First a question. If it's an Earth Ward, why would it effect Flying units?
Because I want it to follow the generic of escape. If it doesn't lock the air unit at encirclement as well, the air unit could chase the escape hero.
Since you and several user have request for the encirclement not to block air unit, I would generally update that.
The cooldown says 40seconds, and the spell says it lasts 20 seconds. I was able to cast it twice and they both run. So one of these is wrong.
The ward lasts for 20 seconds, but the spells cooldown is 40 seconds. Are you illiterate enough not to be able to make a difference between "lasts for" and "cooldown"?
A test hero that runs from all the creeps that are supposed to be trapped in the circle is pretty annoying. Add a 1 damage attack or something.
It was suppose to be a escape spells that trap unit and allow casting unit to escape from the pursuit.
Overpowered at what? The spells just lock enemy unit and decrease their speed by 75%, it damage building by 50 hp every seconds.
It was using the earthquake ability of warcraft 3 and I never change the damage. So, are you accusing blizzard of making inbalance ability?
Also, add some Multilevel usage besides reducing the mana cost and cooldowns.
Make it add more damage and maybe even reduce speed even more with every level.
By making it like this, it was even more inbalance. And it was indeed multi level, did't you see it have 3 levels? Do you know what is multilevel at first?
As it is, it destroyed those towers way too fast. A hero could level an entire DOTA base in the first 5 minutes of the game with this. ROFL
Play Orc at melee game and use Far Seer, that is where the earthquake ability is.
Also, why does the ability reduce cooldown per level? To avoid inbalance of using it this way. Sure, I can increase the cooldown even higher. But, I currently set it to the standard 60 seconds as the highest. Exceed 60 seconds doesn't make it a 2nd ability usage anymore.
Do not forget, DotA ultimate ability have 3 levels. It could also be set as a ultimate ability as well. The cooldown amount could be adjust by the user itself, the current standard I set was at max 60 seconds.
Honestly enough, you are giving it a rating 1/5 (Unacceptable) all at the wrong term. I do not even see a single comment of yours that comment about trigger.
I suggest you to delete your post before someone else sees it, because the rofl is at you and not me.