- Joined
- May 9, 2011
- Messages
- 228
i had a problem w/ the dialog that is just imported yesterday...
the dialog is a difficulty system...
Easy Mode
Normal Mode contains - Armor Bonus , Attack Bonus , Hp Bonus
Hard Mode contains - Armor Bonus , Attack Bonus , Hp Bonus
when i try to pick Hard Mode..so my prediction is that the creeps has a bigger hp , increases the armor and attack
so first wave starts to attack
a footman(player 12) has a 500 hp
then i click to see its life but nothing happens the difficulty system has no effect
heres the trigger of the dialog
the dialog is a difficulty system...
Easy Mode
Normal Mode contains - Armor Bonus , Attack Bonus , Hp Bonus
Hard Mode contains - Armor Bonus , Attack Bonus , Hp Bonus
when i try to pick Hard Mode..so my prediction is that the creeps has a bigger hp , increases the armor and attack
so first wave starts to attack
a footman(player 12) has a 500 hp
then i click to see its life but nothing happens the difficulty system has no effect
heres the trigger of the dialog
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Dialog Base
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Events
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Time - Elapsed game time is 0.00 seconds
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Conditions
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Actions
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Dialog - Change the title of Difficulty_Dialog to Select Difficulty!
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Dialog - Create a dialog button for Difficulty_Dialog labelled Easy
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Set Dfficulty_Dialog_Button[1] = (Last created dialog Button)
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Dialog - Create a dialog button for Difficulty_Dialog labelled Normal
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Set Dfficulty_Dialog_Button[2] = (Last created dialog Button)
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Dialog - Create a dialog button for Difficulty_Dialog labelled Hard
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Set Dfficulty_Dialog_Button[3] = (Last created dialog Button)
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Dialog - Show Difficulty_Dialog for Player 1 (Red)
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Dialog Version
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Events
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Dialog - A dialog button is clicked for Difficulty_Dialog
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Conditions
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Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(Clicked dialog button) Equal to Dfficulty_Dialog_Button[1]
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Then - Actions
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Unit Group - Pick every unit in (Units in (Playable map area) owned by Player 12 (Brown)) and do (Actions)
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Loop - Actions
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Unit - Remove Attack (HARD) from (Picked unit)
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Unit - Remove Attack (NORMAL) from (Picked unit)
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Unit - Remove Max HP (HARD) from (Picked unit)
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Unit - Remove Max HP (NORMAL) from (Picked unit)
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Unit - Remove Armor (HARD) from (Picked unit)
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Unit - Remove Armor (NORMAL) from (Picked unit)
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Game - Display to (All players) for 10.00 seconds the text: ((Name of (Triggering player)) + has selected easy mode.)
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(Clicked dialog button) Equal to Dfficulty_Dialog_Button[2]
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Then - Actions
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Unit Group - Pick every unit in (Units in (Playable map area) owned by Player 12 (Brown)) and do (Actions)
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Loop - Actions
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Unit - Add Attack (NORMAL) to (Picked unit)
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Unit - Add Armor (NORMAL) to (Picked unit)
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Unit - Add Max HP (NORMAL) to (Picked unit)
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Unit - Remove Attack (HARD) from (Picked unit)
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Unit - Remove Armor (HARD) from (Picked unit)
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Unit - Remove Max HP (HARD) from (Picked unit)
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Game - Display to (All players) for 10.00 seconds the text: ((Name of (Triggering player)) + has selected normal mode.)
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(Clicked dialog button) Equal to Dfficulty_Dialog_Button[3]
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Then - Actions
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Unit Group - Pick every unit in (Units in (Playable map area) owned by Player 12 (Brown)) and do (Actions)
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Loop - Actions
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Unit - Add Attack (HARD) to (Picked unit)
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Unit - Add Armor (HARD) to (Picked unit)
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Unit - Add Max HP (HARD) to (Picked unit)
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Unit - Remove Armor (NORMAL) from (Picked unit)
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Unit - Remove Attack (NORMAL) from (Picked unit)
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Unit - Remove Max HP (NORMAL) from (Picked unit)
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Game - Display to (All players) for 10.00 seconds the text: ((Name of (Triggering player)) + has selected hard mode.)
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Else - Actions
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