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Diablo III Borderlands v1.10b

Diablo III Borderlands

Booody Presents
DIABLO III BORDERLANDS

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The Borderlands were originally devoid of any but the most hardened (some would say crazed) prospectors until the great military city of Lut Bahadur (literally, "city of the gate") was built to keep the lacuni in their cliff dwellings safely away from Caldeum. Lut Bahadur's solitary watch over the desolate wastes came to an end four hundred years ago when precious ore was discovered in the region known as the Stinging Winds. The town of Alcarnus was quickly established as the center of all mining in the area, with several other smaller settlements springing up in its wake. When the Dahlgur oasis was discovered and a third town was erected there, Caldeum's dominance over the Borderlands was complete. The Borderlands could reliably depend on fresh supplies of food and water from Dahlgur's caravans, protected by the might of Caldeum's Dune Guard.

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AND THE HEAVENS SHALL TREMBLE

Two decades have passed since the demonic lords, Diablo, Mephisto, and Baal, set out across the world of Sanctuary on a vicious rampage, twisting humanity to their unholy will. Yet for those who battled the Prime Evils, the memory fades slowly.

When Deckard Cain returns to the ruins of Tristram Cathedral seeking clues to defeat new stirrings of evil, a fiery harbinger of doom falls from the heavens, striking the very ground where Diablo once entered the world. This fire from the sky reawakens ancient evils and calls the heroes of Sanctuary to defend the mortal world against the rising powers of the Burning Hells once again.



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From the writings of Abd al-Hazir

Most believe the fearsome witch doctor of the umbaru race is a legend, but I have seen one in battle with my own eyes. And it was difficult to believe, even then. He dispatched his opponent with terrifying precision, assaulting his victim's mind and body with elixirs and powders that evoked fires, explosions, and poisonous spirits. As if these assaults were not enough, the witch doctor also had at his command the ability to summon undead creatures from the netherworld to rend the flesh from his enemy's body.

I came upon this rare display as I ventured deep into the interior of the dense Torajan jungles that cover the southern tip of the great eastern continent, in the vast area known as the Teganze, with the goal of seeking out the tribes that reside there. This area is extremely secluded, and heretofore unseen by foreign eyes. I was fortunate to befriend the witch doctor I saw in battle, and, through him, his tribe: the Tribe of the Five Hills.

The culture of the umbaru of the lower Teganze is fascinating and perplexing to those hailing from more civilized walks of life. For instance, the Tribe of the Five Hills frequently engages in tribal warfare with both the Clan of the Seven Stones and the Tribe of the Clouded Valley, but these are matters of ritual and not of conquest. I had heard tales that these wars are waged in order that the victors may replenish their supply of raw materials for the human sacrifices that their civilization revolves around, and when I timidly asked my hosts more about this topic, I must admit their laughter made me fear for my safety. However, through stumbled attempts at communication of such complex topics as what constitutes heroism and honor in their society, I gathered that only those taken in battle are considered worthy of the ritual sacrifice, much to my relief.

""As if these assaults were not enough, the witch doctor also had at his command the ability to summon undead creatures from the netherworld to rend the flesh from his enemy's body.""


Upon further discussions with my hosts, I discovered that these tribes define themselves by their belief in the Mbwiru Eikura, which roughly translates to "The Unformed Land" (this is an imprecise translation, as this concept is completely foreign to our culture and language). This belief holds that the true, sacred reality is veiled behind the physical one we normally experience. Their vitally important public ceremonies are centered upon sacrifices to the life force that flows from their gods, who inhabit the Unformed Land, into this lesser physical realm.

The witch doctors are finely attuned to this Unformed Land and are able to train their minds to perceive this reality through a combination of rituals and the use of selected roots and herbs found in the jungles. They call the state in which they interact with this other world the Ghost Trance.

Alongside the primacy of the belief in the life force and the Unformed Land, the second most sacred belief of the tribes is their philosophy of self-sacrifice and non-individuality, of suppressing one's self-interest for the good of the tribe. This idea, so foreign to our culture, struck me as something I wished to delve into much more deeply.

Unfortunately, there was intense social upheaval among the tribes due to an incident involving their most current war (inasmuch as I could discern in the ensuing bedlam), and the charged atmosphere warranted my quick departure before I could ask anything further of my hosts.
From the writings of Abd al-Hazir

n my journey to catalogue the various denizens, civilizations, and fauna of our world, I have traveled far and wide, but never before have I been struck with such dismay as when standing upon the ramparts of the ancient fortress of Bastion's Keep. I came to see firsthand the barbarians, those near-legendary, immense, relentless, dual-wielding furies of combat dwelling upon their sacred Mount Arreat.

Instead, I stand here looking at a mountain that has been torn asunder by some extraordinary force. The sight, I must confess, is incomprehensible. Yet what I see before me cannot be denied.

What truly happened here? Where are those majestic warriors of old?

""I came to see firsthand the barbarians, those near-legendary, immense, relentless, dual-wielding furies of combat dwelling upon their sacred Mount Arreat.""

Though they were once misunderstood as simple, bloodthirsty invaders, the long and noble history of these proud people is now rightly acknowledged. And therein lies the greater tragedy here, for those of us familiar with the nobility of the barbarians remember too what they call their "vigil", the concept that lay at the very heart of their culture. The barbarians consider it their sworn duty to protect Mount Arreat and the mysterious object within. They believe that if they fail to uphold their duty to the great mount, or are not given a proper burial upon its slopes, they will be denied a true warrior's death, and their spirits shall roam the land without honor for all eternity.

If there are any barbarians left alive, they must truly be without hope. Perhaps this is the genesis of the rumors of monstrous things reported to resemble the barbarians in size and ferocity, but that are in reality nothing more than unreasoning, inhuman beasts. Could the destruction of not only their home but also their very beliefs have actually brought this magnificent race so low?
From the writings of Abd al-Hazir

The last weeks of autumn had settled upon Ivgorod, and the first breath of winter had crept into the air. As night fell and the sun dipped below the horizon, I was all too grateful to take refuge in a tavern. As I entered, I noted a certain tension in the room. Despite the hour, it was not busy, with only scattered, small groups huddled at the tables around the edges of the room. The benches at the center of the room were empty except for one man.

The man seemed ignorant of the cold. He was dressed like a beggar, wearing little more than an orange sheet wound around his body, leaving half of his chest exposed. A garland of large wooden beads hung around his thick neck. His head was completely shaved, with the exception of a wild bushy beard. Then, recognition struck me: upon his forehead he had a tattoo of two red dots, one larger than the other. As any informed student of the peoples and cultures of this world must also realize, this man was one of the monks of Ivgorod, the secretive and reclusive holy warriors of the country.

I had heard countless fantastic stories about the monks, tales that were surely the beneficiary of significant embellishment. The monks� skin, the accounts said, was as hard as iron, impenetrable by the blade of any sword or by the point of any arrow, and their fists could break stone as easily as you or I would snap a twig. Though the unassuming man before me seemed miles away from what I had heard and read of the monks, I approached cautiously, sliding down onto the bench across from him, eager to take his measure. He beckoned me forward with a small wave of his hand.

"Ah, a soul brave enough to sit with me. Come, friend."

""The sound of bones crunching with each of his strikes mixed with something I could not quite believe: the monk was laughing as he fought. One by one, he dispatched his foes until only one remained.""

Food was placed before me, but I had little hunger for it, focusing instead on recording the details of the monk's life. He told me of his belief in the existence of a thousand and one gods, gods he believed could be found in all things: the fire in the hearth, the water in the river and the air that we breathed. Pretty enough for a story, perhaps. But any reasoned individual must surely, as I did, scoff at such a view of the world as little more than superstition. He went on to describe his intense mental and physical training, his unending quest to hone his mind and body into an instrument of divine justice. Though I do wonder for what need his thousand gods would require a mortal man to implement their will. When I asked him why he did not carry a sword or, indeed, any weapon at all, he simply replied, "My body is my weapon." Then raising his hand and tapping his forehead, he added, "As is my mind."

Most unexpectedly, I would be treated to a display of this mastery.

A group of men approached our table, knocking my book to the floor and shoving me out of the way, producing knives and other weapons as they advanced. They were focused only on the solitary figure of the monk seated across from me. I scrabbled beneath the table, having an inkling of what was to come. I watched as at some unseen signal, they attacked.

Without rising from his seat, the monk met the first man's lunging slash, grabbing his wrist and tossing him carelessly over his shoulder, throwing him into a table with a loud crash. The suddenness of the monk's attack momentarily stunned the men, and as they stood there, he rose.

That was when chaos broke out.

The monk was a fluid mass of restrained energy, meeting every attack with hardly a moment's distress. He fought with hands and feet in a way I had never seen before. In my days, I have witnessed my share of drunken bar brawls, but this was something else altogether. The sound of bones crunching with each of his strikes mixed with something I could not quite believe: the monk was laughing as he fought. One by one, he dispatched his foes until only one remained.

That one picked up a chair and hurled it toward the monk. The monk swung his arm forward and struck the incoming projectile, meeting the solid oak of the chair with his closed fist. The wood broke apart, splinters filling the air as the shattered pieces of the stool fell harmlessly to the ground around him.

"You don't fool me, demon," the monk spat. He pulled his arms back to his sides, then extended his hands before him and began to chant. A nimbus of white light appeared around his head, growing larger and more intense until it completely encompassed the monk�s body. He roared, and the light blew outward. As it washed over the other man, his skin peeled away, revealing a red-skinned demon beneath and threw the creature through the front doors of the tavern.

The monk hurtled forward, but his individual movements were too fast for my eyes to track. It seemed as though there were seven of him raining blows upon the demon from every side. Staggered, the demon stumbled. The monk grabbed the demon by the neck, grinning as he pulled his free arm back, crackling energy glowing on his open hand. He shoved his palm forward, and when it struck the demon, its body exploded: muscle, skin and bones tore apart, and the smell of burning flesh filled the air.

I would not have believed it if I had not seen it with my own two eyes. It seems the stories of these peerless warriors might not have been as exaggerated as I first thought.

From the writings of Abd al-Hazir

Owing to my lack of tolerance for those who would use magic towards their own nefarious ends, many have assumed that I am averse to the practice of the magical arts on a philosophical level. Nothing could be farther from the truth. My quarrel is with those sorcerers who dismiss the ancient traditions and teachings � teachings that have been honed over millennia in order to preserve respect for authority and the rule of law.

Recently the youth of Caldeum have fallen prey to the overblown stories of just such a delinquent wizard. That is correct: I used the uncouth term wizard, not sorcerer. It seems that even the title of a civilized magic wielder is too restrictive for this young upstart. Through my contacts at the Yshari Sanctum of the mage clans, I am one of the few who actually know the truth behind the rumors now sweeping our streets regarding this hellion who flaunts her magic irresponsibly.

""That is correct: I used the uncouth term wizard, not sorcerer. It seems that even the title of a civilized magic wielder is too restrictive for this young upstart.""

This wizard was sent here to spend her formative years under the tutelage of the best mages in the world. Well, it seems they neglected to teach our wizard manners on her native island of Xiansai, for she was a rude and uncooperative student from the very beginning. Originally under the guidance of the Zann Esu mage clan, she was eventually handed over to the Vizjerei in the hopes that their strict and unbending discipline would break her anarchic spirit. Yet even the esteemed Vizjerei instructors were unable to rein her in. She was continually being caught seeking out dangerous and forbidden magics, heedless of the consequences to herself or anyone around her.

Although there is no truth to the tales that she actually ventured into the infamous Bitter Depths below the Sanctum, she was caught in the Ancient Repositories, where the most dangerous incantations are housed for the safety of the public. When confronted by the great Vizjerei mage Valthek and demanded to account for herself, she brazenly attacked him rather than face the punishment merited by her acts. Exaggerated stories of the battle are already being inflated to mythic proportions by the more rebellious of our city's youth, but suffice it to say that she did not actually best Yshari's most powerful mage in single, honorable combat. The details of the encounter remain unclear, as Valthek has yet to regain consciousness, but it has been verified by reliable sources that she relied on trickery and deceit to bring the great man low. I have also been assured that the extensive property damage was chiefly the result of Valthek's magical prowess, not the upstart wizard's. As to where she is now, no one rightly knows, for she fled the city immediately after the encounter.

It is not my goal to alarm, but I find this situation disturbing. We now have a rebellious wizard, young and inexperienced, wandering the world, dabbling in powerful magics she does not understand. Those wiser than you or I determined long ago that certain schools of magic were too dangerous and forbade their practice. It is those magics that this wizard seems determined to explore � magics centered on manipulating the primal forces from which reality is constructed. Imagine, a headstrong nineteen-year-old youth, able to warp time itself to her will! The thought is truly terrifying. It is my honest hope that this self-styled wizard chooses never to return to Caldeum.



Heroes:
Player can pick Barbarian, Wizard, Monk, Demon Hunter or Witch Doctor hero to play with

Triggered Abilities:
All abilities are custom made: You will see awesome special effect within game! From basic killing units to powerful spells!

Custom Balance System:
Name speak for itself. You can play alone and with friends at same difficulty!

Random Item Drop System:
Items will be generated with triggers after each killed enemy unit. Starting from weak ones to powerful ones!
Also bosses will drop special items!

Custom Enemy AI:
Most of enemy creatures are controlled with triggers, they will attack, defend, cast spells creating for you awesome battles!

HeroesPlayable with up to 6 Players:
You can play game with max 6 players!

Custom Events:
It gives a lot of cool Events there make the world lively and the story more interesting.

Epic Boss Fights:
The map has four cool bosses and one final enemy.

Hot Desert Landscapes:
The Borderlands are subdivided into three regions:
- the desert of the Borderlands with a few ruins, buildings and bold cliffs subdivided into the regions Stinging Winds, Canyon Rim Mines and the Sundered Pass
- the Lost Ruines (an old tomb)
- finally the lost city Alcarnus overruned by the cultists




Icons:

- CRAZYRUSSIAN
- Skrik
- Mr. Frank (Spire Inc.)


Models / Skins:

- shamanyouranus
- Pyramidhe@d
- Taylor_Mouse
- Pinachet
- Dan van Ohllus
- Fan
- ironmaiden
- Dionesiist
- Just_Spectating
- Cloudwolf
- Mr.Goblin
- Tr!KzZ
- Cycloverid
- The_Silent
- Sellenisko
- HappyTauren
- SuPa-
- Archian
- 67chrome
- Callahan
- Cavman
- Nasrudin
- Denu
- Ampharos_222
- Boneknight
- WILL THE ALMIGHTY
- rain.mon
- Xezko
- levigeorge1617
- expresso
- Afronight_76
- Vestras
- General Frank
- Midnighters
- FrIkY
- Misha
- Kitaba
- xXm0rpH3usXx
- JetFangInferno
- Minox
- Illidan(Evil)X
- Amigurumi
- Just_Spectating

Trigger Systems:

- hell gate

improved descriptions, grammar errors corrected

- Vengeancekael
- Ebisux
- IronForge
- Clan 13sA




From 1.10->1.10b
New Features for this version:

- Seven Sided Strike stronger
- Soul Harvest improved
- Meteor Rain removed -> new skill: Arcane Torrent
- gameplay improvements
From 1.09c->1.10
New Features for this version:

- new hero skins
- new Barbarian skill sounds
- destructibles can be destruct by skills
- new Inferno mode
- bugfixing



From 1.09b->1.09c
New Features for this version:

- new cam switch function, between locked and unlocked camera (enter "-cam" to switch)
- bugfixing
- a few terrain changes
From 1.09->1.09b
New Features for this version:

- a few new icons
- new destructible objects
- bugfixing
- new events
- gameplay improvements
- item improvements
- boss improvements
From 1.08e->1.09
New Features for this version:

- all Items has new models (with class specific colors)
- skill tooltips simplified
- only golden Items can be sold to traders and trade shrines
- bugfixing

From 1.08d->1.08e
New Features for this version:

- new Fan of Knives Rune Effect
- Demon Hunter skill icons renewed
- bugfixing
From 1.08c->1.08d
New Features for this version:

- Cleave is now a skill with no target
- Fan of Knives changed (4x increased damage but 8 seconds cd)
- bugfixing
- skill tooltips now show the rune effect
From 1.08b->1.08c
New Features for this version:

- new Cleave Rune Effect and Cleave Damage fixed
- Molten Arrow is now Elemental Arrow
- bugfixing
- item changes
- gameplay improvements
- terrain improvement
- new music
- new Boss: Belial
From 1.08->1.08b
New Features for this version:

- Barbarian has more Fury costs
From 1.07c->1.08
New Features for this version:

- recource systems of Barbarian, Wizard, Demon Hunter changed
- gameplay improvements
- new original Diablo III icons included
- many bugs fixed
- many rune effects changed / improved
- new champion monsters
- a few items changed
- new random drop system
- trigger improvements

From 1.07b->1.07c
New Features for this version:

- new Normal, Nightmare, Hell Mode Selection from Player 1
- new zoom function by Up / Down Arrow button
- rune effect improvement
- Monk resource system improved
- gameplay improvements
From 1.07->1.07b
New Features for this version:

- movement bug fixed (movement skills, knockback system)
- better rune effects for Seismic Slam, Fan of Knives
From 1.06c->1.07
New Features for this version:

- open source update
- gameplay improvements
- included a new Diablo like font
- new items
- many bugs fixed
- language and grammar mistakes fixed
- better rune effects
- new Activated vessel model
- a few new mini bosses
- items and set boni changed

From 1.06b->1.06c
New Features for this version:

- bugfixing
- renewed Timeshield (Slow Effect, Wizard can only cast Wave of Force within time shields)
From 1.06->1.06b
New Features for this version:

- Seven Sided Strike stronger
- gameplay improvements
From 1.05d->1.06
New Features for this version:

- new gold drops and traders, trade shrines
- 26 new items (traders)
- skill balance improvement
- skills changed:
- rune effect Furious Charge now on Alabaster Rune
- rune effect Whirlwind now on Obsidian Rune
- Molten Arrow stronger
- other rune effects changed
- bugfixing
- item description improvement
- gameplay improvements
- lesser lags

From 1.05c->1.05d
New Features for this version:

- Demon Hunter hotkeys completly fixed
- lesser Summon mongrels cooldown
From 1.05b->1.05c
New Features for this version:

- Demon Hunters Grenade Skill has increased damage, Molten Arrow a little increased damage, Vault has 4 sec. cooldown now
- new Morlu Caster model
- a few gameplay improvements (ghosts are transparent etc.)
From 1.05->1.05b
New Features for this version:

- Demon Hunter hotkeys fixed
From 1.04->1.05
New Features for this version:

- Inventory is completely fixed
- A new mini dungeon (Spider Cave and Hall of Doom), then a new end boss (Azmodan)
- 5th character class Demon Hunter with the following skills: Vault, Molten Arrow, Fan of Knives, Grenade, Spike Trap and Multi Shot
- 8 new items especially for the Demon Hunter (including Demon Hunter Set)
- Skill changes: Witch Doctor Summon mongrels merged with Sacrifice
Witch Doctor gets a new skill: Horrify: scares monsters which turn and run away for 5 seconds.

- Optical improvements (tilesets, new unit skins, new models)
- New ememies (Fallen Hounds, Sand Golems, Succubis, Lacuni Warriors etc.)
- Story extension in relation to Azmodan
- improved skill rune effects
- gameplay improvements
- skill balancing and diffidulty level balancing, trigger optimization

From 1.03b->1.04
New Features for this version:

- Minor terrain changes
- Bugfixing (including crash bug, inventory)
- Automatically pick up from health globes
- Computer Player AI has been removed
- Mana globes have been removed
- New Recource systems for each class:
- Barbarian Fury (unchanged)
- Wizard: Arcane Power (regenerates much faster than mana)
- Witch Doctor: Mana (retained, Witch Doctor regenerates mana from health globes)
- Monk: Spirit (combo attacks like Crippling Wave regenerates spirit for signature skills like Seven Sided Strike)

- New faster Monk combo system in 3 stages
- New skill rune system with 5 different skill runes
- skill changes and skill balance improvement
- gameplay improvement (lower skill cooldowns etc.)

From 1.03->1.03b
New Features for this version:

- new Barbarian model by Dan van Ohllus
- new massacre exp bonus system
- bugfixing
- better skill balance
From 1.02->1.03
New Features for this version:

- little terrain improvement
- new music (Diablo 2 Harem)
- new skins and models
- enemy improvement
- item improvement
- heal orbs have a small area effect now
- heroes start with level 15 now (alignment on my Diablo III New Tristram map)
- difficulty level improvement (harder)
- more enemies and more Diablo feeling (hack'n slash)
- major skill updates for:
- new skill: Locust Swarm (Witch Doctor has no longer Voodoo Heal)
- Cleave
- Seismic Slam
- Furious Charge
- Leap Attack
- Firebomb
- new minor skill: Spectral Blades (if Wizard uses her Mirror Image Skill)
- Energy Twister
- change Timeshield into Slow Time
- change Pulse into Wave of Force
- Crippling Wave

- new skill levels
- new knockback system (by hellgate)
- Boss update
- new chest open per right click
- bugfixing
- new Hero Repick System
- AI Heroes have 20 lifes now
- other gameplay improvements

From 1.01->1.02
New Features for this version:

- icon upgrade
- terrain upgrade
- new original Diablo 3 spellsounds and new enemy dead sounds
- more items and set items (4 Sets), runes there increased the hero attributes
- difficulty level improvement (harder)
- 2 new Quests
- Boss update (spectacularer)
- bugfixing
- skill balance update
- skill update (charge spell, tornado spell and more spells improved)
- new boss music
- party icons and gameplay improvement
- new hero pick system
- new Barbarian Fury System
- Autobalance System if player leave

From 1.00->1.01

New Features for this version:

- new lvl-up sound
- difficulty level increased (heroes have lesser HP and MP, so items and teamplay are more important, enemies damage increased)
- jump target on units and no longer at the environment
- jump bug fixed
- charge spell (Barbarian) cannot skip the environment longer
- Wizard skills: mirror image replace teleport
- update of a few skills (Way of hundred fists, Seven sided strike, Energy twister, Cleave)
- better skill balance
- little bit better Computer-AI
- camera improvement (finer)
- translation bug fixed
- other bugfixed
- new damage view system
- new music
- interface update
- minor terrain improvement


BORDERLANDS



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[rainbow]Special thanks goes to Vengeancekael (Translated map from German to English language) and hell gate (Skill and Trigger Improvement) [/rainbow]

I still search good modeler and skinner for the project...
Keywords:
Diablo, 3, Desert, Borderlands, Borderland, RPG, Booody, Diablo 3
Contents

Diablo III Borderlands v1.10b (Map)

Reviews
07:55, 1st Mar 2010 ap0calypse: Approved Update: Re-moderating with rating! Date: 2011/Oct/12 20:21:05 Vengeancekael: VM // PM: Status: Approved Rating: 5/5 Highly Recommended Rep Received: 5Reasons: Other: If you have any complaints or...
Level 12
Joined
Jan 29, 2010
Messages
263
When i tried this out, I discovered that the specified class items doesn't work that good. I could pick up items that I wasn't supposed to be able to carry. I tried with many items and different class items, and as far as i can tell, all items work on monk. I can just keep picking the items up and after 10-15 tops, I get the item in my inventory, even though it's for another class. Check the screenshots. Otherwise than that, really nice map, had lots of fun, and enough of a challenge, i played alone, though, tha last boss was a piece of cake. Keep it up!

Yes I know the item problem. The next version will have a fullscreen inventory like Cloudwolf. Anachron is integrating his fullscreen inventory system at the moment...

In the next days I will release a demo version of the New Tristram map...
 
Level 22
Joined
Jul 25, 2009
Messages
3,091
Brutally Honest Review!
This map is not what it's cracked up to be... It's very unstable very glitchy most of the spells are rips from CloudWolf's map and some of the spells lag the game and glitch very badly in one instance i casted leap attack on a bridge and i ended up outside the map somehow and i had to restart the game. In another instance i used the energy tornado or whatever it's called and it made the units hit by it get lagged in between the pathing blockers on a cliff. The other thing wrong with the map is the dialogue the speechs for the quests are ridiculously poorly written so much so that they are hard to understand. Think of me saying "I nedz ur heelp or i iz gunna dye" instead of "I need your help or I am gonna' die" you should really try to improve your grammar and the spell summon mongrols for the witch doctor is very retarded because you can summon some units but they won't follow you they just stand around cause they're owned by the computer. The balancing is also very bad some units are ridiculously strong in large waves and some are insanely weak in small waves some deal too little damage and some deal too much the balacing is bad because the units you fight are much stronger than they should be they should be weak dealing high damage and you should be medium-strong dealing high damage. You can also pick-up items that you're not supposed to be able to. Because of all of this the map gets a professional review of 3\5 and a personal review of 2.5\5. Without the brilliant terrain this map barely gets approved. CloudWolf remains crown champion of Diablo III.
 
Level 28
Joined
Jan 26, 2007
Messages
4,789
Hey there, I know I've already approved this map (I didn't even have to look at it, I just knew it was approvable) and found a few things that were rather interesting:
First of all: the item system is a bit bugged... it works, but if you pick an item that does not belong to you and you move right after you picked it up (only a fraction of a second between picking it up and moving), then the item doesn't drop and you have an item that you shouldn't be able to pick up.
I believe this is because there are 2 item systems at work: 1 to put it in the correct slot and the other to check if the unit is able to wear it in the first place.
I think it's best if the class-trigger would have the highest priority (if he is able to wear it, THEN run the trigger that puts it in the correct item slot).

For some reason, my friend also started lagging extremely hard (FPS even dropped to 2 in the summoner area), but this may have to do with his PC (he has a good PC, but... there are just some problems with it from time to time :p).
My FPS dropped from 64 to 58 though :/ (okay, not extreme, but a permanent drop in FPS usually means something).

Now 2 minor things: inside the dungeon, there was a place where you could go off the side (not very far, but it's still a bug) and there's a typo in the first spell of the witchdoctor (the one that reduces armor): in the learn tooltip, it says "und" instead of "and" (very good job on translating it though, vengeancekael!).


Other than that, I haven't got any remarks... good map, pretty entertaining.
At the end, I wanted to kill the remaining mobs, but couldn't, but that's more a positive point than a negative one :p (since I wanted to keep playing).

I hope to see those bugs fixed soon, but for now I'll give this map a full 3/5 (the item system is quite a major flaw in the game, it was almost impossible to get potions since the inventory is full and other minor glitches).
The terrain is great though, I love it.


@Riot: hm, I found the balancing quite well actually xD
Me and my friend completed the map without too much problems (we died a few times, but who doesn't if you've got 2 mages and not a single tanker or even melee hero?)
Of course, compared to CloudWolf's diablo, this one isn't that great, but as a moderator, I don't compare maps - a map should be good on it's own, not in comparison to other maps (I think I've said this before quite a lot :p).

Edit: I also removed Sinder's rating (no valid reason).
And vengeancekael: please refrain from giving a map you worked on a 5/5 ^^
 
Level 1
Joined
May 6, 2010
Messages
3
nice map
realy good description

[1.nice model´s+icons 2. nice game play]
thumb up ;]

-rate 5/5
 
Level 2
Joined
Feb 13, 2010
Messages
31
I got a question, why does the map just end after the defeat of the main Boss?
It would be more fun if the game just goes on till all heoes got killed by the endless wave, which summon after the boss kill.

If this question was asked and answered before. Iam sorry, I didnt read all the post through.
So dont be angry, cause I rate your map with 5/5 stars ;)!
 
Level 2
Joined
May 21, 2010
Messages
15
OK now i have my time to judge
(1.)Terraining (5/5)
(comments)very very very good!
(2.)Heroes And Skills (4/5)
(comments) Monk is weak...make him a little stronger and increase his mp regeneration
(3.)Balancing(3/5)
(comments)Monk Is useless!
(4.)Triggers(5/5)
(comments) You are really good at triggers!
(5.)Bosses(3/5)
(comments)Balanced.. Including the thousand Pounder!..Increase Thousand Pounder's Attack rate..
That's all i've gotta say
(i'm a noob at suggesting)(dont reply lol)
 
Level 28
Joined
Jan 26, 2007
Messages
4,789
Which doos didnt rate this 5 star? cuz this map may be the most epic map ever!!!!!!
WELL DONE GUYS!
I gave the map a 3/5, any objections?
Watch what you're saying, you're not gonna get far with your attitude as it is now.

I can't seem to load the file correctly, it says "Trigger data missing or invalid"?
You've got warcraft v1.24+?
 
Level 4
Joined
Aug 1, 2009
Messages
64
hi i found a bug... when i played with my friend... we was in tombs... at naga boss... he teleport sometimes... and boss teleported my friend out of map.... so its bug?..^^ u should fix it
 
Level 2
Joined
May 9, 2010
Messages
12
Nice map, epic terrain, love crawlers.
Bugs: Spam picking up items and you will get them eventually (everyone loves barbarians and monks with mana saturation ability!), so fix your item system.
Another one: Play with monk, get to level 20++ and max shield. It becomes eternal. So the only things that damages monk are the final boss's spells. And you can afk while fighting mobs.
4/5 due to invulnerable monk.
Oh yes, last one: I can see and click the dummy unit above the spike trap. give it locust ability.

I got a question, why does the map just end after the defeat of the main Boss?
It would be more fun if the game just goes on till all heoes got killed by the endless wave, which summon after the boss kill.
With monk invulnerability, you will never finish the map.

Edit: uploaded some pictures to show you the error. don't know how to show the monk invulnerability one though.
 

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Level 24
Joined
Jul 9, 2009
Messages
4,097
wow how hard can it be for you lazy [blank] to just go down to game stop and buy the stupid game? But offcourse you need to copy an entire game and put it up on Hive! Well done [blank] well done
 
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Level 5
Joined
Dec 20, 2007
Messages
211
When i play monk , i got bug in

i can equip short sword [barbarian] and staff for [witch doctor]

sometimes it can equip , and sometimes it can't.

For other bug

it seem like last 2 slotplayer , in both borderland and new tristam.

After select a hero , they can't move. if they died once , they would free to move.

fix it plz <

and when kill a witch doctor .[act 2 i think a big one]

it kinda hapeen : fatal error. fix thisplz.
 
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Level 12
Joined
Jan 29, 2010
Messages
263
When i play monk , i got bug in

i can equip short sword [barbarian] and staff for [witch doctor]

sometimes it can equip , and sometimes it can't.

For other bug

it seem like last 2 slotplayer , in both borderland and new tristam.

After select a hero , they can't move. if they died once , they would free to move.

fix it plz <

and when kill a witch doctor .[act 2 i think a big one]

it kinda hapeen : fatal error. fix thisplz.

I know the problems and bugs. In the next versions I will use a new inventory system (fullscreen inventory). So there is not a problem with the equipment.
 
Level 5
Joined
Dec 20, 2007
Messages
211
For skill jumpslash [monk] .

when i used it , and i just click another position.

It'll not warp to a target . and just stand in old position and slash.

also. if u used with enemy . and enemy run away . it will not follow the target too.
 
Level 8
Joined
Jun 21, 2009
Messages
324
Nice map, but I've detected some bugs/glitches/sth. When I whirlwind the Dervishes (?), they spit too, and shortly, one of them became...frozen...didn't move, not even animations. Dunno about the spin if it is in Diablo III, never played any Diablo, oh, and Tearing Tooth, I knockbacked her/him/it off the edge, and he/she/it/whatever came back on the top, like it could fly or something :eekani:. Anyway, my rating is 5/5! Great job! :grin:
 
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Level 1
Joined
Mar 10, 2009
Messages
5
i also found another attachment bug, while playing the barbarion, i picked up a sword and it attached to his foot lol:xxd: is this also a bug that will be fixed with new inventory?
Yeah, I get that too... I think its funny! Hehe... Btw, I got "fatal error" often when I managed to kill that Bishibosh (I'm not quite sure bout the name) monster. I hope you can fix it on the the next version. Other than that, the map awesome. :thumbs_up:
 
Level 12
Joined
Jan 29, 2010
Messages
263
Great work on this map, but do u think it's a little bit hard ??
5/5

Thank you, yes the difficulty level is harder than in ealier versions of DIII Borderlands. It should be a challenge. Some people have mourned that it was no challenge.

The walls u use in the desert where did u get those?

P.S Awsome map!

The wall models are wall end models with a new texture.
 
Level 2
Joined
May 15, 2010
Messages
19
its rather good but if u are fast enough u can pick up item thats for another class, like u are barbarian and you can pick up a monk weapon.
 
Level 4
Joined
Jan 31, 2006
Messages
92
Incredible !!!!!

wow dude just FREAKING WOW !!!!!
i play TFT since 7 years and i never seen such a epic game like that ur my hero :D i feel like playing Diablo 3 Demo dude are you working for blizzard or something ?? what is sure is you can get a job for them ^^
everything is 100% like video gameplay and all reveiled info about D3 for now im sure when they gonna announce the range hero you will add him in ur 2 game ??
well the atmosphere is rly like Diablo 3 good work dude i make people loading your map with my autorefresh d/l only and everyone cant believe there eyes lol 0.o

EDIT : btw i seen a lil bug, other class sometime can loot other class item check it out ;)
 
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Level 12
Joined
Jan 29, 2010
Messages
263
I have good news for you. Before the BlizzCon 2010 I will release new versions of Borderlands and New Tristram. There are some bugs fixed and there are added a few new features. At the moment I plan no changes in the inventory system. it would be too much effort. But hell gate and I'll do it properly.

New Tristram will have a smaller map size. it was just too laggy, especially in multiplayer mode. A new feature will be automatically pick of health orbs and mana orbs. Also I am plan a new monk combo system along with a new monk resource system (spirit).

After BlizzCon 2010, I'll update the maps again. New features will include:
- new resource systems for the other classes
- The 5th character class
- More features will be presented at the BlizzCon 2010

Then will follow the third Part of my Diablo III trilogy, including all five character classes...

The next versions (New Tristram v.1.01 and Borderlands v.1.04) will still get a new feature. I'm integrate a new rune system. You can find four types of runes in the game (crimson, gold, indigo, obsidian). A skill rune increases a certain skill of each character class. Runes takes the support slots in inventory one. Therefore, a Hero can only take two runes at once. You must decide whether you uses the inventory places for skill runes or jewelry (rings, amulets). An example of a rune in my maps:

Minor Crimson Rune
Classes: all Classes
increases skills:
Barbarian: Cleave +15% Damage
Wizard: Arcane Orb +25 Area Damage
Witch Doctor: Fire Bomb +50 Area Effect
Monk: Way of the Hundred Fists +15% Damage

Each improved skill (by the rune) has a new effect. Each player in the multiplayer can see skill effects of other players are changed by a rune. The runes promise more skill variety and enable a more complex game. The current runes (they increases attribute) are renamed in elixirs (example: elixir of vitality). I will make the rune system for New Tristram, Borderlands and the third Part and I continue to make new resource systems for all classes, lower cooldowns for many skills and a new fast Monk Combo System...

Edit: I will release new versions of Borderlands and New Tristram this week. At the moment I play a few test games so really everything is running smoothly :)
 
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Level 4
Joined
Jan 31, 2006
Messages
92
hey Booody,i just played both map and i found a major glitch in borderland,u can switch any item you want in everyslot,like having 2 rune and changing them in weapon or armor and get more rune,i tryed in tristam and it doest,the item drop on floor

and im glad with the new music in borderland compared of the D2 music but it was nice 2,i dont know if u changed new tristam music btw did you ???

thanks for those new version i really like the rune system cant wait now for the 5th class :infl_thumbs_up:
 
Level 12
Joined
Jan 29, 2010
Messages
263
hey Booody,i just played both map and i found a major glitch in borderland,u can switch any item you want in everyslot,like having 2 rune and changing them in weapon or armor and get more rune,i tryed in tristam and it doest,the item drop on floor

and im glad with the new music in borderland compared of the D2 music but it was nice 2,i dont know if u changed new tristam music btw did you ???

thanks for those new version i really like the rune system cant wait now for the 5th class :infl_thumbs_up:

True, I have noticed the bug. I'll try to fix the inventory bug. But this may take some time. At the moment a character cannot pick an item, which is not intended for him.

To the new music. Turn times in the music sound options to the top. Then you hear the new music of New Tristram :)
 
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