1. Are you planning to upload your awesome map to Hive? Please review the rules here.
    Dismiss Notice
  2. Updated Resource Submission Rules: All model & skin resource submissions must now include an in-game screenshot. This is to help speed up the moderation process and to show how the model and/or texture looks like from the in-game camera.
    Dismiss Notice
  3. DID YOU KNOW - That you can unlock new rank icons by posting on the forums or winning contests? Click here to customize your rank or read our User Rank Policy to see a list of ranks that you can unlock. Have you won a contest and still havn't received your rank award? Then please contact the administration.
    Dismiss Notice
  4. Travel to distant realms and encounter scenes unknown to the common folk. The Greatest of Adventures is upon us with the 8th Cinematic Contest. Join in on a fun ride.
    Dismiss Notice
  5. The 18th Icon Contest is ON! Choose any ingame unit and give him/her Hero abilities. Good luck to all.
    Dismiss Notice
  6. The Secrets of Warcraft 3 have revealed interesting works. The RESULTS for Abelhawk's Mini-Mapping Contest #15 have come out!
    Dismiss Notice
  7. Contestants are to create a scene set in the Stone Age. Come and see what you can come up with. We wish you the best of luck!
    Dismiss Notice
  8. Colour outside the lines! Techtree Contest #13 is a go. The contest is optionally paired.
    Dismiss Notice
  9. Night Rider gained several songs for his journey. The poll for the 12th Music Contest has started. Check it out!
    Dismiss Notice
  10. Greetings cerebrates, our Swarm needs new spawners that will have numerous children. Join the HIVE's 31st Modeling Contest - Spawners and Spawned! The contest is optionally paired.
    Dismiss Notice
  11. Check out the Staff job openings thread.
    Dismiss Notice
Dismiss Notice
60,000 passwords have been reset on July 8, 2019. If you cannot login, read this.

Diablo III PvP Arena v.1.03

Submitted by Booody
This bundle is marked as approved. It works and satisfies the submission rules.
Diablo III PvP Arena
by Booody, Hell Gate​

[​IMG]

Hello and welcome to my project introduction.
My new Diablo III map is a fast Arena PvP map with many references
to the Diablo III PvP Trailer.

http://www.youtube.com/watch?v=XCKtBR91KsY&playnext=1&list=PL2DA823511B94E4C0

The map is my fourth Diablo III map and has many similarities with my previous maps.

Features:

Game Features

Heroes:
Player can pick Barbarian, Wizard, Monk, Demon Hunter or Witch Doctor hero to play with.

Triggered Abilities:
All abilities are custom made: You will see awesome special effects within game! From basic killing enemies to powerful spells! Almost all skills are dependent on attributes and have special rune effects.

Large Pool of Skills:
There are 10 skills for each class (total 50). You select 5 skills of 10 for your hero.

Traits:
You can select one of 3 traits for each class. Traits are passive skills. They determine your game considerably.

HeroesPlayable with up to 6 Players:
You can play game with max 6 players! Modes 1 vs 1, 2 vs 2, or 3 vs 3.

Gold and Heal Orb drops:
You can heal yourself when you run over a heal orb and you can pick gold to buy items.

Items:
You can buy items in shop to improve your might.

Diablo like Arena:
The arena is almost like the Diablo 3 PvP trailer.


How to play:

At the beginning the host chooses the number of rounds (12,21 or 30 rounds). Each player chooses a hero who starts on level 10. Each player has a preparation room. There the player prepares his hero for the fight in a preparation time. There are 4 building: skills, traits, items, runes.

In the skillshop, there are 10 skills for each class to choose from. Players choose five skills from there. Any skill excludes an other specific skill and is placed in a specific skill slot. All skills have 9 levels. Each player has 10 skill points (lumber section) at the beginning. Each skill costs 1 point per skill level. You can max 3 points to invest in a skill at the beginning.

In the traitshop you choose traits (passive skills). There are 3 traits per class. The first trait point is free. Any other trait levels costs gold. For example, the Wizard selects one from the following traits:

Glass Cannon:
Level 1 - Increases the Damage of most Wizard Skills by 15%, but reduces Armor by -5.
Level 2 - Increases the Damage of most Wizard Skills by 25%, but reduces Armor by -8.
Level 3 - Increases the Damage of most Wizard Skills by 35%, but reduces armor by -11.


Expanded Mind:
Level 1 - Increases the Arcane Power of the Wizard by 200, so you can cast spells more often.
Level 2 - Increases the Arcane Power of the Wizard by 300, so you can cast spells more often.
Level 3 - Increases the Arcane Power of the Wizard by 400, so you can cast spells more often.


Conjured Armor:
Level 1 - Increases the Wizard's Armor by 6, and the Movement Speed by 10%.
Level 2 - Increases the Wizard's Armor by 9, and the Movement Speed by 15%.
Level 3 - Increases the Wizard's Armor by 12, and the Movement Speed by 20%.


Each class has his own traits.

In the itemshop you can buy items. You collect gold throughout the game. Higher-value items costs more gold.

In the runeshop you can buy runes. Runes are relatively inexpensive. Runes increases skills (for example increases skill damage, add a new effect, changed skill effect etc.). A rune increases a specific of the selected skills. You can carry max. 2 runes.

After the preparation round starts the battle round. Every 3 battle rounds all heroes will receive +3 levels, +3 skillpoints, +goldbonus and a new preparation round starts. Here you can invest the collected gold in new items, runes, or trait levels. And you can improve your skills. The maximum hero level is 30. The team which has the most kills at the end wins.

Skills:

Skills

Barbarian:

Cleave
Warshout
Seismic Slam
Weapon Throw
Leap Attack
Ground Stomp
Furious Charge
Ancient Spear (in Development)
Whirlwind
Battle Rage


Wizard:

Electrocute
Charged Bolt
Arcane Orb
Spectral Blades
Energy Twister
Frost Nova
Hydra
Meteor
Slow Time
Teleportation


Witch Doctor:

Firebomb
Poison Dart (in Development)
Summon Mongrels
Spirit Walk
Locust Swarm
Acid Cloud
Plague of Toads
Corpse Spiders
Soul Harvest
Fetish Army

Monk:

Crippling Wave
Hands of Lightning
Way of the Hundred Fists
Exploding Palm
Serenty
Blinding Flash
Holy Aura
Dominate Aura
Seven Sided Strike
Wave of Light


Demon Hunter:

Molten Arrow
Entangling Shot
Fan of Knives
Vault
Grenade
Bola Shot
Spike Trap
Shock Spike
Multishot
Warden (in Development)



Project Leader: Booody
Triggerer: Hell Gate

Status:
Beta

Credits

Icons:

- CRAZYRUSSIAN
- Skrik
- Mr. Frank (Spire Inc.)


Models / Skins:

- shamanyouranus
- Pyramidhe@d
- Taylor_Mouse
- Pinachet
- Dan van Ohllus
- Fan
- ironmaiden
- Dionesiist
- Just_Spectating
- Cloudwolf
- Mr.Goblin
- Cycloverid
- The_Silent
- Sellenisko
- HappyTauren
- SuPa-
- Archian
- 67chrome
- Callahan
- Cavman
- Nasrudin
- Denu
- Ampharos_222
- Boneknight
- WILL THE ALMIGHTY
- rain.mon
- Xezko
- levigeorge1617
- expresso
- Afronight_76
- Vestras
- General Frank
- Midnighters
- FrIkY
- Misha
- Kitaba
- xXm0rpH3usXx
- JetFangInferno
- Minox
- Illidan(Evil)X
- Amigurumi
- Just_Spectating

Trigger Systems:

- hell gate

improved descriptions, grammar errors corrected

- Vengeancekael
- Ebisux
- IronForge
- Clan 13sA


Changelog

1.03

From 1.02g->1.03
New Features for this version:

- recource systems of Barbarian, Wizard, Demon Hunter changed
- gameplay improvements
- new original Diablo III icons included
- many bugs fixed
- many rune effects changed / improved
- a few items changed
- new music
- trigger improvements


1.02

1.02f-->1.02g
New Features for this version:

-a problem with the skill Fetish Army is fixed

1.02e-->1.02f
New Features for this version:

- open source update
- Seismic Slam Rune Effect changed
- a few bugs fixed
- Monk -1 Starting Strength

1.02d-->1.02e
New Features for this version:

- new Diablo like font

1.02c-->1.02d
New Features for this version:

- Dash completly fixed

1.02b-->1.02c
New Features for this version:

- preparation round time is now 40 seconds instead of 50 seconds
- Dash is now fixed (Hotkey)
- a great bug is fixed (a few players remained in the lobby)

1.02-->1.02b
New Features for this version:

- battle round time is now 4 minutes instead of 5 minutes
- Teleportation mana costs decreased
- grammar mistakes fixed
- other bugfixing

1.01-->1.02
New Features for this version:

- now 5 vs 5 players possible instead of 3 vs 3 players
- improved damage show system
- skill descriptions show skill cooldowns


Barbarian:

- Rage degeneration more slowly now
- max. Rage increased by 100
- Ancient Spear improved


Wizard:

- Hydra: 6 sec cooldown instead of 4 sec
- Teleportation: mana costs now increase with skill level (15 per level)


Witch Doctor:

- Summon Mongrels: mongrels become a defense bonus of 0,5 per skill level (starting defense: 1)
- Locust Swarm: rune effect changed to a slow effect


Monk:

- Crippling Wave reduces enemies movementspeed by 35% instead of 50%
- Holy Aura: movementspeed decreased to 6-22% instead of 10-34%
- Trait Endurance increases the Monk's HP by 200/300/400 instead of 250/400/550
- Serenty Cooldown +5 seconds

- new skill Dash (escape mechanism)


Demon Hunter:

- Molten Arrow +10% damage, Cooldown 2,2 seconds instead of 2,5 seconds
- Entangling Shot +10% damage
- Bola Shot +10% damage
- Fan of Knifes +10% damage
- Multishot Cooldown 2,2 seconds instead of 2,5 seconds



1.01

1.0c-->1.01
New Features for this version:

- bugfixing
- a few terrain improvements
- skills changed:
Barbarian:
- new skill: Ancient Spear: The Barbarian fires a mystical spear to snare and damage his enemies and haul them back into melee range.
- Whirlwind: damage is equal to xxx% of Strength, Whirlwind benefits from Legendary Might Trait damage bonus
- Rage balance improvement

Wizard:
- Charged Bolt: cooldown 0,7 seconds (instead of 0 seconds)
- Arcane Orb: speed increased by 20%
- Teleportation: -1 second cooldown, +50 range

Witch Doctor:
- new skill: Poison Dart: The Witch Doctor blows multiple poisoned darts at the enemy, dealing initial poison damage and damage over-time (5 seconds)
- Spirit Walk: +7 seconds cooldown, -10 damage
- Acid Cloud: -10% of Intelligence damage, +1 second cooldown
- Plague of Toads: Toads deals 85% of Intelligence damage (instead of 100%)
- Corpse Spiders: Spiders deals 85% of Intelligence damage (instead of 100%), number of spiders increased by 1

Monk:
- Blinding Flash: +1 second cooldown
- Seven Sided Strike: +1 second cooldown
- Wave of Light: +1 second cooldown
- Spirit regeneration decreased by ca. 15%

Demon Hunter:
- new skill: Warden: Creates a stationary warden at target point for 10 seconds that attacks enemies with bolts of lightning.


1.00

1.0b-->1.0c
New Features for this version:

- new battle round time limit (5 minutes)
- Witch Doctor's Mind and Body Trait little decreased HP regeneration
- Demon Hunter's Vault damage bug fixed
- Monk's Serenty hotkey bug fixed
- a few terrain improvements

1.0-->1.0b
New Features for this version:

- Molten Arrow deals normal damage now
- many skills have higher cooldown now
- Barbarian: Using Cleave or Warshout he now receives mana (rage)
- Seismic Slam and Weapon Throw costs no longer mana but have higher cooldown

1.0
New Features for this version:

-Beta release



The map is inspired from Cloudwolfs map.

Screenshots:
Screenshots

[​IMG]

[​IMG]

[​IMG]

[​IMG]

[​IMG]

[​IMG]

[​IMG]

[​IMG]

Thanks to the following persons:

Cloudwolf for his fantastic map and the inspiration to this map.
Hell Gate for the trigger systems.

It is only a test version for balancing improvement. Skills and Items are not finished. A new version will come soon. I need some reports of gameplay, to make it better.

I hope you like my project. I am glad for suggestions, opinions and criticism :csmile:

Keywords:
Diablo,3,booody,arena,pvp
Contents

Diablo III PvP Arena v.1.03 (Map)

Reviews
Moderator
Vengeancekael: Private Message Date: 2012/Mar/17 14:48:03 Reasons: Other: Check out the tutorials section: Tutorials Check out the Map Development Section: Map Development Section Check out the World Editor Help Zone (Trigger issues, object...
  1. keiy04

    keiy04

    Joined:
    Feb 22, 2011
    Messages:
    1
    Resources:
    0
    Resources:
    0
    hi mr author ... im a fan of your works. can i make a request? can you make a map for castlevania symphony of the night? ill be very thankful if you can make one. thnks in advance ! more power.
     
  2. Booody

    Booody

    Joined:
    Jan 29, 2010
    Messages:
    255
    Resources:
    5
    Maps:
    5
    Resources:
    5
    Yes I am looking for your review :)

    Sorry but I don't know castlevania. And Diablo 3 Bastion's Keep will be my last Wc3 map.
     
  3. Bloodwing

    Bloodwing

    Joined:
    Nov 20, 2010
    Messages:
    27
    Resources:
    0
    Resources:
    0
    i think molten arrow is to strong
     
  4. Adiktuz

    Adiktuz

    Joined:
    Oct 16, 2008
    Messages:
    9,674
    Resources:
    23
    Models:
    2
    Packs:
    1
    Maps:
    1
    Spells:
    16
    Tutorials:
    1
    JASS:
    2
    Resources:
    23
    you're stopping making wc3 maps after Bastion Keep?
     
  5. .Cao

    .Cao

    Joined:
    Nov 6, 2008
    Messages:
    4
    Resources:
    0
    Resources:
    0
    This map's epic, play it so fun :D but want to get some blance. (Just my opinion) - sorry about my bad english

    1. Wizard: so imba with Hydra. Lolz... combo Hydra - Tornado - Blink is so sick. In early game, maybe witch doctor have summon can chase her, no class can do that O_O. In late game with 1s cooldown blink and fast cooldown hydra, who can match her? :)) (why u don't neft her?)

    2. Monk: is too imba 2. Skill cripping wave has slow - push back - damage and regen mana (WTF!!) . Trait endurance + hp (and + speed?, he just need speed to approach and hp to tank, this trait give him two - OMFG !! >.<)
    - He got invulnerable and skill Holy aura (OMG!!, who can kill him at late game with his max speed and regen)... He just run around, press Q and skill skill skill, spam spam spam and then with full hp he return and skill and kill, kill, kill. I owned most game with i'm the only one left in my team (at mid, late game)
    - Hand of lightning, explosvie pamb, dominate aura -------> no one know this game won't build this skills. This skills are weak :( maybe have someway to make all this skills better.

    3. Demon hunter: some skills are bad and only strong at late while it max. -------> she will be the useless at early and mid game with only trap and some small damage.

    4. Barbarian: I love this character, he look so cool. But play good is hard. I own some game with cleaver (rune + 40% speed when hit enemy), hammer throw, ground stun and whirlwind. Why Monk can regen mana with Q press only and cancel animation and won’t stop running. When I just press Q and click to ground but can’t run like him. I can’t chase anyone if I’m the only one left
    eg. Pro vs Pro, I can’t chase any1. My friend’s good and won’t make me a change to hit cleaver (I can own noob if I have frost sword). I have traits + speed but with no mana, only hope I have’s throw a good hammer ~.~
    5. Witch doctor: He’s weak but have nice skill.
    - Summon build will make him some kind of useless after round 21 when his enemy have strong skill to clear.
    - Damage skill will make him nice at mid, late game but he want to approach to use his skill. So danger. Monk and Barbarian will own him

    6. Item: Make more item with effect. >.< lightning charge, fire burn, freeze, poison...

    7. Gameplay: why I can’t shut down the scoreboard? I can’t skill there (Lolz!!)

    Anyway, this is my opinion. I like this map and want it will be popular. This map’s one of the best arena map. :D
     
  6. RaiN.

    RaiN.

    Joined:
    Nov 20, 2008
    Messages:
    437
    Resources:
    0
    Resources:
    0
    This thing is so close to a DC. The only thing I see missing is more skills to pick from to add replayability.
     
  7. Booody

    Booody

    Joined:
    Jan 29, 2010
    Messages:
    255
    Resources:
    5
    Maps:
    5
    Resources:
    5
    Yes at the moment I create the disintegrate spell for the Wizard. I plan to include it into the PvP map and Bastion's Keep.

    I think Bastion's Keep will be my last Wc3 map because I havn't much time for it and Diablo III will be released soon (Beta earlyer in 2011 or 2012). Also Wc3 is, unfortunately, old and dies.

    Thank you very much for your Review. I'll try to improve the balance in the next version. You can imagine it is not easy to balance something.
     
  8. VTTRoseRed

    VTTRoseRed

    Joined:
    Jul 12, 2005
    Messages:
    7
    Resources:
    0
    Resources:
    0
    Great map, i have so much fun with friend, 3 v 3 is great. Fast-pace, fun and skill too...

    However i think the blink of Mages is kind of too strong, 1 sec cooldown and 300% intel damage in very large area, may be we should decrease the aoe, or the range, or increase the cooldown ( 2s ? )

    It's so sad if you won't continue making map after Bastion, but WarIII is 10 year olds now, are there any chance you will continue as a map maker in Starcraft II :)) ?

    Btw, after you finish all your map, can you release the unprotected version ? I want to use your models and stuff too much, and may be some1 can continue ? Personally i think the pvp area map has a lot of potential to become popular.
     
  9. Orcnet

    Orcnet

    Joined:
    Jul 31, 2010
    Messages:
    3,865
    Resources:
    4
    Maps:
    3
    Tutorials:
    1
    Resources:
    4
    Sorry! with the late reply, here I go!

    [​IMG]
    Diablo III PvP Arena. A "Hero Arena" game style that was inspired by Blizzard's upcoming system in the newest game "Diablo 3". made by the makers of the map, Booody and Hell Gate, there on the role to make this game a success for players and gamers of Warcraft III: TFT and for the Hiveworkshop.

    Map Review

    Diablo III PvP Arena v.1.01
    Rating System
    Rating Number Percent Letter
    [​IMG][​IMG][​IMG][​IMG][​IMG] 5/5 90-100 A
    Rating Number Percent Letter
    [​IMG][​IMG][​IMG][​IMG][​IMG] 4/5 80-90% B
    Rating Number Percent Letter
    [​IMG][​IMG][​IMG][​IMG][​IMG] 3/5 75-80% C
    Rating Number Percent Letter
    [​IMG][​IMG][​IMG][​IMG][​IMG] 2/5 70-74% D
    Rating Number Percent Letter
    [​IMG][​IMG][​IMG][​IMG][​IMG] 1/5 60-70% F


    General:

    Gameplay-[5/5]
    Note: Were I pronounce your game challenging or a waste of time.

    Playability-[5/5]
    Note: This part tells me if the game is rather fun and can be played again and again.

    Terrain-[5/5]
    Note: Were I tell your game's environmental display is either great or terrible.

    Managing-[5/5]
    Note: This is were I explain the output or outcome quality of the game.

    Bug/s
    Note: No score, just to tell your map has bugs on it or simply bug-free.


    About My Reputations:

    [​IMG] My complements for the Maker/s of the map's game.

    [​IMG] Were I explain your map needs to get fix or make an improvement of your work.


    Overview
    Gameplay

    [​IMG][​IMG][​IMG][​IMG][​IMG]

    [​IMG] The game was outrageously fun to play! you know, me and my friends, were so crazed that we couldn't stop playing the game until midnight, whew! well that was a fun time and with the help of your game's idea, I make this section perfect!

    Playability

    [​IMG][​IMG][​IMG][​IMG][​IMG]

    [​IMG] The game was indeed great, but to my observations, I suggest your game needs an AI. since there are people who wants to play solo or practice their skills for the game, and its for you to decide dude.

    Terrain

    [​IMG][​IMG][​IMG][​IMG][​IMG]

    [​IMG] The Terrain was superb! I found nothing bad within your work for this map, keep it up dude!

    Managing

    [​IMG][​IMG][​IMG][​IMG][​IMG]

    [​IMG] Your game doesn't lack any possibilities and low managing, I find this section another perfect score! you did well with the making of this game and I really like it, the spells were good, hero set ups are a blast, and the arena looks so similar with the upcoming diablo 3 arena, good job!

    [​IMG] There were some mispelled texts I found during my check in your game, well I hope you can find it.

    Bug/s

    no bugs for now, congratulations!


    Total Score
    Rating Number Percent Letter
    [​IMG][​IMG][​IMG][​IMG][​IMG] 18/20 95% A


    To my conclusions, your game was great and friendly to all types of players for your game, I will indeed play more if your willing to make more updates, keep up the good work!

    happy map-making!
     
  10. Ssilhouette

    Ssilhouette

    Joined:
    Nov 7, 2007
    Messages:
    52
    Resources:
    0
    Resources:
    0
    Great map. Thumbs up
     
  11. Judirek

    Judirek

    Joined:
    Mar 6, 2011
    Messages:
    1
    Resources:
    0
    Resources:
    0
    All skills work it is a very cool and intimidating game just like DotA.
     
  12. devil.man666

    devil.man666

    Joined:
    Jan 31, 2006
    Messages:
    90
    Resources:
    0
    Resources:
    0
    oh Booody i didnt even know u made the PVP Map already 0.o ima try it tonight look very fun !!!

    Rating 5/5
    + Rep
    Vote for APPROVAL
     
  13. 88WaRCraFT3

    88WaRCraFT3

    Joined:
    Jun 9, 2009
    Messages:
    1,139
    Resources:
    1
    Spells:
    1
    Resources:
    1
    Info, monk is nearly unkillable! his shield makes him totaly unkillable, we played game 1v1, tried all heros versus monk, and no chance.
     
  14. Booody

    Booody

    Joined:
    Jan 29, 2010
    Messages:
    255
    Resources:
    5
    Maps:
    5
    Resources:
    5
    The great balancing update will come soon. The new version 1.02 will have the following new features:

    - now 5 vs 5 players possible instead of 3 vs 3 players
    - improved damage show system
    - skill descriptions show skill cooldowns


    Barbarian:

    - Rage degeneration more slowly now
    - max. Rage increased by 100
    - Ancient Spear improved


    Wizard:

    - Hydra: 6 sec cooldown instead of 4 sec
    - Teleportation: mana costs now increase with skill level (15 per level)

    - perhaps new skill Disintegrate


    Witch Doctor:

    - mongrels become a defense bonus of 0,5 per skill level (starting defense: 1)

    Monk:

    - Crippling Wave reduces enemies movementspeed by 35% instead of 50%
    - Holy Aura: movementspeed decreased to 6-22% instead of 10-34%
    - Trait Endurance increases the Monk's HP by 200/300/400 instead of 250/400/550
    - Serenty Cooldown +5 seconds

    - new skill Dash (escape mechanism)


    Demon Hunter:

    - Molten Arrow +10% damage, Cooldown 2,2 seconds instead of 2,5 seconds
    - Entangling Shot +10% damage
    - Bola Shot +10% damage
    - Fan of Knifes +10% damage
    - Multishot Cooldown 2,2 seconds instead of 2,5 seconds
     
    Last edited: Apr 4, 2011
  15. 88WaRCraFT3

    88WaRCraFT3

    Joined:
    Jun 9, 2009
    Messages:
    1,139
    Resources:
    1
    Spells:
    1
    Resources:
    1
    Man, i got 1 idea, idk would you like it, but why doesn't time shield "slow time" shield slows down projectiles so they can't hit you, doesn't slows down spells, it would be really great if you could make that. :)
     
  16. mugu

    mugu

    Joined:
    Apr 7, 2010
    Messages:
    10
    Resources:
    0
    Resources:
    0
    +15 mana per level?
    I acknowledge tp was over powered, but I think it will become useless if you do that. It would be better if you change as: (+15 mana for every use, under 4 sc cd, limit mana max cost : 150)
     
  17. 88WaRCraFT3

    88WaRCraFT3

    Joined:
    Jun 9, 2009
    Messages:
    1,139
    Resources:
    1
    Spells:
    1
    Resources:
    1
    still no disignerate :/
     
  18. Maximum_Evil

    Maximum_Evil

    Joined:
    Nov 28, 2009
    Messages:
    1,527
    Resources:
    4
    Maps:
    4
    Resources:
    4
    Hmmm looks really epic!
     
  19. DaHomieG

    DaHomieG

    Joined:
    Jun 27, 2010
    Messages:
    519
    Resources:
    0
    Resources:
    0
    WTB AI for single player
     
  20. wuw94

    wuw94

    Joined:
    Apr 21, 2011
    Messages:
    6
    Resources:
    0
    Resources:
    0
    Hey Booody, big fan here; I really enjoyed the 1.01 map, and the changelogs for 1.02b (especially the new 5v5 option) appeared to be suitable, however the 1.02b map was unplayable for me and my friends, and I have noticed a few bugs. If I may suggest for revisions:


    1. After the first waiting period, a few players remained in the lobby (at one point, the whole entire Team 2 remained there).
    2. I noticed the "Dash" skill for monk [hotkey R] shared the same cast-type as the hotkey T skills. I would have to first cast the T skills before I was able to cast the dash [R] skill.
    3. With larger teams, the leaderboard gets in the way as it is not minimizable. I think multiboards are a better choice.
    4. The wait period between every 3 rounds felt quite lengthy. My friends suggested a "Ready" button or something similar to make sure all players are ready.

    I also have a few questions to ask:

    1. Are the skill damages based on physical damage or magical damage? If they were magic damage, I don't see much use of armor in the game.
    2. Do the rune % benefits account for the total damage calculated after the skill math?
    For example, if I had a skill with (500%) damage and the rune gave (+25%) bonus, is the final damage:
    500% + 25% = 525% or
    500% * (1.25) = 625%?
    3. Do the rune % benefits stack? If I had two (25%) runes of the same type do I get a 50% benefit?

    Again, full support from me and my friends, we all enjoy the map and look forward to any future releases.