- Joined
- Oct 12, 2011
- Messages
- 3,449
(#June 2017)
Keep in mind that this is still a prototype version.
Keep in mind that this is still a prototype version.
Last edited:
(29 ratings)
EmberCraft is a total conversion isometric ARPG. It is heavily influenced by the infamous Torchlight 2 and Diablo 3 as inspiration for the dark atmosphere but takes place in an entirely new world with custom plot and storyline. It features enjoyable monster massacre with challenging and amazing boss fights. It revolves around a cluster of powerful random content generation systems (for item stats, dungeon, shop, etc), to always deliver new experience on each go, and to provide incredible amount of item variations (6,000+ and counting). |
The world was once a peaceful place. That's until unidentified beasts began to invade and wreak havoc everywhere. They seemingly appear out of nowhere, as if they came from other reality. After years of calamity with no resolution, a mysterious figure came to us and offered a solution. He claimed to be able to facilitate teleportation across multiple realms. We then called him The Mercenary, for a reason. He avouched that the very same phenomenon is also occurring in other worlds simultaneously and asked for cooperation to resolve the nodus. He then told us everything, about the Netherflame and The False Goddess, the root of this chaos... |
Verraje, the false goddess, is a self-proclaimed deity who desires chaos and total destruction. To achieve her ambition, she created the Netherflame, undying dark flame, to disrupt the balance in nature by uncontrollably producing vicious monsters all across the multiverse, creating endless conflicts, with the ultimate goal to wipe out all kind of life form and send everything back to nothingness. After years of struggle, we finally found a way to reach the celestial palace and we started numerous clashes with the goddess. But many strong heroes have fallen under her otherworldly might... |
But it was not all in vain. We noticed that the beasts stopped appearing when we were clashing against the goddess. We then speculate that the Netherflame, the once thought eternal and infinite, can be extinguished by defeating the goddess... |
Being aware of the struggle, the goddess started to gave birth to some of the most frightening beasts in existence from her own flesh and blood. They guard every gateway to the sacred palace. Since then, no one has ever managed to reach the palace. Those guardian beasts are frighteningly powerful. But we, yet again, speculate that for her to achieve such feat, it must have weakened her in some way. This can be our chance to defeat her and put an end to this centuries-long calamity. |
We have lost many times and many lives. But we can not afford to give up after all the sacrifice of our ancestors and many great heroes. We need the bravest warriors like you to continue our struggle and keep fighting in the front line. Our fate, our world's fate, now lies in your hands, warrior. * the story is still under development. |
A melee combatant. Wield a one-hander sword and a shield. They possess immense physical prowess and use brute force to defeat their enemies.
SUB-CLASSES
CloseGuardianRoyaltyDark Knight |
• RANGER •
|
A ranged combatant, wield a bow to attack targets from long distance. They are a versed hunter and trickster.
SUB-CLASSES
CloseHuntressAdventurerMoon Strider |
(COMING SOON)
SUB-CLASSES
Close--- |
• ? •
|
(COMING SOON)
SUB-CLASSES
Close--- |
(COMING SOON)
SUB-CLASSES
Close--- |
Play co-op with your friends via LAN or Battle.Net. Declare battles with other players to determine the strongest! The map is balanced for playing in both single player and multi player mode. Keep in mind that save data from single player mode can't be loaded in multi player mode.
|
The map not only harbors more than 6,000 different items, ranging from common items up to legendary ones! But also introduces item quality and gear collection system. Using gears from the same collection will reward remarkable bonuses. Not only that. You can also insert elemental gems into each gear, granting you some extra elemental prowess! It also supports a very unique gear upgrade system. It provides various upgrading materials for you to hunt, such as ores and gemstones (topaz, jade, crystal, and quartz). Not only significantly improves your strength, upgrading gears will also unlock awesome visual effects to make your character looks sharp! Read more detail about the socket and upgrade system here. |
Collect pets to aid you in combat. Some pets unlock special buffs/debuffs or even special skills. Pets are incredibly rare! But will definitely worth the effort and what more? They are adorable! |
Keep in mind that this is still a prototype version.
I will fix it. There are still some desync issues so you can't play it multiplayer (yet) anyway.I tried playing this, but since there is no opposing team I couldn't start on BNet
Make sure when calibrating, you type "-c" then press CTRL+Enter (not just Enter).I like a concept of this map. Good luck with it! Btw, 1st skill for Knight is not working when I press an assigned number on keyboard.
Have you tested the last version? Because I've improved the environment to make the monsters look clearer. The fog was too dense in the previous version indeed.some enemies are hard to be clearly seen on it because of the colour.
Well, if it's only the environment you've changed, it's not enough. I really don't know why you hurried with this to upload it as a map instead of leaving it in the development forum until you get a full hero working with spells, stats and everything (that includes: getting items, fighting creatures to level up and get loot and so on).Have you tested the last version? Because I've improved the environment to make the monsters look clearer. The fog was too dense in the previous version indeed.
I will try to make this map acceptable asap, but in most cases this map will not be finished. I will be working on its "game" version using different engine starting the next month as my final assignment. Consider this one as a warm up.Well, if it's only the environment you've changed, it's not enough. I really don't know why you hurried with this to upload it as a map instead of leaving it in the development forum until you get a full hero working with spells, stats and everything (that includes: getting items, fighting creatures to level up and get loot and so on).
As I've written, everything is going in a really interesting direction. However, in terms of being considered a map, it's pretty much not there yet. Maybe, have at least some rooms where you get to level up, get some loot and then fight a boss?
Thanks for following and thanks for the kind words. I hope it's gonna worth your times following. : )@Quilnez
Hello there!
You make very interesting WC3 projects, I've had a look at all of your projects and I am very impressed. I'm subbing to this thread to follow it's development. Good job on everything, you are an amazing coder![]()
That's what I'm trying to achieve, even tho I haven't ever played Diablo. Tehe~Getting some deep Diablo 1 nostalgia from the screens.
Subbed for now.
Thanks for the comment and rating!Holy Shit! Amazing!!
That's why I love world editor.
It is possible to altar everything you want (when you know how to use vjass/jass and these codes, of course)
Congrats!
Thanks! Just don't play it on multiplayer yet. You can wait for the next version if you want to play it on multiplayer.Will play this, hopefully tomorrow. Looks really good Quil!
Yes, it does. I use Zwei's dungeon generator system. And thanks for giving the map a try!Amazing looking map. It has random generation? Sweet. But that diablo UI and the dialogs in the corners... amazing.
Ah! I'm very sorry for the inconvenience. Yeah I should've been more concerned about this issue.@Quilnez
Still can't try it out because the newest patch of WC3 isn't supported. This should be the main issue to work on, a lot of people are trying to test your map but they can't since you haven't made it playable with the latest version.
Keep in mind that this is still a prototype version.
I can see this being improved over time and its quality raised.
As it has many innovative systems implemented,
Approved.
The combat mechanism in the map need to use what's so called "memory hack" and it happens to only support most used patch versions (1.26 and above). Guess it doesn't support newer patches yet. But I think it will... soon.Why do you even make a map that supports only some versions of warcraft? That makes no sense to me... Everyone should be able to play any map...
I barely put any effort to the terrain. I just randomly throws away those objects to the terrain editor. Even I wonder how it ended up looking like a village at all...The terrain looks so empty blablabla...
I have no comment about the approval tho. But this map is actually very close to completion, I only have a few things left in my to-do list.This map is definitly very far from beeing completed
Everything should be fixed with 4-5 lines of codes and I don't need to rework on anything from scratch. lolThis map should be clearly unaproved and needs a lot of fixing!
You are welcome.Thanks @Lockheart for bothering to upload a screenie. Never been sure it's a patch compatibility issue since no one actually told me what happened in the map. This makes everything easier for me.
In overall, I do appreciate your feedback.quality of models should do the work but the use of them is so ... gnah.