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60,000 passwords have been reset on July 8, 2019. If you cannot login, read this.

Dieselpunk Troopers

Submitted by HerrDave, Zess
This bundle is marked as approved. It works and satisfies the submission rules.
Infantry - Queen of the fields.
Closest to the ground, to the cold, to the fire and death.

Well, I just combined the elements of Herr Dave's models (he gave me permission to upload) and added some custom animations maded by myself.

UPD 1.
1. Fixed particle effect in attack animation (thanks, Ian The Red)
2. Fixed the position of the model on Z axis in the new animations, some movements was changed or fixed a bit
3. Attack animation was changed a bit.
4. Animations was linearized, model was optimized and has lower weight now.
5. Texture was changed a bit, added teamcolor for crest.

UPD 2.
1. Fixed attack animation loop (thanks,Vanguard Veteran)
2. Walk and stand animation was changed a bit. Added another one stand animation.
3. New bayonet attack animation, removed attack alternate 4 (until I make it better)
4. Minor fixes in attack and stand ready anims.


UPD 3.
Small design changes. Nothing interesting.

UPD 4.
Fixed normals.

UPD 5.
1. Redesigned "heavy" model, trenchcoat was buggy, so I remove it until better time.
2. Added old version of model as you all requested
3. Added some effects fixes, thank Ian The Red
4. Added new guy (only old design version, new design version will be added after I'm sure that there are no serious bugs in the new model, I hope in advance for your feedback, guys)
5. New Icons. Again.

UPD 6.
1. Added Heavy Machinegun model.
2. Added Officer model.

3. Redesigned "new design" models, some animations was removed.
4. Fixed animation for OfficerOD, added new crest for TrooperOD.
5. New Icons. Again.

UPD 7.
1. Heavy Machinegun attack FX fixed.
2. HMG triggers was remodelled a bit, animation also changed a bit.


UPD 8.
Heavy Machinegun attack FX fixed. Again.

UPD 9.
1. Added Assault Trooper model.
2. Small design changes: teamcolor, helmets-pauldrons-equipment.
3. Fixed death animations for trooper and officer, small animation fixes.
4. New Icons. Again.
UPD 9.1
1.Fixed some animation bugs in Assault Trooper model (Thanks, SonsOfSami).
2.Fixed Decay Bone animation im Officer model.
UPD 9.2
Fixed lightning bug in Assault Trooper model (Thanks, Hazop).

UPD 10.
1. Fixed another lightning bug in Assault Trooper model (Thanks, Hazop)
2. Added under-barrel grenade launcher for Assault Trooper SMG.
3. Added new Spell anim for Assault Trooper.

UPD 11.
1. Added Mortar model.
2. Remodeled backpacks

UPD 11.1.
1. Changed Mortar attack animation - fixed particles, added recoil and some details. (Thanks SonsOfSami)
2.Fixed decay bone anims.
UPD 11.2.
1.The machine gun now rotates normally.
2.Sound and particles were corrected and bugs were fixed in mortar animations (many thanks to the SonsOfSami who did this work for me)
3.Fixed a weird noise in the Spell animations of the assault trooper (thanks, Hazop)

Heavy weapons was moved to a separate pack.

UPD 12.
Added normal fixes by SonsOf Sami

UPD 13.
1. Old texture replaced by new one, partially drawned by myself.
2. New Attack animation for Trooper.
3. Minor animation fixes.
4. Added alternative variation for Trooper - Landsknecht.

UPD 14.
1. Existing animations for the officer was completely remade and new animations are added: morph and two spell animations (of course, each has "Alternate" variation).
2. New "Walk" animations for Stormtrooper.
3. New gasmasks and backpacks, updated texture.
4. Dummy "Morph" animation for Soldier (without it, there was a bug, when after changing the stance to "Alternate" unit can't be selected). This animation is a temporary solution until I think of something better.
5. Small fixes.

UPD 14.
New version of soldier model.
New animations, textures and meshes.
UPD 14.01
Fixed portrait animation bugs.
UPD 14.02
Fixed another portrait animation bug.
UPD 14.12
Icons added.
UPD 14.22
Updated Walk animation, now it has a bit more physical impact and not so... "smooth".


P.S.
Due to the fact that this month I had to make an unplanned stop in development, I decided to update the models in packages separately so that you had the opportunity to evaluate the progress on something more complex than just a couple of screenshots.
Contents

Dieselpunk Trooper (Old Design) (Model)

Dieselpunk Trooper (Old Design) (Icon)

Dieselpunk Officer (Old Design) (Model)

Dieselpunk Officer (Old Design) (Icon)

Dieselpunk Soldier (Model)

Dieselpunk Stormtrooper (Model)

Dieselpunk Officer (Model)

Dieselpunk Landsknecht (Model)

Dieselpunk Soldier (Icon)

Dieselpunk Officer (Icon)

Dieselpunk Stormtrooper (Icon)

Dieselpunk Landsknecht (Icon)

Diesel Trooper new version (Model)

Diesel Trooper new version (Icon)

Reviews
General Frank
Works in-game, performs appropriately and is a good addition to the model section. Excellent work!
  1. Hazop

    Hazop

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    Sorry to report but the issue also persists, though this time its when he plays his attack anim. When the cam is over the storm trooper when he's shooting there's a burst of light similar to what happened before with the walking
     
  2. Duke

    Duke

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    Oh yeah, straight into campaign imports
     
  3. Zess

    Zess

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    Oh, I'll fix it.
    I forgot to fix the size of the lighting, sorry
     
  4. EJD Gamez Studios

    EJD Gamez Studios

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    Love ya model brother..keep updating it so that I can used it for my custom modern warfare maps..thumbs up dude;)
     
  5. GhostOfPast

    GhostOfPast

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    YESSSSSSS
    A MORTAR GUY

    I would just need a WW2 and a modern one and it would be perfect :>
     
  6. SonsOfSami

    SonsOfSami

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    Both muzzle flash and smoke appear during stand and walk animations, to save you time finding the error, just add these lines in both of these particles:
    265300: 0
    266633: 0
    267566: 0
    268399: 0
    That will make it disappear
    Also, why not use Cloud8x8 texture for the smoke?
    Suggestions:
    -Add recoil in attack animation
    -Increase the attack particles' size and latitude
    -Add a small bomb when he reloads the mortar
     
    Last edited: Feb 8, 2019
  7. Zess

    Zess

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    Oh, I just thought to try a different texture and forgot to cancel the changes.
    I'll fix it back now.
    Also, the model already have this lines, so I add new ones and now it work well.
    Btw, thanks for help and feedback)
     
    Last edited: Feb 9, 2019
  8. SonsOfSami

    SonsOfSami

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    The mortar shell disappears in the last of the stand alternate animation.
     
  9. Zess

    Zess

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    Hm, I recently updated the model, check now - this bug is not in the viewer.
    Kinda strange a bit.
     
  10. Hazop

    Hazop

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    For some reason after the assault trooper plays his spell anim and after the Mortar does his reload animation, a weird noise plays. I've tested this by making 'new' map and adding the models in just in case and the same sound plays.
    And whats the animation play back settings the mortar needs so he dosent fire after the projectile already fired?
     
  11. John Melvic

    John Melvic

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  12. Frostfaust

    Frostfaust

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    Hey Zess, amazing once again, Man! Are you ever going to release a massive Pack with all the various iterations of Troopers youve gone through?!
     
  13. Zess

    Zess

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    At this moment - no, but I can give any necessary variation in private.
    Maybe when there will be more models, I will create a separate pack for new models, and will upload the old versions in this post.
     
  14. Wayshan

    Wayshan

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    Great stuff. Gotta love the armor and the Assault Trooper
     
  15. Frostfaust

    Frostfaust

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    Slwoly evolving to Death Korps or Iron Legion xD
    I LOVE it! Have you thought about making a Hero General Version? Or a Specialist/Kommando one? That would look sick!
     
  16. Zess

    Zess

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    Well, I would like to make a heroic version of an officer’s model (also because I don’t want to get rid of that augmetic red eye that old models have)

    As for Specialist and Commando, they will.
    The commando will be in two versions - a trencher (some kind of berserk-stormtrooper with more emphasis on melee combat) and a saboteur - who will be a scout / assassin, but will also be focused on close combat, not marksmanship.

    The specialist, of course, is a sapper, but, unlike the two guys I mentioned above, I didn’t even begin to work closely on it's model: he exists only in a very old and irrelevant version.
    And, perhaps, a sniper who will be a variation of a saboter.
     
    Last edited: May 2, 2019
  17. Hazop

    Hazop

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    Face textures are broken.. The mask is a weird blend of skin and leather...

    I several times reloaded the textures and models into my map and the face refuses to be textured right.

    Could you look into this please?
     
  18. Zess

    Zess

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    Oh, maybe the problem is with the landsknecht: I don’t remember if I changed its texture to the total for all
    On my test card, everything worked as it should, otherwise, I would not lay out the work here.

    I do not know whether it makes sense to release a fix now, once a week I would like to post a full redesign.
     
  19. Hazop

    Hazop

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    No its not the landsknecht, its actually everyone but them
     
  20. BlackRangerXIII

    BlackRangerXIII

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    I think I know why the soldiers are having poor face textures: The landsknecht texture is a bit different from the other soldiers. specially around the face.
    I recommend using the Dieselpunk soldier texture instead of the Landsknecht texture
     
    Last edited: May 22, 2019