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ErasofWarcraft-Legion'sWake-v1.3

This bundle is marked as useful / simple. Simplicity is bliss, low effort and/or may contain minor bugs.
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This map is not mine.

Intro

This map was, at one point, an ambitious project attempting to emulate and possibly surpass Azeroth Wars: Legacy Reborn, or Dark Ages of Warcraft. However, due to college, the original maker, ImNotABiped, was never able to put quite enough time into this map. He basically handed me the map and told me to do whatever with it. I have had no desire to do so. This has been sitting around on my hard drive for close to a year now, and I feel somewhat guilty for not doing anything with it. So, I bequeath it to the hive community. THIS MAP IS PLAYABLE.

Description

A map of the whole Lordaeron continent, half of the Azeroth continent, half of the Northrend continent, and all of the Outland continent, even it is somewhat squished. Most of the terrain and doodads are used in a very unique manner. Trees are set on a larger than normal scale, so seeing a few areas might be a tad arduous at times. There are also several interior cells for exteriors on the map, with corresponding waygates and regions. Some are not triggered for immediate use, requiring a certain event to occur for them to activate.

Trisfal Glade
TrisfalGlades.jpg

Netherstorm
Netherstorm-1.jpg

Exterior Stratholme
ExteriorStratholme.jpg


Disclaimer

This map is, as far as I, or ImNotABiped are concerned, now public property. It is open for modification, or use in other projects. If used, please mention ImNotABiped in the credits. Danke.

Update

The map now up is a newer version. I just realized it's not protected and decided to upload it since the terrain is improved, however the Azeroth continent is removed.

Keywords:
Lordaeron, Outland, Azeroth, World, Template, Terrain
Contents

ErasofWarcraft-Legion'sWake-v1.3 (Map)

Reviews
16:05, 10th Jan 2011 -Kobas-: Map Status: Rejected Broken Rules: (Resources) Credit Comment

Moderator

M

Moderator

16:05, 10th Jan 2011
-Kobas-:
Map Status: Rejected
Broken Rules:
(Resources) Credit
Comment
 
Level 3
Joined
Nov 13, 2010
Messages
57
Incrible

:goblin_good_job:Incrible map, i are love for this tips of games, the next version the updates are of terrain?
 
Level 5
Joined
Apr 10, 2010
Messages
224
It's a a very awesome map but some triggers fail like the portal to outlands and the mealstorm. or maybe it's supposed to do that.
 

sentrywiz

S

sentrywiz

Sir, I like this massive project you hold in your hands. And by all means, even though in 90% of my cases I play short, fun maps this will be tried with my brother, tommorow! Hopefully it will be as grand as it looks. I don't know the genre, but its massive and I am sure I will figure it out.
 

Moderation

ErasofWarcraft-Legion'sWake-v1.3
Created by ImNotABiped/Puncho ; Uploaded by: Puncho

I saw many bad triggers, example:
  • Actions
    • Player - Limit training of Transport Ship to 2 for Player 1 (Red)
    • Player - Limit training of Transport Ship to 2 for Player 2 (Blue)
    • Player - Limit training of Transport Ship to 2 for Player 3 (Teal)
    • Player - Limit training of Transport Ship to 2 for Player 4 (Purple)
    • Player - Limit training of Transport Ship to 2 for Player 5 (Yellow)
    • Player - Limit training of Transport Ship to 2 for Player 6 (Orange)
    • Player - Limit training of Transport Ship to 2 for Player 7 (Green)
    • Player - Limit training of Transport Ship to 2 for Player 8 (Pink)
    • Player - Limit training of Transport Ship to 2 for Player 9 (Gray)
    • Player - Limit training of Transport Ship to 2 for Player 10 (Light Blue)
    • Player - Limit training of Transport Ship to 2 for Player 11 (Dark Green)
    • Player - Limit training of Transport Ship to 2 for Player 12 (Brown)
  • ...........................
12 trigger actions can be replaced with 2
  • For each (TempInteger) from 1 to 12, do (Actions)
    • Loop - Actions
      • Player - Limit training of Transport Ship to 2 for (Player((TempInteger)))
Memory leaks, a lot of them (example)
  • P7Death1
    • Events
      • Unit - Agent of Kil'Jadean 0221 <gen> Dies
    • Conditions
      • (Kael's Palace 1009 <gen> is dead) Equal to True
    • Actions
      • Unit Group - Pick every unit in (Units owned by Player 7 (Green) of type Worker (Elf)) and do (Actions)
        • Loop - Actions
          • Unit - Change ownership of (Picked unit) to Neutral Hostile and Change color
          • Unit Group - Pick every unit in (Units owned by Player 7 (Green) of type Swordsman) and do (Actions)
            • Loop - Actions
              • Unit - Change ownership of (Picked unit) to Neutral Hostile and Change color
          • Unit Group - Pick every unit in (Units owned by Player 7 (Green) of type Archer) and do (Actions)
            • Loop - Actions
              • Unit - Change ownership of (Picked unit) to Neutral Hostile and Change color
              • Unit Group - Pick every unit in (Units owned by Player 7 (Green) of type Priest) and do (Actions)
                • Loop - Actions
                  • Unit - Change ownership of (Picked unit) to Neutral Hostile and Change color
          • Unit Group - Pick every unit in (Units owned by Player 7 (Green) of type Temple of the Sun (Elven)) and do (Actions)
            • Loop - Actions
              • Unit - Change ownership of (Picked unit) to Neutral Hostile and Change color
              • Unit Group - Pick every unit in (Units owned by Player 7 (Green) of type Barracks (Elf)) and do (Actions)
                • Loop - Actions
                  • Unit - Change ownership of (Picked unit) to Neutral Hostile and Change color
      • Unit - Remove Agent of Kil'Jadean 0221 <gen> from the game
      • Unit - Remove Pathaleon 0442 <gen> from the game
      • Unit - Change ownership of Talgath 1018 <gen> to Player 7 (Green) and Change color
      • Unit - Create 7 Overlord for Player 7 (Green) at (Center of Demon Faction Spawn <gen>) facing Default building facing degrees
      • Unit - Create 12 Diabolist for Player 7 (Green) at (Center of Demon Faction Spawn <gen>) facing Default building facing degrees
      • Unit - Create 12 Felguard for Player 7 (Green) at (Center of Demon Faction Spawn <gen>) facing Default building facing degrees
      • Game - Display to (All players) for 8.00 seconds the text: The fallen prince K...
Now when we finished with map settings lets check gameplay!
Terrain look bad, terrible, ok, again bad, epic and so on, places are spammed all over the place, making this map very hard for beginners...

No DISBTN icons, wrong attack and armor icon type...
2 many units placed on them map at same time create lag, and after we saw that leaks this will be terrible for play after some time.

Some units cost food some don't, some players have more units than others...

Some spells look terrible, like that troll who can split into 3 pandas -.-

Map description miss credit list and change log!

Broken Rules:
(Resources) Credit
Thread Cleaned:
/
Status: Rejected
 
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