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Need help from smartest people with gui

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Level 4
Joined
Apr 7, 2009
Messages
108
i have dialogs set out but when i start selecting they randomly cut off(sorry if this is long thread)
  • Select AP or AR
    • Events
      • Time - Elapsed game time is 0.00 seconds
    • Conditions
    • Actions
      • -------- when game starts a dialog appears saying other modes, ar, or ap(works fine) --------
      • Dialog - Change the title of DialogModes to Choose One
      • Dialog - Create a dialog button for DialogModes labelled Other Modes
      • Set DialogBtnOtherModes = (Last created dialog Button)
      • Dialog - Create a dialog button for DialogModes labelled Ar (All Random)
      • Set DialogBtnAr = (Last created dialog Button)
      • Dialog - Create a dialog button for DialogModes labelled Ap (All Pick)
      • Set DialogBtnAp = (Last created dialog Button)
      • Dialog - Show DialogModes for Player 1 (Red)
      • Trigger - Turn off (This trigger)
  • Other Modes
    • Events
      • Dialog - A dialog button is clicked for DialogModes
    • Conditions
      • (Clicked dialog button) Equal to DialogBtnOtherModes
    • Actions
      • -------- if you hit other modes you choose yes or no for extra money(works fine) --------
      • Dialog - Change the title of DialogOtherModes to Extra Money - 500
      • Dialog - Create a dialog button for DialogOtherModes labelled Yes
      • Set DialogBtnYes1 = (Last created dialog Button)
      • Dialog - Create a dialog button for DialogOtherModes labelled No
      • Set DialogBtnNo1 = (Last created dialog Button)
      • Dialog - Show DialogOtherModes for Player 1 (Red)
      • Trigger - Turn off (This trigger)
  • Extra Money
    • Events
      • Dialog - A dialog button is clicked for DialogOtherModes
    • Conditions
    • Actions
      • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
        • If - Conditions
          • (Clicked dialog button) Equal to DialogBtnYes1
        • Then - Actions
          • Dialog - Clear DialogOtherModes
          • Player Group - Pick every player in (All players) and do (Actions)
            • Loop - Actions
              • Player - Set (Picked player) Current gold to 500
        • Else - Actions
          • Dialog - Clear DialogOtherModes
      • -------- then dialog appears asking for no shops(works fine) --------
      • Dialog - Change the title of DialogOtherModes to No Shops
      • Dialog - Create a dialog button for DialogOtherModes labelled Yes
      • Set DialogBtnYes2 = (Last created dialog Button)
      • Dialog - Create a dialog button for DialogOtherModes labelled No
      • Set DialogBtnNo2 = (Last created dialog Button)
      • Dialog - Show DialogOtherModes for Player 1 (Red)
      • Trigger - Turn off (This trigger)
  • No Shops
    • Events
      • Dialog - A dialog button is clicked for DialogOtherModes
    • Conditions
    • Actions
      • -------- if you hit yes or no a dialog will appear saying no heroes?(works fine) --------
      • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
        • If - Conditions
          • (Clicked dialog button) Equal to DialogBtnYes2
        • Then - Actions
          • Dialog - Clear DialogOtherModes
          • Unit Group - Pick every unit in (Units in (Entire map)) and do (Actions)
            • Loop - Actions
              • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                • If - Conditions
                  • (Unit-type of (Picked unit)) Not equal to Footman
                  • (Unit-type of (Picked unit)) Not equal to Footman
                  • (Unit-type of (Picked unit)) Not equal to Footman
                  • (Unit-type of (Picked unit)) Not equal to Footman
                  • (Unit-type of (Picked unit)) Not equal to Footman
                  • (Unit-type of (Picked unit)) Not equal to Footman
                • Then - Actions
                • Else - Actions
                  • Unit - Remove (Picked unit) from the game
          • Dialog - Change the title of DialogOtherModes to No Heroes
          • Dialog - Create a dialog button for DialogOtherModes labelled Yes
          • Set DialogBtnYes3 = (Last created dialog Button)
          • Dialog - Create a dialog button for DialogOtherModes labelled No
          • Set DialogBtnNo3 = (Last created dialog Button)
          • Dialog - Show DialogOtherModes for Player 1 (Red)
          • Trigger - Turn off (This trigger)
        • Else - Actions
          • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            • If - Conditions
              • (Clicked dialog button) Equal to DialogBtnNo2
            • Then - Actions
              • Dialog - Clear DialogOtherModes
              • Dialog - Change the title of DialogOtherModes to No Heroes
              • Dialog - Create a dialog button for DialogOtherModes labelled Yes
              • Set DialogBtnYes3 = (Last created dialog Button)
              • Dialog - Create a dialog button for DialogOtherModes labelled No
              • Set DialogBtnNo3 = (Last created dialog Button)
              • Dialog - Show DialogOtherModes for Player 1 (Red)
              • Trigger - Turn off (This trigger)
            • Else - Actions
  • No Heroes
    • Events
      • Dialog - A dialog button is clicked for DialogOtherModes
    • Conditions
    • Actions
      • -------- if you hit yes then no need for ap or ar selection(works fine) --------
      • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
        • If - Conditions
          • (Clicked dialog button) Equal to DialogBtnYes3
        • Then - Actions
          • Trigger - Turn off AP Selection <gen>
          • Trigger - Turn off AR Selection <gen>
          • Trigger - Turn off Ordinary Heroes 1 <gen>
          • Trigger - Turn off Ordinary Heroes 2 <gen>
          • Trigger - Turn off Special Heroes <gen>
          • Trigger - Turn off Expert Heroes <gen>
        • Else - Actions
          • -------- if you hit no then it takes you to ar or ap selection(works fine) --------
          • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            • If - Conditions
              • (Clicked dialog button) Equal to DialogBtnNo3
            • Then - Actions
              • Dialog - Clear DialogModes
              • Dialog - Change the title of DialogModes to Choose One
              • Dialog - Create a dialog button for DialogModes labelled Ar (All Random)
              • Set DialogBtnAr = (Last created dialog Button)
              • Dialog - Create a dialog button for DialogModes labelled Ap (All Pick)
              • Set DialogBtnAp = (Last created dialog Button)
              • Dialog - Show DialogModes for Player 1 (Red)
              • Trigger - Turn off (This trigger)
            • Else - Actions
  • AR Selection
    • Events
      • Dialog - A dialog button is clicked for DialogModes
    • Conditions
    • Actions
      • -------- but if you hit ar or ap no dialog appears next....(doesnt work) --------
      • -------- if you did not hit other modes this and ap triggers works fine, but if you hit other modes it cuts off --------
      • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
        • If - Conditions
          • (Clicked dialog button) Equal to DialogBtnAr
        • Then - Actions
          • Dialog - Clear DialogAr
          • Dialog - Change the title of DialogAr to Think wisely...
          • Dialog - Create a dialog button for DialogAr labelled Random
          • Set DialogBtnRandom = (Last created dialog Button)
          • Player Group - Pick every player in (All players) and do (Actions)
            • Loop - Actions
              • Dialog - Show DialogAr for (Picked player)
        • Else - Actions
  • AP Selection
    • Events
      • Dialog - A dialog button is clicked for DialogModes
    • Conditions
    • Actions
      • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
        • If - Conditions
          • (Clicked dialog button) Equal to DialogBtnAp
        • Then - Actions
          • Dialog - Clear DialogAp
          • Dialog - Change the title of DialogAp to Select one:
          • Dialog - Create a dialog button for DialogAp labelled Ordinary Heroes
          • Set DialogBtnOrdHeroes = (Last created dialog Button)
          • Dialog - Create a dialog button for DialogAp labelled Ordinary Heroes 2
          • Set DialogBtnOrdHeroes2 = (Last created dialog Button)
          • Dialog - Create a dialog button for DialogAp labelled Special Heroes
          • Set DialogBtnSpcHeroes = (Last created dialog Button)
          • Dialog - Create a dialog button for DialogAp labelled Expert Heroes
          • Set DialogBtnExprHeroes = (Last created dialog Button)
          • Player Group - Pick every player in (All players) and do (Actions)
            • Loop - Actions
              • Dialog - Show DialogAp for (Picked player)
        • Else - Actions
(once again sorry if this breaks a character limit in rules or something)
my question is why when you click other modes it works until the ap or ar selection comes up, that if you click one no next dialog appears
(if anyone could tell me tags for download so you all could try it youselves?)
 
Level 8
Joined
Aug 1, 2008
Messages
420
do the trigger tags with hidden tags aswell, then it would be better.
(sorry this doesnt answer your question)
 
Level 6
Joined
May 7, 2009
Messages
228
I think I may have figured it out. I'm not positive this is right, but it's worth a try.

In the no heroes trigger, you are creating two new buttons for DialogModes, and assigning DialogBtnAr and DialogBtnAp to the newly created buttons.
This means that DialogBtnAr and DialogBtnAp no longer refer to the old buttons (the ones created in the first trigger), so if someone clicks on the old buttons, it will compare as unequal.

I suggest you remove the lines
Dialog - Clear DialogModes
Dialog - Change the title of DialogModes to Choose One
Dialog - Create a dialog button for DialogModes labelled Ar (All Random)
Set DialogBtnAr = (Last created dialog Button)
Dialog - Create a dialog button for DialogModes labelled Ap (All Pick)
Set DialogBtnAp = (Last created dialog Button)
and see if it works without them

Also, why do you have
(Unit-type of (Picked unit)) Not equal to Footman
multiple times in the No Shops trigger? You need to change Footman to the shop type.
 
Level 4
Joined
Apr 7, 2009
Messages
108
the footmen thing is becus i dnt shops yet(look at unit %) and also i guess ill make DialogModes2 and DialogBtnAr2 and DialogBtnAp2, wont be that hard considering im bout to hit 100 variables :D
 
Level 4
Joined
Apr 7, 2009
Messages
108
i have an update
replace this with no heroes trigger
  • No Heroes
    • Events
      • Dialog - A dialog button is clicked for DialogOtherModes
    • Conditions
    • Actions
      • -------- if you hit yes then no need for ap or ar selection(works fine) --------
      • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
        • If - Conditions
          • (Clicked dialog button) Equal to DialogBtnYes3
        • Then - Actions
          • Trigger - Turn off AP Selection <gen>
          • Trigger - Turn off AR Selection <gen>
          • Trigger - Turn off Ordinary Heroes 1 <gen>
          • Trigger - Turn off Ordinary Heroes 2 <gen>
          • Trigger - Turn off Special Heroes <gen>
          • Trigger - Turn off Expert Heroes <gen>
        • Else - Actions
          • -------- if you hit no then it takes you to ar or ap selection(works fine) --------
          • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            • If - Conditions
              • (Clicked dialog button) Equal to DialogBtnNo3
            • Then - Actions
              • Dialog - Change the title of DialogModes2 to Choose One
              • Dialog - Create a dialog button for DialogModes2 labelled Ar (All Random)
              • Set DialogBtnAr2 = (Last created dialog Button)
              • Dialog - Create a dialog button for DialogModes2 labelled Ap (All Pick)
              • Set DialogBtnAp2 = (Last created dialog Button)
              • Dialog - Show DialogModes2 for Player 1 (Red)
              • Trigger - Turn off (This trigger)
            • Else - Actions
and replace these with ap and ar selection triggers
  • AR Selection
    • Events
      • Dialog - A dialog button is clicked for DialogModes
      • Dialog - A dialog button is clicked for DialogModes2
    • Conditions
    • Actions
      • -------- but if you hit ar or ap no dialog appears next....(doesnt work) --------
      • -------- if you did not hit other modes this and ap triggers works fine, but if you hit other modes it cuts off --------
      • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
        • If - Conditions
          • Or - Any (Conditions) are true
            • Conditions
              • (Clicked dialog button) Equal to DialogBtnAr
              • (Clicked dialog button) Equal to DialogBtnAr2
        • Then - Actions
          • Dialog - Clear DialogAr
          • Dialog - Change the title of DialogAr to Think wisely...
          • Dialog - Create a dialog button for DialogAr labelled Random
          • Set DialogBtnRandom = (Last created dialog Button)
          • Player Group - Pick every player in (All players) and do (Actions)
            • Loop - Actions
              • Dialog - Show DialogAr for (Picked player)
        • Else - Actions
  • AP Selection
    • Events
      • Dialog - A dialog button is clicked for DialogModes
      • Dialog - A dialog button is clicked for DialogModes2
    • Conditions
    • Actions
      • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
        • If - Conditions
          • Or - Any (Conditions) are true
            • Conditions
              • (Clicked dialog button) Equal to DialogBtnAr
              • (Clicked dialog button) Equal to DialogBtnAr2
        • Then - Actions
          • Dialog - Clear DialogAp
          • Dialog - Change the title of DialogAp to Select one:
          • Dialog - Create a dialog button for DialogAp labelled Ordinary Heroes
          • Set DialogBtnOrdHeroes = (Last created dialog Button)
          • Dialog - Create a dialog button for DialogAp labelled Ordinary Heroes 2
          • Set DialogBtnOrdHeroes2 = (Last created dialog Button)
          • Dialog - Create a dialog button for DialogAp labelled Special Heroes
          • Set DialogBtnSpcHeroes = (Last created dialog Button)
          • Dialog - Create a dialog button for DialogAp labelled Expert Heroes
          • Set DialogBtnExprHeroes = (Last created dialog Button)
          • Player Group - Pick every player in (All players) and do (Actions)
            • Loop - Actions
              • Dialog - Show DialogAp for (Picked player)
        • Else - Actions
it still wont work with double actions and new variables.....
(once again anyone know how to add download tags for you all to dl and try urselves?)
 
Level 8
Joined
Aug 1, 2008
Messages
420
add the map as an attachment. and add your triggers in hidden tags... its the magnifying glass on the right hand side in "Go advanced"
 
Level 4
Joined
Apr 7, 2009
Messages
108
frixion, i dnt understand, it says
tags, but what i type in it???

also as another update now even without going other modes wen i hit ap nothing appears and wen i hit ar the ap dialogs appear....:mad:
 
Level 8
Joined
Aug 1, 2008
Messages
420
when you click on hidden tags, a box will pop up, type "Trigger 1" or something. then in the
tags type:
  • (then copy/paste your trigger here)
I mean, trigger tags then write your trigger in the trigger tags. It will turn out like this:

  • BOO
 
Level 4
Joined
Apr 7, 2009
Messages
108
  • Select AP or AR
    • Events
      • Time - Elapsed game time is 0.00 seconds
    • Conditions
    • Actions
      • Dialog - Change the title of DialogModes to Choose One
      • Dialog - Create a dialog button for DialogModes labelled Other Modes
      • Set DialogBtnOtherModes = (Last created dialog Button)
      • Dialog - Create a dialog button for DialogModes labelled Ar (All Random)
      • Set DialogBtnAr = (Last created dialog Button)
      • Dialog - Create a dialog button for DialogModes labelled Ap (All Pick)
      • Set DialogBtnAp = (Last created dialog Button)
      • Dialog - Show DialogModes for Player 1 (Red)
      • Trigger - Turn off (This trigger)
  • Other Modes
    • Events
      • Dialog - A dialog button is clicked for DialogModes
    • Conditions
      • (Clicked dialog button) Equal to DialogBtnOtherModes
    • Actions
      • Dialog - Change the title of DialogOtherModes to Extra Money - 500
      • Dialog - Create a dialog button for DialogOtherModes labelled Yes
      • Set DialogBtnYes1 = (Last created dialog Button)
      • Dialog - Create a dialog button for DialogOtherModes labelled No
      • Set DialogBtnNo1 = (Last created dialog Button)
      • Dialog - Show DialogOtherModes for Player 1 (Red)
      • Trigger - Turn off (This trigger)
  • No Shops
    • Events
      • Dialog - A dialog button is clicked for DialogOtherModes
    • Conditions
    • Actions
      • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
        • If - Conditions
          • (Clicked dialog button) Equal to DialogBtnYes2
        • Then - Actions
          • Dialog - Clear DialogOtherModes
          • Unit Group - Pick every unit in (Units in (Entire map)) and do (Actions)
            • Loop - Actions
              • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                • If - Conditions
                  • (Unit-type of (Picked unit)) Not equal to Footman
                  • (Unit-type of (Picked unit)) Not equal to Footman
                  • (Unit-type of (Picked unit)) Not equal to Footman
                  • (Unit-type of (Picked unit)) Not equal to Footman
                  • (Unit-type of (Picked unit)) Not equal to Footman
                  • (Unit-type of (Picked unit)) Not equal to Footman
                • Then - Actions
                • Else - Actions
                  • Unit - Remove (Picked unit) from the game
          • Dialog - Change the title of DialogOtherModes to No Heroes
          • Dialog - Create a dialog button for DialogOtherModes labelled Yes
          • Set DialogBtnYes3 = (Last created dialog Button)
          • Dialog - Create a dialog button for DialogOtherModes labelled No
          • Set DialogBtnNo3 = (Last created dialog Button)
          • Dialog - Show DialogOtherModes for Player 1 (Red)
          • Trigger - Turn off (This trigger)
        • Else - Actions
          • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            • If - Conditions
              • (Clicked dialog button) Equal to DialogBtnNo2
            • Then - Actions
              • Dialog - Clear DialogOtherModes
              • Dialog - Change the title of DialogOtherModes to No Heroes
              • Dialog - Create a dialog button for DialogOtherModes labelled Yes
              • Set DialogBtnYes3 = (Last created dialog Button)
              • Dialog - Create a dialog button for DialogOtherModes labelled No
              • Set DialogBtnNo3 = (Last created dialog Button)
              • Dialog - Show DialogOtherModes for Player 1 (Red)
              • Trigger - Turn off (This trigger)
            • Else - Actions
  • AR Selection
    • Events
      • Dialog - A dialog button is clicked for DialogModes
      • Dialog - A dialog button is clicked for DialogModes2
    • Conditions
    • Actions
      • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
        • If - Conditions
          • Or - Any (Conditions) are true
            • Conditions
              • (Clicked dialog button) Equal to DialogBtnAr
              • (Clicked dialog button) Equal to DialogBtnAr2
        • Then - Actions
          • Dialog - Clear DialogAr
          • Dialog - Change the title of DialogAr to Think wisely...
          • Dialog - Create a dialog button for DialogAr labelled Random
          • Set DialogBtnRandom = (Last created dialog Button)
          • Player Group - Pick every player in (All players) and do (Actions)
            • Loop - Actions
              • Dialog - Show DialogAr for (Picked player)
        • Else - Actions
  • AP Selection
    • Events
      • Dialog - A dialog button is clicked for DialogModes
      • Dialog - A dialog button is clicked for DialogModes2
    • Conditions
    • Actions
      • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
        • If - Conditions
          • Or - Any (Conditions) are true
            • Conditions
              • (Clicked dialog button) Equal to DialogBtnAr
              • (Clicked dialog button) Equal to DialogBtnAr2
        • Then - Actions
          • Dialog - Clear DialogAp
          • Dialog - Change the title of DialogAp to Select one:
          • Dialog - Create a dialog button for DialogAp labelled Ordinary Heroes
          • Set DialogBtnOrdHeroes = (Last created dialog Button)
          • Dialog - Create a dialog button for DialogAp labelled Ordinary Heroes 2
          • Set DialogBtnOrdHeroes2 = (Last created dialog Button)
          • Dialog - Create a dialog button for DialogAp labelled Special Heroes
          • Set DialogBtnSpcHeroes = (Last created dialog Button)
          • Dialog - Create a dialog button for DialogAp labelled Expert Heroes
          • Set DialogBtnExprHeroes = (Last created dialog Button)
          • Player Group - Pick every player in (All players) and do (Actions)
            • Loop - Actions
              • Dialog - Show DialogAp for (Picked player)
        • Else - Actions
  • Previous to Ap Selection
    • Events
      • Dialog - A dialog button is clicked for DialogOrdHeroes
      • Dialog - A dialog button is clicked for DialogOrdHeroes2
      • Dialog - A dialog button is clicked for DialogSpcHeroes
      • Dialog - A dialog button is clicked for DialogExprHeroes
    • Conditions
    • Actions
      • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
        • If - Conditions
          • (Clicked dialog button) Equal to DialogBtnBack
        • Then - Actions
          • Dialog - Clear DialogAp
          • Dialog - Clear DialogOrdHeroes
          • Dialog - Clear DialogOrdHeroes2
          • Dialog - Clear DialogSpcHeroes
          • Dialog - Clear DialogExprHeroes
          • Dialog - Change the title of DialogAp to Select one:
          • Dialog - Create a dialog button for DialogAp labelled Ordinary Heroes
          • Set DialogBtnOrdHeroes = (Last created dialog Button)
          • Dialog - Create a dialog button for DialogAp labelled Ordinary Heroes 2
          • Set DialogBtnOrdHeroes2 = (Last created dialog Button)
          • Dialog - Create a dialog button for DialogAp labelled Special Heroes
          • Set DialogBtnSpcHeroes = (Last created dialog Button)
          • Dialog - Create a dialog button for DialogAp labelled Expert Heroes
          • Set DialogBtnExprHeroes = (Last created dialog Button)
          • Dialog - Show DialogAp for (Triggering player)
        • Else - Actions
  • Ordinary Heroes 1
    • Events
      • Dialog - A dialog button is clicked for DialogAp
    • Conditions
    • Actions
      • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
        • If - Conditions
          • (Clicked dialog button) Equal to DialogBtnOrdHeroes
        • Then - Actions
          • Dialog - Change the title of DialogOrdHeroes to Ordinary Heroes:
          • Dialog - Create a dialog button for DialogOrdHeroes labelled Paladin
          • Set DialogBtnPaladin = (Last created dialog Button)
          • Dialog - Create a dialog button for DialogOrdHeroes labelled Previous
          • Set DialogBtnBack = (Last created dialog Button)
          • Dialog - Show DialogOrdHeroes for (Triggering player)
        • Else - Actions
  • Ordinary Heroes 2
    • Events
      • Dialog - A dialog button is clicked for DialogAp
    • Conditions
    • Actions
      • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
        • If - Conditions
          • (Clicked dialog button) Equal to DialogBtnOrdHeroes2
        • Then - Actions
          • Dialog - Change the title of DialogOrdHeroes2 to Ordinary Heroes 2
          • Dialog - Create a dialog button for DialogOrdHeroes2 labelled Sea Witch
          • Set DialogBtnSeaWitch = (Last created dialog Button)
          • Dialog - Create a dialog button for DialogOrdHeroes2 labelled Previous
          • Set DialogBtnBack = (Last created dialog Button)
          • Dialog - Show DialogOrdHeroes2 for (Triggering player)
        • Else - Actions
  • Special Heroes
    • Events
      • Dialog - A dialog button is clicked for DialogAp
    • Conditions
    • Actions
      • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
        • If - Conditions
          • (Clicked dialog button) Equal to DialogBtnSpcHeroes
        • Then - Actions
          • Dialog - Change the title of DialogSpcHeroes to Special Heroes
          • Dialog - Create a dialog button for DialogSpcHeroes labelled Divine Ghost
          • Set DialogBtnDivineGhost = (Last created dialog Button)
          • Dialog - Create a dialog button for DialogSpcHeroes labelled Previous
          • Set DialogBtnBack = (Last created dialog Button)
          • Dialog - Show DialogSpcHeroes for (Triggering player)
        • Else - Actions
  • Expert Heroes
    • Events
      • Dialog - A dialog button is clicked for DialogAp
    • Conditions
    • Actions
      • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
        • If - Conditions
          • (Clicked dialog button) Equal to DialogBtnExprHeroes
        • Then - Actions
          • Dialog - Change the title of DialogExprHeroes to Special Heroes
          • Dialog - Create a dialog button for DialogExprHeroes labelled Dune Worm
          • Set DialogBtnDuneWorm = (Last created dialog Button)
          • Dialog - Create a dialog button for DialogExprHeroes labelled Previous
          • Set DialogBtnBack = (Last created dialog Button)
          • Dialog - Show DialogExprHeroes for (Triggering player)
        • Else - Actions
I hope all has worked and if it has kudos to me!!!!
but now our issue at hand is why isnt it working
(i will test map a few times and see what is precisely wrong and will messege back)
 
Level 4
Joined
Apr 7, 2009
Messages
108
(sorry for breaking double rule again)
but i made mistakes on hidden
  • Extra Money
    • Events
      • Dialog - A dialog button is clicked for DialogOtherModes
    • Conditions
    • Actions
      • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
        • If - Conditions
          • (Clicked dialog button) Equal to DialogBtnYes1
        • Then - Actions
          • Dialog - Clear DialogOtherModes
          • Player Group - Pick every player in (All players) and do (Actions)
            • Loop - Actions
              • Player - Set (Picked player) Current gold to 500
        • Else - Actions
          • Dialog - Clear DialogOtherModes
      • Dialog - Change the title of DialogOtherModes to No Shops
      • Dialog - Create a dialog button for DialogOtherModes labelled Yes
      • Set DialogBtnYes2 = (Last created dialog Button)
      • Dialog - Create a dialog button for DialogOtherModes labelled No
      • Set DialogBtnNo2 = (Last created dialog Button)
      • Dialog - Show DialogOtherModes for Player 1 (Red)
      • Trigger - Turn off (This trigger)
  • No Shops
    • Events
      • Dialog - A dialog button is clicked for DialogOtherModes
    • Conditions
    • Actions
      • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
        • If - Conditions
          • (Clicked dialog button) Equal to DialogBtnYes2
        • Then - Actions
          • Dialog - Clear DialogOtherModes
          • Unit Group - Pick every unit in (Units in (Entire map)) and do (Actions)
            • Loop - Actions
              • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                • If - Conditions
                  • (Unit-type of (Picked unit)) Not equal to Footman
                  • (Unit-type of (Picked unit)) Not equal to Footman
                  • (Unit-type of (Picked unit)) Not equal to Footman
                  • (Unit-type of (Picked unit)) Not equal to Footman
                  • (Unit-type of (Picked unit)) Not equal to Footman
                  • (Unit-type of (Picked unit)) Not equal to Footman
                • Then - Actions
                • Else - Actions
                  • Unit - Remove (Picked unit) from the game
          • Dialog - Change the title of DialogOtherModes to No Heroes
          • Dialog - Create a dialog button for DialogOtherModes labelled Yes
          • Set DialogBtnYes3 = (Last created dialog Button)
          • Dialog - Create a dialog button for DialogOtherModes labelled No
          • Set DialogBtnNo3 = (Last created dialog Button)
          • Dialog - Show DialogOtherModes for Player 1 (Red)
          • Trigger - Turn off (This trigger)
        • Else - Actions
          • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            • If - Conditions
              • (Clicked dialog button) Equal to DialogBtnNo2
            • Then - Actions
              • Dialog - Clear DialogOtherModes
              • Dialog - Change the title of DialogOtherModes to No Heroes
              • Dialog - Create a dialog button for DialogOtherModes labelled Yes
              • Set DialogBtnYes3 = (Last created dialog Button)
              • Dialog - Create a dialog button for DialogOtherModes labelled No
              • Set DialogBtnNo3 = (Last created dialog Button)
              • Dialog - Show DialogOtherModes for Player 1 (Red)
              • Trigger - Turn off (This trigger)
            • Else - Actions
  • [/TRIGGER}[/HIDDEN]
  • [HIDDEN="No Heroes"][TRIGGER]No Heroes
    • Events
      • Dialog - A dialog button is clicked for DialogOtherModes
    • Conditions
    • Actions
      • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
        • If - Conditions
          • (Clicked dialog button) Equal to DialogBtnYes3
        • Then - Actions
          • Trigger - Turn off AP Selection <gen>
          • Trigger - Turn off AR Selection <gen>
          • Trigger - Turn off Ordinary Heroes 1 <gen>
          • Trigger - Turn off Ordinary Heroes 2 <gen>
          • Trigger - Turn off Special Heroes <gen>
          • Trigger - Turn off Expert Heroes <gen>
        • Else - Actions
          • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            • If - Conditions
              • (Clicked dialog button) Equal to DialogBtnNo3
            • Then - Actions
              • Dialog - Clear DialogModes
              • Dialog - Change the title of DialogModes to Choose One
              • Dialog - Create a dialog button for DialogModes labelled Ar (All Random)
              • Set DialogBtnAr = (Last created dialog Button)
              • Dialog - Create a dialog button for DialogModes labelled Ap (All Pick)
              • Set DialogBtnAp = (Last created dialog Button)
              • Dialog - Show DialogModes for Player 1 (Red)
              • Trigger - Turn off (This trigger)
            • Else - Actions
  • AR Selection
    • Events
      • Dialog - A dialog button is clicked for DialogModes
    • Conditions
    • Actions
      • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
        • If - Conditions
          • (Clicked dialog button) Equal to DialogBtnAr
        • Then - Actions
          • Dialog - Clear DialogAr
          • Dialog - Change the title of DialogAr to Think wisely...
          • Dialog - Create a dialog button for DialogAr labelled Random
          • Set DialogBtnRandom = (Last created dialog Button)
          • Player Group - Pick every player in (All players) and do (Actions)
            • Loop - Actions
              • Dialog - Show DialogAr for (Picked player)
        • Else - Actions
 
Level 4
Joined
Apr 7, 2009
Messages
108
THATS WHAT IVE ASKED!!! HOW!?!?!?!?!?!?!?!??!!??!
Most recent update to everything(basically where i started and almost had an idea)
  • Select AP or AR
    • Events
      • Time - Elapsed game time is 0.00 seconds
    • Conditions
    • Actions
      • Dialog - Change the title of DialogModes to Choose One
      • Dialog - Create a dialog button for DialogModes labelled Other Modes
      • Set DialogBtnOtherModes = (Last created dialog Button)
      • Dialog - Create a dialog button for DialogModes labelled Ar (All Random)
      • Set DialogBtnAr = (Last created dialog Button)
      • Dialog - Create a dialog button for DialogModes labelled Ap (All Pick)
      • Set DialogBtnAp = (Last created dialog Button)
      • Dialog - Show DialogModes for Player 1 (Red)
      • Trigger - Turn off (This trigger)
  • Other Modes
    • Events
      • Dialog - A dialog button is clicked for DialogModes
    • Conditions
      • (Clicked dialog button) Equal to DialogBtnOtherModes
    • Actions
      • Dialog - Change the title of DialogOtherModes to Extra Money - 500
      • Dialog - Create a dialog button for DialogOtherModes labelled Yes
      • Set DialogBtnYes1 = (Last created dialog Button)
      • Dialog - Create a dialog button for DialogOtherModes labelled No
      • Set DialogBtnNo1 = (Last created dialog Button)
      • Dialog - Show DialogOtherModes for Player 1 (Red)
      • Trigger - Turn off (This trigger)
  • [/TRIGGER[/HIDDEN]
  • [HIDDEN="Extra Money"][TRIGGER]Extra Money
    • Events
      • Dialog - A dialog button is clicked for DialogOtherModes
    • Conditions
    • Actions
      • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
        • If - Conditions
          • (Clicked dialog button) Equal to DialogBtnYes1
        • Then - Actions
          • Dialog - Clear DialogOtherModes
          • Player Group - Pick every player in (All players) and do (Actions)
            • Loop - Actions
              • Player - Set (Picked player) Current gold to 500
        • Else - Actions
          • Dialog - Clear DialogOtherModes
      • Dialog - Change the title of DialogOtherModes to No Shops
      • Dialog - Create a dialog button for DialogOtherModes labelled Yes
      • Set DialogBtnYes2 = (Last created dialog Button)
      • Dialog - Create a dialog button for DialogOtherModes labelled No
      • Set DialogBtnNo2 = (Last created dialog Button)
      • Dialog - Show DialogOtherModes for Player 1 (Red)
      • Trigger - Turn off (This trigger)
  • [/TRIGGER[/HIDDEN]
  • [HIDDEN="No Shops"][TRIGGER]No Shops
    • Events
      • Dialog - A dialog button is clicked for DialogOtherModes
    • Conditions
    • Actions
      • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
        • If - Conditions
          • (Clicked dialog button) Equal to DialogBtnYes2
        • Then - Actions
          • Dialog - Clear DialogOtherModes
          • Unit Group - Pick every unit in (Units in (Entire map)) and do (Actions)
            • Loop - Actions
              • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                • If - Conditions
                  • (Unit-type of (Picked unit)) Not equal to Footman
                  • (Unit-type of (Picked unit)) Not equal to Footman
                  • (Unit-type of (Picked unit)) Not equal to Footman
                  • (Unit-type of (Picked unit)) Not equal to Footman
                  • (Unit-type of (Picked unit)) Not equal to Footman
                  • (Unit-type of (Picked unit)) Not equal to Footman
                • Then - Actions
                • Else - Actions
                  • Unit - Remove (Picked unit) from the game
          • Dialog - Change the title of DialogOtherModes to No Heroes
          • Dialog - Create a dialog button for DialogOtherModes labelled Yes
          • Set DialogBtnYes3 = (Last created dialog Button)
          • Dialog - Create a dialog button for DialogOtherModes labelled No
          • Set DialogBtnNo3 = (Last created dialog Button)
          • Dialog - Show DialogOtherModes for Player 1 (Red)
          • Trigger - Turn off (This trigger)
        • Else - Actions
          • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            • If - Conditions
              • (Clicked dialog button) Equal to DialogBtnNo2
            • Then - Actions
              • Dialog - Clear DialogOtherModes
              • Dialog - Change the title of DialogOtherModes to No Heroes
              • Dialog - Create a dialog button for DialogOtherModes labelled Yes
              • Set DialogBtnYes3 = (Last created dialog Button)
              • Dialog - Create a dialog button for DialogOtherModes labelled No
              • Set DialogBtnNo3 = (Last created dialog Button)
              • Dialog - Show DialogOtherModes for Player 1 (Red)
              • Trigger - Turn off (This trigger)
            • Else - Actions
  • [/TRIGGER[/HIDDEN]
  • [HIDDEN="No Heroes"][TRIGGER]No Heroes
    • Events
      • Dialog - A dialog button is clicked for DialogOtherModes
    • Conditions
    • Actions
      • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
        • If - Conditions
          • (Clicked dialog button) Equal to DialogBtnYes3
        • Then - Actions
          • Trigger - Turn off AP Selection <gen>
          • Trigger - Turn off AR Selection <gen>
          • Trigger - Turn off Ordinary Heroes 1 <gen>
          • Trigger - Turn off Ordinary Heroes 2 <gen>
          • Trigger - Turn off Special Heroes <gen>
          • Trigger - Turn off Expert Heroes <gen>
        • Else - Actions
          • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            • If - Conditions
              • (Clicked dialog button) Equal to DialogBtnNo3
            • Then - Actions
              • Dialog - Clear DialogModes2
              • Dialog - Change the title of DialogModes2 to Choose One
              • Dialog - Create a dialog button for DialogModes2 labelled Ar (All Random)
              • Set DialogBtnAr = (Last created dialog Button)
              • Dialog - Create a dialog button for DialogModes2 labelled Ap (All Pick)
              • Set DialogBtnAp = (Last created dialog Button)
              • Dialog - Show DialogModes2 for Player 1 (Red)
              • Trigger - Turn off (This trigger)
            • Else - Actions
  • [/TRIGGER[/HIDDEN]
  • [HIDDEN="AR Selection"][TRIGGER]AR Selection
    • Events
      • Dialog - A dialog button is clicked for DialogModes
      • Dialog - A dialog button is clicked for DialogModes2
    • Conditions
    • Actions
      • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
        • If - Conditions
          • (Clicked dialog button) Equal to DialogBtnAr
        • Then - Actions
          • Dialog - Clear DialogAr
          • Dialog - Change the title of DialogAr to Think wisely...
          • Dialog - Create a dialog button for DialogAr labelled Random
          • Set DialogBtnRandom = (Last created dialog Button)
          • Player Group - Pick every player in (All players) and do (Actions)
            • Loop - Actions
              • Dialog - Show DialogAr for (Picked player)
        • Else - Actions
  • [/TRIGGER[/HIDDEN]
  • [HIDDEN="AP Selection"][TRIGGER]AP Selection
    • Events
      • Dialog - A dialog button is clicked for DialogModes
      • Dialog - A dialog button is clicked for DialogModes2
    • Conditions
    • Actions
      • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
        • If - Conditions
          • (Clicked dialog button) Equal to DialogBtnAp
        • Then - Actions
          • Dialog - Clear DialogAp
          • Dialog - Change the title of DialogAp to Select one:
          • Dialog - Create a dialog button for DialogAp labelled Ordinary Heroes
          • Set DialogBtnOrdHeroes = (Last created dialog Button)
          • Dialog - Create a dialog button for DialogAp labelled Ordinary Heroes 2
          • Set DialogBtnOrdHeroes2 = (Last created dialog Button)
          • Dialog - Create a dialog button for DialogAp labelled Special Heroes
          • Set DialogBtnSpcHeroes = (Last created dialog Button)
          • Dialog - Create a dialog button for DialogAp labelled Expert Heroes
          • Set DialogBtnExprHeroes = (Last created dialog Button)
          • Player Group - Pick every player in (All players) and do (Actions)
            • Loop - Actions
              • Dialog - Show DialogAp for (Picked player)
        • Else - Actions
  • [/TRIGGER[/HIDDEN]
  • [HIDDEN="Previous to AP Selection(Back Button)"][TRIGGER]Previous to Ap Selection
    • Events
      • Dialog - A dialog button is clicked for DialogOrdHeroes
      • Dialog - A dialog button is clicked for DialogOrdHeroes2
      • Dialog - A dialog button is clicked for DialogSpcHeroes
      • Dialog - A dialog button is clicked for DialogExprHeroes
    • Conditions
    • Actions
      • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
        • If - Conditions
          • (Clicked dialog button) Equal to DialogBtnBack
        • Then - Actions
          • Dialog - Clear DialogAp
          • Dialog - Clear DialogOrdHeroes
          • Dialog - Clear DialogOrdHeroes2
          • Dialog - Clear DialogSpcHeroes
          • Dialog - Clear DialogExprHeroes
          • Dialog - Change the title of DialogAp to Select one:
          • Dialog - Create a dialog button for DialogAp labelled Ordinary Heroes
          • Set DialogBtnOrdHeroes = (Last created dialog Button)
          • Dialog - Create a dialog button for DialogAp labelled Ordinary Heroes 2
          • Set DialogBtnOrdHeroes2 = (Last created dialog Button)
          • Dialog - Create a dialog button for DialogAp labelled Special Heroes
          • Set DialogBtnSpcHeroes = (Last created dialog Button)
          • Dialog - Create a dialog button for DialogAp labelled Expert Heroes
          • Set DialogBtnExprHeroes = (Last created dialog Button)
          • Dialog - Show DialogAp for (Triggering player)
        • Else - Actions
  • [/TRIGGER[/HIDDEN]
  • [HIDDEN="Ordinary Heroes 1"][TRIGGER]Ordinary Heroes 1
    • Events
      • Dialog - A dialog button is clicked for DialogAp
    • Conditions
    • Actions
      • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
        • If - Conditions
          • (Clicked dialog button) Equal to DialogBtnOrdHeroes
        • Then - Actions
          • Dialog - Change the title of DialogOrdHeroes to Ordinary Heroes:
          • Dialog - Create a dialog button for DialogOrdHeroes labelled Paladin
          • Set DialogBtnPaladin = (Last created dialog Button)
          • Dialog - Create a dialog button for DialogOrdHeroes labelled Previous
          • Set DialogBtnBack = (Last created dialog Button)
          • Dialog - Show DialogOrdHeroes for (Triggering player)
        • Else - Actions
  • [/TRIGGER[/HIDDEN]
  • [HIDDEN="Ordinary Heroes 2"][TRIGGER]Ordinary Heroes 2
    • Events
      • Dialog - A dialog button is clicked for DialogAp
    • Conditions
    • Actions
      • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
        • If - Conditions
          • (Clicked dialog button) Equal to DialogBtnOrdHeroes2
        • Then - Actions
          • Dialog - Change the title of DialogOrdHeroes2 to Ordinary Heroes 2
          • Dialog - Create a dialog button for DialogOrdHeroes2 labelled Sea Witch
          • Set DialogBtnSeaWitch = (Last created dialog Button)
          • Dialog - Create a dialog button for DialogOrdHeroes2 labelled Previous
          • Set DialogBtnBack = (Last created dialog Button)
          • Dialog - Show DialogOrdHeroes2 for (Triggering player)
        • Else - Actions
  • [/TRIGGER[/HIDDEN]
  • [HIDDEN="Special Heroes"][TRIGGER]Special Heroes
    • Events
      • Dialog - A dialog button is clicked for DialogAp
    • Conditions
    • Actions
      • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
        • If - Conditions
          • (Clicked dialog button) Equal to DialogBtnSpcHeroes
        • Then - Actions
          • Dialog - Change the title of DialogSpcHeroes to Special Heroes
          • Dialog - Create a dialog button for DialogSpcHeroes labelled Divine Ghost
          • Set DialogBtnDivineGhost = (Last created dialog Button)
          • Dialog - Create a dialog button for DialogSpcHeroes labelled Previous
          • Set DialogBtnBack = (Last created dialog Button)
          • Dialog - Show DialogSpcHeroes for (Triggering player)
        • Else - Actions
  • [/TRIGGER[/HIDDEN]
  • [HIDDEN="Expert Heroes"][TRIGGER]Expert Heroes
    • Events
      • Dialog - A dialog button is clicked for DialogAp
    • Conditions
    • Actions
      • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
        • If - Conditions
          • (Clicked dialog button) Equal to DialogBtnExprHeroes
        • Then - Actions
          • Dialog - Change the title of DialogExprHeroes to Special Heroes
          • Dialog - Create a dialog button for DialogExprHeroes labelled Dune Worm
          • Set DialogBtnDuneWorm = (Last created dialog Button)
          • Dialog - Create a dialog button for DialogExprHeroes labelled Previous
          • Set DialogBtnBack = (Last created dialog Button)
          • Dialog - Show DialogExprHeroes for (Triggering player)
        • Else - Actions
  • [/TRIGGER[/HIDDEN]
 
Level 4
Joined
Apr 7, 2009
Messages
108
actually trigger format :grin::thumbs_up:
  • Select AP or AR
    • Events
      • Time - Elapsed game time is 0.00 seconds
    • Conditions
    • Actions
      • Dialog - Change the title of DialogModes to Choose One
      • Dialog - Create a dialog button for DialogModes labelled Other Modes
      • Set DialogBtnOtherModes = (Last created dialog Button)
      • Dialog - Create a dialog button for DialogModes labelled Ar (All Random)
      • Set DialogBtnAr = (Last created dialog Button)
      • Dialog - Create a dialog button for DialogModes labelled Ap (All Pick)
      • Set DialogBtnAp = (Last created dialog Button)
      • Dialog - Show DialogModes for Player 1 (Red)
      • Trigger - Turn off (This trigger)
  • Other Modes
    • Events
      • Dialog - A dialog button is clicked for DialogModes
    • Conditions
      • (Clicked dialog button) Equal to DialogBtnOtherModes
    • Actions
      • Dialog - Change the title of DialogOtherModes to Extra Money - 500
      • Dialog - Create a dialog button for DialogOtherModes labelled Yes
      • Set DialogBtnYes1 = (Last created dialog Button)
      • Dialog - Create a dialog button for DialogOtherModes labelled No
      • Set DialogBtnNo1 = (Last created dialog Button)
      • Dialog - Show DialogOtherModes for Player 1 (Red)
      • Trigger - Turn off (This trigger)
  • Extra Money
    • Events
      • Dialog - A dialog button is clicked for DialogOtherModes
    • Conditions
    • Actions
      • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
        • If - Conditions
          • (Clicked dialog button) Equal to DialogBtnYes1
        • Then - Actions
          • Dialog - Clear DialogOtherModes
          • Player Group - Pick every player in (All players) and do (Actions)
            • Loop - Actions
              • Player - Set (Picked player) Current gold to 500
        • Else - Actions
          • Dialog - Clear DialogOtherModes
      • Dialog - Change the title of DialogOtherModes to No Shops
      • Dialog - Create a dialog button for DialogOtherModes labelled Yes
      • Set DialogBtnYes2 = (Last created dialog Button)
      • Dialog - Create a dialog button for DialogOtherModes labelled No
      • Set DialogBtnNo2 = (Last created dialog Button)
      • Dialog - Show DialogOtherModes for Player 1 (Red)
      • Trigger - Turn off (This trigger)
  • No Shops
    • Events
      • Dialog - A dialog button is clicked for DialogOtherModes
    • Conditions
    • Actions
      • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
        • If - Conditions
          • (Clicked dialog button) Equal to DialogBtnYes2
        • Then - Actions
          • Dialog - Clear DialogOtherModes
          • Unit Group - Pick every unit in (Units in (Entire map)) and do (Actions)
            • Loop - Actions
              • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                • If - Conditions
                  • (Unit-type of (Picked unit)) Not equal to Footman
                  • (Unit-type of (Picked unit)) Not equal to Footman
                  • (Unit-type of (Picked unit)) Not equal to Footman
                  • (Unit-type of (Picked unit)) Not equal to Footman
                  • (Unit-type of (Picked unit)) Not equal to Footman
                  • (Unit-type of (Picked unit)) Not equal to Footman
                • Then - Actions
                • Else - Actions
                  • Unit - Remove (Picked unit) from the game
          • Dialog - Change the title of DialogOtherModes to No Heroes
          • Dialog - Create a dialog button for DialogOtherModes labelled Yes
          • Set DialogBtnYes3 = (Last created dialog Button)
          • Dialog - Create a dialog button for DialogOtherModes labelled No
          • Set DialogBtnNo3 = (Last created dialog Button)
          • Dialog - Show DialogOtherModes for Player 1 (Red)
          • Trigger - Turn off (This trigger)
        • Else - Actions
          • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            • If - Conditions
              • (Clicked dialog button) Equal to DialogBtnNo2
            • Then - Actions
              • Dialog - Clear DialogOtherModes
              • Dialog - Change the title of DialogOtherModes to No Heroes
              • Dialog - Create a dialog button for DialogOtherModes labelled Yes
              • Set DialogBtnYes3 = (Last created dialog Button)
              • Dialog - Create a dialog button for DialogOtherModes labelled No
              • Set DialogBtnNo3 = (Last created dialog Button)
              • Dialog - Show DialogOtherModes for Player 1 (Red)
              • Trigger - Turn off (This trigger)
            • Else - Actions
  • No Heroes
    • Events
      • Dialog - A dialog button is clicked for DialogOtherModes
    • Conditions
    • Actions
      • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
        • If - Conditions
          • (Clicked dialog button) Equal to DialogBtnYes3
        • Then - Actions
          • Trigger - Turn off AP Selection <gen>
          • Trigger - Turn off AR Selection <gen>
          • Trigger - Turn off Ordinary Heroes 1 <gen>
          • Trigger - Turn off Ordinary Heroes 2 <gen>
          • Trigger - Turn off Special Heroes <gen>
          • Trigger - Turn off Expert Heroes <gen>
        • Else - Actions
          • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            • If - Conditions
              • (Clicked dialog button) Equal to DialogBtnNo3
            • Then - Actions
              • Dialog - Clear DialogModes2
              • Dialog - Change the title of DialogModes2 to Choose One
              • Dialog - Create a dialog button for DialogModes2 labelled Ar (All Random)
              • Set DialogBtnAr = (Last created dialog Button)
              • Dialog - Create a dialog button for DialogModes2 labelled Ap (All Pick)
              • Set DialogBtnAp = (Last created dialog Button)
              • Dialog - Show DialogModes2 for Player 1 (Red)
              • Trigger - Turn off (This trigger)
            • Else - Actions
  • AR Selection
    • Events
      • Dialog - A dialog button is clicked for DialogModes
      • Dialog - A dialog button is clicked for DialogModes2
    • Conditions
    • Actions
      • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
        • If - Conditions
          • (Clicked dialog button) Equal to DialogBtnAr
        • Then - Actions
          • Dialog - Clear DialogAr
          • Dialog - Change the title of DialogAr to Think wisely...
          • Dialog - Create a dialog button for DialogAr labelled Random
          • Set DialogBtnRandom = (Last created dialog Button)
          • Player Group - Pick every player in (All players) and do (Actions)
            • Loop - Actions
              • Dialog - Show DialogAr for (Picked player)
        • Else - Actions
  • AP Selection
    • Events
      • Dialog - A dialog button is clicked for DialogModes
      • Dialog - A dialog button is clicked for DialogModes2
    • Conditions
    • Actions
      • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
        • If - Conditions
          • (Clicked dialog button) Equal to DialogBtnAp
        • Then - Actions
          • Dialog - Clear DialogAp
          • Dialog - Change the title of DialogAp to Select one:
          • Dialog - Create a dialog button for DialogAp labelled Ordinary Heroes
          • Set DialogBtnOrdHeroes = (Last created dialog Button)
          • Dialog - Create a dialog button for DialogAp labelled Ordinary Heroes 2
          • Set DialogBtnOrdHeroes2 = (Last created dialog Button)
          • Dialog - Create a dialog button for DialogAp labelled Special Heroes
          • Set DialogBtnSpcHeroes = (Last created dialog Button)
          • Dialog - Create a dialog button for DialogAp labelled Expert Heroes
          • Set DialogBtnExprHeroes = (Last created dialog Button)
          • Player Group - Pick every player in (All players) and do (Actions)
            • Loop - Actions
              • Dialog - Show DialogAp for (Picked player)
        • Else - Actions
  • Previous to Ap Selection
    • Events
      • Dialog - A dialog button is clicked for DialogOrdHeroes
      • Dialog - A dialog button is clicked for DialogOrdHeroes2
      • Dialog - A dialog button is clicked for DialogSpcHeroes
      • Dialog - A dialog button is clicked for DialogExprHeroes
    • Conditions
    • Actions
      • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
        • If - Conditions
          • (Clicked dialog button) Equal to DialogBtnBack
        • Then - Actions
          • Dialog - Clear DialogAp
          • Dialog - Clear DialogOrdHeroes
          • Dialog - Clear DialogOrdHeroes2
          • Dialog - Clear DialogSpcHeroes
          • Dialog - Clear DialogExprHeroes
          • Dialog - Change the title of DialogAp to Select one:
          • Dialog - Create a dialog button for DialogAp labelled Ordinary Heroes
          • Set DialogBtnOrdHeroes = (Last created dialog Button)
          • Dialog - Create a dialog button for DialogAp labelled Ordinary Heroes 2
          • Set DialogBtnOrdHeroes2 = (Last created dialog Button)
          • Dialog - Create a dialog button for DialogAp labelled Special Heroes
          • Set DialogBtnSpcHeroes = (Last created dialog Button)
          • Dialog - Create a dialog button for DialogAp labelled Expert Heroes
          • Set DialogBtnExprHeroes = (Last created dialog Button)
          • Dialog - Show DialogAp for (Triggering player)
        • Else - Actions
  • Ordinary Heroes 1
    • Events
      • Dialog - A dialog button is clicked for DialogAp
    • Conditions
    • Actions
      • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
        • If - Conditions
          • (Clicked dialog button) Equal to DialogBtnOrdHeroes
        • Then - Actions
          • Dialog - Change the title of DialogOrdHeroes to Ordinary Heroes:
          • Dialog - Create a dialog button for DialogOrdHeroes labelled Paladin
          • Set DialogBtnPaladin = (Last created dialog Button)
          • Dialog - Create a dialog button for DialogOrdHeroes labelled Previous
          • Set DialogBtnBack = (Last created dialog Button)
          • Dialog - Show DialogOrdHeroes for (Triggering player)
        • Else - Actions
  • Ordinary Heroes 2
    • Events
      • Dialog - A dialog button is clicked for DialogAp
    • Conditions
    • Actions
      • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
        • If - Conditions
          • (Clicked dialog button) Equal to DialogBtnOrdHeroes2
        • Then - Actions
          • Dialog - Change the title of DialogOrdHeroes2 to Ordinary Heroes 2
          • Dialog - Create a dialog button for DialogOrdHeroes2 labelled Sea Witch
          • Set DialogBtnSeaWitch = (Last created dialog Button)
          • Dialog - Create a dialog button for DialogOrdHeroes2 labelled Previous
          • Set DialogBtnBack = (Last created dialog Button)
          • Dialog - Show DialogOrdHeroes2 for (Triggering player)
        • Else - Actions
  • Special Heroes
    • Events
      • Dialog - A dialog button is clicked for DialogAp
    • Conditions
    • Actions
      • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
        • If - Conditions
          • (Clicked dialog button) Equal to DialogBtnSpcHeroes
        • Then - Actions
          • Dialog - Change the title of DialogSpcHeroes to Special Heroes
          • Dialog - Create a dialog button for DialogSpcHeroes labelled Divine Ghost
          • Set DialogBtnDivineGhost = (Last created dialog Button)
          • Dialog - Create a dialog button for DialogSpcHeroes labelled Previous
          • Set DialogBtnBack = (Last created dialog Button)
          • Dialog - Show DialogSpcHeroes for (Triggering player)
        • Else - Actions
  • Expert Heroes
    • Events
      • Dialog - A dialog button is clicked for DialogAp
    • Conditions
    • Actions
      • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
        • If - Conditions
          • (Clicked dialog button) Equal to DialogBtnExprHeroes
        • Then - Actions
          • Dialog - Change the title of DialogExprHeroes to Special Heroes
          • Dialog - Create a dialog button for DialogExprHeroes labelled Dune Worm
          • Set DialogBtnDuneWorm = (Last created dialog Button)
          • Dialog - Create a dialog button for DialogExprHeroes labelled Previous
          • Set DialogBtnBack = (Last created dialog Button)
          • Dialog - Show DialogExprHeroes for (Triggering player)
        • Else - Actions
 
Level 8
Joined
Aug 1, 2008
Messages
420
broke double post rule, again.. thats about 8-9 times, your definately gonna get -rep for this.

And post it as an attachment!
 
Level 8
Joined
Aug 1, 2008
Messages
420
Click "go advanced" Then scroll down under the icons. Theres a box saying "manage attachments" Click on that. a new window should pop up. Click on the first browse... box and select your map, then click upload. and thats it your done...
Not being nasty, but please, use your eyes next time..
 
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