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Dragonlance:

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Level 14
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Jul 8, 2009
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1,783
Sorry for the mix up but I thinking of doing a dragon lance campaign. It about the first book.
Characters
Tanis
Tas
Flint
Sturm
Goldmoon
Riverwind
Caramon
Raistlin

Story line is the war of the lance

Gameplay - modified regular role play
ITEMS Mod
Weapon Items aren't in the game unless the hero already has it in the beginning.
Potions have less healing.
Regen Hp/Mp items are fast and the better option.
Items sets are in the game.
CHARACTER Mod
Wizards don't get the normal magic Regen.
Fighters can't use skills
Only the gods have immunity shields as power.
 
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Level 14
Joined
Jun 27, 2009
Messages
1,381
Hmm, what do you mean by CHARACTER MOD?
Also, why would fighters not use skills? They at least should have passives/spells like taunt etc.
 
Level 14
Joined
Jul 8, 2009
Messages
1,783
No, I will make this mostly true to the story/campaign. Caramon, flint, tas, sturm, tanis and riverwind didn't have magic and all that stuff. I will though add racial bonuses and Feats as a substitute. Wizard will have powers like that. The only magic in the first book is Raislin and goldmoon. Fizban is a god but he will be in as a powerful NPC wizard.
 
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