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Difficulty system?

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Level 17
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Jan 21, 2010
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Diff system:Health - using 'player - set player handicap to 100%' would work (you can change the 100 value to other like 600)Damage - command aura,object editor data, you should know thisMovement and attack speed - endurance auraArmor - third skill of melee paladin (forgot the name)Well, that's the basic, if you want more complex, you could try to experiment, like adding and removing '-1 hp bonus' will add +1 max hp to the added and removed unit
 
Level 17
Joined
Jan 21, 2010
Messages
2,111
Oh, and you could add more option like 'hostile hp regen on/off' or 'hostile boss mana regen on/off', of course the boss is a hero that need mana to cast somethingHp regen is unholy aura, remove the ms bonus and you got your hp regen auramana regen is briliance auraOh, and dont forget to set the area of effect to max (99999, or less?)
 
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