Moderator
M
Moderator
20:27, 10th Jul 2008
Ash: Due to an 'database error', we'd lost this map. Thus it's been re-uploaded and I've applied one of my reviews.
'Defense of the Ancients (DotA) is the product of a map maker that goes by the name of 'IceFrog'. In the map your aim is to destroy the other team's 'main building' (I.E The Tree of Life/The Frozen Throne) and defeat the other team of heroes in the process.
The map contains heavily customized heroes, units and items, yet falls tremendously short when it comes to terrain.
As does the balance. It's no secret that the Hero balance is about as good as a foot and a worm having a fight; you all know who's going to win. On top of that, many people choose to play the 'all pick' game mode and take the most unbalanced hero that they can find.
Which takes me onto my next point swiftly. The community within DotA is not friendly. The majority of players are young and spend their time playing the map as apposed to having any social life whatsoever. The other portion are elitist and play private leagues. The usual rule they have is if you fall under 'X' points, you're not allowed to play anymore. However, I should really keep things focused on the map itself because for all intent and purpose the DotA fanboys aren't part of the overall design.
The 'strong' items are interesting in the sense that you never really buy any, moreso you buy parts of them. This design allows for heroes to remain fairly balanced at the beginning of the game and lets individual players change their gaming style massively; you aren't just focused on being 'Strength, Agility and Intelligence'.
Whilst I'm talking about the heroes, I feel obliged to mention the abilities; woah. The skills that you learn with the heroes are heavily customized and are all fairly colorful and imaginative. No one hero shares the same abilities as others, and no one hero is, primarily, unbalanced. Most of that happens during the end game when the ultimates come into play and are mixed with the Staff of Godlike imbaness.
To tie things up; dota is a good map. Although it's nowhere near as good as people make it out to be. The combination of items and abilities are somewhat overpowered, but one could say that with every map these days. And lets be honest, if the map wasn't fairly good then how on earth could it gain a place in several E-Sport leagues?
Ash: Due to an 'database error', we'd lost this map. Thus it's been re-uploaded and I've applied one of my reviews.
'Defense of the Ancients (DotA) is the product of a map maker that goes by the name of 'IceFrog'. In the map your aim is to destroy the other team's 'main building' (I.E The Tree of Life/The Frozen Throne) and defeat the other team of heroes in the process.
The map contains heavily customized heroes, units and items, yet falls tremendously short when it comes to terrain.
As does the balance. It's no secret that the Hero balance is about as good as a foot and a worm having a fight; you all know who's going to win. On top of that, many people choose to play the 'all pick' game mode and take the most unbalanced hero that they can find.
Which takes me onto my next point swiftly. The community within DotA is not friendly. The majority of players are young and spend their time playing the map as apposed to having any social life whatsoever. The other portion are elitist and play private leagues. The usual rule they have is if you fall under 'X' points, you're not allowed to play anymore. However, I should really keep things focused on the map itself because for all intent and purpose the DotA fanboys aren't part of the overall design.
The 'strong' items are interesting in the sense that you never really buy any, moreso you buy parts of them. This design allows for heroes to remain fairly balanced at the beginning of the game and lets individual players change their gaming style massively; you aren't just focused on being 'Strength, Agility and Intelligence'.
Whilst I'm talking about the heroes, I feel obliged to mention the abilities; woah. The skills that you learn with the heroes are heavily customized and are all fairly colorful and imaginative. No one hero shares the same abilities as others, and no one hero is, primarily, unbalanced. Most of that happens during the end game when the ultimates come into play and are mixed with the Staff of Godlike imbaness.
To tie things up; dota is a good map. Although it's nowhere near as good as people make it out to be. The combination of items and abilities are somewhat overpowered, but one could say that with every map these days. And lets be honest, if the map wasn't fairly good then how on earth could it gain a place in several E-Sport leagues?