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Hello guys, i need the easiest way to double the damage of the hero when he uses an item. For example, he uses a potion and it gives him the same amount of damage that he posses for 30 seconds. (Just like in DOTA)
Make a custom ability based on Howl of Terror. Set damage increase to -1.00. Make it only affect self. Change miscellaneous settings, like effect, cooldown, duration.
Then make an item that has this ability and activates it when used.
When using a proper DDS... just a DDS, then you can modify the damage done by changing the DamageAmount variable.
If you double that variable, you deal 2x damage without making a new damage count that will be applied next to that damage.
Make a custom ability based on Howl of Terror. Set damage increase to -1.00. Make it only affect self. Change miscellaneous settings, like effect, cooldown, duration.
Then make an item that has this ability and activates it when used.
Actually this is a good idea. I tried the spell Roar instead of Howl of terror and it works. This is the easiest way i guess no Damage detector, no triggers, no crap, all Natural.
+rep
Actually this is a good idea. I tried the spell Roar instead of Howl of terror and it works. This is the easiest way i guess no Damage detector, no triggers, no crap, all Natural.
Indeed all natural. Mind though that this method is not perfect. The buff might be able to get purged, prolonged by a pause and most important, these kind of abilities only use the base damage + damage from stats, no raw damage bonuses.
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