- Joined
- Sep 21, 2007
- Messages
- 517
I really need advice from you guys in regards to the plausibility of creating a physics engine which will entail wall jumping through interconnected libraries of a jumping system, a jumping spell that initiates the jumping and an attacking spell library, which if initiated after the jumping spell will create a jumping slam animation from Dante. Maybe even adding the ability to use Ivory and Ebony, making Dante increase his height momentarily when he shoots. Devil form will probably not be included as I haven't found a model for it.
The animations are set (although the model creator did not specify all the anims) and the triggers are possible to create. The only thing i am worrying about is will wc3's engine be able to work in a decent performance if the system is efficient? (I am planning to use JASS, as structs are simply compiled JASS) And if so, how many plays would you think it can withstand? (so i can choose the number of players that can play in the game)
I am asking this because i created a third person camera that had an iteration of 0.15 seconds but slowed down the game if 8 players used it (even without calculation of AoA and Z offset). It was quite dissapointing and I really don't want to begin working very hard on this project's systems and animation queing if itll only end up like the last project i worked on.
Thanks for your time
The animations are set (although the model creator did not specify all the anims) and the triggers are possible to create. The only thing i am worrying about is will wc3's engine be able to work in a decent performance if the system is efficient? (I am planning to use JASS, as structs are simply compiled JASS) And if so, how many plays would you think it can withstand? (so i can choose the number of players that can play in the game)
I am asking this because i created a third person camera that had an iteration of 0.15 seconds but slowed down the game if 8 players used it (even without calculation of AoA and Z offset). It was quite dissapointing and I really don't want to begin working very hard on this project's systems and animation queing if itll only end up like the last project i worked on.
Thanks for your time