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[JASS] Dialogs

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Level 19
Joined
Dec 12, 2010
Messages
2,070
i just cant handle with it..
JASS:
globals
    trigger dlgshow
    dialog dlg
    button mode
    button lvl
    button gold
    button bonusexp
    button expmod
    button go
    button modeFFA
    button modeTDM
    button kills20
    button kills30
    button kills40
    button kills50
    button kills60
    button kills70
    button kills80
    button kills90
    button kills100
    button level8
    button level9
    button level10
    button level11
    button level12
    button be0
    button be1
    button be2
    button be3
    button be4
    button em1
    button em2
    button em3
    button gold800
    button gold1000
    button gold1100
    button gold1200
    button gold1500
    button gold1600
    button gold1700
    button gold2000
    integer ExpPerSec=0
    integer StartingLevel=8
    integer StartingGold=1000
    integer ExpMult=1
    integer GameType=1
    hashtable MHT
endglobals

function dlgChangeEM takes nothing returns boolean
    local button b=GetClickedButton()
    if b==em1 then
        set ExpMult=1
    elseif b==em2 then
        set ExpMult=2
    elseif b==em3 then
        set ExpMult=3
    endif
    call DestroyTrigger(GetTriggeringTrigger())
    set b=null
    call ExecuteFunc("dlgshowmain")
    return false
endfunction

function dlgChangeBE takes nothing returns boolean
    local button b=GetClickedButton()
    if b==be0 then
        set ExpPerSec=0
    elseif b==be1 then
        set ExpPerSec=1
    elseif b==be2 then
        set ExpPerSec=2
    elseif b==be3 then
        set ExpPerSec=3
    elseif b==be4 then
        set ExpPerSec=4
    endif
    call DestroyTrigger(GetTriggeringTrigger())
    set b=null
    call ExecuteFunc("dlgshowmain")
    return false
endfunction

function dlgChangeGold takes nothing returns boolean
    local button b=GetClickedButton()
    if b==gold800 then
        set StartingGold=800
    elseif b==gold1000 then
        set StartingGold=1000
    elseif b==gold1100 then
        set StartingGold=1100
    elseif b==gold1200 then
        set StartingGold=1200
    elseif b==gold1500 then
        set StartingGold=1500
    elseif b==gold1600 then
        set StartingGold=1600
    elseif b==gold1700 then
        set StartingGold=1700
    elseif b==gold2000 then
        set StartingGold=2000
    endif
    call DestroyTrigger(GetTriggeringTrigger())
    set b=null
    call ExecuteFunc("dlgshowmain")
    return false
endfunction

function dlgChangeLevel takes nothing returns boolean
    local button b=GetClickedButton()
    if b==level8 then
        set StartingLevel=8
    elseif b==level9 then
        set StartingLevel=9
    elseif b==level10 then
        set StartingLevel=10
    elseif b==level11 then
        set StartingLevel=11
    elseif b==level12 then
        set StartingLevel=12
    endif
    call DestroyTrigger(GetTriggeringTrigger())
    set b=null
    call ExecuteFunc("dlgshowmain")
    return false
endfunction

function dlgChangeMod takes nothing returns boolean
    local button b=GetClickedButton()
    if b==modeFFA then
        set GameType=1
    else
        set GameType=2
    endif
    call DestroyTrigger(GetTriggeringTrigger())
    set b=null
    call ExecuteFunc("dlgshowmain")
    return false
endfunction

function dlgshowcheckerMode takes nothing returns boolean  
    local trigger t=CreateTrigger()
    local integer h=GetHandleId(t)
    call DialogClear(dlg)
    set modeFFA=DialogAddButton(dlg,"Free for all",'f')
    set modeTDM=DialogAddButton(dlg,"Team deathmatch",'t')
    call DialogSetMessage(dlg,"Choose mode")
    call DialogDisplay(Player(0),dlg,true)
    call TriggerRegisterDialogButtonEvent(t,modeFFA)
    call TriggerRegisterDialogButtonEvent(t,modeTDM)
    call TriggerAddCondition(t,Condition(function dlgChangeMod))
    call TriggerRegisterDialogEvent(t,dlg)
    set t=null
    return false
endfunction

function therest takes nothing returns boolean
    local button b
    local trigger t
    if b==lvl then
        set level8=DialogAddButton(dlg,"Level 8",'8')
        set level9=DialogAddButton(dlg,"Level 9",'9')
        set level10=DialogAddButton(dlg,"Level 10",'8')
        set level11=DialogAddButton(dlg,"Level 11",'9')
        set level12=DialogAddButton(dlg,"Level 12",'8')
        call DialogSetMessage(dlg,"Choose start level")
        call DialogDisplay(Player(0),dlg,true)
//        call TriggerRegisterDialogEvent(t,dlg)
        call TriggerRegisterDialogButtonEvent(t,level8)
        call TriggerRegisterDialogButtonEvent(t,level9)
        call TriggerRegisterDialogButtonEvent(t,level10)
        call TriggerRegisterDialogButtonEvent(t,level11)
        call TriggerRegisterDialogButtonEvent(t,level12)
        call TriggerAddCondition(t,Condition(function dlgChangeLevel))
    elseif b==gold then
        set gold800=DialogAddButton(dlg,"800",'8')
        set gold1000=DialogAddButton(dlg,"1000",'8')
        set gold1100=DialogAddButton(dlg,"1100",'8')
        set gold1200=DialogAddButton(dlg,"1200",'8')
        set gold1500=DialogAddButton(dlg,"1500",'8')
        set gold1600=DialogAddButton(dlg,"1600",'8')
        set gold1700=DialogAddButton(dlg,"1700",'8')
        set gold2000=DialogAddButton(dlg,"2000",'8')
        call DialogSetMessage(dlg,"Choose start gold")
        call DialogDisplay(Player(0),dlg,true)
        call TriggerRegisterDialogButtonEvent(t,gold800)
        call TriggerRegisterDialogButtonEvent(t,gold1000)
        call TriggerRegisterDialogButtonEvent(t,gold1100)
        call TriggerRegisterDialogButtonEvent(t,gold1200)
        call TriggerRegisterDialogButtonEvent(t,gold1500)
        call TriggerRegisterDialogButtonEvent(t,gold1600)
        call TriggerRegisterDialogButtonEvent(t,gold1700)
        call TriggerRegisterDialogButtonEvent(t,gold2000)
        
//        call TriggerRegisterDialogEvent(t,dlg)
        call TriggerAddCondition(t,Condition(function dlgChangeGold))
    elseif b==bonusexp then
        set be0=DialogAddButton(dlg,"0",'8')
        set be1=DialogAddButton(dlg,"1",'8')
        set be2=DialogAddButton(dlg,"2",'8')
        set be3=DialogAddButton(dlg,"3",'8')
        set be4=DialogAddButton(dlg,"4",'8')
        call DialogSetMessage(dlg,"Choose exp per second rate")
        call DialogDisplay(Player(0),dlg,true)
        call TriggerRegisterDialogButtonEvent(t,be0)
        call TriggerRegisterDialogButtonEvent(t,be1)
        call TriggerRegisterDialogButtonEvent(t,be2)
        call TriggerRegisterDialogButtonEvent(t,be3)
        call TriggerRegisterDialogButtonEvent(t,be4)
//        call TriggerRegisterDialogEvent(t,dlg)
        call TriggerAddCondition(t,Condition(function dlgChangeBE))
    elseif b==expmod then
        set em1=DialogAddButton(dlg,"x1",'8')
        set em2=DialogAddButton(dlg,"x2",'8')
        set em3=DialogAddButton(dlg,"x3",'8')
        call DialogSetMessage(dlg,"Choose exp multiplier")
        call DialogDisplay(Player(0),dlg,true)
        call TriggerRegisterDialogButtonEvent(t,em1)
        call TriggerRegisterDialogButtonEvent(t,em2)
        call TriggerRegisterDialogButtonEvent(t,em3)
//        call TriggerRegisterDialogEvent(t,dlg)
        call TriggerAddCondition(t,Condition(function dlgChangeEM))
    //elseif b==go then
      //  call DestroyTrigger(GetTriggeringTrigger())
    endif
    set t=null
    return false
endfunction

    
function dlgshowmain takes nothing returns boolean
    local string s=""
    local trigger t=CreateTrigger()
    local integer h=GetHandleId(t)
    if GameType==1 then
        set s="Free for all"
    elseif GameType==2 then
        set s="Team Deathmatch"
    endif
    
    set dlg=DialogCreate()
    set mode=DialogAddButton(dlg,"Mode - "+s,'d')
    set lvl=DialogAddButton(dlg,"Start level - "+I2S(StartingLevel),'l')
    set gold=DialogAddButton(dlg,"Start gold - "+I2S(StartingGold),'g')
    set bonusexp=DialogAddButton(dlg,"Exp per seconds - "+I2S(ExpPerSec),'e')
    set expmod=DialogAddButton(dlg,"Exp multiplier - "+I2S(ExpMult),'x')
    set go=DialogAddButton(dlg,"START BATTLE",'s')
//    call SaveDialogHandle(MHT,h,0,dlg)
//    call TriggerRegisterDialogEvent(t,dlg)
    call TriggerRegisterDialogButtonEvent(t,mode)
    call TriggerAddCondition(t,Condition(function dlgshowcheckerMode))
    set t=CreateTrigger()
    call TriggerRegisterDialogButtonEvent(t,lvl)
    call TriggerRegisterDialogButtonEvent(t,gold)
    call TriggerRegisterDialogButtonEvent(t,bonusexp)
    call TriggerRegisterDialogButtonEvent(t,expmod)
    call TriggerRegisterDialogButtonEvent(t,go)
    
//    call TriggerRegisterDialogEvent(t,EVENT_DIALOG_CLICK)
    call TriggerAddCondition(t,Condition(function therest))
    call DialogSetMessage(dlg,"Choose settings")
    call DialogDisplay(Player(0),dlg,true)
    set dlg=null
    set mode=null
    set lvl=null
    set gold=null
    set bonusexp=null
    set expmod=null
    set t=null
    return false
endfunction    

function InitTrig_Untitled_Trigger_002 takes nothing returns nothing
    set MHT=InitHashtable()
    set dlgshow = CreateTrigger(  )
    call TriggerRegisterTimerEventSingle( dlgshow, 0.10 )
    call TriggerAddAction( dlgshow, function dlgshowmain )
endfunction

i used TriggerRegisterDialogButtonEvent and TriggerRegisterDialogEvent. in first case it always goes to checker as Mode choosing. in second case nothing happen at all.

my goal - is allow to custom setups by dialog boxes. after setting up some stat whole dialog appear again, until "start battle" pressed.

map attached. please, who met dialogs in JASS, not gui, heeelp! i cant get where is my fault.

PS. i moved out therest part cause for now i want at least one first option working, all other i can repeat on example
 

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  • test2.w3x
    16.3 KB · Views: 44
Level 19
Joined
Dec 12, 2010
Messages
2,070
did you ever tried map?
20Ac.png
 
Level 4
Joined
Jan 27, 2010
Messages
133
Um...

I think this is absolutely not what you want to do. You need to keep the variables' values, so you can use them later.

JASS:
    call TriggerAddCondition(t,Condition(function therest))
// .....
    set dlg=null
    set mode=null
    set lvl=null
    set gold=null
    set bonusexp=null
    set expmod=null
    set t=null

Well, b is null. lvl is null.
JASS:
function therest takes nothing returns boolean
    local button b  // = GetClickedButton() !!!?
    local trigger t
    if b==lvl then

Also, I think there's no need for destroying and creating triggers. Just initialize them at map init...
 
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