to fight the Scourge. Though not allies, the Drakkari wish to be a part of an Amani victory, for thier own morale, as thier final battle with the Scourge still waits.
Player - Limit training of Frost Shaman to 2 for Player 5 (Yellow)
Game - Display to (All players) for 11.00 seconds the text: The Tuskarr have been pushed into the Howling Fjord by the growing presense of hostile Blue Dragonflight in the Dragonblight. Thier numbers increase daily, and thier exodus may be a problem for any passing forces.
twenty min timer
Events
Time - Elapsed game time is 1200.00 seconds
Conditions
Actions
Trigger - Turn off Northrend_Event <gen>
Game - Display to Player Group - Player 5 (Yellow) for 10.00 seconds the text: Rumors of Zul'jin's exploits have reached even the Darkspear Tribe. Some of the more bloodthirsty members set sail for Zul'Aman, to offer thier services to you. (2 Shadow Hunters are now available).
Game - Display to (All players) for 11.00 seconds the text: Alexstraza's Red Flight have once again resumed the search for the Dragonmaw clan in the Wetlands. The Red Flight have become exceedingly hostile to passing forces, ever paranoid that thier matriarch will be enslaved once again.The Kobold numbers diminish due to genocide.The Syndicate assault subsides.
Player - Limit training of Shadow Hunter to 2 for Player 5 (Yellow)
twenfive min timer
Events
Time - Elapsed game time is 1500.00 seconds
Conditions
Actions
Trigger - Turn on Northrend_Event_Two <gen>
Game - Display to (All players) for 11.00 seconds the text: The Red Dragons may have given up thier quest for annihilation, but Malygos and his Blueflight certainly haven't. The ongoing fight between the Lich King's forces and the Blue Flight has spilled over, and is growing out of control.
thirty min timer
Events
Time - Elapsed game time is 1800.00 seconds
Conditions
Actions
Trigger - Turn off Northrend_Event_Two <gen>
Game - Display to (All players) for 11.00 seconds the text: Though guardians of the realm itself, the numbers of the Blue Dragonflight are not infinite. Many of thier warriors, seeing the futility of fighting so far behind enemy lines, have returned to the main battle in the Dragonblight.
Arathi Event
Events
Time - Every 10.00 seconds of game time
Conditions
Actions
Unit - Create 2 . Assassin for Neutral Hostile at (Random point in Arathi_Vilebranch <gen>) facing Default building facing degrees
Northrend Event
Events
Time - Every 20.00 seconds of game time
Conditions
Actions
Unit - Create 2 . Tuskarr Warrior for Neutral Hostile at (Random point in Northrend <gen>) facing Default building facing degrees
Unit - Create 2 . Tuskarr Healer for Neutral Hostile at (Random point in Northrend <gen>) facing Default building facing degrees
Northrend Event Two
Events
Time - Every 40.00 seconds of game time
Conditions
Actions
Unit - Create 4 . Blue Dragonspawn Sorcerer for Neutral Hostile at (Random point in Northrend <gen>) facing Default building facing degrees
Unit - Create 4 . Blue Dragonspawn Warrior for Neutral Hostile at (Random point in Northrend <gen>) facing Default building facing degrees
P1
Events
Conditions
Actions
Player - Make Temple of Kil'Jadean Unavailable for training/construction by Player 1 (Red)
Player - Limit training of Bandit Captain to 0 for Player 1 (Red)
P2
Events
Conditions
Actions
Player - Limit training of Captain to 9 for Player 2 (Blue)
Player - Limit training of Bandit Captain to 9 for Player 2 (Blue)
P3
Events
Conditions
Actions
Player - Limit training of Deathguard to 9 for Player 3 (Teal)
P4
Events
Conditions
Actions
Player - Limit training of Death Knight to 9 for Player 4 (Purple)
P5
Events
Conditions
Actions
Player - Make Berserker (Ice) Unavailable for training/construction by Player 5 (Yellow)
Player - Make Headhunter (Ice) Unavailable for training/construction by Player 5 (Yellow)
Player - Limit training of Amani Wolfborne to 0 for Player 5 (Yellow)
Player - Limit training of Frost Shaman to 0 for Player 5 (Yellow)
Player - Limit training of Nightstalker to 2 for Player 5 (Yellow)
Player - Limit training of Voodoo Hunter to 0 for Player 5 (Yellow)
Player - Limit training of Shadow Hunter to 0 for Player 5 (Yellow)
P6
Events
Conditions
Actions
Player - Limit training of Overseer to 4 for Player 6 (Orange)
Player - Limit training of Naga Royal Guard to 5 for Player 6 (Orange)
P7
Events
Conditions
Actions
Player - Limit training of Blood Knight to 9 for Player 7 (Green)
Player - Limit training of Felblood to 0 for Player 7 (Green)
P8
Events
Conditions
Actions
Player - Limit training of Webspinner to 9 for Player 8 (Pink)
Player - Limit training of Deathsworn to 9 for Player 8 (Pink)
P9
Events
Conditions
Actions
Player - Limit training of Captain to 9 for Player 9 (Gray)
Player - Limit training of Bandit Captain to 0 for Player 9 (Gray)
P10
Events
Conditions
Actions
Player - Limit training of Paladin to 9 for Player 10 (Light Blue)
Player - Limit training of Bandit Captain to 0 for Player 10 (Light Blue)
P11
Events
Conditions
Actions
Player - Limit training of Death Knight to 9 for Player 11 (Dark Green)
P12
Events
Conditions
Actions
Player - Limit training of Crushridge Enforcer to 4 for Player 12 (Brown)
Player - Limit training of Shaman to 9 for Player 12 (Brown)
Bal2ndTry
Events
Unit - Dreadlord 0040 <gen> Dies
Conditions
Actions
Unit - Create 1 . Balnazzar for Player 1 (Red) at (Center of TH_Out <gen>) facing Default building facing degrees
Trigger - Turn off (This trigger)
Kael Silvermoon
Events
Unit - A unit enters Sunstrider_Out <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to (Unit-type of Elven Prince 0373 <gen>)
Actions
Unit - Unhide Sunstrider Stronghold 0478 <gen>
Unit - Change ownership of Sunstrider Stronghold 0478 <gen> to Player 7 (Green) and Change color
Unit - Create 12 . Swordsman for Player 7 (Green) at (Center of Inner_Sunstrider_Isle <gen>) facing Default building facing degrees
Unit - Create 12 . Archer for Player 7 (Green) at (Center of Inner_Sunstrider_Isle <gen>) facing Default building facing degrees
Unit - Create 6 . Blood Knight for Player 7 (Green) at (Center of Inner_Sunstrider_Isle <gen>) facing Default building facing degrees
Game - Display to Player Group - Player 7 (Green) for 7.00 seconds the text: Kael has founded his new palace. It is from here that his administration will govern Silvermoon.
Game - Display to Player Group - Player 3 (Teal) for 7.00 seconds the text: Kael has founded his new palace. Diplomacy is enabled between Silvermoon and the Undercity.
Sylvanas Silvermoon
Events
Unit - A unit enters Sunstrider_Out <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to (Unit-type of Banshee Queen 0183 <gen>)
Actions
Unit - Unhide Sunstrider Stronghold 0478 <gen>
Unit - Change ownership of Sunstrider Stronghold 0478 <gen> to Player 7 (Green) and Change color
Unit - Create 12 . Swordsman for Player 7 (Green) at (Center of SVL_In <gen>) facing Default building facing degrees
Unit - Create 12 . Archer for Player 7 (Green) at (Center of SVL_In <gen>) facing Default building facing degrees
Unit - Create 6 . Blood Knight for Player 7 (Green) at (Center of SVL_In <gen>) facing Default building facing degrees
Game - Display to Player Group - Player 3 (Teal) for 7.00 seconds the text: Sylvanas has gained the allegience of the Rangers of Silvermoon.
Game - Display to Player Group - Player 7 (Green) for 7.00 seconds the text: Sylvanas has gained the allegience of the Rangers of Silvermoon.
Balnazzar Possession Copy
Events
Unit - A unit Begins casting an ability
Conditions
(Ability being cast) Equal to Balnazzar's Gaze (Neutral Hostile)
(Unit-type of (Casting unit)) Equal to Balnazzar
(Unit-type of (Target unit of ability being cast)) Equal to (Unit-type of Saiden Dathrohan 0829 <gen>)
Actions
Player - Make Temple of Archimonde Unavailable for training/construction by Player 1 (Red)
Player - Make Crypt (Demon) Unavailable for training/construction by Player 1 (Red)
Player - Make Skeletal Archer (Demon Azeroth) Unavailable for training/construction by Player 1 (Red)
Player - Make Servitor (Legion) Unavailable for training/construction by Player 1 (Red)
Player - Make Warlock Unavailable for training/construction by Player 1 (Red)
Player - Make Skeletal Warrior Unavailable for training/construction by Player 1 (Red)
Player - Limit training of Crusader to 6 for Player 1 (Red)
Player - Limit training of Overlord to 3 for Player 1 (Red)
Unit - Remove Saiden Dathrohan 0829 <gen> from the game
Unit - Remove Dreadlord 0040 <gen> from the game
Unit Group - Pick every unit in (Units in Inner_Tyrs_Hand <gen> owned by Neutral Passive) and do (Actions)
Loop - Actions
Unit - Change ownership of (Picked unit) to Player 1 (Red) and Change color
Neutral Building - Enable Inner Tyr's Hand 0056 <gen>
Unit Group - Pick every unit in (Units owned by Player 1 (Red) of type Felguard) and do (Actions)
Loop - Actions
Unit - Change ownership of (Picked unit) to Neutral Hostile and Change color
Unit Group - Pick every unit in (Units owned by Player 1 (Red) of type Diabolist) and do (Actions)
Loop - Actions
Unit - Change ownership of (Picked unit) to Neutral Hostile and Change color
Unit Group - Pick every unit in (Units owned by Player 1 (Red) of type Skeletal Archer (Demon Azeroth)) and do (Actions)
Loop - Actions
Unit - Change ownership of (Picked unit) to Neutral Hostile and Change color
Neutral Building - Enable Inner Tyr's Hand 0056 <gen>
Unit - Create 18 . Footman for Player 1 (Red) at (Center of TH_IN <gen>) facing Default building facing degrees
Unit - Create 24 . Archer for Player 1 (Red) at (Center of TH_IN <gen>) facing Default building facing degrees
Unit - Create 6 . Crusader for Player 1 (Red) at (Center of TH_IN <gen>) facing Default building facing degrees
Game - Display to (All players) for 11.00 seconds the text: The Scarlet Crusade has been infiltrated by the nefarious Balnazzar. Saiden Dathrohan is now one of the most powerful men in the region.
Trigger - Turn off (This trigger)
Saiden Vulnerability
Events
Unit - A unit enters Region_111 <gen>
Conditions
((Unit-type of (Entering unit)) Equal to Balnazzar) or ((Unit-type of (Entering unit)) Equal to Dreadlord)
Actions
Unit - Make Saiden Dathrohan 0829 <gen> Vulnerable
Royal Quarter
Events
Unit - Royal Quarter 0962 <gen> 's life becomes Less than 300.00
Conditions
(Owner of (Attacking unit)) Equal to Player 3 (Teal)
Actions
Unit - Change ownership of Royal Quarter 0962 <gen> to Player 3 (Teal) and Change color
Trigger - Turn off (This trigger)
Rescue Elves
Events
Unit - A unit enters SB_In <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to (Unit-type of Elven Prince 0373 <gen>)
Actions
Unit - Create 12 . Swordsman for Player 7 (Green) at (Center of Inner_Strahnbrad <gen>) facing Default building facing degrees
Unit - Create 12 . Archer for Player 7 (Green) at (Center of Inner_Strahnbrad <gen>) facing Default building facing degrees
Unit - Create 6 . Blood Knight for Player 7 (Green) at (Center of Inner_Strahnbrad <gen>) facing Default building facing degrees
Trigger - Turn off Rescue_Elves <gen>
Rescue King Perenolde
Events
Unit - A unit enters Tol_Barad_Out <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to (Unit-type of Bandit Lord 0153 <gen>)
Actions
Unit - Create 12 . Initiate for Player 2 (Blue) at (Center of Tol_Barad_Out <gen>) facing Default building facing degrees
Unit - Unhide Traitor King 0489 <gen>
Unit - Change ownership of Traitor King 0489 <gen> to Player 2 (Blue) and Retain color
Unit - Create 12 . Archer for Player 2 (Blue) at (Center of Region_098 <gen>) facing Default building facing degrees
Unit - Create 6 . Bandit Captain for Player 2 (Blue) at (Center of Region_098 <gen>) facing Default building facing degrees
Trigger - Turn off Rescue_Elves <gen>
T Keep
Events
Unit - A unit enters TPK_Out <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to (Unit-type of Elven Prince 0373 <gen>)
Actions
Unit - Unhide Kael's Palace 1009 <gen>
Unit - Change ownership of Kael's Palace 1009 <gen> to Player 7 (Green) and Change color
Trigger - Turn off (This trigger)
Maiev Death
Events
Unit - Warden 0370 <gen> Dies
Conditions
Actions
Unit - Unhide Demon Hunter 0676 <gen>
Unit - Change ownership of Demon Hunter 0676 <gen> to Player 6 (Orange) and Change color
Trigger - Turn off (This trigger)
Magtheri Defeat
Events
Unit - Pit Lord 0696 <gen> Dies
Conditions
Actions
Unit - Unhide Magetheredon's Prison 0926 <gen>
Unit - Change ownership of Magetheredon's Prison 0926 <gen> to (Owner of (Killing unit)) and Change color
Trigger - Turn off (This trigger)
Black Temple
Events
Unit - A unit enters Inner_Black_Temple <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Demon Hunter (Evil)
Actions
Unit - Create 2 . Peon (Fel Orc) for Player 6 (Orange) at (Center of Inner_Black_Temple <gen>) facing Default building facing degrees
Unit - Unhide Illidan's Palace 0976 <gen>
Unit - Change ownership of Illidan's Palace 0976 <gen> to Player 6 (Orange) and Change color
Trigger - Turn off (This trigger)
Coilfang
Events
Unit - A unit enters Coilfang_Out <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to (Unit-type of Sea Witch 0078 <gen>)
Actions
Unit - Unhide Coilfang Reservoir 0224 <gen>
Neutral Building - Enable Coilfang Reservoir 0437 <gen>
Unit - Change ownership of Coilfang Reservoir 0224 <gen> to Player 6 (Orange) and Change color
Trigger - Turn off (This trigger)
Balnazzar Possession
Events
Unit - Dreadlord 0040 <gen> Begins casting an ability
Conditions
(Ability being cast) Equal to Balnazzar's Gaze
(Unit-type of (Target unit of ability being cast)) Equal to (Unit-type of Saiden Dathrohan 0829 <gen>)
Actions
Player - Make Temple of Archimonde Unavailable for training/construction by Player 1 (Red)
Player - Make Crypt (Demon) Unavailable for training/construction by Player 1 (Red)
Player - Make Skeletal Archer (Demon Azeroth) Unavailable for training/construction by Player 1 (Red)
Player - Make Servitor (Legion) Unavailable for training/construction by Player 1 (Red)
Player - Make Warlock Unavailable for training/construction by Player 1 (Red)
Player - Make Skeletal Warrior Unavailable for training/construction by Player 1 (Red)
Player - Limit training of Crusader to 6 for Player 1 (Red)
Player - Limit training of Overlord to 3 for Player 1 (Red)
Unit - Remove Saiden Dathrohan 0829 <gen> from the game
Unit - Remove Dreadlord 0040 <gen> from the game
Unit Group - Pick every unit in (Units in Inner_Tyrs_Hand <gen> owned by Neutral Passive) and do (Actions)
Loop - Actions
Unit - Change ownership of (Picked unit) to Player 1 (Red) and Change color
Neutral Building - Enable Inner Tyr's Hand 0056 <gen>
Unit Group - Pick every unit in (Units owned by Player 1 (Red) of type Felguard) and do (Actions)
Loop - Actions
Unit - Change ownership of (Picked unit) to Neutral Hostile and Change color
Unit Group - Pick every unit in (Units owned by Player 1 (Red) of type Diabolist) and do (Actions)
Loop - Actions
Unit - Change ownership of (Picked unit) to Neutral Hostile and Change color
Unit Group - Pick every unit in (Units owned by Player 1 (Red) of type Skeletal Archer (Demon Azeroth)) and do (Actions)
Loop - Actions
Unit - Change ownership of (Picked unit) to Neutral Hostile and Change color
Neutral Building - Enable Inner Tyr's Hand 0056 <gen>
Unit - Create 18 . Footman for Player 1 (Red) at (Center of TH_IN <gen>) facing Default building facing degrees
Unit - Create 124 . Archer for Player 1 (Red) at (Center of TH_IN <gen>) facing Default building facing degrees
Unit - Create 6 . Crusader for Player 1 (Red) at (Center of TH_IN <gen>) facing Default building facing degrees
Game - Display to (All players) for 11.00 seconds the text: The Scarlet Crusade has been infiltrated by the nefarious Balnazzar. Saiden Dathrohan is now one of the most powerful men in the region.
Trigger - Turn off (This trigger)
Lich King
Events
Unit - A unit enters Lich_King <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to (Unit-type of Prince of the Scourge 0885 <gen>)
(Frozen Throne 0198 <gen> is alive) Equal to True
Actions
Unit - Unhide King of the Scourge 0282 <gen>
Unit - Change ownership of King of the Scourge 0282 <gen> to Player 4 (Purple) and Retain color
Unit - Remove Prince of the Scourge 0885 <gen> from the game
Unit - Remove Frozen Throne 0198 <gen> from the game
Game - Display to (All players) for 11.00 seconds the text: The Lich King has merged with Arthas. this spells disaster for the Eastern Kingdoms.
Trigger - Turn off (This trigger)
Silvermoon Unites
Events
Player - Player 7 (Green) types a chat message containing -silvermoon (Unexpected type: 'stringnoformat') as An exact match
Conditions
((Owner of Avatar of the Sunwell 1053 <gen>) Equal to Player 7 (Green)) or ((Owner of Sunstrider Stronghold 0478 <gen>) Equal to Player 7 (Green))
((Owner of Ranger Commander 0006 <gen>) Equal to Player 3 (Teal)) or ((Owner of Ranger-General 0438 <gen>) Equal to Player 3 (Teal))
Actions
Player - Make Player 3 (Teal) treat Player 7 (Green) as an Ally with shared vision
Player - Make Player 7 (Green) treat Player 3 (Teal) as an Ally with shared vision
Game - Display to (All players) the text: Silvermoon has once again stepped onto the world stage. With the leadership crisis at an end, Silvermoon marches forward into a brighter future.
Silvermoon Horde
Events
Player - Player 12 (Brown) types a chat message containing -silvermoon (Unexpected type: 'stringnoformat') as An exact match
Conditions
((Owner of Frostwolf Chieftain 0907 <gen>) Equal to Player 12 (Brown)) or ((Owner of Frostwolf Hold 0972 <gen>) Equal to Player 12 (Brown))
Actions
Player - Make Player 12 (Brown) treat Player 7 (Green) as an Ally with shared vision
Player - Make Player 7 (Green) treat Player 12 (Brown) as an Ally with shared vision
Game - Display to (All players) the text: Silvermoon has agreed to join the Horde.
Kael Betray
Events
Player - Player 7 (Green) types a chat message containing -betray (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Elven Prince 0373 <gen> is alive) Equal to True
(Kael's Palace 1009 <gen> is alive) Equal to True
Actions
Unit Group - Pick every unit in (Units owned by Player 7 (Green) of type Blood Knight) and do (Actions)
Loop - Actions
Unit - Remove (Picked unit) from the game
Unit - Unhide Agent of Kil'Jadean 0221 <gen>
Unit - Unhide Paladin 0442 <gen>
Unit - Change ownership of Agent of Kil'Jadean 0221 <gen> to Player 7 (Green) and Change color
Unit - Change ownership of Paladin 0442 <gen> to Player 7 (Green) and Change color
Unit - Remove Elven Prince 0373 <gen> from the game
Unit - Remove Royal Herald 0032 <gen> from the game
Unit - Create 9 . Felblood for Player 7 (Green) at (Center of Inner_Tempest_Keep <gen>) facing Default building facing degrees
Player - Limit training of Blood Knight to 0 for Player 7 (Green)
Player - Limit training of Felblood to 9 for Player 7 (Green)
Player - Make Player 7 (Green) treat Player 6 (Orange) as an Enemy
Player - Make Player 7 (Green) treat Player 8 (Pink) as an Enemy
Player - Make Player 8 (Pink) treat Player 7 (Green) as an Enemy
Player - Make Player 6 (Orange) treat Player 7 (Green) as an Enemy
Game - Display to (All players) for 12.00 seconds the text: Kael has betrayed his allies in Outland. The Legion has granted him and his followers enormous power. Doom approaches just a bit sooner.
Trigger - Turn off (This trigger)
Akama Good
Events
Player - Player 8 (Pink) types a chat message containing -nature (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Elder Sage 0036 <gen> is alive) Equal to True
Actions
Trigger - Turn on Pink <gen>
Unit Group - Pick every unit in (Units owned by Player 8 (Pink) of type Deathsworn) and do (Actions)
Loop - Actions
Unit - Replace (Picked unit) with a Vindicator using The old unit's relative life and mana
Player - Make Player 8 (Pink) treat Player 9 (Gray) as an Ally with shared vision
Player - Make Player 9 (Gray) treat Player 8 (Pink) as an Ally with shared vision
Game - Display to (All players) for 12.00 seconds the text: Akama and his followers have embraced Nobundo's vision, and have sworn themselves to the service and redemtion of thier race. The Ashtongue have merged with many other broken tribes, and they are nearly united.
Player - Limit training of Deathsworn to 0 for Player 8 (Pink)
Player - Limit training of Vindicator to 9 for Player 8 (Pink)
Trigger - Turn off (This trigger)
Akama Illidan
Events
Player - Player 8 (Pink) types a chat message containing -illidari (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Elder Sage 0036 <gen> is alive) Equal to True
Actions
Trigger - Turn on Pink1 <gen>
Player - Make Player 8 (Pink) treat Player 6 (Orange) as an Ally with shared vision
Player - Make Player 8 (Pink) treat Player 7 (Green) as an Ally with shared vision
Player - Make Player 7 (Green) treat Player 8 (Pink) as an Ally with shared vision
Player - Make Player 6 (Orange) treat Player 8 (Pink) as an Ally with shared vision
Game - Display to (All players) for 12.00 seconds the text: Akama and his followers have accepted the help of Illidan and his followers. They have pledged themselves to his service.
Trigger - Turn off (This trigger)
Human Scarlet
Events
Player - Player 9 (Gray) types a chat message containing -scarlet (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Remove Paladin 0364 <gen> from the game
Neutral Building - Enable Inner Scarlet Monastery 0088 <gen>
Neutral Building - Enable Inner Hearthglen 0080 <gen>
Trigger - Turn on Red <gen>
Unit Group - Pick every unit in (Units owned by Player 9 (Gray) of type Captain) and do (Actions)
Loop - Actions
Unit - Change ownership of (Picked unit) to Neutral Hostile and Change color
Unit Group - Pick every unit in (Units owned by Player 9 (Gray) of type Worker (Human)) and do (Actions)
Loop - Actions
Unit - Change ownership of (Picked unit) to Neutral Hostile and Change color
Unit Group - Pick every unit in (Units owned by Player 9 (Gray) of type Chaplain) and do (Actions)
Loop - Actions
Unit - Change ownership of (Picked unit) to Neutral Hostile and Change color
Unit Group - Pick every unit in (Units owned by Player 9 (Gray) of type Footman) and do (Actions)
Loop - Actions
Unit - Change ownership of (Picked unit) to Neutral Hostile and Change color
Unit - Create 12 . Footman for Player 9 (Gray) at (Center of Inner_Scarlet_Monastery <gen>) facing Default building facing degrees
Unit - Create 12 . Archer for Player 9 (Gray) at (Center of Inner_Scarlet_Monastery <gen>) facing Default building facing degrees
Unit - Create 6 . Chaplain for Player 9 (Gray) at (Center of Inner_Scarlet_Monastery <gen>) facing Default building facing degrees
Unit - Create 7 . Crusader for Player 9 (Gray) at (Center of Inner_Scarlet_Monastery <gen>) facing Default building facing degrees
Unit - Change ownership of Scarlet Commander 0488 <gen> to Player 9 (Gray) and Retain color
Unit - Unhide Scarlet Commander 0488 <gen>
Unit - Unhide Scarlet Champion 0487 <gen>
Unit - Change ownership of Scarlet Champion 0487 <gen> to Player 9 (Gray) and Retain color
Player - Make Player 9 (Gray) treat Player 1 (Red) as an Ally with shared vision
Player - Make Player 1 (Red) treat Player 9 (Gray) as an Ally with shared vision
Player - Make Player 10 (Light Blue) treat Player 9 (Gray) as an Enemy
Player - Make Player 9 (Gray) treat Player 10 (Light Blue) as an Enemy
Game - Display to (All players) for 12.00 seconds the text: Proudmoore has turned his attention toward finding his daughter. The leadership of the Alliance in the region has failed, and large portions of the resistance are enlisting with the ambitous Renault Mograine.
Trigger - Turn off (This trigger)
Trigger - Turn off P9Death <gen>
Trigger - Turn off P9Death1 <gen>
Camera
Events
Player - Player 1 (Red) types a chat message containing -cam (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Camera - Set (Triggering player) 's camera Distance to target to (Distance to target of gg_cam_Game_Cam) over 0 seconds
Camera Copy
Events
Player - Player 2 (Blue) types a chat message containing -cam (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Camera - Set (Triggering player) 's camera Distance to target to (Distance to target of gg_cam_Game_Cam) over 0 seconds
Camera Copy 2
Events
Player - Player 3 (Teal) types a chat message containing -cam (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Camera - Set (Triggering player) 's camera Distance to target to (Distance to target of gg_cam_Game_Cam) over 0 seconds
Camera Copy 3
Events
Player - Player 4 (Purple) types a chat message containing -cam (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Camera - Set (Triggering player) 's camera Distance to target to (Distance to target of gg_cam_Game_Cam) over 0 seconds
Camera Copy 4
Events
Player - Player 5 (Yellow) types a chat message containing -cam (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Camera - Set (Triggering player) 's camera Distance to target to (Distance to target of gg_cam_Game_Cam) over 0 seconds
Camera Copy 5
Events
Player - Player 6 (Orange) types a chat message containing -cam (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Camera - Set (Triggering player) 's camera Distance to target to (Distance to target of gg_cam_Game_Cam) over 0 seconds
Camera Copy 6
Events
Player - Player 7 (Green) types a chat message containing -cam (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Camera - Set (Triggering player) 's camera Distance to target to (Distance to target of gg_cam_Game_Cam) over 0 seconds
Camera Copy 7
Events
Player - Player 8 (Pink) types a chat message containing -cam (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Camera - Set (Triggering player) 's camera Distance to target to (Distance to target of gg_cam_Game_Cam) over 0 seconds
Camera Copy 8
Events
Player - Player 9 (Gray) types a chat message containing -cam (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Camera - Set (Triggering player) 's camera Distance to target to (Distance to target of gg_cam_Game_Cam) over 0 seconds
Camera Copy 9
Events
Player - Player 10 (Light Blue) types a chat message containing -cam (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Camera - Set (Triggering player) 's camera Distance to target to (Distance to target of gg_cam_Game_Cam) over 0 seconds
Camera Copy 10
Events
Player - Player 11 (Dark Green) types a chat message containing -cam (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Camera - Set (Triggering player) 's camera Distance to target to (Distance to target of gg_cam_Game_Cam) over 0 seconds
Camera Copy 11
Events
Player - Player 12 (Brown) types a chat message containing -cam (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Camera - Set (Triggering player) 's camera Distance to target to (Distance to target of gg_cam_Game_Cam) over 0 seconds
Red
Events
Player - Player 1 (Red) leaves the game
Conditions
Actions
Player - For Player 1 (Red) , turn Full shared units On toward Player 9 (Gray)
Blue
Events
Player - Player 2 (Blue) leaves the game
Conditions
Actions
Player - For Player 2 (Blue) , turn Full shared units On toward Player 1 (Red)
Teal
Events
Player - Player 3 (Teal) leaves the game
Conditions
Actions
Player - For Player 3 (Teal) , turn Full shared units On toward Player 12 (Brown)
Brown
Events
Player - Player 12 (Brown) leaves the game
Conditions
Actions
Player - For Player 12 (Brown) , turn Full shared units On toward Player 3 (Teal)
Yellow
Events
Player - Player 5 (Yellow) leaves the game
Conditions
Actions
Player - For Player 5 (Yellow) , turn Full shared units On toward Player 8 (Pink)
Pink
Events
Player - Player 8 (Pink) leaves the game
Conditions
Actions
Player - For Player 8 (Pink) , turn Full shared units On toward Player 9 (Gray)
Pink1
Events
Player - Player 8 (Pink) leaves the game
Conditions
Actions
Player - For Player 8 (Pink) , turn Full shared units On toward Player 7 (Green)
Player - For Player 8 (Pink) , turn Full shared units On toward Player 6 (Orange)
Purple
Events
Player - Player 4 (Purple) leaves the game
Conditions
Actions
Player - For Player 4 (Purple) , turn Full shared units On toward Player 11 (Dark Green)
Dark Green
Events
Player - Player 11 (Dark Green) leaves the game
Conditions
Actions
Player - For Player 11 (Dark Green) , turn Full shared units On toward Player 4 (Purple)
Oj
Events
Player - Player 6 (Orange) leaves the game
Conditions
Actions
Player - For Player 6 (Orange) , turn Full shared units On toward Player 7 (Green)
Green
Events
Player - Player 7 (Green) leaves the game
Conditions
Actions
Player - For Player 7 (Green) , turn Full shared units On toward Player 6 (Orange)
Grey
Events
Player - Player 9 (Gray) leaves the game
Conditions
Actions
Player - For Player 10 (Light Blue) , turn Full shared units On toward Player 10 (Light Blue)
Lb
Events
Player - Player 10 (Light Blue) leaves the game
Conditions
Actions
Player - For Player 10 (Light Blue) , turn Full shared units On toward Player 9 (Gray)
Hero Drops
Events
Unit - A unit Dies
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Item - Create Tome of Knowledge at (Position of (Triggering unit))
Item - Create Tome of Knowledge at (Position of (Triggering unit))
Item - Create Tome of Knowledge at (Position of (Triggering unit))
Infernal Hero Death
Events
Unit - Mephistroth's Infernal 0441 <gen> Dies
Conditions
Actions
Unit - Remove Mephistroth's Infernal 0441 <gen> from the game
Kul Tiras Raze
Events
Unit - Stromgarde 0035 <gen> Dies
Conditions
Actions
Trigger - Turn on P9Death <gen>
Trigger - Turn on P9Death1 <gen>
P1DeathScarlet
Events
Unit - Paladin 0280 <gen> Dies
Conditions
Actions
Player - Make Worker (Human) Unavailable for training/construction by Player 1 (Red)
Player - Make Temple of Archimonde Unavailable for training/construction by Player 1 (Red)
Player - Make Temple of Kil'Jadean Available for training/construction by Player 1 (Red)
Player - Make Chaplain Unavailable for training/construction by Player 1 (Red)
Player - Make Footman Unavailable for training/construction by Player 1 (Red)
Player - Make Crusader Unavailable for training/construction by Player 1 (Red)
Player - Make Barracks (Human) Unavailable for training/construction by Player 1 (Red)
Player - Make Citidel (Dalaran) Unavailable for training/construction by Player 1 (Red)
Player - Make Skeletal Archer (Demon Azeroth) Unavailable for training/construction by Player 1 (Red)
Player - Make Skeletal Warrior Unavailable for training/construction by Player 1 (Red)
Player - Make Observatory (Human) Unavailable for training/construction by Player 1 (Red)
Player - Make Crusader Unavailable for training/construction by Player 1 (Red)
Player - Make Inquisitor (Scarlet) Unavailable for training/construction by Player 1 (Red)
Player - Limit training of Overlord to 9 for Player 1 (Red)
Unit - Unhide Dreadlord 1017 <gen>
Unit - Unhide Mephistroth's Infernal 0441 <gen>
Unit - Create 3 . Felguard for Player 1 (Red) at (Center of Demon_Faction_Spawn <gen>) facing Default building facing degrees
Unit - Create 4 . Overlord for Player 1 (Red) at (Center of Demon_Faction_Spawn <gen>) facing Default building facing degrees
Unit - Create 3 . Diabolist for Player 1 (Red) at (Center of Demon_Faction_Spawn <gen>) facing Default building facing degrees
Unit - Remove Paladin 0280 <gen> from the game
Unit - Change ownership of Dreadlord 1017 <gen> to Player 1 (Red) and Change color
Unit - Change ownership of Mephistroth's Infernal 0441 <gen> to Player 1 (Red) and Change color
Unit - Remove Scarlet General 1074 <gen> from the game
Game - Display to (All players) for 14.00 seconds the text: Dathrohan, a charismatic figure in the Scarlet Crusade, has been exposed as Balnazzar in front of his own men. His subsequent murder has driven them to abandon thier faith in the Crusade, and the plans of the Legion for this faction have been ruined.
P1Death
Events
Unit - Dreadlord 0040 <gen> Dies
Conditions
(Dreadlord 0037 <gen> is dead) Equal to True
Actions
Player - Make Skeletal Archer (Demon Azeroth) Unavailable for training/construction by Player 1 (Red)
Player - Make Temple of Archimonde Unavailable for training/construction by Player 1 (Red)
Player - Make Temple of Kil'Jadean Available for training/construction by Player 1 (Red)
Player - Make Crypt (Demon) Unavailable for training/construction by Player 1 (Red)
Player - Make Temple of Archimonde Unavailable for training/construction by Player 1 (Red)
Player - Make Servitor (Legion) Unavailable for training/construction by Player 1 (Red)
Player - Make Warlock Unavailable for training/construction by Player 1 (Red)
Player - Make Skeletal Warrior Unavailable for training/construction by Player 1 (Red)
Unit - Unhide Dreadlord 1017 <gen>
Unit - Unhide Mephistroth's Infernal 0441 <gen>
Unit - Remove Paladin 0280 <gen> from the game
Unit - Create 7 . Overlord for Player 1 (Red) at (Center of Demon_Faction_Spawn <gen>) facing Default building facing degrees
Unit - Create 12 . Felguard for Player 1 (Red) at (Center of Demon_Faction_Spawn <gen>) facing Default building facing degrees
Unit - Change ownership of Dreadlord 1017 <gen> to Player 1 (Red) and Change color
Unit - Change ownership of Mephistroth's Infernal 0441 <gen> to Player 1 (Red) and Change color
Unit - Create 6 . Diabolist for Player 1 (Red) at (Center of Demon_Faction_Spawn <gen>) facing Default building facing degrees
Game - Display to (All players) for 10.00 seconds the text: Balnazzar has been killed before he could infect the Scarlet Crusade. This has dire ramifications for the plans of the Legion in the area, and for the stability of all who must now face the full wrath of the Scourge.
P1Death1
Events
Unit - Dreadlord 0037 <gen> Dies
Conditions
(Dreadlord 0040 <gen> is dead) Equal to True
Actions
Player - Make Skeletal Archer (Demon Azeroth) Unavailable for training/construction by Player 1 (Red)
Player - Make Temple of Archimonde Unavailable for training/construction by Player 1 (Red)
Player - Make Temple of Kil'Jadean Available for training/construction by Player 1 (Red)
Player - Make Crypt (Demon) Unavailable for training/construction by Player 1 (Red)
Player - Make Temple of Archimonde Unavailable for training/construction by Player 1 (Red)
Player - Make Servitor (Legion) Unavailable for training/construction by Player 1 (Red)
Player - Make Warlock Unavailable for training/construction by Player 1 (Red)
Player - Make Skeletal Warrior Unavailable for training/construction by Player 1 (Red)
Unit - Unhide Dreadlord 1017 <gen>
Unit - Unhide Mephistroth's Infernal 0441 <gen>
Unit - Create 4 . Overlord for Player 1 (Red) at (Center of Demon_Faction_Spawn <gen>) facing Default building facing degrees
Unit - Remove Paladin 0280 <gen> from the game
Unit - Change ownership of Dreadlord 1017 <gen> to Player 1 (Red) and Change color
Unit - Create 3 . Felguard for Player 1 (Red) at (Center of Demon_Faction_Spawn <gen>) facing Default building facing degrees
Unit - Change ownership of Mephistroth's Infernal 0441 <gen> to Player 1 (Red) and Change color
Unit - Create 3 . Diabolist for Player 1 (Red) at (Center of Demon_Faction_Spawn <gen>) facing Default building facing degrees
Game - Display to (All players) for 8.00 seconds the text: Detheroc, Commander of the majority of the Insurgent Undead, has been dispatched. His undead forces fall to mindless frenzy, and the Legion's control of the Undead is essentially undone.
P2 Death
Events
Unit - King of Gilneas 0475 <gen> Dies
Conditions
(Bandit Lord 0153 <gen> is dead) Equal to True
Actions
Player - Make Worker (Human) Unavailable for training/construction by Player 2 (Blue)
Player - Make Chaplain Unavailable for training/construction by Player 2 (Blue)
Player - Make Archer Unavailable for training/construction by Player 2 (Blue)
Player - Make Footman Unavailable for training/construction by Player 2 (Blue)
Player - Make Captain Unavailable for training/construction by Player 2 (Blue)
Player - Make Barracks (Human) Unavailable for training/construction by Player 2 (Blue)
Player - Make Citidel (Dalaran) Unavailable for training/construction by Player 2 (Blue)
Player - Make Observatory (Human) Unavailable for training/construction by Player 2 (Blue)
Unit Group - Pick every unit in (Units owned by Player 2 (Blue) of type Archer) and do (Actions)
Loop - Actions
Unit - Change ownership of (Picked unit) to Neutral Hostile and Change color
Unit Group - Pick every unit in (Units owned by Player 2 (Blue) of type Footman) and do (Actions)
Loop - Actions
Unit - Change ownership of (Picked unit) to Neutral Hostile and Change color
Unit Group - Pick every unit in (Units owned by Player 2 (Blue) of type Captain) and do (Actions)
Loop - Actions
Unit - Change ownership of (Picked unit) to Neutral Hostile and Change color
Unit Group - Pick every unit in (Units owned by Player 2 (Blue) of type Chaplain) and do (Actions)
Loop - Actions
Unit - Change ownership of (Picked unit) to Neutral Hostile and Change color
Unit - Remove Bandit Lord 0153 <gen> from the game
Unit - Unhide Ebon Knight 0476 <gen>
Unit - Change ownership of Ebon Knight 0476 <gen> to Player 2 (Blue) and Change color
Game - Display to (All players) for 12.00 seconds the text: The King of Gilneas is dead, and his once glorious lands shattered. The Human race dwindles in Lordaeron.
P2 Death1
Events
Unit - Bandit Lord 0153 <gen> Dies
Conditions
(King of Gilneas 0475 <gen> is dead) Equal to True
Actions
Player - Make Worker (Human) Unavailable for training/construction by Player 2 (Blue)
Player - Make Chaplain Unavailable for training/construction by Player 2 (Blue)
Player - Make Archer Unavailable for training/construction by Player 2 (Blue)
Player - Make Footman Unavailable for training/construction by Player 2 (Blue)
Player - Make Captain Unavailable for training/construction by Player 2 (Blue)
Player - Make Barracks (Human) Unavailable for training/construction by Player 2 (Blue)
Player - Make Citidel (Dalaran) Unavailable for training/construction by Player 2 (Blue)
Player - Make Observatory (Human) Unavailable for training/construction by Player 2 (Blue)
Unit Group - Pick every unit in (Units owned by Player 2 (Blue) of type Archer) and do (Actions)
Loop - Actions
Unit - Change ownership of (Picked unit) to Neutral Hostile and Change color
Unit Group - Pick every unit in (Units owned by Player 2 (Blue) of type Footman) and do (Actions)
Loop - Actions
Unit - Change ownership of (Picked unit) to Neutral Hostile and Change color
Unit Group - Pick every unit in (Units owned by Player 2 (Blue) of type Captain) and do (Actions)
Loop - Actions
Unit - Change ownership of (Picked unit) to Neutral Hostile and Change color
Unit Group - Pick every unit in (Units owned by Player 2 (Blue) of type Chaplain) and do (Actions)
Loop - Actions
Unit - Change ownership of (Picked unit) to Neutral Hostile and Change color
Unit - Remove Bandit Lord 0153 <gen> from the game
Unit - Unhide Ebon Knight 0476 <gen>
Unit - Change ownership of Ebon Knight 0476 <gen> to Player 2 (Blue) and Change color
Game - Display to (All players) for 12.00 seconds the text: The Syndicate, deprived of its allies in Gilneas, has collapsed. Aliden is slain, and the bickering among the bandit lords has destroyed what chance the Syndicate had at supremacy.
P3DeathMain
Events
Unit - Banshee Queen 0183 <gen> Dies
Conditions
(Royal Quarter 0962 <gen> is dead) Equal to True
Actions
Unit Group - Pick every unit in (Units owned by Player 3 (Teal) of type Banshee Archer) and do (Actions)
Loop - Actions
Unit - Change ownership of (Picked unit) to Neutral Hostile and Change color
Unit Group - Pick every unit in (Units owned by Player 3 (Teal) of type Servitor (Forsaken)) and do (Actions)
Loop - Actions
Unit - Change ownership of (Picked unit) to Neutral Hostile and Change color
Unit Group - Pick every unit in (Units owned by Player 3 (Teal) of type Zombie) and do (Actions)
Loop - Actions
Unit - Change ownership of (Picked unit) to Neutral Hostile and Change color
Unit Group - Pick every unit in (Units owned by Player 3 (Teal) of type Banshee) and do (Actions)
Loop - Actions
Unit - Change ownership of (Picked unit) to Neutral Hostile and Change color
Unit Group - Pick every unit in (Units owned by Player 3 (Teal) of type Deathguard) and do (Actions)
Loop - Actions
Unit - Change ownership of (Picked unit) to Neutral Hostile and Change color
Unit Group - Pick every unit in (Units owned by Player 3 (Teal) of type Crypt (Forsaken)) and do (Actions)
Loop - Actions
Unit - Change ownership of (Picked unit) to Neutral Hostile and Change color
Unit Group - Pick every unit in (Units owned by Player 3 (Teal) of type Banshee Coven) and do (Actions)
Loop - Actions
Unit - Change ownership of (Picked unit) to Neutral Hostile and Change color
Unit Group - Pick every unit in (Units owned by Player 3 (Teal) of type Dreadlord) and do (Actions)
Loop - Actions
Unit - Change ownership of (Picked unit) to Neutral Hostile and Change color
Player - Make Banshee Archer Unavailable for training/construction by Player 3 (Teal)
Player - Make Servitor (Forsaken) Unavailable for training/construction by Player 3 (Teal)
Player - Make Zombie Unavailable for training/construction by Player 3 (Teal)
Player - Make Banshee Unavailable for training/construction by Player 3 (Teal)
Player - Make Deathguard Unavailable for training/construction by Player 3 (Teal)
Player - Limit training of Deathguard to 0 for Player 3 (Teal)
Player - Limit training of Blood Knight to 9 for Player 3 (Teal)
Unit - Unhide Ranger-General 0438 <gen>
Unit - Unhide Silvermoon Palace 0200 <gen>
Unit - Change ownership of Ranger-General 0438 <gen> to Player 3 (Teal) and Change color
Unit - Change ownership of Dreadlord 0905 <gen> to Neutral Hostile and Change color
Unit - Change ownership of Silvermoon Palace 0200 <gen> to Player 3 (Teal) and Change color
Unit - Remove Banshee Queen 0183 <gen> from the game
Unit - Create 7 . Blood Knight for Player 3 (Teal) at (Center of SVL_In <gen>) facing Default building facing degrees
Unit - Create 12 . Swordsman for Player 3 (Teal) at (Center of SVL_In <gen>) facing Default building facing degrees
Unit - Create 12 . Archer for Player 3 (Teal) at (Center of SVL_In <gen>) facing Default building facing degrees
Game - Display to (All players) for 11.00 seconds the text: Sylvanas, the Banshee Queen, has been put to the sword. Her last shrieks and howls as she struggles against her captors truly befit her title. There can be little doubt that she and peace had parted so long ago that it cannot find her in oblivion.
P4Death
Events
Unit - Prince of the Scourge 0885 <gen> Dies
Conditions
(Frozen Throne 0198 <gen> is alive) Equal to True
Actions
Unit Group - Pick every unit in (Units owned by Player 4 (Purple) of type Webspinner) and do (Actions)
Loop - Actions
Unit - Change ownership of (Picked unit) to Neutral Hostile and Change color
Unit Group - Pick every unit in (Units owned by Player 4 (Purple) of type Webspinner) and do (Actions)
Loop - Actions
Unit - Change ownership of (Picked unit) to Neutral Hostile and Change color
Unit Group - Pick every unit in (Units owned by Player 4 (Purple) of type Death Knight) and do (Actions)
Loop - Actions
Unit - Change ownership of (Picked unit) to Neutral Hostile and Change color
Unit - Remove Prince of the Scourge 0885 <gen> from the game
Unit - Change ownership of Lord of the Darrow 0039 <gen> to Player 11 (Dark Green) and Change color
Unit - Unhide Thuzadin Grandmaster 0222 <gen>
Unit - Change ownership of Thuzadin Grandmaster 0222 <gen> to Player 4 (Purple) and Retain color
Unit - Create 4 . Ghoul for Player 4 (Purple) at (Center of Inner_Stratholme_Undead <gen>) facing Default building facing degrees
Unit - Create 3 . Death Mage (Advanced) for Player 4 (Purple) at (Center of Inner_Stratholme_Undead <gen>) facing Default building facing degrees
Unit - Create 3 . Death Mage (Advanced) for Player 4 (Purple) at (Center of Inner_Stratholme_Undead <gen>) facing Default building facing degrees
Game - Display to (All players) for 14.00 seconds the text: Arthas' powers have been dwindling rapidly ever since the Frozen Throne was destroyed. Now, stripped of Frostmourne, his now emaciated corpse lies buried to the neck, unable to summon even the strength to issue the threats that used to be so common.
P5 Death
Events
Unit - Amani Warlord 0415 <gen> Dies
Conditions
(Altar of Ula'tek 0971 <gen> is dead) Equal to True
Actions
Player - Make Berserker (Forest) Unavailable for training/construction by Player 5 (Yellow)
Player - Make Headhunter (Forest) Unavailable for training/construction by Player 5 (Yellow)
Player - Make Witch Doctor Unavailable for training/construction by Player 5 (Yellow)
Player - Make Amani Wolfborne Unavailable for training/construction by Player 5 (Yellow)
Player - Make Berserker (Ice) Available for training/construction by Player 5 (Yellow)
Player - Limit training of Amani Wolfborne to 0 for Player 5 (Yellow)
Player - Make Headhunter (Ice) Available for training/construction by Player 5 (Yellow)
Player - Make Drakkari Priest Available for training/construction by Player 5 (Yellow)
Unit Group - Pick every unit in (Units owned by Player 5 (Yellow) of type Amani Wolfborne) and do (Actions)
Loop - Actions
Unit - Change ownership of (Picked unit) to Neutral Hostile and Change color
Unit - Remove Amani Warlord 0415 <gen> from the game
Unit - Remove Mashari Warlord 0195 <gen> from the game
Unit - Unhide Frost King 0436 <gen>
Unit - Change ownership of Frost King 0436 <gen> to Player 5 (Yellow) and Change color
Unit - Create 4 . Berserker (Ice) for Player 5 (Yellow) at (Center of Inner_ZulDrak <gen>) facing Default building facing degrees
Unit - Create 3 . Headhunter (Ice) for Player 5 (Yellow) at (Center of Inner_ZulDrak <gen>) facing Default building facing degrees
Unit - Create 3 . Drakkari Priest for Player 5 (Yellow) at (Center of Inner_ZulDrak <gen>) facing Default building facing degrees
Game - Display to (All players) for 14.00 seconds the text: For all the resourcefulness of Zuljin in the past, he could not escape death this time. The Amani empire is in shambles, the alter of Ula-Tek destroyed, and the forest troll population is nearly eradicated. Those who survive know the only survival now means giving up thier homelands.
P6Death
Events
Unit - Demon Hunter 0676 <gen> Dies
Conditions
(Illidan's Palace 0976 <gen> is dead) Equal to True
(Magetheredon's Prison 0926 <gen> is dead) Equal to True
Actions
Unit Group - Pick every unit in (Units owned by Player 6 (Orange) of type Grunt) and do (Actions)
Loop - Actions
Unit - Change ownership of (Picked unit) to Neutral Hostile and Change color
Unit Group - Pick every unit in (Units owned by Player 6 (Orange) of type Crossbowman) and do (Actions)
Loop - Actions
Unit - Change ownership of (Picked unit) to Neutral Hostile and Change color
Unit Group - Pick every unit in (Units owned by Player 6 (Orange) of type Warlock) and do (Actions)
Loop - Actions
Unit - Change ownership of (Picked unit) to Neutral Hostile and Change color
Unit Group - Pick every unit in (Units owned by Player 6 (Orange) of type Overseer) and do (Actions)
Loop - Actions
Unit - Change ownership of (Picked unit) to Neutral Hostile and Change color
Unit - Remove Demon Hunter 0676 <gen> from the game
Unit - Change ownership of Queen of the Naga 0479 <gen> to Player 6 (Orange) and Retain color
Unit - Unhide Queen of the Naga 0479 <gen>
Player - Make Peon (Fel Orc) Unavailable for training/construction by Player 6 (Orange)
Player - Make Grunt Unavailable for training/construction by Player 6 (Orange)
Player - Make Barracks Unavailable for training/construction by Player 6 (Orange)
Player - Make Spirit Lodge Unavailable for training/construction by Player 6 (Orange)
Player - Make Crossbowman Unavailable for training/construction by Player 6 (Orange)
Player - Make Warlock Unavailable for training/construction by Player 6 (Orange)
Player - Make Overseer Unavailable for training/construction by Player 6 (Orange)
Game - Display to (All players) for 8.00 seconds the text: Illidan, Lord of Outlands, Betrayer and Betrayed alike, has fallen. The Fel Orcs are once again in disarray, and the Naga are freed from the Illidari empire. What will Vashj do now?
P7Death
Events
Unit - Elven Prince 0373 <gen> Dies
Conditions
Actions
Unit - Remove Elven Prince 0373 <gen> from the game
Unit - Remove Royal Herald 0032 <gen> from the game
Unit - Unhide Sunstrider Stronghold 0478 <gen>
Unit - Unhide Avatar of the Sunwell 1053 <gen>
Unit - Change ownership of Sunstrider Stronghold 0478 <gen> to Player 7 (Green) and Change color
Unit - Change ownership of Avatar of the Sunwell 1053 <gen> to Player 7 (Green) and Retain color
Unit - Create 7 . Blood Knight for Player 7 (Green) at (Center of SVL_In <gen>) facing Default building facing degrees
Unit - Create 12 . Swordsman for Player 7 (Green) at (Center of SVL_In <gen>) facing Default building facing degrees
Unit - Create 12 . Archer for Player 7 (Green) at (Center of SVL_In <gen>) facing Default building facing degrees
Game - Display to (All players) for 8.00 seconds the text: The noble and untainted Kael'thas has fallen before his time. The Blood Elves soldier on in his memory. The line of Sunstriders is spent.
P7Death1
Events
Unit - Agent of Kil'Jadean 0221 <gen> Dies
Conditions
(Kael's Palace 1009 <gen> is dead) Equal to True
Actions
Unit Group - Pick every unit in (Units owned by Player 7 (Green) of type Worker (Elf)) and do (Actions)
Loop - Actions
Unit - Change ownership of (Picked unit) to Neutral Hostile and Change color
Unit Group - Pick every unit in (Units owned by Player 7 (Green) of type Swordsman) and do (Actions)
Loop - Actions
Unit - Change ownership of (Picked unit) to Neutral Hostile and Change color
Unit Group - Pick every unit in (Units owned by Player 7 (Green) of type Archer) and do (Actions)
Loop - Actions
Unit - Change ownership of (Picked unit) to Neutral Hostile and Change color
Unit Group - Pick every unit in (Units owned by Player 7 (Green) of type Priest) and do (Actions)
Loop - Actions
Unit - Change ownership of (Picked unit) to Neutral Hostile and Change color
Unit Group - Pick every unit in (Units owned by Player 7 (Green) of type Temple of the Sun (Elven)) and do (Actions)
Loop - Actions
Unit - Change ownership of (Picked unit) to Neutral Hostile and Change color
Unit Group - Pick every unit in (Units owned by Player 7 (Green) of type Barracks (Elf)) and do (Actions)
Loop - Actions
Unit - Change ownership of (Picked unit) to Neutral Hostile and Change color
Unit - Remove Agent of Kil'Jadean 0221 <gen> from the game
Unit - Remove Paladin 0442 <gen> from the game
Unit - Change ownership of Dreadlord 1018 <gen> to Player 7 (Green) and Change color
Unit - Create 7 . Overlord for Player 7 (Green) at (Center of Demon_Faction_Spawn <gen>) facing Default building facing degrees
Unit - Create 12 . Diabolist for Player 7 (Green) at (Center of Demon_Faction_Spawn <gen>) facing Default building facing degrees
Unit - Create 12 . Felguard for Player 7 (Green) at (Center of Demon_Faction_Spawn <gen>) facing Default building facing degrees
Game - Display to (All players) for 8.00 seconds the text: The fallen prince Kael'thas has died. The Felblood Elves are eradicated. The Legion has lost another of it's servants, and the Blood Elves now walk a new path.
P8Death
Events
Unit - Elder Sage 0036 <gen> Dies
Conditions
(Deathsworn Encampment 0129 <gen> is dead) Equal to True
Actions
Unit Group - Pick every unit in (Units owned by Player 8 (Pink) of type Worker (Dwarves)) and do (Actions)
Loop - Actions
Unit - Change ownership of (Picked unit) to Neutral Hostile and Change color
Unit Group - Pick every unit in (Units owned by Player 8 (Pink) of type Stalker (Broken)) and do (Actions)
Loop - Actions
Unit - Change ownership of (Picked unit) to Neutral Hostile and Change color
Unit Group - Pick every unit in (Units owned by Player 8 (Pink) of type Seer) and do (Actions)
Loop - Actions
Unit - Change ownership of (Picked unit) to Neutral Hostile and Change color
Unit Group - Pick every unit in (Units owned by Player 8 (Pink) of type Scout (Broken)) and do (Actions)
Loop - Actions
Unit - Change ownership of (Picked unit) to Neutral Hostile and Change color
Player - Make Worker (Dwarves) Unavailable for training/construction by Player 7 (Green)
Player - Make Stalker (Broken) Unavailable for training/construction by Player 7 (Green)
Player - Make Seer Unavailable for training/construction by Player 7 (Green)
Player - Make Scout (Broken) Unavailable for training/construction by Player 7 (Green)
Player - Make Draenei Barracks Unavailable for training/construction by Player 7 (Green)
Player - Make Draenei Haven Unavailable for training/construction by Player 7 (Green)
Player - Make Seer's Den Unavailable for training/construction by Player 7 (Green)
Unit - Remove Elder Sage 0036 <gen> from the game
Unit - Change ownership of Murkblood Swamplord 0020 <gen> to Neutral Hostile and Change color
Unit - Change ownership of Nerubian Queen 0480 <gen> to Player 8 (Pink) and Retain color
Unit - Create 12 . Warrior (Mags) for Player 8 (Pink) at (Center of Azjol_Nerub <gen>) facing Default building facing degrees
Unit - Create 12 . Spitter for Player 8 (Pink) at (Center of Azjol_Nerub <gen>) facing Default building facing degrees
Unit - Create 10 . Spellweaver (mags) for Player 8 (Pink) at (Center of Azjol_Nerub <gen>) facing Default building facing degrees
Unit - Create 7 . Webspinner for Player 8 (Pink) at (Center of Azjol_Nerub <gen>) facing Default building facing degrees
Game - Display to (All players) for 11.00 seconds the text: Akama, hero and last great hope of a united future for the Broken Draenei, has fallen. The Broken return to thier shadowy ways, eluding their enemies where they can, more worried about surivival than conquest. Also, the Nerubian survivors begin thier reclaimation of Azjol'Nerub.
P9Death
Events
Unit - Paladin 0364 <gen> Dies
Conditions
(Lordaeron Noble 0099 <gen> is dead) Equal to True
Actions
Unit - Change ownership of Magistrate 0223 <gen> to Player 9 (Gray) and Change color
Unit - Remove Lordaeron Noble 0099 <gen> from the game
Unit - Remove Paladin 0364 <gen> from the game
Unit - Unhide Magistrate 0223 <gen>
Unit - Create 9 . Captain for Player 9 (Gray) at (Center of Inner_Valengarde <gen>) facing Default building facing degrees
Unit - Create 12 . Chaplain for Player 9 (Gray) at (Center of Inner_Valengarde <gen>) facing Default building facing degrees
Unit - Create 12 . Archer for Player 9 (Gray) at (Center of Inner_Shattrath <gen>) facing Default building facing degrees
Neutral Building - Enable Inner Valengard 0059 <gen>
P9Death1
Events
Unit - Lordaeron Noble 0099 <gen> Dies
Conditions
(Paladin 0364 <gen> is dead) Equal to True
Actions
Unit - Change ownership of Magistrate 0223 <gen> to Player 9 (Gray) and Change color
Unit - Remove Lordaeron Noble 0099 <gen> from the game
Unit - Remove Paladin 0364 <gen> from the game
Unit - Unhide Magistrate 0223 <gen>
Unit - Create 9 . Captain for Player 9 (Gray) at (Center of Inner_Valengarde <gen>) facing Default building facing degrees
Unit - Create 12 . Chaplain for Player 9 (Gray) at (Center of Inner_Valengarde <gen>) facing Default building facing degrees
Unit - Create 12 . Archer for Player 9 (Gray) at (Center of Inner_Shattrath <gen>) facing Default building facing degrees
Neutral Building - Enable Inner Valengard 0059 <gen>
P10Death
Events
Unit - Aldor High Priest 0887 <gen> Dies
Conditions
(Aldor Rise 0054 <gen> is dead) Equal to True
Actions
Unit Group - Pick every unit in (Units owned by Player 10 (Light Blue) of type Worker (Dran)) and do (Actions)
Loop - Actions
Unit - Change ownership of (Picked unit) to Neutral Hostile and Change color
Unit Group - Pick every unit in (Units owned by Player 10 (Light Blue) of type Footman (Dran)) and do (Actions)
Loop - Actions
Unit - Change ownership of (Picked unit) to Neutral Hostile and Change color
Unit Group - Pick every unit in (Units owned by Player 10 (Light Blue) of type Priestess) and do (Actions)
Loop - Actions
Unit - Change ownership of (Picked unit) to Neutral Hostile and Change color
Unit Group - Pick every unit in (Units owned by Player 10 (Light Blue) of type Paladin) and do (Actions)
Loop - Actions
Unit - Change ownership of (Picked unit) to Neutral Hostile and Change color
Unit - Remove Aldor High Priest 0887 <gen> from the game
Unit - Change ownership of High Thane of the Peak 0281 <gen> to Player 10 (Light Blue) and Change color
Unit - Create 12 . Footman (Dwarf) for Player 10 (Light Blue) at (Center of IF_In <gen>) facing Default building facing degrees
Unit - Create 12 . Rifleman for Player 10 (Light Blue) at (Center of IF_In <gen>) facing Default building facing degrees
Unit - Create 6 . Paladin for Player 10 (Light Blue) at (Center of IF_In <gen>) facing Default building facing degrees
Game - Display to (All players) for 8.00 seconds the text: Velen and his followers have been massacred before they could escape. Yet, Aerie Peak stirs with the drums of war. Could the Wildhammer be on the move? The balance of the world has shifted.
P10Death1
Events
Unit - Draenei Shaman 0041 <gen> Dies
Conditions
Actions
Unit Group - Pick every unit in (Units owned by Player 10 (Light Blue) of type Worker (Dwarves)) and do (Actions)
Loop - Actions
Unit - Change ownership of (Picked unit) to Neutral Hostile and Change color
Unit Group - Pick every unit in (Units owned by Player 10 (Light Blue) of type Stalker (Broken)) and do (Actions)
Loop - Actions
Unit - Change ownership of (Picked unit) to Neutral Hostile and Change color
Unit Group - Pick every unit in (Units owned by Player 10 (Light Blue) of type Seer) and do (Actions)
Loop - Actions
Unit - Change ownership of (Picked unit) to Neutral Hostile and Change color
Unit Group - Pick every unit in (Units owned by Player 10 (Light Blue) of type Draenei Barracks) and do (Actions)
Loop - Actions
Unit - Change ownership of (Picked unit) to Neutral Hostile and Change color
Unit Group - Pick every unit in (Units owned by Player 10 (Light Blue) of type Draenei Haven) and do (Actions)
Loop - Actions
Unit - Change ownership of (Picked unit) to Neutral Hostile and Change color
Unit Group - Pick every unit in (Units owned by Player 10 (Light Blue) of type Seer's Den) and do (Actions)
Loop - Actions
Unit - Change ownership of (Picked unit) to Neutral Hostile and Change color
Unit Group - Pick every unit in (Units owned by Player 10 (Light Blue) of type Scout (Broken)) and do (Actions)
Loop - Actions
Unit - Change ownership of (Picked unit) to Neutral Hostile and Change color
Unit - Remove Draenei Shaman 0041 <gen> from the game
Game - Display to (All players) for 8.00 seconds the text: Nobundo, the last hope of the Broken Draenei of ever being restored, has died. Most of Nobundo's following join the Feralfen clan, where thier shamanism is greatly valued.
P11Death
Events
Unit - Lich 0927 <gen> Dies
Conditions
(Death Knight 0474 <gen> is dead) Equal to True
(Drathir's Ziggurat 0973 <gen> is dead) Equal to True
Actions
Unit Group - Pick every unit in (Units owned by Player 11 (Dark Green) of type Death Mage (Advanced)) and do (Actions)
Loop - Actions
Unit - Change ownership of (Picked unit) to Neutral Hostile and Change color
Unit - Remove Death Knight 0474 <gen> from the game
Unit - Remove Lich 0927 <gen> from the game
Unit - Unhide Thuzadin Grandmaster 0222 <gen>
Unit - Change ownership of Thuzadin Grandmaster 0222 <gen> to Player 11 (Dark Green) and Retain color
Unit - Create 12 . Ghoul for Player 11 (Dark Green) at (Center of Inner_Stratholme_Undead <gen>) facing Default building facing degrees
Unit - Create 12 . Necromancer for Player 11 (Dark Green) at (Center of Inner_Stratholme_Undead <gen>) facing Default building facing degrees
Unit - Create 6 . Death Knight for Player 11 (Dark Green) at (Center of Inner_Stratholme_Undead <gen>) facing Default building facing degrees
Player - Make Death Mage (Advanced) Unavailable for training/construction by Player 11 (Dark Green)
Game - Display to (All players) for 14.00 seconds the text: Kel'Thuzad has finally been evicted from this world. Alexei Barov is dead, and Scholomance is even more of a ruin than it was. The still-living Death Mages that Gandling had been training are now rogue, refusing to recognize the leadership of Maleki and the Cult of the Damned.
Neutral Building - Enable Inner Stratholme 0502 <gen>
P11Death1
Events
Unit - Death Knight 0474 <gen> Dies
Conditions
(Lich 0927 <gen> is dead) Equal to True
(Drathir's Ziggurat 0973 <gen> is dead) Equal to True
Actions
Unit Group - Pick every unit in (Units owned by Player 11 (Dark Green) of type Death Mage (Advanced)) and do (Actions)
Loop - Actions
Unit - Change ownership of (Picked unit) to Neutral Hostile and Change color
Unit - Remove Lich 0927 <gen> from the game
Unit - Remove Death Knight 0474 <gen> from the game
Unit - Unhide Thuzadin Grandmaster 0222 <gen>
Unit - Change ownership of Thuzadin Grandmaster 0222 <gen> to Player 11 (Dark Green) and Retain color
Unit - Create 12 . Ghoul for Player 11 (Dark Green) at (Center of Inner_Stratholme_Undead <gen>) facing Default building facing degrees
Unit - Create 12 . Necromancer for Player 11 (Dark Green) at (Center of Inner_Stratholme_Undead <gen>) facing Default building facing degrees
Unit - Create 6 . Death Knight for Player 11 (Dark Green) at (Center of Inner_Stratholme_Undead <gen>) facing Default building facing degrees
Player - Make Death Mage (Advanced) Unavailable for training/construction by Player 11 (Dark Green)
Game - Display to (All players) for 14.00 seconds the text: Kel'Thuzad has finally been evicted from this world. Alexei Barov is dead, and Scholomance is even more of a ruin than it was. The still-living Death Mages that Gandling had been training are now rogue, refusing to recognize the leadership of Maleki and the Cult of the Damned.
Neutral Building - Enable Inner Stratholme 0502 <gen>
P12Death
Events
Unit - Ogre Warlord 1080 <gen> Dies
Conditions
(Crushridge Hold 0482 <gen> is dead) Equal to True
Actions
Unit Group - Pick every unit in (Units owned by Player 12 (Brown) of type Peon (Ogre)) and do (Actions)
Loop - Actions
Unit - Change ownership of (Picked unit) to Neutral Hostile and Change color
Unit Group - Pick every unit in (Units owned by Player 12 (Brown) of type Brute (Ogre)) and do (Actions)
Loop - Actions
Unit - Change ownership of (Picked unit) to Neutral Hostile and Change color
Unit Group - Pick every unit in (Units owned by Player 12 (Brown) of type Mage) and do (Actions)
Loop - Actions
Unit - Change ownership of (Picked unit) to Neutral Hostile and Change color
Unit Group - Pick every unit in (Units owned by Player 12 (Brown) of type Crushridge Enforcer) and do (Actions)
Loop - Actions
Unit - Change ownership of (Picked unit) to Neutral Hostile and Change color
Unit Group - Pick every unit in (Units owned by Player 12 (Brown) of type Spirestone Enforcer) and do (Actions)
Loop - Actions
Unit - Change ownership of (Picked unit) to Neutral Hostile and Change color
Unit Group - Pick every unit in (Units owned by Player 12 (Brown) of type Thunderlord Enforcer) and do (Actions)
Loop - Actions
Unit - Change ownership of (Picked unit) to Neutral Hostile and Change color
Unit - Remove Ogre Warlord 1080 <gen> from the game
Game - Display to (All players) for 14.00 seconds the text: Mug'thol has been defeated. The Crushridge clan now lay amongst the ruins of Alterac City, and the Forsaken have lost a powerful weapon.
Trigger - Turn on P12Death1 <gen>
P12Death1
Events
Unit - Mange King 1078 <gen> Dies
Conditions
(Crushridge Hold 0482 <gen> is dead) Equal to True
Actions
Unit Group - Pick every unit in (Units owned by Player 12 (Brown) of type Runt (Gnoll)) and do (Actions)
Loop - Actions
Unit - Change ownership of (Picked unit) to Neutral Hostile and Change color
Unit Group - Pick every unit in (Units owned by Player 12 (Brown) of type Brute) and do (Actions)
Loop - Actions
Unit - Change ownership of (Picked unit) to Neutral Hostile and Change color
Unit Group - Pick every unit in (Units owned by Player 12 (Brown) of type Assassin) and do (Actions)
Loop - Actions
Unit - Change ownership of (Picked unit) to Neutral Hostile and Change color
Unit Group - Pick every unit in (Units owned by Player 12 (Brown) of type Warden) and do (Actions)
Loop - Actions
Unit - Change ownership of (Picked unit) to Neutral Hostile and Change color
Unit Group - Pick every unit in (Units owned by Player 12 (Brown) of type Bone Shaman) and do (Actions)
Loop - Actions
Unit - Change ownership of (Picked unit) to Neutral Hostile and Change color
Unit Group - Pick every unit in (Units owned by Player 12 (Brown) of type Gnoll Caravan (Riderless)) and do (Actions)
Loop - Actions
Unit - Change ownership of (Picked unit) to Neutral Hostile and Change color
Unit - Remove Mange King 1078 <gen> from the game
Unit - Change ownership of Frostwolf Chieftain 0907 <gen> to Player 12 (Brown) and Change color
Unit - Change ownership of Frostwolf Hold 0972 <gen> to Player 12 (Brown) and Change color
Unit - Unhide Frostwolf Hold 0972 <gen>
Unit - Unhide Frostwolf Chieftain 0907 <gen>
Unit - Create 12 . Grunt for Player 12 (Brown) at (Center of Inner_Hordemar <gen>) facing Default building facing degrees
Unit - Create 12 . Javelineer for Player 12 (Brown) at (Center of Inner_Hordemar <gen>) facing Default building facing degrees
Unit - Create 12 . Shaman for Player 12 (Brown) at (Center of Inner_Hordemar <gen>) facing Default building facing degrees
Unit - Create 5 . Enforcer for Player 12 (Brown) at (Center of Inner_Hordemar <gen>) facing Default building facing degrees
Unit - Create 4 . Shaman for Player 12 (Brown) at (Center of Inner_Hordemar <gen>) facing Default building facing degrees
Game - Display to (All players) for 14.00 seconds the text: Snarlmane has been killed. The Thuzadin are moving in to collect his corpse for ressurection. For now, the Gnolls have reverted to anarchy and chaos, no longer pawns of Sylvanas.
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