Ok i have been trying to make a dual system for my map and i am stuck here is what i have so far.
so lets say player 1 types -dual and he clicks on player 6's button then player 6 hits the yes button
how do i make it move player 1's hero and player 6's hero to a dual area
If you need more info just ask
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ChallengeT1
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Events
- Player - Player 1 (Red) types a chat message containing -Dual as An exact match
- Player - Player 2 (Blue) types a chat message containing -Dual as An exact match
- Player - Player 3 (Teal) types a chat message containing -Dual as An exact match
- Player - Player 4 (Purple) types a chat message containing -Dual as An exact match
- Player - Player 5 (Yellow) types a chat message containing -Dual as An exact match
- Conditions
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Actions
- Dialog - Change the title of PickOpponent[1] to Pick Opponent
- Dialog - Create a dialog button for PickOpponent[1] labelled Player 6
- Set DialogButton[6] = (Last created dialog Button)
- Dialog - Create a dialog button for PickOpponent[1] labelled Player 7
- Set DialogButton[7] = (Last created dialog Button)
- Dialog - Create a dialog button for PickOpponent[1] labelled Player 8
- Set DialogButton[8] = (Last created dialog Button)
- Dialog - Create a dialog button for PickOpponent[1] labelled Player 9
- Set DialogButton[9] = (Last created dialog Button)
- Dialog - Create a dialog button for PickOpponent[1] labelled Player 10
- Set DialogButton[10] = (Last created dialog Button)
- Dialog - Show PickOpponent[1] for (Triggering player)
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Events
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ChallengeT2
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Events
- Player - Player 6 (Orange) types a chat message containing -Dual as An exact match
- Player - Player 7 (Green) types a chat message containing -Dual as An exact match
- Player - Player 8 (Pink) types a chat message containing -Dual as An exact match
- Player - Player 9 (Gray) types a chat message containing -Dual as An exact match
- Player - Player 10 (Light Blue) types a chat message containing -Dual as An exact match
- Conditions
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Actions
- Dialog - Change the title of PickOpponent[2] to Pick Opponent
- Dialog - Create a dialog button for PickOpponent[2] labelled Player 1
- Set DialogButton[1] = (Last created dialog Button)
- Dialog - Create a dialog button for PickOpponent[2] labelled Player 2
- Set DialogButton[2] = (Last created dialog Button)
- Dialog - Create a dialog button for PickOpponent[2] labelled Player 3
- Set DialogButton[3] = (Last created dialog Button)
- Dialog - Create a dialog button for PickOpponent[2] labelled Player 4
- Set DialogButton[4] = (Last created dialog Button)
- Dialog - Create a dialog button for PickOpponent[2] labelled Player 5
- Set DialogButton[5] = (Last created dialog Button)
- Dialog - Show PickOpponent[2] for (Triggering player)
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Events
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CT1Button Press
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Events
- Dialog - A dialog button is clicked for PickOpponent[1]
- Conditions
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Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- (Clicked dialog button) Equal to DialogButton[6]
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Then - Actions
- Dialog - Change the title of YesOrNo[1] to Dual?
- Dialog - Create a dialog button for YesOrNo[1] labelled Accept
- Set Yes[1] = (Last created dialog Button)
- Dialog - Create a dialog button for YesOrNo[1] labelled Decline
- Set No[1] = (Last created dialog Button)
- Dialog - Show YesOrNo[1] for Player 6 (Orange)
- Else - Actions
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If - Conditions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- (Clicked dialog button) Equal to DialogButton[7]
-
Then - Actions
- Dialog - Change the title of YesOrNo[1] to Dual?
- Dialog - Create a dialog button for YesOrNo[1] labelled Accept
- Set Yes[1] = (Last created dialog Button)
- Dialog - Create a dialog button for YesOrNo[1] labelled Decline
- Set No[1] = (Last created dialog Button)
- Dialog - Show YesOrNo[1] for Player 7 (Green)
- Else - Actions
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- (Clicked dialog button) Equal to DialogButton[8]
-
Then - Actions
- Dialog - Change the title of YesOrNo[1] to Dual?
- Dialog - Create a dialog button for YesOrNo[1] labelled Accept
- Set Yes[1] = (Last created dialog Button)
- Dialog - Create a dialog button for YesOrNo[1] labelled Decline
- Set No[1] = (Last created dialog Button)
- Dialog - Show YesOrNo[1] for Player 8 (Pink)
- Else - Actions
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- (Clicked dialog button) Equal to DialogButton[9]
-
Then - Actions
- Dialog - Change the title of YesOrNo[1] to Dual?
- Dialog - Create a dialog button for YesOrNo[1] labelled Accept
- Set Yes[1] = (Last created dialog Button)
- Dialog - Create a dialog button for YesOrNo[1] labelled Decline
- Set No[1] = (Last created dialog Button)
- Dialog - Show YesOrNo[1] for Player 9 (Gray)
- Else - Actions
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- (Clicked dialog button) Equal to DialogButton[10]
-
Then - Actions
- Dialog - Change the title of YesOrNo[1] to Dual?
- Dialog - Create a dialog button for YesOrNo[1] labelled Accept
- Set Yes[1] = (Last created dialog Button)
- Dialog - Create a dialog button for YesOrNo[1] labelled Decline
- Set No[1] = (Last created dialog Button)
- Dialog - Show YesOrNo[1] for Player 10 (Light Blue)
- Else - Actions
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
Events
-
CT2Button Press
-
Events
- Dialog - A dialog button is clicked for PickOpponent[2]
- Conditions
-
Actions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- (Clicked dialog button) Equal to DialogButton[1]
-
Then - Actions
- Dialog - Change the title of YesOrNo[2] to Dual?
- Dialog - Create a dialog button for YesOrNo[2] labelled Accept
- Set Yes[2] = (Last created dialog Button)
- Dialog - Create a dialog button for YesOrNo[2] labelled Decline
- Set No[2] = (Last created dialog Button)
- Dialog - Show YesOrNo[2] for Player 1 (Red)
- Else - Actions
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- (Clicked dialog button) Equal to DialogButton[2]
-
Then - Actions
- Dialog - Change the title of YesOrNo[2] to Dual?
- Dialog - Create a dialog button for YesOrNo[2] labelled Accept
- Set Yes[2] = (Last created dialog Button)
- Dialog - Create a dialog button for YesOrNo[2] labelled Decline
- Set No[2] = (Last created dialog Button)
- Dialog - Show YesOrNo[2] for Player 2 (Blue)
- Else - Actions
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- (Clicked dialog button) Equal to DialogButton[3]
-
Then - Actions
- Dialog - Change the title of YesOrNo[2] to Dual?
- Dialog - Create a dialog button for YesOrNo[2] labelled Accept
- Set Yes[2] = (Last created dialog Button)
- Dialog - Create a dialog button for YesOrNo[2] labelled Decline
- Set No[2] = (Last created dialog Button)
- Dialog - Show YesOrNo[2] for Player 3 (Teal)
- Else - Actions
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- (Clicked dialog button) Equal to DialogButton[4]
-
Then - Actions
- Dialog - Change the title of YesOrNo[2] to Dual?
- Dialog - Create a dialog button for YesOrNo[2] labelled Accept
- Set Yes[2] = (Last created dialog Button)
- Dialog - Create a dialog button for YesOrNo[2] labelled Decline
- Set No[2] = (Last created dialog Button)
- Dialog - Show YesOrNo[2] for Player 4 (Purple)
- Else - Actions
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- (Clicked dialog button) Equal to DialogButton[5]
-
Then - Actions
- Dialog - Change the title of YesOrNo[2] to Dual?
- Dialog - Create a dialog button for YesOrNo[2] labelled Accept
- Set Yes[2] = (Last created dialog Button)
- Dialog - Create a dialog button for YesOrNo[2] labelled Decline
- Set No[2] = (Last created dialog Button)
- Dialog - Show YesOrNo[2] for Player 5 (Yellow)
- Else - Actions
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
Events
-
CT1Dual
-
Events
- Dialog - A dialog button is clicked for YesOrNo[1]
- Conditions
-
Actions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- (Clicked dialog button) Equal to Yes[1]
- Then - Actions
- Else - Actions
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
Events
-
CT2Dual
-
Events
- Dialog - A dialog button is clicked for YesOrNo[2]
- Conditions
-
Actions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- (Clicked dialog button) Equal to Yes[2]
- Then - Actions
- Else - Actions
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
Events
how do i make it move player 1's hero and player 6's hero to a dual area
If you need more info just ask
Last edited: