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DvO's Mario-type Models showing off...

Discussion in 'Modeling & Animation' started by Kuhneghetz, Jan 15, 2007.

  1. WILL THE ALMIGHTY

    WILL THE ALMIGHTY

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    Stand hit?

    Or maybe a "devour" animation?
     
  2. Chriz.

    Chriz.

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    Portraits 1, 2 and talk are all done. So technically he's done, unless Dan has extras.

    I'm making his animations relevant to the Mario series, and from personal experience, I've never been devoured by a boo.

    And stand hit is a useless animation that I never see played.
     
  3. Kuhneghetz

    Kuhneghetz

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    Yes, Stand Hit is only useful for Destructible models (like trees, doors, etc.)

    And I'm happy about the animations, Chriz.

    I'm just gonna tweak the model once more by givig it attachments, death sound. Plus I might make a King Boo version based on the model.

    +rep for you Chriz. for animating my Boo model.
     
  4. Chriz.

    Chriz.

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    It's my pleasure, I love Mario to death.
     
  5. Wolverabid

    Wolverabid

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    Chriz. I have been experiencing some difficulties with Dan's Bob-Omb and Bob-OmbTC models (quirky death animations).

    Would you please D/L and test them for him?
     
  6. Kuhneghetz

    Kuhneghetz

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    Boo model is finished to be downloaded. Even if I'm satisfied with the animations, I've renamed Attack to Spell Attack (if Boo would cast spell), and Stand Defend to Stand Walk Defend Alternate (if someone wants to give Boo either Defend ability or Morph ability).

    I've also made a King Boo from the Boo model, wich is included when you download the Boo model.

    [​IMG]

    Link to the models:
    http://www.hiveworkshop.com/resources_new/models/3025
     
  7. Kuhneghetz

    Kuhneghetz

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  8. modler2

    modler2

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    rly cool when is ur bowser going to be done and i can tell you are a huge mario fan do u plan on macking models for every one in sm 64? ( i hope so ) it whould make my life a shit load easyer for my game lol good job keep it up
     
    Last edited: May 28, 2007
  9. PurgeandFire

    PurgeandFire

    Code Moderator

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    @Dan: I can't find your Mario & Luigi mods here; are they over at wc3c or are they lost at wc3search? I found them there a long time ago but it didn't let me download it... :sad:
     
  10. Joe-Hoew

    Joe-Hoew

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    I Like mario games! And now there are so much characters from Mario!
    I gonna make a Mario game, Yeah i give you the credits :p
    GJ, and plz make bowser of :p
     
  11. Kuhneghetz

    Kuhneghetz

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    They are at Wc3campaigns for the moment.
    Since Hiveworkshop doesn't have support for uploading modelpacks yet, I won't bother uploading the models one and one.

    However, since Wc3campaigns isn't open for the moment, I have now uploaded Mario & Luigi in FileFront so people will be able to get them.

    A readme is included, and please give me credits when you use them in your map.

    Link:
    http://files.filefront.com//;7664539;/
     
  12. StRoNgFoE

    StRoNgFoE

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    Amazing work, now if I could just use it.

    I can't seem to get the mario or luigi models to work. I only wanted to use just the mario so I uploaded the files and used the path in the readme. This is what it looks like in my import manager.

    Full Path: Mario.blp - Image/Texture
    Full Path: Mario.mdx - Model

    I know the mdx file doesn't matter. I restarted the editor like 20 times now, trying everything and it's always the same... "Could not load file: Mario.mdl".

    On a second note, I downloaded and imported the goomba model also made by you and it worked first try. What could be the problem?
     
  13. WILL THE ALMIGHTY

    WILL THE ALMIGHTY

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    Well... sometimes models get bugged when you try it and no matter how many times you reimport the model, its still bugged.

    I think you can fix that by making a new map, or removing the model then copying the existing map and reimporting... I think.
     
  14. StRoNgFoE

    StRoNgFoE

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    At this point I've tried everything, and I still can't get the model to show in the game or the world editor. I've tried uploading it into my map, I've tried making a new map and uploading it into that, I've tried to make a copy of the map and reimporting like WILLTHEALMIGHTY said, I've tried almost every single possible path that I could think of, I even tried different editors (basic WE, UMSWE, and WE Unlimited). It always says.. "Could not load file: Mario.mdl"

    It drives me crazy, the mario portrait and the marionofireflower shows up, but the regular mario doesn't. I tried using the marionofireflower for in-game, it shows up in editor, but it doesn't show up in-game. Maybe the path isn't Mario.blp like the readme says...

    This is the best mario model I've seen, good job Dan van Ohllus. Just sucks I can't use it :/
     
  15. Kuhneghetz

    Kuhneghetz

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    @StRoNgFoE: Did you also add MarioFireFlower.blp when you've imported the regular Mario model? If not, then do it and the problem will might be solved.
     
  16. Kuhneghetz

    Kuhneghetz

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    Hoho, I've finally got my ass up and continued to work on the Bowser model. I'm quite satisfied with the result, but I want other opinions before I'll tweak it some more and submit it in the resource section afterwards.
     

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  17. brad.dude03

    brad.dude03

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    Looks fantastic if you ask me :p
     
  18. Chriz.

    Chriz.

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    I think he needs to be shorter and his legs need to be thick like tree trunks.
     
  19. donut3.5

    donut3.5

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    This is just begging for a map. Hopefully.
    Although platformers are hard to do in wc3, if not virtually impossible, and doing a non-mario platformer is just.. not mario really. Unless you did a mario rpg like paper mario or such.
    Nice, I wanna see what you do when it comes to ShyGuy or Bullet Bill. I'm sure they will be of insane quality, as usual.
    --donut3.5--
     
  20. Kuhneghetz

    Kuhneghetz

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    His legs are now a little shorter. Making them more shorter will fudge up the animations, whether I change the Bones or not. I also made the legs a little broader, but not more or else his legs will be too disproportioned.
     

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