- Joined
- Apr 7, 2009
- Messages
- 108
i have dialogs set out but when i start selecting they randomly cut off(sorry if this is long thread)
my question is why when you click other modes it works until the ap or ar selection comes up, that if you click one no next dialog appears
(if anyone could tell me tags for download so you all could try it youselves?)
-
Select AP or AR
-
Events
-
Time - Elapsed game time is 0.00 seconds
-
-
Conditions
-
Actions
-
-------- when game starts a dialog appears saying other modes, ar, or ap(works fine) --------
-
Dialog - Change the title of DialogModes to Choose One
-
Dialog - Create a dialog button for DialogModes labelled Other Modes
-
Set DialogBtnOtherModes = (Last created dialog Button)
-
Dialog - Create a dialog button for DialogModes labelled Ar (All Random)
-
Set DialogBtnAr = (Last created dialog Button)
-
Dialog - Create a dialog button for DialogModes labelled Ap (All Pick)
-
Set DialogBtnAp = (Last created dialog Button)
-
Dialog - Show DialogModes for Player 1 (Red)
-
Trigger - Turn off (This trigger)
-
-
-
Other Modes
-
Events
-
Dialog - A dialog button is clicked for DialogModes
-
-
Conditions
-
(Clicked dialog button) Equal to DialogBtnOtherModes
-
-
Actions
-
-------- if you hit other modes you choose yes or no for extra money(works fine) --------
-
Dialog - Change the title of DialogOtherModes to Extra Money - 500
-
Dialog - Create a dialog button for DialogOtherModes labelled Yes
-
Set DialogBtnYes1 = (Last created dialog Button)
-
Dialog - Create a dialog button for DialogOtherModes labelled No
-
Set DialogBtnNo1 = (Last created dialog Button)
-
Dialog - Show DialogOtherModes for Player 1 (Red)
-
Trigger - Turn off (This trigger)
-
-
-
Extra Money
-
Events
-
Dialog - A dialog button is clicked for DialogOtherModes
-
-
Conditions
-
Actions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
-
(Clicked dialog button) Equal to DialogBtnYes1
-
-
Then - Actions
-
Dialog - Clear DialogOtherModes
-
Player Group - Pick every player in (All players) and do (Actions)
-
Loop - Actions
-
Player - Set (Picked player) Current gold to 500
-
-
-
-
Else - Actions
-
Dialog - Clear DialogOtherModes
-
-
-
-------- then dialog appears asking for no shops(works fine) --------
-
Dialog - Change the title of DialogOtherModes to No Shops
-
Dialog - Create a dialog button for DialogOtherModes labelled Yes
-
Set DialogBtnYes2 = (Last created dialog Button)
-
Dialog - Create a dialog button for DialogOtherModes labelled No
-
Set DialogBtnNo2 = (Last created dialog Button)
-
Dialog - Show DialogOtherModes for Player 1 (Red)
-
Trigger - Turn off (This trigger)
-
-
-
No Shops
-
Events
-
Dialog - A dialog button is clicked for DialogOtherModes
-
-
Conditions
-
Actions
-
-------- if you hit yes or no a dialog will appear saying no heroes?(works fine) --------
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
-
(Clicked dialog button) Equal to DialogBtnYes2
-
-
Then - Actions
-
Dialog - Clear DialogOtherModes
-
Unit Group - Pick every unit in (Units in (Entire map)) and do (Actions)
-
Loop - Actions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
-
(Unit-type of (Picked unit)) Not equal to Footman
-
(Unit-type of (Picked unit)) Not equal to Footman
-
(Unit-type of (Picked unit)) Not equal to Footman
-
(Unit-type of (Picked unit)) Not equal to Footman
-
(Unit-type of (Picked unit)) Not equal to Footman
-
(Unit-type of (Picked unit)) Not equal to Footman
-
-
Then - Actions
-
Else - Actions
-
Unit - Remove (Picked unit) from the game
-
-
-
-
-
Dialog - Change the title of DialogOtherModes to No Heroes
-
Dialog - Create a dialog button for DialogOtherModes labelled Yes
-
Set DialogBtnYes3 = (Last created dialog Button)
-
Dialog - Create a dialog button for DialogOtherModes labelled No
-
Set DialogBtnNo3 = (Last created dialog Button)
-
Dialog - Show DialogOtherModes for Player 1 (Red)
-
Trigger - Turn off (This trigger)
-
-
Else - Actions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
-
(Clicked dialog button) Equal to DialogBtnNo2
-
-
Then - Actions
-
Dialog - Clear DialogOtherModes
-
Dialog - Change the title of DialogOtherModes to No Heroes
-
Dialog - Create a dialog button for DialogOtherModes labelled Yes
-
Set DialogBtnYes3 = (Last created dialog Button)
-
Dialog - Create a dialog button for DialogOtherModes labelled No
-
Set DialogBtnNo3 = (Last created dialog Button)
-
Dialog - Show DialogOtherModes for Player 1 (Red)
-
Trigger - Turn off (This trigger)
-
-
Else - Actions
-
-
-
-
-
-
No Heroes
-
Events
-
Dialog - A dialog button is clicked for DialogOtherModes
-
-
Conditions
-
Actions
-
-------- if you hit yes then no need for ap or ar selection(works fine) --------
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
-
(Clicked dialog button) Equal to DialogBtnYes3
-
-
Then - Actions
-
Trigger - Turn off AP Selection <gen>
-
Trigger - Turn off AR Selection <gen>
-
Trigger - Turn off Ordinary Heroes 1 <gen>
-
Trigger - Turn off Ordinary Heroes 2 <gen>
-
Trigger - Turn off Special Heroes <gen>
-
Trigger - Turn off Expert Heroes <gen>
-
-
Else - Actions
-
-------- if you hit no then it takes you to ar or ap selection(works fine) --------
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
-
(Clicked dialog button) Equal to DialogBtnNo3
-
-
Then - Actions
-
Dialog - Clear DialogModes
-
Dialog - Change the title of DialogModes to Choose One
-
Dialog - Create a dialog button for DialogModes labelled Ar (All Random)
-
Set DialogBtnAr = (Last created dialog Button)
-
Dialog - Create a dialog button for DialogModes labelled Ap (All Pick)
-
Set DialogBtnAp = (Last created dialog Button)
-
Dialog - Show DialogModes for Player 1 (Red)
-
Trigger - Turn off (This trigger)
-
-
Else - Actions
-
-
-
-
-
-
AR Selection
-
Events
-
Dialog - A dialog button is clicked for DialogModes
-
-
Conditions
-
Actions
-
-------- but if you hit ar or ap no dialog appears next....(doesnt work) --------
-
-------- if you did not hit other modes this and ap triggers works fine, but if you hit other modes it cuts off --------
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
-
(Clicked dialog button) Equal to DialogBtnAr
-
-
Then - Actions
-
Dialog - Clear DialogAr
-
Dialog - Change the title of DialogAr to Think wisely...
-
Dialog - Create a dialog button for DialogAr labelled Random
-
Set DialogBtnRandom = (Last created dialog Button)
-
Player Group - Pick every player in (All players) and do (Actions)
-
Loop - Actions
-
Dialog - Show DialogAr for (Picked player)
-
-
-
-
Else - Actions
-
-
-
-
AP Selection
-
Events
-
Dialog - A dialog button is clicked for DialogModes
-
-
Conditions
-
Actions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
-
(Clicked dialog button) Equal to DialogBtnAp
-
-
Then - Actions
-
Dialog - Clear DialogAp
-
Dialog - Change the title of DialogAp to Select one:
-
Dialog - Create a dialog button for DialogAp labelled Ordinary Heroes
-
Set DialogBtnOrdHeroes = (Last created dialog Button)
-
Dialog - Create a dialog button for DialogAp labelled Ordinary Heroes 2
-
Set DialogBtnOrdHeroes2 = (Last created dialog Button)
-
Dialog - Create a dialog button for DialogAp labelled Special Heroes
-
Set DialogBtnSpcHeroes = (Last created dialog Button)
-
Dialog - Create a dialog button for DialogAp labelled Expert Heroes
-
Set DialogBtnExprHeroes = (Last created dialog Button)
-
Player Group - Pick every player in (All players) and do (Actions)
-
Loop - Actions
-
Dialog - Show DialogAp for (Picked player)
-
-
-
-
Else - Actions
-
-
-
my question is why when you click other modes it works until the ap or ar selection comes up, that if you click one no next dialog appears
(if anyone could tell me tags for download so you all could try it youselves?)