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Diablo III Borderlands v1.10b

Diablo III Borderlands

Booody Presents
DIABLO III BORDERLANDS

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The Borderlands were originally devoid of any but the most hardened (some would say crazed) prospectors until the great military city of Lut Bahadur (literally, "city of the gate") was built to keep the lacuni in their cliff dwellings safely away from Caldeum. Lut Bahadur's solitary watch over the desolate wastes came to an end four hundred years ago when precious ore was discovered in the region known as the Stinging Winds. The town of Alcarnus was quickly established as the center of all mining in the area, with several other smaller settlements springing up in its wake. When the Dahlgur oasis was discovered and a third town was erected there, Caldeum's dominance over the Borderlands was complete. The Borderlands could reliably depend on fresh supplies of food and water from Dahlgur's caravans, protected by the might of Caldeum's Dune Guard.

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AND THE HEAVENS SHALL TREMBLE

Two decades have passed since the demonic lords, Diablo, Mephisto, and Baal, set out across the world of Sanctuary on a vicious rampage, twisting humanity to their unholy will. Yet for those who battled the Prime Evils, the memory fades slowly.

When Deckard Cain returns to the ruins of Tristram Cathedral seeking clues to defeat new stirrings of evil, a fiery harbinger of doom falls from the heavens, striking the very ground where Diablo once entered the world. This fire from the sky reawakens ancient evils and calls the heroes of Sanctuary to defend the mortal world against the rising powers of the Burning Hells once again.



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From the writings of Abd al-Hazir

Most believe the fearsome witch doctor of the umbaru race is a legend, but I have seen one in battle with my own eyes. And it was difficult to believe, even then. He dispatched his opponent with terrifying precision, assaulting his victim's mind and body with elixirs and powders that evoked fires, explosions, and poisonous spirits. As if these assaults were not enough, the witch doctor also had at his command the ability to summon undead creatures from the netherworld to rend the flesh from his enemy's body.

I came upon this rare display as I ventured deep into the interior of the dense Torajan jungles that cover the southern tip of the great eastern continent, in the vast area known as the Teganze, with the goal of seeking out the tribes that reside there. This area is extremely secluded, and heretofore unseen by foreign eyes. I was fortunate to befriend the witch doctor I saw in battle, and, through him, his tribe: the Tribe of the Five Hills.

The culture of the umbaru of the lower Teganze is fascinating and perplexing to those hailing from more civilized walks of life. For instance, the Tribe of the Five Hills frequently engages in tribal warfare with both the Clan of the Seven Stones and the Tribe of the Clouded Valley, but these are matters of ritual and not of conquest. I had heard tales that these wars are waged in order that the victors may replenish their supply of raw materials for the human sacrifices that their civilization revolves around, and when I timidly asked my hosts more about this topic, I must admit their laughter made me fear for my safety. However, through stumbled attempts at communication of such complex topics as what constitutes heroism and honor in their society, I gathered that only those taken in battle are considered worthy of the ritual sacrifice, much to my relief.

""As if these assaults were not enough, the witch doctor also had at his command the ability to summon undead creatures from the netherworld to rend the flesh from his enemy's body.""


Upon further discussions with my hosts, I discovered that these tribes define themselves by their belief in the Mbwiru Eikura, which roughly translates to "The Unformed Land" (this is an imprecise translation, as this concept is completely foreign to our culture and language). This belief holds that the true, sacred reality is veiled behind the physical one we normally experience. Their vitally important public ceremonies are centered upon sacrifices to the life force that flows from their gods, who inhabit the Unformed Land, into this lesser physical realm.

The witch doctors are finely attuned to this Unformed Land and are able to train their minds to perceive this reality through a combination of rituals and the use of selected roots and herbs found in the jungles. They call the state in which they interact with this other world the Ghost Trance.

Alongside the primacy of the belief in the life force and the Unformed Land, the second most sacred belief of the tribes is their philosophy of self-sacrifice and non-individuality, of suppressing one's self-interest for the good of the tribe. This idea, so foreign to our culture, struck me as something I wished to delve into much more deeply.

Unfortunately, there was intense social upheaval among the tribes due to an incident involving their most current war (inasmuch as I could discern in the ensuing bedlam), and the charged atmosphere warranted my quick departure before I could ask anything further of my hosts.
From the writings of Abd al-Hazir

n my journey to catalogue the various denizens, civilizations, and fauna of our world, I have traveled far and wide, but never before have I been struck with such dismay as when standing upon the ramparts of the ancient fortress of Bastion's Keep. I came to see firsthand the barbarians, those near-legendary, immense, relentless, dual-wielding furies of combat dwelling upon their sacred Mount Arreat.

Instead, I stand here looking at a mountain that has been torn asunder by some extraordinary force. The sight, I must confess, is incomprehensible. Yet what I see before me cannot be denied.

What truly happened here? Where are those majestic warriors of old?

""I came to see firsthand the barbarians, those near-legendary, immense, relentless, dual-wielding furies of combat dwelling upon their sacred Mount Arreat.""

Though they were once misunderstood as simple, bloodthirsty invaders, the long and noble history of these proud people is now rightly acknowledged. And therein lies the greater tragedy here, for those of us familiar with the nobility of the barbarians remember too what they call their "vigil", the concept that lay at the very heart of their culture. The barbarians consider it their sworn duty to protect Mount Arreat and the mysterious object within. They believe that if they fail to uphold their duty to the great mount, or are not given a proper burial upon its slopes, they will be denied a true warrior's death, and their spirits shall roam the land without honor for all eternity.

If there are any barbarians left alive, they must truly be without hope. Perhaps this is the genesis of the rumors of monstrous things reported to resemble the barbarians in size and ferocity, but that are in reality nothing more than unreasoning, inhuman beasts. Could the destruction of not only their home but also their very beliefs have actually brought this magnificent race so low?
From the writings of Abd al-Hazir

The last weeks of autumn had settled upon Ivgorod, and the first breath of winter had crept into the air. As night fell and the sun dipped below the horizon, I was all too grateful to take refuge in a tavern. As I entered, I noted a certain tension in the room. Despite the hour, it was not busy, with only scattered, small groups huddled at the tables around the edges of the room. The benches at the center of the room were empty except for one man.

The man seemed ignorant of the cold. He was dressed like a beggar, wearing little more than an orange sheet wound around his body, leaving half of his chest exposed. A garland of large wooden beads hung around his thick neck. His head was completely shaved, with the exception of a wild bushy beard. Then, recognition struck me: upon his forehead he had a tattoo of two red dots, one larger than the other. As any informed student of the peoples and cultures of this world must also realize, this man was one of the monks of Ivgorod, the secretive and reclusive holy warriors of the country.

I had heard countless fantastic stories about the monks, tales that were surely the beneficiary of significant embellishment. The monks� skin, the accounts said, was as hard as iron, impenetrable by the blade of any sword or by the point of any arrow, and their fists could break stone as easily as you or I would snap a twig. Though the unassuming man before me seemed miles away from what I had heard and read of the monks, I approached cautiously, sliding down onto the bench across from him, eager to take his measure. He beckoned me forward with a small wave of his hand.

"Ah, a soul brave enough to sit with me. Come, friend."

""The sound of bones crunching with each of his strikes mixed with something I could not quite believe: the monk was laughing as he fought. One by one, he dispatched his foes until only one remained.""

Food was placed before me, but I had little hunger for it, focusing instead on recording the details of the monk's life. He told me of his belief in the existence of a thousand and one gods, gods he believed could be found in all things: the fire in the hearth, the water in the river and the air that we breathed. Pretty enough for a story, perhaps. But any reasoned individual must surely, as I did, scoff at such a view of the world as little more than superstition. He went on to describe his intense mental and physical training, his unending quest to hone his mind and body into an instrument of divine justice. Though I do wonder for what need his thousand gods would require a mortal man to implement their will. When I asked him why he did not carry a sword or, indeed, any weapon at all, he simply replied, "My body is my weapon." Then raising his hand and tapping his forehead, he added, "As is my mind."

Most unexpectedly, I would be treated to a display of this mastery.

A group of men approached our table, knocking my book to the floor and shoving me out of the way, producing knives and other weapons as they advanced. They were focused only on the solitary figure of the monk seated across from me. I scrabbled beneath the table, having an inkling of what was to come. I watched as at some unseen signal, they attacked.

Without rising from his seat, the monk met the first man's lunging slash, grabbing his wrist and tossing him carelessly over his shoulder, throwing him into a table with a loud crash. The suddenness of the monk's attack momentarily stunned the men, and as they stood there, he rose.

That was when chaos broke out.

The monk was a fluid mass of restrained energy, meeting every attack with hardly a moment's distress. He fought with hands and feet in a way I had never seen before. In my days, I have witnessed my share of drunken bar brawls, but this was something else altogether. The sound of bones crunching with each of his strikes mixed with something I could not quite believe: the monk was laughing as he fought. One by one, he dispatched his foes until only one remained.

That one picked up a chair and hurled it toward the monk. The monk swung his arm forward and struck the incoming projectile, meeting the solid oak of the chair with his closed fist. The wood broke apart, splinters filling the air as the shattered pieces of the stool fell harmlessly to the ground around him.

"You don't fool me, demon," the monk spat. He pulled his arms back to his sides, then extended his hands before him and began to chant. A nimbus of white light appeared around his head, growing larger and more intense until it completely encompassed the monk�s body. He roared, and the light blew outward. As it washed over the other man, his skin peeled away, revealing a red-skinned demon beneath and threw the creature through the front doors of the tavern.

The monk hurtled forward, but his individual movements were too fast for my eyes to track. It seemed as though there were seven of him raining blows upon the demon from every side. Staggered, the demon stumbled. The monk grabbed the demon by the neck, grinning as he pulled his free arm back, crackling energy glowing on his open hand. He shoved his palm forward, and when it struck the demon, its body exploded: muscle, skin and bones tore apart, and the smell of burning flesh filled the air.

I would not have believed it if I had not seen it with my own two eyes. It seems the stories of these peerless warriors might not have been as exaggerated as I first thought.

From the writings of Abd al-Hazir

Owing to my lack of tolerance for those who would use magic towards their own nefarious ends, many have assumed that I am averse to the practice of the magical arts on a philosophical level. Nothing could be farther from the truth. My quarrel is with those sorcerers who dismiss the ancient traditions and teachings � teachings that have been honed over millennia in order to preserve respect for authority and the rule of law.

Recently the youth of Caldeum have fallen prey to the overblown stories of just such a delinquent wizard. That is correct: I used the uncouth term wizard, not sorcerer. It seems that even the title of a civilized magic wielder is too restrictive for this young upstart. Through my contacts at the Yshari Sanctum of the mage clans, I am one of the few who actually know the truth behind the rumors now sweeping our streets regarding this hellion who flaunts her magic irresponsibly.

""That is correct: I used the uncouth term wizard, not sorcerer. It seems that even the title of a civilized magic wielder is too restrictive for this young upstart.""

This wizard was sent here to spend her formative years under the tutelage of the best mages in the world. Well, it seems they neglected to teach our wizard manners on her native island of Xiansai, for she was a rude and uncooperative student from the very beginning. Originally under the guidance of the Zann Esu mage clan, she was eventually handed over to the Vizjerei in the hopes that their strict and unbending discipline would break her anarchic spirit. Yet even the esteemed Vizjerei instructors were unable to rein her in. She was continually being caught seeking out dangerous and forbidden magics, heedless of the consequences to herself or anyone around her.

Although there is no truth to the tales that she actually ventured into the infamous Bitter Depths below the Sanctum, she was caught in the Ancient Repositories, where the most dangerous incantations are housed for the safety of the public. When confronted by the great Vizjerei mage Valthek and demanded to account for herself, she brazenly attacked him rather than face the punishment merited by her acts. Exaggerated stories of the battle are already being inflated to mythic proportions by the more rebellious of our city's youth, but suffice it to say that she did not actually best Yshari's most powerful mage in single, honorable combat. The details of the encounter remain unclear, as Valthek has yet to regain consciousness, but it has been verified by reliable sources that she relied on trickery and deceit to bring the great man low. I have also been assured that the extensive property damage was chiefly the result of Valthek's magical prowess, not the upstart wizard's. As to where she is now, no one rightly knows, for she fled the city immediately after the encounter.

It is not my goal to alarm, but I find this situation disturbing. We now have a rebellious wizard, young and inexperienced, wandering the world, dabbling in powerful magics she does not understand. Those wiser than you or I determined long ago that certain schools of magic were too dangerous and forbade their practice. It is those magics that this wizard seems determined to explore � magics centered on manipulating the primal forces from which reality is constructed. Imagine, a headstrong nineteen-year-old youth, able to warp time itself to her will! The thought is truly terrifying. It is my honest hope that this self-styled wizard chooses never to return to Caldeum.



Heroes:
Player can pick Barbarian, Wizard, Monk, Demon Hunter or Witch Doctor hero to play with

Triggered Abilities:
All abilities are custom made: You will see awesome special effect within game! From basic killing units to powerful spells!

Custom Balance System:
Name speak for itself. You can play alone and with friends at same difficulty!

Random Item Drop System:
Items will be generated with triggers after each killed enemy unit. Starting from weak ones to powerful ones!
Also bosses will drop special items!

Custom Enemy AI:
Most of enemy creatures are controlled with triggers, they will attack, defend, cast spells creating for you awesome battles!

HeroesPlayable with up to 6 Players:
You can play game with max 6 players!

Custom Events:
It gives a lot of cool Events there make the world lively and the story more interesting.

Epic Boss Fights:
The map has four cool bosses and one final enemy.

Hot Desert Landscapes:
The Borderlands are subdivided into three regions:
- the desert of the Borderlands with a few ruins, buildings and bold cliffs subdivided into the regions Stinging Winds, Canyon Rim Mines and the Sundered Pass
- the Lost Ruines (an old tomb)
- finally the lost city Alcarnus overruned by the cultists




Icons:

- CRAZYRUSSIAN
- Skrik
- Mr. Frank (Spire Inc.)


Models / Skins:

- shamanyouranus
- Pyramidhe@d
- Taylor_Mouse
- Pinachet
- Dan van Ohllus
- Fan
- ironmaiden
- Dionesiist
- Just_Spectating
- Cloudwolf
- Mr.Goblin
- Tr!KzZ
- Cycloverid
- The_Silent
- Sellenisko
- HappyTauren
- SuPa-
- Archian
- 67chrome
- Callahan
- Cavman
- Nasrudin
- Denu
- Ampharos_222
- Boneknight
- WILL THE ALMIGHTY
- rain.mon
- Xezko
- levigeorge1617
- expresso
- Afronight_76
- Vestras
- General Frank
- Midnighters
- FrIkY
- Misha
- Kitaba
- xXm0rpH3usXx
- JetFangInferno
- Minox
- Illidan(Evil)X
- Amigurumi
- Just_Spectating

Trigger Systems:

- hell gate

improved descriptions, grammar errors corrected

- Vengeancekael
- Ebisux
- IronForge
- Clan 13sA




From 1.10->1.10b
New Features for this version:

- Seven Sided Strike stronger
- Soul Harvest improved
- Meteor Rain removed -> new skill: Arcane Torrent
- gameplay improvements
From 1.09c->1.10
New Features for this version:

- new hero skins
- new Barbarian skill sounds
- destructibles can be destruct by skills
- new Inferno mode
- bugfixing



From 1.09b->1.09c
New Features for this version:

- new cam switch function, between locked and unlocked camera (enter "-cam" to switch)
- bugfixing
- a few terrain changes
From 1.09->1.09b
New Features for this version:

- a few new icons
- new destructible objects
- bugfixing
- new events
- gameplay improvements
- item improvements
- boss improvements
From 1.08e->1.09
New Features for this version:

- all Items has new models (with class specific colors)
- skill tooltips simplified
- only golden Items can be sold to traders and trade shrines
- bugfixing

From 1.08d->1.08e
New Features for this version:

- new Fan of Knives Rune Effect
- Demon Hunter skill icons renewed
- bugfixing
From 1.08c->1.08d
New Features for this version:

- Cleave is now a skill with no target
- Fan of Knives changed (4x increased damage but 8 seconds cd)
- bugfixing
- skill tooltips now show the rune effect
From 1.08b->1.08c
New Features for this version:

- new Cleave Rune Effect and Cleave Damage fixed
- Molten Arrow is now Elemental Arrow
- bugfixing
- item changes
- gameplay improvements
- terrain improvement
- new music
- new Boss: Belial
From 1.08->1.08b
New Features for this version:

- Barbarian has more Fury costs
From 1.07c->1.08
New Features for this version:

- recource systems of Barbarian, Wizard, Demon Hunter changed
- gameplay improvements
- new original Diablo III icons included
- many bugs fixed
- many rune effects changed / improved
- new champion monsters
- a few items changed
- new random drop system
- trigger improvements

From 1.07b->1.07c
New Features for this version:

- new Normal, Nightmare, Hell Mode Selection from Player 1
- new zoom function by Up / Down Arrow button
- rune effect improvement
- Monk resource system improved
- gameplay improvements
From 1.07->1.07b
New Features for this version:

- movement bug fixed (movement skills, knockback system)
- better rune effects for Seismic Slam, Fan of Knives
From 1.06c->1.07
New Features for this version:

- open source update
- gameplay improvements
- included a new Diablo like font
- new items
- many bugs fixed
- language and grammar mistakes fixed
- better rune effects
- new Activated vessel model
- a few new mini bosses
- items and set boni changed

From 1.06b->1.06c
New Features for this version:

- bugfixing
- renewed Timeshield (Slow Effect, Wizard can only cast Wave of Force within time shields)
From 1.06->1.06b
New Features for this version:

- Seven Sided Strike stronger
- gameplay improvements
From 1.05d->1.06
New Features for this version:

- new gold drops and traders, trade shrines
- 26 new items (traders)
- skill balance improvement
- skills changed:
- rune effect Furious Charge now on Alabaster Rune
- rune effect Whirlwind now on Obsidian Rune
- Molten Arrow stronger
- other rune effects changed
- bugfixing
- item description improvement
- gameplay improvements
- lesser lags

From 1.05c->1.05d
New Features for this version:

- Demon Hunter hotkeys completly fixed
- lesser Summon mongrels cooldown
From 1.05b->1.05c
New Features for this version:

- Demon Hunters Grenade Skill has increased damage, Molten Arrow a little increased damage, Vault has 4 sec. cooldown now
- new Morlu Caster model
- a few gameplay improvements (ghosts are transparent etc.)
From 1.05->1.05b
New Features for this version:

- Demon Hunter hotkeys fixed
From 1.04->1.05
New Features for this version:

- Inventory is completely fixed
- A new mini dungeon (Spider Cave and Hall of Doom), then a new end boss (Azmodan)
- 5th character class Demon Hunter with the following skills: Vault, Molten Arrow, Fan of Knives, Grenade, Spike Trap and Multi Shot
- 8 new items especially for the Demon Hunter (including Demon Hunter Set)
- Skill changes: Witch Doctor Summon mongrels merged with Sacrifice
Witch Doctor gets a new skill: Horrify: scares monsters which turn and run away for 5 seconds.

- Optical improvements (tilesets, new unit skins, new models)
- New ememies (Fallen Hounds, Sand Golems, Succubis, Lacuni Warriors etc.)
- Story extension in relation to Azmodan
- improved skill rune effects
- gameplay improvements
- skill balancing and diffidulty level balancing, trigger optimization

From 1.03b->1.04
New Features for this version:

- Minor terrain changes
- Bugfixing (including crash bug, inventory)
- Automatically pick up from health globes
- Computer Player AI has been removed
- Mana globes have been removed
- New Recource systems for each class:
- Barbarian Fury (unchanged)
- Wizard: Arcane Power (regenerates much faster than mana)
- Witch Doctor: Mana (retained, Witch Doctor regenerates mana from health globes)
- Monk: Spirit (combo attacks like Crippling Wave regenerates spirit for signature skills like Seven Sided Strike)

- New faster Monk combo system in 3 stages
- New skill rune system with 5 different skill runes
- skill changes and skill balance improvement
- gameplay improvement (lower skill cooldowns etc.)

From 1.03->1.03b
New Features for this version:

- new Barbarian model by Dan van Ohllus
- new massacre exp bonus system
- bugfixing
- better skill balance
From 1.02->1.03
New Features for this version:

- little terrain improvement
- new music (Diablo 2 Harem)
- new skins and models
- enemy improvement
- item improvement
- heal orbs have a small area effect now
- heroes start with level 15 now (alignment on my Diablo III New Tristram map)
- difficulty level improvement (harder)
- more enemies and more Diablo feeling (hack'n slash)
- major skill updates for:
- new skill: Locust Swarm (Witch Doctor has no longer Voodoo Heal)
- Cleave
- Seismic Slam
- Furious Charge
- Leap Attack
- Firebomb
- new minor skill: Spectral Blades (if Wizard uses her Mirror Image Skill)
- Energy Twister
- change Timeshield into Slow Time
- change Pulse into Wave of Force
- Crippling Wave

- new skill levels
- new knockback system (by hellgate)
- Boss update
- new chest open per right click
- bugfixing
- new Hero Repick System
- AI Heroes have 20 lifes now
- other gameplay improvements

From 1.01->1.02
New Features for this version:

- icon upgrade
- terrain upgrade
- new original Diablo 3 spellsounds and new enemy dead sounds
- more items and set items (4 Sets), runes there increased the hero attributes
- difficulty level improvement (harder)
- 2 new Quests
- Boss update (spectacularer)
- bugfixing
- skill balance update
- skill update (charge spell, tornado spell and more spells improved)
- new boss music
- party icons and gameplay improvement
- new hero pick system
- new Barbarian Fury System
- Autobalance System if player leave

From 1.00->1.01

New Features for this version:

- new lvl-up sound
- difficulty level increased (heroes have lesser HP and MP, so items and teamplay are more important, enemies damage increased)
- jump target on units and no longer at the environment
- jump bug fixed
- charge spell (Barbarian) cannot skip the environment longer
- Wizard skills: mirror image replace teleport
- update of a few skills (Way of hundred fists, Seven sided strike, Energy twister, Cleave)
- better skill balance
- little bit better Computer-AI
- camera improvement (finer)
- translation bug fixed
- other bugfixed
- new damage view system
- new music
- interface update
- minor terrain improvement


BORDERLANDS



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[rainbow]Special thanks goes to Vengeancekael (Translated map from German to English language) and hell gate (Skill and Trigger Improvement) [/rainbow]

I still search good modeler and skinner for the project...
Keywords:
Diablo, 3, Desert, Borderlands, Borderland, RPG, Booody, Diablo 3
Contents

Diablo III Borderlands v1.10b (Map)

Reviews
07:55, 1st Mar 2010 ap0calypse: Approved Update: Re-moderating with rating! Date: 2011/Oct/12 20:21:05 Vengeancekael: VM // PM: Status: Approved Rating: 5/5 Highly Recommended Rep Received: 5Reasons: Other: If you have any complaints or...
Freaking epic, i think you give to diablo III warcraft map what it needed to have to be EPIC Nice work, nice spells. How to give rep? :D

click the check mark beneath his avatar in the post...

anyway, yeah, this is epic and really looks like the one in the videos... ^^
 
5TH CLASS DEMON HUNTER WOWWWWWWW !!!!!!!!!! look so freaking amazing and original to play,a mix with Warden of Wc3 and Zon 0.o
cant wait to try it out on your D3 map Booody =]

I hope somebody would make a model for that coz that character is OWNING!!! dual crossbow the best!
 
Level 12
Joined
Jan 29, 2010
Messages
263
yeah i really hope so,if the Demon Hunter can look like the 4 other class like this custom game ill be Happy :D

Booody is this you who maked the model for the char or Cloud Wofl ??

Yes I just add the demon hunter in Tristram and Borderlands. At the moment he still has the Sylvanas Windrunner model with a custom skin. I can create custom skins but unfortunately I can not create custom models. So I need somebody to create a reasonable demon hunter model. Hell gate said me, he has time to help me with the demon hunter skills. I try that I will soon release new map versions including the demon hunter :)
 
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Yes I just add the demon hunter in Tristram and Borderlands. At the moment he still has the Sylvanas Windrunner model with a custom skin. I can create custom skins but unfortunately I can not create custom models. So I need someone to create a reasonable demon hunter model. Hell gate said me, he has time to help me with the demon hunter skills. I try that I will soon release new map versions including the demon hunter :)

nice... cant wait for this... lets hope someone will make that dual crossbow demon hunter asap(and maybe an alternate anim using the great single crossbow)... ^^

(the dual crossbow reminds me of the 2nd job of the Lire character in GrandChase... ^^)
 
Last edited:
Level 4
Joined
Jan 31, 2006
Messages
92
Yes I just add the demon hunter in Tristram and Borderlands. At the moment he still has the Sylvanas Windrunner model with a custom skin. I can create custom skins but unfortunately I can not create custom models. So I need somebody to create a reasonable demon hunter model. Hell gate said me, he has time to help me with the demon hunter skills. I try that I will soon release new map versions including the demon hunter :)

hey Booody can you tell some info about the develepoment of your Demon Hunter plzzz :D
im so curious to see it <3
 
Level 12
Joined
Jan 29, 2010
Messages
263
Okay I have uploaded a few screens of the Demon Hunter. At the moment 3 Demon Hunter skills are ready (Molten Arrow, Fan of Knives and Spike Trap). The skills Vault, Grenade and Multi Shot are in development. More details will follow...

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Level 12
Joined
Jan 29, 2010
Messages
263
nice,she have a decent skin so far,but dont forget to put eyes in yellow and not white ^.^,and i bet you can models a beter weapon for her like the witch doctor staff or barb axe. :goblin_good_job:

Okay the eyes of the Demon Hunter are yellow now. I have sharpened the texture. A better weapon is impossible at the moment. The model does not permit it and I can not delete the bow.


Some news about the next versions:

Diablo III Borderlands (v.1.05):
- Inventory is completely fixed
- A new mini dungeon (Spider Cave and Hall of Doom), then a new end boss (Azmodan)
- 5th character class Demon Hunter with the following skills: Vault, Molten Arrow, Fan of Knives, Grenade, Spike Trap and Multi Shot
- 8 new items especially for the Demon Hunter (including Demon Hunter Set)
- Skill changes: Witch Doctor Summon mongrels merged with Sacrifice
Witch Doctor gets a new skill: Horrify: scares monsters which turn and run away for 5 seconds.

- Optical improvements (tilesets, new unit skins, new models)
- New ememies (Fallen Hounds, Sand Golems, Succubis, Lacuni Warriors etc.)
- Story extension in relation to Azmodan
- improved skill rune effects
- gameplay improvements
- skill balancing and diffidulty level balancing, trigger optimization

Diablo III New Tristram (v. 1.02):
- Inventory is completely fixed
- Bugfixing (for example Skeleton King bug)
- 5th character class Demon Hunter with the following skills: Vault, Molten Arrow, Fan of Knives, Grenade, Spike Trap and Multi Shot
- 8 new items especially for the Demon Hunter (including Demon Hunter Set)
- Skill changes: merged Witch Doctor summon mongrels with sacrifice
Witch Doctor gets a new skill: Horrify: scares monsters which turn and run away for 5 seconds, Wizard has now Frost Nova instead of Energy Twister (Energy Twister laggs too much)

- Optical improvements (unit skins and models etc.) and terrain improvement
- Better story relating to Diablo III Borderlands
- improved skill rune effects
- gameplay improvements
- skill balancing and diffidulty level balancing, trigger optimization

If the two maps are released, then I will begin working on the third part: Diablo III Halls of Agony.

Edit: The name is still provisional.
 
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nah,scroll back in post we talked about another thing with Sacrifice and he said he tested it and worked so im just worried if he gonna keep it or not

maybe he will remove sacrifice, or the summon mongrel since he said he would combine it... I guess summon mongrel will stay since he said - Auto Sacrifice...

-I have changed the Sacrifice ability. Its an automatical skill now. I have tested it and I will keep it...-

maybe mongrels will auto explode upon death or something...
 
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maybe he will remove sacrifice, or the summon mongrel since he said he would combine it... I guess summon mongrel will stay since he said - Auto Sacrifice...

-I have changed the Sacrifice ability. Its an automatical skill now. I have tested it and I will keep it...-

maybe mongrels will auto explode upon death or something...

I can reassure you. The icon place of Sacrifice is now the icon place of the skill Horrify. Summon mongrels to be merged with Sacrifice. That is, if you casts Summon mongrels, shows 3 mongrels as before. The Summon mongrels icon turns into the Sacrifice icon and you can cast Sacrifice 25 seconds long before it will again Summon mongrels icon. If you casts sacrifice, a random mongrel in your mongrel group explodes (Auto Sacrifice).

To Energy Twister:
Energy Twister caused massive lags in New Tristram. Therefore, I have the skill replaced by Frost Nova. Energy Twister is retained in Borderlands because I think it's a cool spell. The spell gets a new rune effect (it produces extra 4 small twisters dealing extra damage).
 
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If you casts sacrifice, a random mongrel in your mongrel group explodes (Auto Sacrifice).

To Energy Twister:
Energy Twister caused massive lags in New Tristram. Therefore, I have the skill replaced by Frost Nova. Energy Twister is retained in Borderlands because I think it's a cool spell. The spell gets a new rune effect (it produces extra 4 small twisters dealing extra damage).

hooray for Auto-Sacrifice ima enjoy the witch doctor even more now <3

and yeah Energy twister is a very nice and usefull spell to push back mobs,im glad you keep it for Borderland and surely for Halls of Agony

Everything looks fantastic good work Booody and Hell Gate ;)
 
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hooray for Auto-Sacrifice ima enjoy the witch doctor even more now <3

and yeah Energy twister is a very nice and usefull spell to push back mobs,im glad you keep it for Borderland and surely for Halls of Agony

Everything looks fantastic good work Booody and Hell Gate ;)

Thank you :)
I'm still thinking, I could include the Hydra spell in Halls of Angony but I must replace an other Wizard spell for the Hydra skill. I just not know by what skill should I replace it (Energy Twister or Meteor Rain?). What you think about this?
 
Thank you :)
I'm still thinking, I could include the Hydra spell in Halls of Angony but I must replace an other Wizard spell for the Hydra skill. I just not know by what skill should I replace it (Energy Twister or Meteor Rain?). What you think about this?

meteor maybe... to maintain number of fire spells... ^_^
 
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News:
All spells and rune effects by all 5 classes are done. I must still optimize a bit. Then I will start an offline beta test and in the next days I can start an open beta test (online) for the balancing (New Tristram 1.02 and Borderlands 1.05) . I think I can release the two maps on this weekend :) but I'm still not sure...

Edit: I have a little surprise for you:

hallsofagony2.jpg


hallsofagony3.jpg


This are first screenshots of my new map Diablo III Halls of Agony. What you seeing, is an early alpha version...
 
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so far i very like the new spell for Witch Doctor and the Auto Explode for Morgrel so useful i alway use it now <3
and the new skin for monster they great gj on that.


Demon Hunter have a Wrong Hotkey Buttom with the spell D it use with E
and DH bow on select screen is not her crossbrow in-game

also wtf with the grenade lol ?? that the worst spell for sure it sucks so bad lol 30 dmg that it ?? even with 12 grenade that still very sucky and very much in Borderlands the dmg should up with LvL

but in overall i had so much fun with DH she imba in DPS and her blink away spell w/ trap and molten outch very skilled char :goblin_good_job:
 
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Thank you for your comments. I have fixed a few bugs and upload a new version (1.05b) :)
Here a few new screens of Halls of Agony:

hallsofagony4.jpg


hallsofagony5.jpg


hallsofagony6.jpg


I'm probably considered a fourth map familiar with the name Diablo III Bastion Keep. The final should be great. Bastion Keep is a barbarian fortress near the world-stone crater. It has been confirmed by blizzard. It already exist in Diablo III. A huge demonic army comes from the crater and siege the Bastion Keep. It would be a worthy finale for my campaign Diablo III.

worldstonecrater.jpg


bastionkeep.png


bastionkeep2.jpg


You can see it in the cinematic trailer:
 
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wow the first image really awesome,yeah i saw it in the video !!!
but how you will make this map if blizzard never upload any video or trailer about this zone before the game come out ???
but otherwise yeah it will be a GREAT final for your campaing map :ogre_love:
 
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wow the first image really awesome,yeah i saw it in the video !!!
but how you will make this map if blizzard never upload any video or trailer about this zone before the game come out ???
but otherwise yeah it will be a GREAT final for your campaing map :ogre_love:

There is a small video of bastion keep and some artworks.



The rest of the map I must create free. The map should be divided into 3 sections:
- siege and defense of bastion keep
- way into the dark abyss
- Hell -----> final battle with Diablo

Before I create this map, I will release the final version of Halls of Agony...
 
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I played this solo with Demon Hunter. Here are my thoughts:

-Well game length and balanced gameplay with diablo feeling. But my fire arrow skill(forgot the name) is a lot weaker than multishot and fan of knives. And boss fights are lot harder than normal mob fights, i just died a lot, but maybe you designed them for multiplayer.
-There a lots of language issues need to be fixed.
-Item descriptions must be fixed. Especially item slots.
-Demon Hunter's blink have wrong hotkey.

Overall, this is a very good map, I would rate it 8.5 / 10
 
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The difficulty level of Borderlands is hard. I give to you right.
The difficulty level is the same with more players because life points and damage of mobs increases with player number. To win, you need a well-established team or a little experience and skill. It should be a challenge for the skilled players too...
 
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what is hard is when you have alot of newb and they put skillz in every spell and dont stay in group,so the aoe of everyone is not effective.

btw Booody im making alot of people Downloading your game i stay afk in a game with auto refresh DL Only bot in game name : Diablo 3 THE GAME w/Models*D/L* ^^
 
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