- Joined
- Aug 8, 2012
- Messages
- 154
Hey there, this is my trigger:
Edit: Wrong forum, my bad!
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Fencecreate
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Events
- Dialog - A dialog button is clicked for Dialogz[2]
- Dialog - A dialog button is clicked for Dialogz[7]
- Dialog - A dialog button is clicked for Dialogz[12]
- Dialog - A dialog button is clicked for Dialogz[17]
- Conditions
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Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- (Clicked dialog button) Equal to Butaanzzz[4]
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Then - Actions
- Set Temp_Group = (Units in (Playable map area))
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Unit Group - Pick every unit in Temp_Group and do (Actions)
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Loop - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- ((Picked unit) is A Hero) Equal to True
- (Owner of (Picked unit)) Equal to (Triggering player)
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Then - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- ((Picked unit) has an item of type Wood Axe) Equal to True
- ((Triggering player) Current lumber) Greater than or equal to 10
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Then - Actions
- Special Effect - Create a special effect at (Position of (Last created item)) using Abilities\Spells\Human\Slow\SlowCaster.mdl
- Player - Set (Triggering player) Current lumber to (((Triggering player) Current lumber) - 10)
- Item - Create Crude Fencing at (Position of (Picked unit))
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Else - Actions
- Game - Display to (Player group((Triggering player))) the text: |CFFFF0303You lack ...
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If - Conditions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
- Else - Actions
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If - Conditions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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Loop - Actions
- Else - Actions
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If - Conditions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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Events
Edit: Wrong forum, my bad!