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[vJASS] Dialog, y u no render

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Level 23
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Apr 16, 2012
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I am completly lost

Maybe the problem lies in fact that its midnight already here, but still, when I create dialog and I want to display it, it wont display for my life, it will fade the background, and when I press enter, the function handler and when I printed debug messages, the button4 was pressed every time.

However, the GUI trigger attached below will work 100% of time

JASS:
library DifficultyChooser
    
    globals
        private constant boolean WANT_SHOW = true
        private integer PlayerCount = 6
    endglobals
    
    static if WANT_SHOW then
    
    globals
        integer GAMEMODE = 0
    endglobals
    
    function GetGameMode takes nothing returns integer
        return GAMEMODE
    endfunction
    
    globals
        private dialog dialogC = null
        private button button1 = null
        private button button2 = null
        private button button3 = null
        private button button4 = null
        private integer array votes
        private integer voted = 0
        private trigger t = null
        private string array messages
    endglobals
    
    private function handler takes nothing returns boolean
        local button b = GetClickedButton()
        local integer i = 2
        local integer index = 0
        local integer max = 0
        if b == button1 then
            set votes[0] = votes[0] + 1
            set voted = voted + 1
        elseif b == button2 then
            set votes[1] = votes[1] + 1
            set voted = voted + 1
        elseif b == button3 then
            set votes[2] = votes[2] + 1
            set voted = voted + 1
        else
            set votes[3] = votes[3] + 1
            set voted = voted + 1
        endif

        if voted == PlayerCount then
            set max = votes[3]
            loop    
                if votes[i] >= max then
                    set index = i
                    set max = votes[i]
                endif
                exitwhen i == 0
                set i = i - 1
            endloop
            set GAMEMODE = index
            call DisplayTimedTextToPlayer(GetLocalPlayer(), 0, 0, 10, messages[GAMEMODE])
            
         //   call DialogClear(dialogC)
         //   call DialogDestroy(dialogC)
         //   set dialogC = null
            call DestroyTrigger(t)
            set t = null
        endif
        return false
    endfunction
    
    private module m
        static method onLoad takes nothing returns nothing
            local integer i = 0
            loop
                call DialogDisplay(Player(i), dialogC, true)
                exitwhen i == PlayerCount
                set i = i + 1
            endloop
            call DestroyTimer(GetExpiredTimer())
        endmethod
        static method onInit takes nothing returns nothing
            set t = CreateTrigger()
            set dialogC = DialogCreate()
            set button1 = DialogAddButton(dialogC, "E|cffffcc00asy Mode|r", 'e')
            set button2 = DialogAddButton(dialogC, "N|cffffcc00ormal Mode|r", 'n')
            set button3 = DialogAddButton(dialogC, "H|cffffcc00ard Mode|r", 'h')
            set button4 = DialogAddButton(dialogC, "|cffffcc00H|ra|cffffcc00rdcore|r", 'a')
            
            call TriggerRegisterDialogButtonEvent(t, button1)
            call TriggerRegisterDialogButtonEvent(t, button2)
            call TriggerRegisterDialogButtonEvent(t, button3)
            call TriggerRegisterDialogButtonEvent(t, button4)
            
            set messages[0] = "Game mode Chosen: Easy Mode!"
            set messages[1] = "Game mode Chosen: Normal Mode!"
            set messages[2] = "Game mode Chosen: Hard Mode!"
            set messages[3] = "Game mode Chosen: Hardcore!"

            call DialogSetMessage(dialogC, "Select difficulty")
            call TimerStart(CreateTimer(), 0.1, false, function thistype.onLoad)
            call TriggerAddCondition(t, Filter(function handler))
        endmethod
    endmodule
    
    private struct s extends array
        implement m
    endstruct
    
    function RunModeVote takes nothing returns nothing
        call s.onInit()
    endfunction
    
    endif
    
endlibrary
(Notice the 0.1 seconds delay, I tried it inside the onInit method, I tried it with 0.0 seconds callback, nothing worked)

here is the GUI shit that works flawlessly:

  • Untitled Trigger 001
    • Events
      • Time - Elapsed game time is 0.00 seconds
    • Conditions
    • Actions
      • Dialog - Create a dialog button for dial labelled Button
      • Set but1 = (Last created dialog Button)
      • Dialog - Change the title of dial to Title
      • Dialog - Show dial for Player 1 (Red)
(dial is Dialog and but1 is Dialog Button)
 
This works, might be an issue withExecuteFuncand dialogs. idk.

JASS:
library DifficultyChooser
    
    globals
        private constant boolean WANT_SHOW = true
        private integer PlayerCount = 6
    endglobals
    
    static if WANT_SHOW then
    
    globals
        integer GAMEMODE = 0
    endglobals
    
    function GetGameMode takes nothing returns integer
        return GAMEMODE
    endfunction
    
    globals
        private dialog dialogC = null
        private button button1
        private button button2
        private button button3
        private button button4
        private integer array votes
        private integer voted = 0
        private trigger t = null
        private string array messages
    endglobals
    
    private function handler takes nothing returns boolean
        local button b = GetClickedButton()
        local integer i = 2
        local integer index = 0
        local integer max = 0
        if b == button1 then
            set votes[0] = votes[0] + 1
            set voted = voted + 1
        elseif b == button2 then
            set votes[1] = votes[1] + 1
            set voted = voted + 1
        elseif b == button3 then
            set votes[2] = votes[2] + 1
            set voted = voted + 1
        else
            set votes[3] = votes[3] + 1
            set voted = voted + 1
        endif

        if voted == PlayerCount then
            set max = votes[3]
            loop    
                if votes[i] >= max then
                    set index = i
                    set max = votes[i]
                endif
                exitwhen i == 0
                set i = i - 1
            endloop
            set GAMEMODE = index
            call DisplayTimedTextToPlayer(GetLocalPlayer(), 0, 0, 10, messages[GAMEMODE])
            
            //call DialogClear(dialogC)
            //call DialogDestroy(dialogC)
            set dialogC = null
            //call DestroyTrigger(t)
            set t = null
        endif
        return false
    endfunction
    
    private module m
        static method onLoad takes nothing returns nothing
            local integer i = 0
            set button1 = DialogAddButton(dialogC, "E|cffffcc00asy Mode|r", 0)
            set button2 = DialogAddButton(dialogC, "N|cffffcc00ormal Mode|r", 0)
            set button3 = DialogAddButton(dialogC, "H|cffffcc00ard Mode|r", 0)
            set button4 = DialogAddButton(dialogC, "|cffffcc00H|ra|cffffcc00rdcore|r", 0)
            call DialogSetMessage(dialogC, "Please, Select difficulty")
            
            call TriggerRegisterDialogButtonEvent(t, button1)
            call TriggerRegisterDialogButtonEvent(t, button2)
            call TriggerRegisterDialogButtonEvent(t, button3)
            call TriggerRegisterDialogButtonEvent(t, button4)
            
            loop
                call DialogDisplay(Player(i), dialogC, true)
                exitwhen i == 6
                set i = i + 1
            endloop
            call DestroyTimer(GetExpiredTimer())
        endmethod
        static method onInit takes nothing returns nothing
            set t = CreateTrigger()
            set dialogC = DialogCreate()
            
            set messages[0] = "Game mode Chosen: Easy Mode!"
            set messages[1] = "Game mode Chosen: Normal Mode!"
            set messages[2] = "Game mode Chosen: Hard Mode!"
            set messages[3] = "Game mode Chosen: Hardcore!"

            call TimerStart(CreateTimer(), 0, false, function thistype.onLoad)
            call TriggerAddCondition(t, Filter(function handler))
        endmethod
    endmodule
    
    private struct s extends array
        implement m
    endstruct
    
    function RunModeVote takes nothing returns nothing
        call s.onInit()
    endfunction
    
    endif
    
endlibrary
 
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