- Joined
- Jul 1, 2008
- Messages
- 1,314
[box]
Created by Emm-A-
[box]
Hi Everybody, this is an RPG-like multiplayer adventure/farming game, based on the game series "Harvest Moon".
There is an early version available now! Please test it and feel free to leave comments.
The map is protected at the moment, until I have the time to provide the full credit list for all custom resources.
Only then, I will provide the unprotected map.
Thank you for reading this, and I hope you enjoy testing this map.
[/box]
[box]
The first beta version of Harvest Moon is out now.
There is a strange disconnect appearing in multiplayer sometimes. I am sorry for that, and will fix this as soon as possible.
There is still tons of unfinished things, and I deactivated/deleted a lot of alpha-state features.
However, You may already explore the world and do quite some things such as herding cattle, growing plants or go fishing.
There is a lot more to come in the near future!
Have fun and do not hesitate to leave some comments!
Thank you!
[box]
The focus of this game will be your life on your farm. Almost every RPG element in Harvest Moon is connected to your farm at some point. Each adventure, you take on, will influence your life. At the start, you have to choose between different, basic farmer attributes, but the rest of the character development will be completely up to you.
Let me introduce some aspects of life on a farm in Harvest Moon:
Being a farmer means before all, doing work on your farm. Care for cows, pigs or chicken to gain animal produce. Plant field crops, garden plants or fruit trees, that will grow in an appropriate season to yield harvest. Farm work is semi-realistic, which means for example on the one hand, that there is specific seasons for each plant, and you have to water them, and there is for instance pumpkin shrubs, that keep on growing pumpkins and many more. However, on the other hand, most cattle and plants grow up in only less than 5 real time minutes, while one day lasts 10 real time minutes.
In Harvest Moon, you have to care for Health Points (HP), Stamina, Hunger and Fatigue. For example, HP is decreased, whenever you are wounded, for example in battle. Battle, you may ask? Yes, indead, a battle mode is implemented in the game, and you can carry a gun or a sword and kill. But be carefull, there is police forces that will get you in jail straight away if you get caught. Read more about this in chapter "Multiplayer".
Care for your property! Remove old shrubs, stones and spider webbs and upgrade your home at the furniture shop to get a nice and cozy home. Don't forget to staple firewood next to your fireplace during cold winter nights. The status of your home will influence some features of the game, such as your hp, stamina regeneration. So does marrying a wife by the way.
Feeling lonely? Get a pet to protect you and your farm. A pet system has been developed to provide you with a cat or bear, depending on your preferences.
[/box]
[box]
The World of Harvest Moon is full of possibilities and abilities. And so there is the need to master attributes to increase your abilities' powers. Abilities are improved by leveling up automatically, but their mastery has to be improved manually too. Search for teachers throughout the world, read books or be lucky to be at the right time and place to catch up some unique knowledge.
Please Note: this will be updated to provide information soon.
[/box]
Some abilities are essential for gameplay, such as "plant care". Others, such as "gun mastery" are more optional. For instance, gun mastery helps you to go for a hunt or to shoot undead zombies...
[box]
The world of Harvest Moon was designed to be as dynamic and interactive as possible. It is possible to interact with a lot of different objects around you. For example, you may go to the bank and deposit money in your safe, search for strawberries in the forests, or climb up most ladders that you see. The world is created as partially open-world. You want to go somewhere? You may try to reach what you see. There is environmental boarders, that may be removed or changed during the gameplay. May it be a path, that can be cleared by using explosives or may it be a construction team, that blocks a narrow mountain path.
[/box]
[box]
This map was designed as multiplayer from the beginning, so every feature was implemented to be experienced either in singleplayer or multiplayer.
[/box]
[box]
You earned an old farmer's house as your long forgotten great-great uncle passed away. Not long after you will have settled and gotten along with daily farm work, you will notice, that mysterious forces shaped this world, that you have travelled to. As you step in to the train, that brings you to Moonlight city, the place, where your uncles farm is located, an old man, ruged skin and clothes, suddenly bumps in to you. being surprised of his brute force compared to his fragile appearance, the man tells you these words with strange voice, before you know whats going on: "And the stars themselves fell down on Moonlight city that day, son. These strange objects had indefinable colors and were glowing as if demons themselves had crafted them out of the moon. My ol' grandpa said, the day they have fallen to the earth, the moon got its rutted shape, that is why they called it Moonlight city back then. But I think, this is not the whole truth, I tell you." A sudden cough interrupts its speech, and it sounds as if this man was not from this world and in the same time as if he was as old as this world or even older. Then an almost impercetible, intuitive laugh accentuates its speach as he continues to talk: "They came from far behind the moon, I have seen old paintings of the moon, my friend. It has always been there like it was. No ... these things came from far, far away, and they have came here from a long time ago ... I can feel their aura being a million years old. They were crafted beyond the stars ..." As you look up after having picked up your suitcase again, the man had already vanished in the masses of people embracing you in their attempt of reaching the departing train. Being really unsure of what just happened, you can only remember this man's eyes. They did not seem to have any color at all, just as if the entire universe was behind them, lurking... Shivering shoulders, and as moments have passed, you are not even sure, if this really just happened, and hop on the steaming train just in time, as it makes its journey to Moonlight City. What will the future bring on these Farm Lands? I guess, we just have to find out ....
[/box]
[box]
This game uses a lot of resources made by a lot of people over the years. Besides custom models, skins, icons, textures, tutorials, there was also helpful people, that made simple edits for me, offered help with code and found out all these cool things about wc3. Without them, I could not have made this map, so here comes the full credits list for custom resources and inspiration. If I forgot someone, please be so kind and send me a note
Special thanks go to the user xXm0RpH3usXx , as he made essential crop models for this map almost 10 years ago that are very important for this map.
The game uses a complete set of custom sounds and music, where almost every piece has been taken from other artists and was only slightly modified/cut/sampled.
Therefore I want to provide the credit list for all original pieces, and will delete anything, that is against the site's rules.
AMBIENT-MOUNTAINS-SUMMER
The Legend of Zelda, Ocarina of Time
MUSIC-THEME-THRILLING
Hive nicknames are given if not otherwise indicated. Custom resources imply models, icons, skins, code, textfiles and programs.
Ardenian
Astaroth Zion
Born2Modificate
Callahan
communist_orc
custom resource section at: ??????, ??????, ??????, models - XGM
custom resource sections at: Resources - Wc3C.net
Deolrin
Felipe Gormadoc
General Frank
Happy Cockroach
Happy Tauren
HerrDave
JesusHipster
kellym0
Kitabatake
Magos
MeteORA
Mike
Monteras (inwarcraft.de)
moyackx
Oinkerwinkle
Oniwaga
ossus
Pinguin2006 (inwarcraft.de)
Quillnez
Sellenisko
skrab
Spong3bob
Sxar
Talavaj
Tobyfat50
UgoUgo
UTM 4.0: HIVE
Vexorian
Zwiebelchen
xXm0RpH3usXx
Hive nicknames are given if not otherwise indicated.
@cedi (inwarcraft.de)
Arad MNK
Ardenian
Bonzy (inwarcraft.de)
fladdermasken
Heinvers
KelThusad (inwarcraft.de)
ManfredTop (inwarcraft.de)
Monteras (inwarcraft.de)
Naize
Pinguin2006 (inwarcraft.de)
Rising Dusk (wc3c.net)
Spong3bob
Strydhaizer
VitoIsImba (inwarcraft.de)
Wietlol
xXm0RpH3usXx
Zwiebelchen
... Credits being currently updated. Custom music list will be added soon ...
Sources for the 2 harvest moon concept arts:
source: harvestmoon.ubisoft.de
source: destructoid.com[/box]
[box] LINKS and DOWNLOADS Get the current Version Original Harvest Moon map by me from 2008 (German) Help is very much appreciated with this simple model editing problem (Click me!
)
[/box]
[/box]
[box]
Map Description Template inspired by -Kobas-
Find a tutorial on how to make a good description: Map Description - Templates
[/box][/box]
Created by Emm-A-
[box]
Hi Everybody, this is an RPG-like multiplayer adventure/farming game, based on the game series "Harvest Moon".
There is an early version available now! Please test it and feel free to leave comments.
The map is protected at the moment, until I have the time to provide the full credit list for all custom resources.
Only then, I will provide the unprotected map.
Thank you for reading this, and I hope you enjoy testing this map.
[/box]
Get the map files
How to play this map?
I did not want to restrict myself to the artificial 8mb Limit in the design of Harvest Moon, therefore, this mod relies heavily on the usage of local files.
That means, that the map will load some models and music directly out of a folder from your wc3 directory.
If you do not want to invest another 3 minutes to be able to play my mod, I fully understand that! Unfortunately, I am unable to provide this mod without the extra 2 steps at the moment.
If you want to go on, you have to download the folder "HarvestMoon" and copy it in your wc3 directory,
and please follow these two instructions, how to easily set up the map:
close
1.Download the HarvestMoon folder
2.Enable Local Files
3.You are Done already!
Download the HarvestMoon folder, unpack it and copy it to your Warcraft III directory.![]()
In order for Harvest Moon to be able to read the model and music files from your Warcraft III directory, you have to allow Warcraft III to read local files on your disc.
There is two easy ways:
I follow these instructions to do it manually: Description for Warcraft III
-----------------------------------------------------------------
or
-----------------------------------------------------------------
II There is a tool, that can do the steps in I. Download the tool "Jass New Gen Pack" JNGP from the Hive, unpack it and start it. You may have to specify the path, where you installed your warcraft III.
![]()
When you start JNGP, simply select in the menue bar "extensions" and then click on "Enable Local Files.
![]()
No worries, you can simply reverse everything later
You are already done. Just copy the Harvest Moon map to your warcraft III maps folder, and play it just like any other Warcraft III map.
The first beta version of Harvest Moon is out now.
There is a strange disconnect appearing in multiplayer sometimes. I am sorry for that, and will fix this as soon as possible.
There is still tons of unfinished things, and I deactivated/deleted a lot of alpha-state features.
However, You may already explore the world and do quite some things such as herding cattle, growing plants or go fishing.
There is a lot more to come in the near future!
Have fun and do not hesitate to leave some comments!
Thank you!
close
FARMWORK
VILLAGES
LANDSCAPES
ADVENTURES
CUSTOM ARCHITECTURE
[box]
The focus of this game will be your life on your farm. Almost every RPG element in Harvest Moon is connected to your farm at some point. Each adventure, you take on, will influence your life. At the start, you have to choose between different, basic farmer attributes, but the rest of the character development will be completely up to you.
Let me introduce some aspects of life on a farm in Harvest Moon:
Being a farmer means before all, doing work on your farm. Care for cows, pigs or chicken to gain animal produce. Plant field crops, garden plants or fruit trees, that will grow in an appropriate season to yield harvest. Farm work is semi-realistic, which means for example on the one hand, that there is specific seasons for each plant, and you have to water them, and there is for instance pumpkin shrubs, that keep on growing pumpkins and many more. However, on the other hand, most cattle and plants grow up in only less than 5 real time minutes, while one day lasts 10 real time minutes.
table coming soon
In Harvest Moon, you have to care for Health Points (HP), Stamina, Hunger and Fatigue. For example, HP is decreased, whenever you are wounded, for example in battle. Battle, you may ask? Yes, indead, a battle mode is implemented in the game, and you can carry a gun or a sword and kill. But be carefull, there is police forces that will get you in jail straight away if you get caught. Read more about this in chapter "Multiplayer".
Every life parameter may be refilled by certain actions, such as drinking (stamina), eating (hp,hunger), sleeping (all) or taking drugs (fatigue, hp, stamina) and so on. You can also get sick, if you are too close to other sick citizens, so have some medicine at your house.
table coming soon
Care for your property! Remove old shrubs, stones and spider webbs and upgrade your home at the furniture shop to get a nice and cozy home. Don't forget to staple firewood next to your fireplace during cold winter nights. The status of your home will influence some features of the game, such as your hp, stamina regeneration. So does marrying a wife by the way.
Feeling lonely? Get a pet to protect you and your farm. A pet system has been developed to provide you with a cat or bear, depending on your preferences.
- Raising your Plants
close
Buy Seeds
Grow Plants
Fertilize Plants
Water Plants
Harvest Outcome
- Herding your Cattle
close
Buy Offspring
Feed and Care for your Cattle I
Feed and Care for your Cattle II
Send Cattle to Meadow
Slaughter Cattle
Earn Outcome
Animal produce like milk or eggs can be obtained from cattle. Additionally, certain earnings can be obtained from dead animal bodies. One may obtain raw meat, animal skins or horns
- Upgrade your property
close
Upgrade your Property
- Living a farmer's life
close
Processing Animal Produce
Cooking Meals
Placing firewood I
Placing firewood II
Sleep to refresh
Sell your goods and get news about the world outside
Use tools to clean your property
Farmer's work is exhausting
e.g. make cheese out of raw cow's milk:
- Items
Every important gameplay ability will be granted by an item. Simply equip an item by clicking on it
in your inventory. Don't hesistate to try out your possibilities. Read more in the next chaper (Master your Life).
Choose an Item from your Inventory Equip the item Use the item's intrinsic abilities Example: Use the pickaxe to digg up ground on your property.
[box]
The World of Harvest Moon is full of possibilities and abilities. And so there is the need to master attributes to increase your abilities' powers. Abilities are improved by leveling up automatically, but their mastery has to be improved manually too. Search for teachers throughout the world, read books or be lucky to be at the right time and place to catch up some unique knowledge.
Please Note: this will be updated to provide information soon.
[/box]
Some abilities are essential for gameplay, such as "plant care". Others, such as "gun mastery" are more optional. For instance, gun mastery helps you to go for a hunt or to shoot undead zombies...
[box]
The world of Harvest Moon was designed to be as dynamic and interactive as possible. It is possible to interact with a lot of different objects around you. For example, you may go to the bank and deposit money in your safe, search for strawberries in the forests, or climb up most ladders that you see. The world is created as partially open-world. You want to go somewhere? You may try to reach what you see. There is environmental boarders, that may be removed or changed during the gameplay. May it be a path, that can be cleared by using explosives or may it be a construction team, that blocks a narrow mountain path.
- Dynamic World
close
Foggy Nights
Dynamic NPC Lifes I
Dynamic NPC Lifes II
Circadian Differences I
Circadian Differences II
Circadian Differences III
Seasonal Changes I
Seasonal Changes II
- Interactive World
While exploring the world around you, you may collect honey from bee hives, harvest ripe fruit and interact with much more plants and animals around you.
close
Catch Fish from Waterways
Fruit Trees I
Fruit Trees II
Fruit Trees III
- Adventurous World
Explore Dungeons:
People of Moonlight city have sighted strange happenings in the swamps around Moonlight City and in the mountains far away, where there is a very ancient mining entrance. Some people say, it has been a temple build by a long forgotten society, which worshiped the moon. Be the first to explore these forgotten lands where no man has had the courage to go for a long time. Yet, it seems, that since a few months, things have happened around these old places. Who knows, what things you may find ...
[box]
This map was designed as multiplayer from the beginning, so every feature was implemented to be experienced either in singleplayer or multiplayer.
- Player vs Player and Team-based Mini-Games
Moonlight city and surroundings are full of mini games, where you can battle alone or against other players. If you win at games, you gain experience as well as items, that are helpful for your life as a farmer. You may join coop games, where you have to combine tactics to beat armies of enemies. A Player vs. Player Boxing game in mortal combat style and a coop 2 player unique mesh up of hack and slay and tower defense have already been implemented. Custom versions of gattling-tower defenses and crazy artillery-assisted snowboard games are currently being developped.
Minigames ("Hero Riders") Cooking Contest - Quests
- Law
[box]
You earned an old farmer's house as your long forgotten great-great uncle passed away. Not long after you will have settled and gotten along with daily farm work, you will notice, that mysterious forces shaped this world, that you have travelled to. As you step in to the train, that brings you to Moonlight city, the place, where your uncles farm is located, an old man, ruged skin and clothes, suddenly bumps in to you. being surprised of his brute force compared to his fragile appearance, the man tells you these words with strange voice, before you know whats going on: "And the stars themselves fell down on Moonlight city that day, son. These strange objects had indefinable colors and were glowing as if demons themselves had crafted them out of the moon. My ol' grandpa said, the day they have fallen to the earth, the moon got its rutted shape, that is why they called it Moonlight city back then. But I think, this is not the whole truth, I tell you." A sudden cough interrupts its speech, and it sounds as if this man was not from this world and in the same time as if he was as old as this world or even older. Then an almost impercetible, intuitive laugh accentuates its speach as he continues to talk: "They came from far behind the moon, I have seen old paintings of the moon, my friend. It has always been there like it was. No ... these things came from far, far away, and they have came here from a long time ago ... I can feel their aura being a million years old. They were crafted beyond the stars ..." As you look up after having picked up your suitcase again, the man had already vanished in the masses of people embracing you in their attempt of reaching the departing train. Being really unsure of what just happened, you can only remember this man's eyes. They did not seem to have any color at all, just as if the entire universe was behind them, lurking... Shivering shoulders, and as moments have passed, you are not even sure, if this really just happened, and hop on the steaming train just in time, as it makes its journey to Moonlight City. What will the future bring on these Farm Lands? I guess, we just have to find out ....
[box]
This game uses a lot of resources made by a lot of people over the years. Besides custom models, skins, icons, textures, tutorials, there was also helpful people, that made simple edits for me, offered help with code and found out all these cool things about wc3. Without them, I could not have made this map, so here comes the full credits list for custom resources and inspiration. If I forgot someone, please be so kind and send me a note
Special thanks go to the user xXm0RpH3usXx , as he made essential crop models for this map almost 10 years ago that are very important for this map.
The game uses a complete set of custom sounds and music, where almost every piece has been taken from other artists and was only slightly modified/cut/sampled.
Therefore I want to provide the credit list for all original pieces, and will delete anything, that is against the site's rules.
Harvest Moon Piece | Original Piece/Credits to |
AMBIENT-CAVE-DEEP | Maple Story Soundtrack |
AMBIENT-CAVE-LIGHT | Maple Story Soundtrack |
AMBIENT-DUNGEON-ANCIENT | Maple Story Soundtrack |
AMBIENT-DUNGEON-SPOOKY | The Legend of Zelda, Ocarina of Time |
AMBIENT-FOREST-SUMMER | The Legend of Zelda, Ocarina of Time |
AMBIENT-FOREST-WINTER | Braid - Tell it by heart |
AMBIENT-INDOOR-HOUSE | The Legend of Zelda, Majora's Mask |
AMBIENT-INDOOR-SAD | The Legend of Zelda, Link's Awakening |
AMBIENT-MINIGAME-BOXING | Maple Story Soundtrack |
AMBIENT-MINIGAME-DOZERGAME | Nintento Mario Kart 64 |
AMBIENT-MINIGAME-EXTREMESKI | Unknown |
AMBIENT-MINIGAME-HORSES | The Legend of Zelda, Spirit Tracks |
The Legend of Zelda, Link's Awakening | |
AMBIENT-NEWWORLD-FOREST | The Legend of Zelda, Windwaker |
AMBIENT-NEWWORLD-NIGHT | Gothic 2, The Night of the Raven |
AMBIENT-NEWWORLD-SEA-FIGHT | The Legend of Zelda, Windwaker |
AMBIENT-NEWWORLD-THEME | The Legend of Zelda, Windwaker |
AMBIENT-SWAMP-DAY | Inuyasha - Kikyo's Theme |
AMBIENT-SWAMP-NIGHT | Risen - Swamp Theme |
AMBIENT-VILLAGE-CARNEVAL | Maple Story Soundtrack |
AMBIENT-VILLAGE-RANCH | The Legend of Zelda, Majora's Mask |
AMBIENT-VILLAGE-SPECIAL | The Legend of Zelda, Windwaker |
AMBIENT-WORLD-DANGER | Haegmonia Soundtrack |
AMBIENT-WORLD-FIERIES | Maple Story Soundtrack |
AMBIENT-WORLD-NIGHT | Gothic 3 - Geldern Night |
AMBIENT-WORLD-PEACEFUL | |
AMBIENT-WORLD-RAIN | Unknown |
AMBIENT-WORLD-SUMMER | The Legend of Zelda, Ocarina of Time |
AMBIENT-WORLD-TRAVELS | Maple Story Soundtrack |
AMBIENT-WORLD-WINTER | The Broken Manas - Baten Kaitos |
AMBIENT-WORLD-WINTERNIGHT | Mafia (the game) Soundtrack |
MUSIC-THEME-ANCIENTINDOOR | The Legend of Zelda, Link's Awakening |
MUSIC-THEME-BAR | Unknown - Take the A-train |
MUSIC-THEME-BATTLE | Haegmonia Soundtrack |
MUSIC-THEME-CALMANDSAD | Mafia (the game) Soundtrack |
MUSIC-THEME-DEATH | Nomak - Twinkle little World |
MUSIC-THEME-DETECTIVE | Maple Story Soundtrack |
MUSIC-THEME-FIERYWORLD | Maple Story Soundtrack |
MUSIC-THEME-HAPPYTOWN | The Legend of Zelda, Link's Awakening |
MUSIC-THEME-INTRO | Kingom Hearts Soundtrack |
MUSIC-THEME-JAZZ | Charlie Parker - Anthropology |
MUSIC-THEME-PARTYQUEST | Harvest Moon Back to Nature Soundtrack |
MUSIC-THEME-QUESTS | The Legend of Zelda, Ocarina of Time |
MUSIC-THEME-REFLECTIVE | Risen - Harbour Theme |
MUSIC-THEME-SLEEPING | Super Mario 64 Soundtrack |
Unknown | |
MUSIC-THEME-TRAGIC | Unknown |
MUSIC-THEME-VILLAGE | The Legend of Zelda, Ocarina of Time |
Hive nicknames are given if not otherwise indicated. Custom resources imply models, icons, skins, code, textfiles and programs.
Ardenian
Astaroth Zion
Born2Modificate
Callahan
communist_orc
custom resource section at: ??????, ??????, ??????, models - XGM
custom resource sections at: Resources - Wc3C.net
Deolrin
Felipe Gormadoc
General Frank
Happy Cockroach
Happy Tauren
HerrDave
JesusHipster
kellym0
Kitabatake
Magos
MeteORA
Mike
Monteras (inwarcraft.de)
moyackx
Oinkerwinkle
Oniwaga
ossus
Pinguin2006 (inwarcraft.de)
Quillnez
Sellenisko
skrab
Spong3bob
Sxar
Talavaj
Tobyfat50
UgoUgo
UTM 4.0: HIVE
Vexorian
Zwiebelchen
xXm0RpH3usXx
Hive nicknames are given if not otherwise indicated.
@cedi (inwarcraft.de)
Arad MNK
Ardenian
Bonzy (inwarcraft.de)
fladdermasken
Heinvers
KelThusad (inwarcraft.de)
ManfredTop (inwarcraft.de)
Monteras (inwarcraft.de)
Naize
Pinguin2006 (inwarcraft.de)
Rising Dusk (wc3c.net)
Spong3bob
Strydhaizer
VitoIsImba (inwarcraft.de)
Wietlol
xXm0RpH3usXx
Zwiebelchen
Sources for the 2 harvest moon concept arts:
source: harvestmoon.ubisoft.de
source: destructoid.com
[box] LINKS and DOWNLOADS Get the current Version Original Harvest Moon map by me from 2008 (German) Help is very much appreciated with this simple model editing problem (Click me!
[/box]
Author's notes:
Thank you for checking out this preview and have a good time!
Thank you for checking out this preview and have a good time!
Map Description Template inspired by -Kobas-
Find a tutorial on how to make a good description: Map Description - Templates
Attachments
Last edited: