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[Role Playing Game] Emm-A-s Harvest Moon for Warcraft III

Discussion in 'Map Development' started by Emm-A-, Jul 20, 2016.

  1. Emm-A-

    Emm-A-

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    [​IMG]
    [​IMG]

    Created by Emm-A-

    [​IMG]

    Hi Everybody, this is an RPG-like multiplayer adventure/farming game, based on the game series "Harvest Moon".

    There is an early version available now! Please test it and feel free to leave comments.

    The map is protected at the moment, until I have the time to provide the full credit list for all custom resources.
    Only then, I will provide the unprotected map.

    Thank you for reading this, and I hope you enjoy testing this map.


    Get the map files

    Get the current Version


    How to play this map?


    I did not want to restrict myself to the artificial 8mb Limit in the design of Harvest Moon, therefore, this mod relies heavily on the usage of local files.
    That means, that the map will load some models and music directly out of a folder from your wc3 directory.

    If you do not want to invest another 3 minutes to be able to play my mod, I fully understand that! Unfortunately, I am unable to provide this mod without the extra 2 steps at the moment.

    If you want to go on, you have to download the folder "HarvestMoon" and copy it in your wc3 directory,

    and please follow these two instructions, how to easily set up the map:


    • Download the HarvestMoon folder, unpack it and copy it to your Warcraft III directory. [​IMG]

    • In order for Harvest Moon to be able to read the model and music files from your Warcraft III directory, you have to allow Warcraft III to read local files on your disc.
      There is two easy ways:
      I follow these instructions to do it manually: Description for Warcraft III
      -----------------------------------------------------------------
      or
      -----------------------------------------------------------------
      II There is a tool, that can do the steps in I. Download the tool "Jass New Gen Pack" JNGP from the Hive, unpack it and start it. You may have to specify the path, where you installed your warcraft III.
      [​IMG]
      When you start JNGP, simply select in the menue bar "extensions" and then click on "Enable Local Files.
      [​IMG]
      No worries, you can simply reverse everything later

    • You are already done. Just copy the Harvest Moon map to your warcraft III maps folder, and play it just like any other Warcraft III map.



    [​IMG]

    [​IMG]

    Important: ABOUT THE CURRENT VERSION

    The first beta version of Harvest Moon is out now.
    There is a strange disconnect appearing in multiplayer sometimes. I am sorry for that, and will fix this as soon as possible.
    There is still tons of unfinished things, and I deactivated/deleted a lot of alpha-state features.
    However, You may already explore the world and do quite some things such as herding cattle, growing plants or go fishing.
    There is a lot more to come in the near future!
    Have fun and do not hesitate to leave some comments!
    Thank you!


    Links to more screenshots than in this description


    [​IMG]



    [​IMG]

    The focus of this game will be your life on your farm. Almost every RPG element in Harvest Moon is connected to your farm at some point. Each adventure, you take on, will influence your life. At the start, you have to choose between different, basic farmer attributes, but the rest of the character development will be completely up to you.

    Let me introduce some aspects of life on a farm in Harvest Moon:

    Being a farmer means before all, doing work on your farm. Care for cows, pigs or chicken to gain animal produce. Plant field crops, garden plants or fruit trees, that will grow in an appropriate season to yield harvest. Farm work is semi-realistic, which means for example on the one hand, that there is specific seasons for each plant, and you have to water them, and there is for instance pumpkin shrubs, that keep on growing pumpkins and many more. However, on the other hand, most cattle and plants grow up in only less than 5 real time minutes, while one day lasts 10 real time minutes.

    Find out about all plants and cattle, you may have
    table coming soon


    In Harvest Moon, you have to care for Health Points (HP), Stamina, Hunger and Fatigue. For example, HP is decreased, whenever you are wounded, for example in battle. Battle, you may ask? Yes, indead, a battle mode is implemented in the game, and you can carry a gun or a sword and kill. But be carefull, there is police forces that will get you in jail straight away if you get caught. Read more about this in chapter "Multiplayer".
    Every life parameter may be refilled by certain actions, such as drinking (stamina), eating (hp,hunger), sleeping (all) or taking drugs (fatigue, hp, stamina) and so on. You can also get sick, if you are too close to other sick citizens, so have some medicine at your house.
    Check out meals and other consumables
    table coming soon


    Care for your property! Remove old shrubs, stones and spider webbs and upgrade your home at the furniture shop to get a nice and cozy home. Don't forget to staple firewood next to your fireplace during cold winter nights. The status of your home will influence some features of the game, such as your hp, stamina regeneration. So does marrying a wife by the way.

    Feeling lonely? Get a pet to protect you and your farm. A pet system has been developed to provide you with a cat or bear, depending on your preferences.




    [​IMG]

    The World of Harvest Moon is full of possibilities and abilities. And so there is the need to master attributes to increase your abilities' powers. Abilities are improved by leveling up automatically, but their mastery has to be improved manually too. Search for teachers throughout the world, read books or be lucky to be at the right time and place to catch up some unique knowledge.

    Check out the abilities chart of Harvest Moon

    Please Note: this will be updated to provide information soon.
    [​IMG]



    Some abilities are essential for gameplay, such as "plant care". Others, such as "gun mastery" are more optional. For instance, gun mastery helps you to go for a hunt or to shoot undead zombies...

    [​IMG]

    The world of Harvest Moon was designed to be as dynamic and interactive as possible. It is possible to interact with a lot of different objects around you. For example, you may go to the bank and deposit money in your safe, search for strawberries in the forests, or climb up most ladders that you see. The world is created as partially open-world. You want to go somewhere? You may try to reach what you see. There is environmental boarders, that may be removed or changed during the gameplay. May it be a path, that can be cleared by using explosives or may it be a construction team, that blocks a narrow mountain path.




    [​IMG]

    This map was designed as multiplayer from the beginning, so every feature was implemented to be experienced either in singleplayer or multiplayer.


    • Player vs Player and Team-based Mini-Games
      Moonlight city and surroundings are full of mini games, where you can battle alone or against other players. If you win at games, you gain experience as well as items, that are helpful for your life as a farmer. You may join coop games, where you have to combine tactics to beat armies of enemies. A Player vs. Player Boxing game in mortal combat style and a coop 2 player unique mesh up of hack and slay and tower defense have already been implemented. Custom versions of gattling-tower defenses and crazy artillery-assisted snowboard games are currently being developped.

      This Coop Mini-game is some dangerous replica of battles for moonlight city back in medieval times

      Minigames ("Hero Riders") Cooking Contest
      [​IMG]
    • Quests
    • Law


    [​IMG]

    You earned an old farmer's house as your long forgotten great-great uncle passed away. Not long after you will have settled and gotten along with daily farm work, you will notice, that mysterious forces shaped this world, that you have travelled to. As you step in to the train, that brings you to Moonlight city, the place, where your uncles farm is located, an old man, ruged skin and clothes, suddenly bumps in to you. being surprised of his brute force compared to his fragile appearance, the man tells you these words with strange voice, before you know whats going on: "And the stars themselves fell down on Moonlight city that day, son. These strange objects had indefinable colors and were glowing as if demons themselves had crafted them out of the moon. My ol' grandpa said, the day they have fallen to the earth, the moon got its rutted shape, that is why they called it Moonlight city back then. But I think, this is not the whole truth, I tell you." A sudden cough interrupts its speech, and it sounds as if this man was not from this world and in the same time as if he was as old as this world or even older. Then an almost impercetible, intuitive laugh accentuates its speach as he continues to talk: "They came from far behind the moon, I have seen old paintings of the moon, my friend. It has always been there like it was. No ... these things came from far, far away, and they have came here from a long time ago ... I can feel their aura being a million years old. They were crafted beyond the stars ..." As you look up after having picked up your suitcase again, the man had already vanished in the masses of people embracing you in their attempt of reaching the departing train. Being really unsure of what just happened, you can only remember this man's eyes. They did not seem to have any color at all, just as if the entire universe was behind them, lurking... Shivering shoulders, and as moments have passed, you are not even sure, if this really just happened, and hop on the steaming train just in time, as it makes its journey to Moonlight City. What will the future bring on these Farm Lands? I guess, we just have to find out ....

    Do you want to find out, why the world is full of things like this?

    [​IMG]


    [​IMG]

    This game uses a lot of resources made by a lot of people over the years. Besides custom models, skins, icons, textures, tutorials, there was also helpful people, that made simple edits for me, offered help with code and found out all these cool things about wc3. Without them, I could not have made this map, so here comes the full credits list for custom resources and inspiration. If I forgot someone, please be so kind and send me a note :)

    Special thanks go to the user xXm0RpH3usXx , as he made essential crop models for this map almost 10 years ago that are very important for this map.

    The game uses a complete set of custom sounds and music, where almost every piece has been taken from other artists and was only slightly modified/cut/sampled.
    Therefore I want to provide the credit list for all original pieces, and will delete anything, that is against the site's rules.

    CREDITS FOR MUSIC

    Harvest Moon Piece Original Piece/Credits to
    AMBIENT-CAVE-DEEP Maple Story Soundtrack
    AMBIENT-CAVE-LIGHT Maple Story Soundtrack
    AMBIENT-DUNGEON-ANCIENT Maple Story Soundtrack
    AMBIENT-DUNGEON-SPOOKY The Legend of Zelda, Ocarina of Time
    AMBIENT-FOREST-SUMMER The Legend of Zelda, Ocarina of Time
    AMBIENT-FOREST-WINTER Braid - Tell it by heart
    AMBIENT-INDOOR-HOUSE The Legend of Zelda, Majora's Mask
    AMBIENT-INDOOR-SAD The Legend of Zelda, Link's Awakening
    AMBIENT-MINIGAME-BOXING Maple Story Soundtrack
    AMBIENT-MINIGAME-DOZERGAME Nintento Mario Kart 64
    AMBIENT-MINIGAME-EXTREMESKI Unknown
    AMBIENT-MINIGAME-HORSES The Legend of Zelda, Spirit Tracks
    AMBIENT-MOUNTAINS-SUMMER The Legend of Zelda, Link's Awakening
    AMBIENT-NEWWORLD-FOREST The Legend of Zelda, Windwaker
    AMBIENT-NEWWORLD-NIGHT Gothic 2, The Night of the Raven
    AMBIENT-NEWWORLD-SEA-FIGHT The Legend of Zelda, Windwaker
    AMBIENT-NEWWORLD-THEME The Legend of Zelda, Windwaker
    AMBIENT-SWAMP-DAY Inuyasha - Kikyo's Theme
    AMBIENT-SWAMP-NIGHT Risen - Swamp Theme
    AMBIENT-VILLAGE-CARNEVAL Maple Story Soundtrack
    AMBIENT-VILLAGE-RANCH The Legend of Zelda, Majora's Mask
    AMBIENT-VILLAGE-SPECIAL The Legend of Zelda, Windwaker
    AMBIENT-WORLD-DANGER Haegmonia Soundtrack
    AMBIENT-WORLD-FIERIES Maple Story Soundtrack
    AMBIENT-WORLD-NIGHT Gothic 3 - Geldern Night
    AMBIENT-WORLD-PEACEFUL The Legend of Zelda, Ocarina of Time
    AMBIENT-WORLD-RAIN Unknown
    AMBIENT-WORLD-SUMMER The Legend of Zelda, Ocarina of Time
    AMBIENT-WORLD-TRAVELS Maple Story Soundtrack
    AMBIENT-WORLD-WINTER The Broken Manas - Baten Kaitos
    AMBIENT-WORLD-WINTERNIGHT Mafia (the game) Soundtrack
    MUSIC-THEME-ANCIENTINDOOR The Legend of Zelda, Link's Awakening
    MUSIC-THEME-BAR Unknown - Take the A-train
    MUSIC-THEME-BATTLE Haegmonia Soundtrack
    MUSIC-THEME-CALMANDSAD Mafia (the game) Soundtrack
    MUSIC-THEME-DEATH Nomak - Twinkle little World
    MUSIC-THEME-DETECTIVE Maple Story Soundtrack
    MUSIC-THEME-FIERYWORLD Maple Story Soundtrack
    MUSIC-THEME-HAPPYTOWN The Legend of Zelda, Link's Awakening
    MUSIC-THEME-INTRO Kingom Hearts Soundtrack
    MUSIC-THEME-JAZZ Charlie Parker - Anthropology
    MUSIC-THEME-PARTYQUEST Harvest Moon Back to Nature Soundtrack
    MUSIC-THEME-QUESTS The Legend of Zelda, Ocarina of Time
    MUSIC-THEME-REFLECTIVE Risen - Harbour Theme
    MUSIC-THEME-SLEEPING Super Mario 64 Soundtrack
    MUSIC-THEME-THRILLING Unknown
    MUSIC-THEME-TRAGIC Unknown
    MUSIC-THEME-VILLAGE The Legend of Zelda, Ocarina of Time

    CREDITS FOR CUSTOM RESOURCES

    Hive nicknames are given if not otherwise indicated. Custom resources imply models, icons, skins, code, textfiles and programs.
    Ardenian
    Astaroth Zion
    Born2Modificate
    Callahan
    communist_orc
    custom resource section at: ??????, ??????, ??????, models - XGM
    custom resource sections at: Resources - Wc3C.net
    Deolrin
    Felipe Gormadoc
    General Frank
    Happy Cockroach
    Happy Tauren
    HerrDave
    JesusHipster
    kellym0
    Kitabatake
    Magos
    MeteORA
    Mike
    Monteras (inwarcraft.de)
    moyackx
    Oinkerwinkle
    Oniwaga
    ossus
    Pinguin2006 (inwarcraft.de)
    Quillnez
    Sellenisko
    skrab
    Spong3bob
    Sxar
    Talavaj
    Tobyfat50
    UgoUgo
    UTM 4.0: HIVE
    Vexorian
    Zwiebelchen
    xXm0RpH3usXx

    CREDITS FOR INSPIRATION/KNOWLEDGE

    Hive nicknames are given if not otherwise indicated.
    @cedi (inwarcraft.de)
    Arad MNK
    Ardenian
    Bonzy (inwarcraft.de)
    fladdermasken
    Heinvers
    KelThusad (inwarcraft.de)
    ManfredTop (inwarcraft.de)
    Monteras (inwarcraft.de)
    Naize
    Pinguin2006 (inwarcraft.de)
    Rising Dusk (wc3c.net)
    Spong3bob
    Strydhaizer
    VitoIsImba (inwarcraft.de)
    Wietlol
    xXm0RpH3usXx
    Zwiebelchen

    ... Credits being currently updated. Custom music list will be added soon ...

    Sources for the 2 harvest moon concept arts:
    source: harvestmoon.ubisoft.de
    source: destructoid.com

    [​IMG]

    LINKS and DOWNLOADS
    Get the current Version
    Original Harvest Moon map by me from 2008 (German)
    Help is very much appreciated with this simple model editing problem (Click me! :))


    Author's notes:
    Author's notes:
    Thank you for checking out this preview and have a good time! :)




    source of this map description template

    Map Description Template inspired by -Kobas-
    Find a tutorial on how to make a good description: Map Description - Templates
     

    Attached Files:

    Last edited: Nov 8, 2016
  2. NightStalker

    NightStalker

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    Looks awesome man, I especially liked the changing seasons. Waiting for future updates ^^
     
  3. Emm-A-

    Emm-A-

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    thanks for your kind words :)

    The seasons are a lot of work especially. I use animated doodads and destructibles and they all have to be placed by hand ..
    Also, there is a lot of impact on plants and wildlife and the farmer's life. Like you have to cut wood and store firewood next to your fireplace during winter times. Certain animals, bee honeys wild herbs, strawberries etc. vanish during winter and are created in spring. Well ... I guess, I should rather do the descriptions already :D

    I will explain a lot of features as soon as I can. I got a lot of work to do in my job this week, so I can only write limited lines for the description.

    the map at the moment seems to crash sometimes and is over 8 mb. As soon as I fixed this, I will upload the beta. It uses custom sounds as local files though, so I fear, not many people will be amused by that :(
     
  4. NightStalker

    NightStalker

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    Woah, wasn't expecting so much details. This is like some RPG and survival games brought together. It may be frustrating to make all this by yourself but it'd surely be fun to play :D:D

    I don't play maps on BN so it's not a problem for me, but yeah size matters in BN XD
     
  5. Rex.

    Rex.

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    Harvest moon! I miss them!
     
  6. Emm-A-

    Emm-A-

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    thanks for the support. :) I am currently writing the project description. I miss these games too. Harvest Moon or RPGs like Vampires Dawn, thats why I tried to bring this back :)


    Do you guys think, that the way, the images show, is bad, slightly bad or very bad at the moment? I am not very happy with them resizing the whole thread. Maybe uploading them as thumbnails will do?
    I will have to resize them and possibly chose better ones, but I dont know, how to do so on the hive, so I will have to do this before uploading them ...

    Its my bad, I did not invest enough time to make the description before posting :)
    And, what you described is exactly the intention of the game!
     
  7. NightStalker

    NightStalker

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    I think they look great, everything seems fine :)

    not a problem :D Make sure to update it from time to time, I'll be keeping an eye out for this map ^^
     
  8. Emm-A-

    Emm-A-

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    thank you for your support. I am very grateful for any input, support, criticism so feel free to come back any time :)
     
  9. NightStalker

    NightStalker

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    I will :D and you can always request a music from my workshop mate ^^

    I'm back on it again :p
     
  10. Emm-A-

    Emm-A-

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    thanks mate, your offer is much appreciated! :) Maybe in the near future, but I got other priorities first...
    I updated the story section (harvest moon intro story), if you want to read a little ... :)
     
  11. NightStalker

    NightStalker

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    Sorry for the late reply I didn't see it, I'll check it out later today ^^
     
  12. Emm-A-

    Emm-A-

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    updated some text. ... if someone is interested in reading the intro story ... sry for the typos, I am really blind when it comes to that.

    You actually will choose your hero on that train and then start the game in the moonlight city train station.
     
  13. Kazeon

    Kazeon

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    So much for chopping the field...

    Anyway, the project looks fine : P
    Subscribing...
     
  14. RinKaWaII

    RinKaWaII

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    So it will be finish this end of the August? The Beta with English Translate? How about the Full Version of it? End of 2016? 2017?
     
  15. Emm-A-

    Emm-A-

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    The animations may look a bit over the top, I kind of like it though. :p

    Thanks a lot for subscribing, Quillnez :)

    Thank you for your comment. Everything will be 100% english, or did I missunderstand you? Did you ask, because I made the map in german back in 2008?

    I think, that the release dates sound quite realistic for both (early beta in the end of august, whole map early 2017), but it is hard to say as there is still work to do! At the moment I am quite optimistic to be able to provide the beta very soon at least.
     
  16. vlekje5

    vlekje5

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    when all you want is a table, but its comming soon. so you end up eating your instant noodles on the ground.


    ((btw i like the screenshot under custom architecture))
     
  17. Retria

    Retria

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  18. Emm-A-

    Emm-A-

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    Hey guys, thanks for your comments :)

    Sry for the broken link, the former beta version was actually a fully working version, but it is impossible to play anymore because I changed a lot and it used the return bug (which is actually the reason I stopped back in the days).

    I just provided the old project thread as kind of documentation. :)

    Just in case you dont know, the return bug was some neat trick in coding, which causes a lot of compile errors in newer wc3 patches, because it implies security issues. This is why the code is completely broken in this old version, and it would take weeks to restore the map.

    I will provide the real beta soon (hopefully at the end of august) and some updates this week.

    Thank you for your nice feedback, it is very encouraging for me :)
     
  19. Emm-A-

    Emm-A-

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    I am currently finishing the minigames and other features, that used to be not really nice. Now most of them work finally :)

    In case you are interested, this is how the riding game will look like:
    Edit: Check out the newer demo minigame in the 1st post of the project.

    just type in -start in the test map I attached and see where it goes.
    Controls are Q,W,E,R,T and A,S,D,F as well as the arrow keys. Try to run over as much footman as you can to unlock honor points in the beginning.
    Goal is to last until the game ends. ;)
     
    Last edited: Aug 14, 2016
  20. Nordmar

    Nordmar

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    Hey Emma..Avire here from inwc (dunno if you remember). Didn't you start this map years ago? great project :)

    edit: I just checked your sig...idd you did