- Joined
- Aug 23, 2014
- Messages
- 208
It is interesting to hear your opinions about level requirements for equipping items in RPG-s.
Just wonder why this mechanic is so popular in RPG? I mean, if you can defeat hard enemies with low level character, why you must level up character to equip aquired rewards. I do not have any questions if item have reasonable restrictions based on characteristics, for example high STR for heavy armor, or high INT for magic things. But when it's just literally say "Hey, you must kill 100 boars to gain enough exp for equipping this item. Until then, just place this item in a backpack."... It's confusing a bit.
Applied to Gaias: if players can kill a crab boss with 3-4 lvl party, why they can not immediately equip dropped bow, and must continue leveling to lvl 5? Same thing with dungeon bosses: skilled party can handle bosses +4 lvl above them. Level requirements is just a thing that says "Wait, you did a good job, but I will allow you to claim your reward only when you gain recommended for this challenge level".
Yes, level restriction sets game pace, so you can not just run to the lumberjack camp and buy 25+ items. But is it really necessary? If player want to grind money and buy more powerful item, why game stops him? If party is skilled enough, why game doesn't allow them use their rewards?
The only thing that level restrictions do is preventing "power dressing up", so high levels can not just kill top bosses and drop items for twinks/newbies. But this can be handled with some scripting: for example items can be picked up only with characters that stands/dead (tomb stone) in a limitid range to a boss. Also, power leveling is a deliberate step for skipping low/mid game experience for reaching endgame faster. If player want this, why game must restrict this freedom?
And don't forget, equipped with "power leveled" items player will be more valuable for high level players. So it will add another depth to player interaction. ( well, exp reward still be the problem, because low lvl player will not receive anything, but this is topic for another discussion )
Summarizing: Without a level limitation on items, game could receive more rewarding game experience, give more fun for challenging bossfights and increase gameplay possibilities. Do you think the same thing?
Discuss
Just wonder why this mechanic is so popular in RPG? I mean, if you can defeat hard enemies with low level character, why you must level up character to equip aquired rewards. I do not have any questions if item have reasonable restrictions based on characteristics, for example high STR for heavy armor, or high INT for magic things. But when it's just literally say "Hey, you must kill 100 boars to gain enough exp for equipping this item. Until then, just place this item in a backpack."... It's confusing a bit.
Applied to Gaias: if players can kill a crab boss with 3-4 lvl party, why they can not immediately equip dropped bow, and must continue leveling to lvl 5? Same thing with dungeon bosses: skilled party can handle bosses +4 lvl above them. Level requirements is just a thing that says "Wait, you did a good job, but I will allow you to claim your reward only when you gain recommended for this challenge level".
Yes, level restriction sets game pace, so you can not just run to the lumberjack camp and buy 25+ items. But is it really necessary? If player want to grind money and buy more powerful item, why game stops him? If party is skilled enough, why game doesn't allow them use their rewards?
The only thing that level restrictions do is preventing "power dressing up", so high levels can not just kill top bosses and drop items for twinks/newbies. But this can be handled with some scripting: for example items can be picked up only with characters that stands/dead (tomb stone) in a limitid range to a boss. Also, power leveling is a deliberate step for skipping low/mid game experience for reaching endgame faster. If player want this, why game must restrict this freedom?
And don't forget, equipped with "power leveled" items player will be more valuable for high level players. So it will add another depth to player interaction. ( well, exp reward still be the problem, because low lvl player will not receive anything, but this is topic for another discussion )
Summarizing: Without a level limitation on items, game could receive more rewarding game experience, give more fun for challenging bossfights and increase gameplay possibilities. Do you think the same thing?
Discuss
