I dont think u realized how old this champion splash arts are.Lets discuss!
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I really prefer Dota, i hate LoL, its a kids game in my mind.
DOTA
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LOL
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I agree with this point. Developers should make a game where players can easily adapt, not the other way around.If the players cant adapt easily to the game,then its not their fault,its game's fault.
Developers have to work on that not the players,and this is what the Developers of DotA don't understand.
Dota 1 sure has issues in Hotkey, because it is just a "mod", and what I meant is, it is made using only limited engine (Warcraft 3 Engine). But Dota isn't hard because the devs doesn't care about controls. Dota is hard because it is made to be that way. Or you are just having a hard time?DotA was always hard because their developers doesn't care at all about controls.
DotA 1 had a huge hot key issue,bcs. every hero had a different button,which almost made it impossible to play.
In DotA 2 they fixed it by giving every hero QWER keys, but still there is no camera lock mode which i can turn OFF/ON,i literally have to hold the heroes portrait to lock it on him.
And still i managed to win 4 games in a row of DotA with Wraith King.
False. The mechanics still affects difficulty. There's so many mechanics in Dota, which you always have to keep in mind.DotA Developers rise the difficulty by making the game harder to play,the mechanics of the game doesn't make the game harder than League of Legends.
I'm pretty sure I said "most", not "all". But if you want to talk about interesting, sure. Go try other heroes like Invoker, Arc Warden, Chen. And, not because an ability is "cast-able", doesn't mean it's interesting. There's some Passive Abilities in Dota that are way more interesting than LoL's *peew peew* and Spinning abilities. But hey, we all know that Teemo and Rammus is actually a hero/champion idea presented by a Dota Member (known as infinitevox). And oh, some abilities in LoL is so similar to Dota's (because the idea is copied, probably).To be honest,when u talk about heroes,the heroes(champions) of league of legends have more mechanics than the ones from DotA,like sniper is the perfect example,he has like two abilities that he can cast,and this basically what u just called interesting.
You will like never find a Champion in League of Legends like sniper,and the people that cant land auto attacks and skill shots,we call in League of Legends "bronze players".
"super balanced man" You're sarcastic here? Yea both games aren't balanced. But in Dota, heroes are balanced because some of them are imbalanced in their own ways. Anti-mage is called Anti-mage for a reason. Enchantress can be countered with magic nukes. 100% lose? Nope. I think you don't play Dota quite enough.Both, League and DotA are not balanced, but they are not balanced in different ways,im pretty sure that i don't have to talk about League's balance issues.
DotA's Anti-Mage is like super balanced man,literally eating your mana in seconds,and yea the Enchantress passive is like slowing the attack speed for over 50 % also very balanced.
Let's say i play a sniper against a Enchantress,i will like 100% lose its not just that she is countering me,it is just impossible to play against.
Dota is already designed for this one. It teaches you how to adapt to different situations, not the other way around.If the players cant adapt easily to the game,then its not their fault,its game's fault.
Developers have to work on that not the players,and this is what the Developers of DotA don't understand.
Okay, you sound stupid here. Lose against which AI? OpenAI? Do you even know what it is? OpenAI is one of the smartest Game AI made to compete against other players. But since you're acting stupid, I'll be one too. Just reminding you that some Dota pros outplayed Lol players, while Lol pros can't do shit even to a dumb Dota player.Let me just remind u,that the Pro's of DotA lost against AI.
Graphics doesn't affect the gameplay, yes.I don't care which game has better graphics,if i would play this games because of the graphics ,then i wouldn't play both of them.
Okay, so you really sound dumb. It's kinda like you're saying this without basis. Dota has way improved a lot. Even Dota devs release small updates for small things that won't really affect the game. You sound really dumb saying Dota didn't changed at all, and Dota players don't like changes. Where's your basis? I honestly find some updates interesting.The reason why i play this games is the gameplay,and League of Legends improved a lot in their gameplay,while DotA didn't changed at all,but this is what u DotA players like, isn't it?
As much as i know, DotA players don't like changes, right?
And i think the only thing the DotA Developers care is their old fan base.
Thank you.this post is not only meant for u,i made it to give a answer to all DotA players,not just u,and to remind everyone here i'm also just telling my opinion.
I have problems with the camera control only.Dota is hard because it is made to be that way. Or you are just having a hard time?
I remind u, that u said that DotA is harder than LoL, and thats not at all true,they are actually on the same level of difficulty,but they have both different ways to rise the difficulty.False. The mechanics still affects difficulty. There's so many mechanics in Dota, which you always have to keep in mind.
I don't care if something is copied or not,and i don't care from who is the idea coming from.I'm pretty sure I said "most", not "all". But if you want to talk about interesting, sure. Go try other heroes like Invoker, Arc Warden, Chen. And, not because an ability is "cast-able", doesn't mean it's interesting. There's some Passive Abilities in Dota that are way more interesting than LoL's *peew peew* and Spinning abilities. But hey, we all know that Teemo and Rammus is actually a hero/champion idea presented by a Dota Member (known as infinitevox). And oh, some abilities in LoL is so similar to Dota's (because the idea is copied, probably).
Well,League has also this type of items,except the ones that makes u invisible where ever the fk u want.In terms of items, there are some cool items in LoL, but most are just stats-based (AD, AP, Cooldown Reduction, Health, Critical Strike, Etc.) which sucks.
While in Dota 2, there are SO MANY active items. You have an item that can turn you invisible, an item that makes you immune to some spells, and so many more.
I said when i play Sniper against Enchantress,not a mage against Enchantress."super balanced man" You're sarcastic here? Yea both games aren't balanced. But in Dota, heroes are balanced because some of them are imbalanced in their own ways. Anti-mage is called Anti-mage for a reason. Enchantress can be countered with magic nukes. 100% lose? Nope. I think you don't play Dota quite enough.
How can I say that Dota is balanced in a way? Because the hero pick in Dota, especially in Professional scene, is so diverse. Most heroes are picked. While in LoL, well... If you think I'm kidding, then you can check this out.
nah.Dota is already designed for this one. It teaches you how to adapt to different situations, not the other way around.
When u start playing League,u play mainly with noobs,but when u start playing DotA u play already with players that played the game for years.Okay, you sound stupid here. Lose against which AI? OpenAI? Do you even know what it is? OpenAI is one of the smartest Game AI made to compete against other players. But since you're acting stupid, I'll be one too. Just reminding you that some Dota pros outplayed Lol players, while Lol pros can't do shit even to a dumb Dota player.
Yea u played Soraka against Noobs,and even if not u probably got carried.I easily adapted to their gameplay (my first time was Soraka, building Tank items lmao, but it worked in the end), but when my LoL player friends trying Dota 2 with me, they literally sucks (One of them used Sniper, one of the easiest heroes, but still suck).
Yea,i guess with the part "that DotA didn't changed at all" i have go a little bit too far.Okay, so you really sound dumb. It's kinda like you're saying this without basis. Dota has way improved a lot. Even Dota devs release small updates for small things that won't really affect the game. You sound really dumb saying DotA didn't changed at all, and Dota players don't like changes. Where's your basis? I honestly find some updates interesting.
No. A good example is CS. CS is easier in LoL, while it's harder in Dota. You can see some LoL players who tried Dota are struggling in this one. But, you can also check this out.I remind u, that u said that DotA is harder than LoL, and thats not at all true,they are actually on the same level of difficulty,but they have both different ways to rise the difficulty.
I never said that DotA's mechanics doesn't affect the game.
A few hours ago. I was playing Tresh, AP. Lol. I haven't played most of its champions, because it's too expensive (RP, BE) (This is one of the things I hate in LoL). But I have seen many of them by watching my friends play. And yes, LoL is different from Dota.I don't care if something is copied or not,and i don't care from who is the idea coming from.
I see u didn't even played 10% of the champions from League of Legends,but i can say for sure that i know a lot DotA Heroes bcs. i was a DotA 1 player.
The only thing u are trying here is to make DotA look better than LoL,but i remind u that the LoL developers will make the game be different from any type of DotA game,and it already is different.
So now i have a question for you,when was the last time u played League?
Well, the bush is quite cool though. But LoL items isn't so diverse. I've seen so many ADRs getting Zeal (for Statikk, Runaan, or Phantom Dancer). And what I'm trying to point out here is so many players building the same item over and over again. It needs more situation-effective items like Mercurial Scimitar.Well,League has also this type of items,except the ones that makes u invisible where ever the fk u want.
But League doesn't need items that makes u invisible,bcs. League has already bush.
Honestly speaking, this is true. I remembered when Tyler1 played against a Smurf Meepo.When u start playing League,u play mainly with noobs,but when u start playing DotA u play already with players that played the game for years.
Which is a problem for new people that start playing DotA.
Noob or not, I have played against someone who knows LoL far better than me. And I didn't get carried, because of the fact that I got two S- and one S+ with Soraka.Yea u played Soraka against Noobs,and even if not u probably got carried.
Sorry, I got triggered in this part. I'm still playing LoL though. Mostly on Midnight, 'cause there's less kids playing at that time.Yea,i guess with the part "that DotA didn't changed at all" i have go a little bit too far.
But,the part with "DotA players don't like changes,right?"was a question,i didn't said that DotA players don't like changes,i asked if they don't like changes.
The fact that u started insulting me bcs. i was just telling my opinion,just shows that u are just a another guy that stopped playing League bcs. u were too salty for the game.
Ye i guess in DotA u can also deny cs,which is for me a lil bit annoying.No. A good example is CS. CS is easier in LoL, while it's harder in Dota. You can see some LoL players who tried Dota are struggling in this one. But, you can also check this out.
Well, the bush is quite cool though. But LoL items isn't so diverse. I've seen so many ADRs getting Zeal (for Statikk, Runaan, or Phantom Dancer). And what I'm trying to point out here is so many players building the same item over and over again. It needs more situation-effective items like Mercurial Scimitar.
Denying is really annoying, if you lane against someone who's better in CS. But it's still quite fun, trying to think of a way to cope up with this. I know only a little about the difference in attack speed, but from what I know the max attack speed in LoL is 2.5 atks per sec, while in Dota you can have more?Ye i guess in DotA u can also deny cs,which is for me a lil bit annoying.
And i feel like there is a huge attack speed difference between LoL and DotA.
You can't consider it OP without it being implemented yet. And, it can still be balanced though, depending on how LoL devs will implement it. I'm guessing adding a few range with shorter active-range and low damage will be enough.I guess that's a little bit true,bcs. there is at least 3 core items without some champions cant be played.
But yesterday,i played Cho Gath vs. Aatrox.
What i'm try to say is that u cant use the same build against every match up.
In case of a carry type of champion,yep they almost every time use the same build.
But if League would have a item like the Hurricane Pike from DotA that would be OP,bcs. there is already champions that have a dash.
Do u have something like a proof where it shows that they want to have a game like that.Double-posting because I have might hit the limit.
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If the players cant adapt easily to the game,then its not their fault,its game's fault.
Developers have to work on that not the players,and this is what the Developers of DotA don't understand.
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this isn't true.
This is User Experience, and if the developers designed it that way, it is because they have consulted some before (well they don't have to consult anymore since they already have a large player base) or they want to design something that is challenging.
That doesn't makes sense.Now I am about to discuss what most LoL players hate about Dota 2:
4. Masteries and Runes.
Yep, turrets in League of Legends hurt,and i don't think this will change.Why did I vote Dota? First, let me tell you the problems LoL currently has.
5. Turrets. They are an abonimation as well.
I am with you. The LoL community in my country is reeking of 10 ~-year-old kids.As an old Dota 1 and Dota 2 (pre-reborn) player, I voted Dota. Not sure how crappy the game is nowadays, though.
I know both communities suck, but I'm pretty sure any community isn't worse than LoL's. Have refused to play LoL many years, I can't stand a single match, it's just not for me. Many friends play it though, they've always wanted to hire me.
Dota 2 is hilarious to me, it kept a ton of wc3 limitations and made them gameplay features. They had the option to remove the wc3 wonkyness, but they made it a part of the game instead.
When that is said. Who cares. Play what you like and stop being a tribalist hipster that has to makes a conflict out of everything. It is perfectly possible to love something, without having to differentiate yourself and make an identity out of disliking their "competitors".
I hear DotA has enforced the easy heroes only for new players too, which is also bullshit.
That was pre-December. It was 12+ heroes only playable for new players. Now they changed it to disabling Level 3 difficulty heroes (Invoker, Meepo, etc.)