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[Trigger] Difficulty System - Celestial Defense (Y u no work?)

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Level 2
Joined
May 19, 2009
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I attempted to use hunalexnl's Difficulty System (dialog version) http://www.hiveworkshop.com/forums/...orials-279/difficulty-system-easy-way-130486/

But the enemies don't seem to get stronger when normal or hard difficulty is picked. They should have had +5 armor and +15% attack speed in normal mode and +10 armor and +15% attack speed at hard mode.

Also, the text doesn't appear most of the time, and when it appears, it's flooded.
  • Game - Display to (All players) for 10.00 seconds the text: ((Name of (Triggering player)) + has selected easy mode.)
Anyone have a solution for this?
 
Level 16
Joined
May 1, 2008
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1,605
Moin moin =)

First of all, pure shame on hive that they approved this worst triggered "system" if you can call it like this...
The system "works" so far for me so check:

- You have all the used abilities?
- This "system" only increase the power of units owned by "Player 2(Blue)" as you can see in the Group Action"
- The bug in this system is, the massage shows up for every picked unit (wtf). This can explain the flood.

- Other note: The creator missed to clear the dialog if you want use it more then once.

Greetings and Peace
Dr. Boom
 
Level 33
Joined
Mar 27, 2008
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The system initially add every possible spells to the units (via Object Editor), right ?
Then, remove all un-needed spell based on difficulties

Well, I think it's better if you just add those abilities in-game (trigger it) based on difficulties, it's a one-way work, and more efficient I think
 
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