Shadebark Forest Survival
Story:
You and your friends were returning from a camping journey in a distant land with a hired goblin zeppelin. But unfortunately something got wrong! The zeppelin lost it's power and crashed! Some of you survived the crash but you found yourselves in a strange gloomy and unfriendly forest with no means of communication!
You are on your own now! From the zeppelin you saw a human millitary outpost in the distance. Can you survive with whatever camping skills and provisions you have ? Can you overcome the wild animals, the hunger, the fatigue and the scary nights in this cursed forest?
It remains to be seen....
Planned Features:
- Survival game with 2 modes: with and without revival. Includes "-restart" option.
- Hunger system: Eat meat, fruit or cooked meals to stay alive.
- Energy system: You lose energy. Stay near heat sources to avoid fatigue.
- Dynamic play: Move your base from 1 place to another, deeper into the forest, when you have developed.
- Stone gathering: Instead of gold you use stones. Depending on the terrain you are standing on you find a different amount of stones.
- Potion brewing: Brew potions to increas your health, energy, speed and other attributes and to heal your injuries.
- Day/Night cycle: Explore, hunt, gather and relocate during the day and stay in your base at night when evil spirits will haunt the map!
- Different builders: Choose what builder you want as your survivor! Each of them has pros and cons.
- Teamwork: Specialize in whatever you like best: hunting, brewing, resource gathering, item searching, building, spiritualism (needed to defend during the nights), etc.
- More to come!
- Villager:
Pros:
- Harvests lumber faster
- Finds more stones
- Repairs faster
- Has a dog companion
Cons:
- Low damage and armor
- Nothing very special in him - Fighter:
Pros:
- Large damage
- Lots of health and energy
- Good Armor
Cons:
- Needs to eat a lot
- Slow attack - Wood Elf:
Pros:
- Bonuses in herbalism
- Special skills of finding herbs
- Has spells and items against evil spirits
Cons:
- Not very strong
- Not very good for harvesting - Craftsman:
Pros:
- Big bonus in finding stones
- Can produce unique items
- Has the mining ability
- Can upgrade building HP and armor
- Can brew ale
Cons:
- Limited use outside the base
- Not very good at harvesting trees
- Gets tired pretty quickly - Pandaren:
Pros:
- Can plant some herbs
- Has healing magic
- Can summon Nature Spirit
- Runs out of energy slower
Cons:
- Not good at getting stones
- Spells cost a lot of energy
- Not very strong - Worgen:
Pros:
- Fast
- Good attack
- Good Armor
- Adept at hunting
- Good Health
Cons:
- Not good at getting stones
- Eats a lot
- Can't build a lot of structures - Engineer:
Pros:
- Has great items and explosives
- Can build strong defences
- Carries a lot of lumber
- Doesn't eat much
- Repairs faster
Cons:
- Not very strong
- Low damage
- Requires a lot of materials
- Not very useful alone
- Villager: Farm -> Produces different kinds of food provisions. Can also be used to produce chicken and gather eggs.
- Fighter: Hunting Lodge -> Contains items, useful for hunting enemies and fighting non-spirit undead, such as spears, nets, traps etc. [Requesting model!]
- Wood Elf: Sanctuary -> Used for druidism and anti-evil magic. Houses the secrets of the Wood Elves.
- Craftsman: Forge -> Used for crafting weapons, armor, mechanics and defences. Also contains upgrades.
- Pandaren: Garden -> Grows herbs and contains researches. [Requesting model!]
- Worgen: -N/A- -> /This class doesn't have a special structure/
- Engineer: Lab -> Used for creating different items such as explosives and defences.
Animals:
- Lizard: Fast, Very Common, Very Low HP, No Attack, Drops: Very Low Food
- Rabbit: Very fast, Common, Low HP, No Attack, Drops: Low Food, Rabbit Fur
- Deer: Fast, Common, Med HP, No Attack, Drops: Some Food, Deer Hide, 1 Bone
- Small Spider: Average speed, Uncommon, Low HP, Posion Attack, Drops: 1 Venom
- Big Spider: Average Speed, Uncommon, Med HP, Strong Poision Attack, Drops: 3 Venom
- Wolf: Fast, Common, Med+ HP, Med+ Attack, Drops: Med Food, Wolf Hide, 2 Bone
- Boar: Average Speed, Common, High HP, Med Attack, Drops: High Food, 2 Bone
- Bear: Slow Speed, Uncommon, High+ HP, High+ Attack, Drops: High Food, Bear Hide, 3 Bone
- Panther: Very Fast, Rare, High HP, High+ Fast Attack + Critical, Drops: Med Food, Panther Blood, 3 Bone
Boss Animals:
- Mammoth: Average Speed, Ultra High HP, Ultra High Attack, Spells Drops: Ultra High Food, Mammoth Hide, 2 Tusk, 7 Bone
- Sasquatch: Average Speed, Ultra High HP, Ultra High Attack, Spells Drops: Ultra High Food, 2 Sasquatch Claw, 7 Bone
- Naga: Average Speed, High HP, High Attack, Strong Spells, Drops: Magic Pendant, Naga Sap, 2 Naga Claw
Note: All animals have Animal Reflexes Spell which grants them 23% evasion.
Screenshots:
Coming Soon!
Progress:
- Ideas: 50%
- Terrain: 15%
- Custom 2D/3D art: 40%
- Systems: 15%
- Object Editor: 25%
- Triggers: 15%
- Items: 10%
- Overall: ~25%
Needed:
- Ideas!
- People who can help with: systems, models
- Time (obviously xD)
- Loadgin screen √
- Minimap Preview √
- 7 Survivor types √
- Hunger system √
- Stone gathering system √
- Normal animal types √
- Few buildings √
- Multiboard √
- Even more buildings. √
- Gate System. √
- Few Upgrades and Abilities. √
- Windu
- MrStormyZ
- JokeMaster
Please leave your interesting and creative responses below. Thank you.
Last edited: