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Events
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Map initialization
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Conditions
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Actions
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Set SFX = Abilities\Spells\Undead\AnimateDead\AnimateDeadTarget.mdl
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Set tempPoint1 = (Center of tempRegion <gen>)
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Set tempPoint2 = (tempPoint1 offset by tempReal1 towards tempReal2 degrees)
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Events
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Time - Every 0.03 seconds of game time
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Conditions
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Actions
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Set Timer = (Timer + 0.05)
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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Timer Equal to 0.05
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Then - Actions
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Special Effect - Create a special effect at (Center of tempRegion <gen>) using SFX
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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Timer Equal to 0.40
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Then - Actions
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Set tempReal1 = 150.00
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Set tempReal2 = 0.00
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Special Effect - Create a special effect at (tempPoint1 offset by tempReal1 towards tempReal2 degrees) using SFX
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Special Effect - Destroy (Last created special effect)
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Set tempReal2 = (tempReal2 + 30.00)
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Special Effect - Create a special effect at (tempPoint1 offset by tempReal1 towards tempReal2 degrees) using SFX
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Special Effect - Destroy (Last created special effect)
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Set tempReal2 = (tempReal2 + 30.00)
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Special Effect - Create a special effect at (tempPoint1 offset by tempReal1 towards tempReal2 degrees) using SFX
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Special Effect - Destroy (Last created special effect)
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Set tempReal2 = (tempReal2 + 30.00)
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Special Effect - Create a special effect at (tempPoint1 offset by tempReal1 towards tempReal2 degrees) using SFX
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Special Effect - Destroy (Last created special effect)
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Set tempReal2 = (tempReal2 + 30.00)
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Special Effect - Create a special effect at (tempPoint1 offset by tempReal1 towards tempReal2 degrees) using SFX
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Special Effect - Destroy (Last created special effect)
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Set tempReal2 = (tempReal2 + 30.00)
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Special Effect - Create a special effect at (tempPoint1 offset by tempReal1 towards tempReal2 degrees) using SFX
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Special Effect - Destroy (Last created special effect)
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Set tempReal2 = (tempReal2 + 30.00)
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Special Effect - Create a special effect at (tempPoint1 offset by tempReal1 towards tempReal2 degrees) using SFX
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Special Effect - Destroy (Last created special effect)
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Set tempReal2 = (tempReal2 + 30.00)
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Special Effect - Create a special effect at (tempPoint1 offset by tempReal1 towards tempReal2 degrees) using SFX
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Special Effect - Destroy (Last created special effect)
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Set tempReal2 = (tempReal2 + 30.00)
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Special Effect - Create a special effect at (tempPoint1 offset by tempReal1 towards tempReal2 degrees) using SFX
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Special Effect - Destroy (Last created special effect)
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Set tempReal2 = (tempReal2 + 30.00)
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Special Effect - Create a special effect at (tempPoint1 offset by tempReal1 towards tempReal2 degrees) using SFX
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Special Effect - Destroy (Last created special effect)
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Set tempReal2 = (tempReal2 + 30.00)
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Special Effect - Create a special effect at (tempPoint1 offset by tempReal1 towards tempReal2 degrees) using SFX
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Special Effect - Destroy (Last created special effect)
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Set tempReal2 = (tempReal2 + 30.00)
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Special Effect - Create a special effect at (tempPoint1 offset by tempReal1 towards tempReal2 degrees) using SFX
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Special Effect - Destroy (Last created special effect)
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Set tempReal2 = (tempReal2 + 30.00)
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Special Effect - Create a special effect at (tempPoint1 offset by tempReal1 towards tempReal2 degrees) using SFX
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Special Effect - Destroy (Last created special effect)
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Set tempReal2 = (tempReal2 + 30.00)
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Special Effect - Create a special effect at (tempPoint1 offset by tempReal1 towards tempReal2 degrees) using SFX
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Special Effect - Destroy (Last created special effect)
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Set tempReal2 = (tempReal2 + 30.00)
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Special Effect - Create a special effect at (tempPoint1 offset by tempReal1 towards tempReal2 degrees) using SFX
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Special Effect - Destroy (Last created special effect)
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Set tempReal2 = (tempReal2 + 30.00)
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Special Effect - Create a special effect at (tempPoint1 offset by tempReal1 towards tempReal2 degrees) using SFX
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Special Effect - Destroy (Last created special effect)
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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Timer Equal to 0.75
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Then - Actions
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Set tempReal1 = 300.00
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Set tempReal2 = 0.00
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Special Effect - Create a special effect at (tempPoint1 offset by tempReal1 towards tempReal2 degrees) using SFX
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Special Effect - Destroy (Last created special effect)
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Set tempReal2 = (tempReal2 + 30.00)
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Special Effect - Create a special effect at (tempPoint1 offset by tempReal1 towards tempReal2 degrees) using SFX
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Special Effect - Destroy (Last created special effect)
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Set tempReal2 = (tempReal2 + 30.00)
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Special Effect - Create a special effect at (tempPoint1 offset by tempReal1 towards tempReal2 degrees) using SFX
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Special Effect - Destroy (Last created special effect)
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Set tempReal2 = (tempReal2 + 30.00)
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Special Effect - Create a special effect at (tempPoint1 offset by tempReal1 towards tempReal2 degrees) using SFX
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Special Effect - Destroy (Last created special effect)
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Set tempReal2 = (tempReal2 + 30.00)
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Special Effect - Create a special effect at (tempPoint1 offset by tempReal1 towards tempReal2 degrees) using SFX
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Special Effect - Destroy (Last created special effect)
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Set tempReal2 = (tempReal2 + 30.00)
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Special Effect - Create a special effect at (tempPoint1 offset by tempReal1 towards tempReal2 degrees) using SFX
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Special Effect - Destroy (Last created special effect)
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Set tempReal2 = (tempReal2 + 30.00)
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Special Effect - Create a special effect at (tempPoint1 offset by tempReal1 towards tempReal2 degrees) using SFX
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Special Effect - Destroy (Last created special effect)
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Set tempReal2 = (tempReal2 + 30.00)
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Special Effect - Create a special effect at (tempPoint1 offset by tempReal1 towards tempReal2 degrees) using SFX
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Special Effect - Destroy (Last created special effect)
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Set tempReal2 = (tempReal2 + 30.00)
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Special Effect - Create a special effect at (tempPoint1 offset by tempReal1 towards tempReal2 degrees) using SFX
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Special Effect - Destroy (Last created special effect)
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Set tempReal2 = (tempReal2 + 30.00)
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Special Effect - Create a special effect at (tempPoint1 offset by tempReal1 towards tempReal2 degrees) using SFX
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Special Effect - Destroy (Last created special effect)
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Set tempReal2 = (tempReal2 + 30.00)
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Special Effect - Create a special effect at (tempPoint1 offset by tempReal1 towards tempReal2 degrees) using SFX
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Special Effect - Destroy (Last created special effect)
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Set tempReal2 = (tempReal2 + 30.00)
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Special Effect - Create a special effect at (tempPoint1 offset by tempReal1 towards tempReal2 degrees) using SFX
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Special Effect - Destroy (Last created special effect)
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Set tempReal2 = (tempReal2 + 30.00)
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Special Effect - Create a special effect at (tempPoint1 offset by tempReal1 towards tempReal2 degrees) using SFX
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Special Effect - Destroy (Last created special effect)
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Set tempReal2 = (tempReal2 + 30.00)
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Special Effect - Create a special effect at (tempPoint1 offset by tempReal1 towards tempReal2 degrees) using SFX
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Special Effect - Destroy (Last created special effect)
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Set tempReal2 = (tempReal2 + 30.00)
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Special Effect - Create a special effect at (tempPoint1 offset by tempReal1 towards tempReal2 degrees) using SFX
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Special Effect - Destroy (Last created special effect)
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Set tempReal2 = (tempReal2 + 30.00)
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Special Effect - Create a special effect at (tempPoint1 offset by tempReal1 towards tempReal2 degrees) using SFX
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Special Effect - Destroy (Last created special effect)
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Custom script: call RemoveLocation(udg_tempPoint1)
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Custom script: call RemoveLocation(udg_tempPoint2)
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Trigger - Turn off (This trigger)
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Else - Actions
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