h1, i'm Shadow_aod's friend.
All classes can solo d1 bosses w/o gaelas, except cleric - he can kill gaelas solo^^
To be honest being a lvl nearly 25 cleric can solo Gaelas only having the last crafted robe (i do not remember how's it called, but it gives fire resist). And it's all because Gaela's cd on frost chain\huge fire nuke(don't remember the name) is less, then cleric's shield. (i guess it's 15 secs, and shield's 30 secs). w\o robe I can fight him for first 45 seconds (3 nukes), third nuke kills w\o chances (or i didn't try it in a different way, maybe there's a way). And as far as i haven't got searing blood yet - gaelas is the only who stayed alive atm.
To tell you the truth there are tricks to kill almost all bosses. Not bugs i guess, but tricks. From giant wolf and giant crab to protector and the ancient one. Here's how you can kill protector for example:
Using tose two monsters you can manage protector not being able to hit you.
And still i haven't found a way to kill groups of monsters with 21 lvl makukras (i'm sorry if i'm wrong in the name).
I can make a post how to solo with cleric and which tricks you can use.
Zwieb, yer right, but not totally. Dungeon's will be soloable exept for the last one (as far as i guess). It's caves of tranquility atm. Because you will always have an opportunity to farm trash mobs in the next location - get lvls, new items, spells etc which would make the previous dungeon soloable. But that's not the point. The point is that you say that this game is made for multiplayer game, but playing it with several heroes makes it too easy. Solo is really hard. Which makes it interesting. Ok, playing two players is interesting, but completable in like 3-4 hours. I do not see any reason to play it with like 5 players. Or 8. You can simply autoattack and comlete it. Nor any brain work neither skill. Gaias not too hard, it's too easy (not comparing to other orpg, but concerning the skill of pro players. And as gaias has pretensions to be the best orpg ever, i guess you should think about that). That's my opinion.
And here's my proposition: you can make changes for that both the newbies and skilled players would be able to play. It's realisable in the same way as in other games - difficulty leveling. You can make like 3-5 difficulty levels. (The existing one is the easiest for example). In the beginning of the game host will have an opportunity to choose level. On harder levels the quality and the quantity of monsters will b changed. The hardest will be possible to manage only in team of 5-7 pro players of high level for example. I guess it would be interesting to make packs of 5-8-12 monsters on hardest levels. So that to kill them the team of heroes would probably loose 1-3 heroes. For example. That would make the map much more interesting. I understand that rebalancing is a huge, labour-intensive, time-absorbent process. But it can make the game last more then atm. There will be kinda pro players games, which would b interesting to other people (like spectators). And it would take less time, then modeling of new territories, i think. You can make a voluntary team of pro testers. For example Lotyc will be glad to join it i guess. That will make rebalancing much easier process for you, but will make people play your map more. I do not know how to realise it technically, but i think there are ways. b4 declining my proposition think about it a bit.
p.s. ty 4 nice orpg. It's really good.