C. Loading the Map
The other players lag may also be because of how large your map is. If your map is Epic, or Large sized, you may want to add a loading time at the beginning of the map, just so players can handle the heavy strain on their computer.
A. Unit and Hero Creation
Every time you create a new unit that the game has not loaded yet, it takes time. Putting these at map initialization will get rid of annoying in-game pauses, but it will increase the time it takes to load the map. If you don't want either of these, you could try making a short cinematic just after the game starts, so the player won't notice a long load time or any sudden pauses.
Okey thanks , but I can fix it with good load times?
It does make the map faster, but it definitely does not allow a single-thread application to be magically multithreaded.Apparently it allows multi-cores to function in maps.[/URL]