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Map Project : The last stand

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Oct 23, 2009
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This is loosely based on a popular flash game. You are one of 8 survivors of a zombie apocalypse. You were forced to escape your home and met the rest of the survivors of your small town. You decided to find an easy to defend spot in an uninhabited area. To survive, you must use your abilities from your pre-apocalyptic lives. The roster includes : An architect, an engineer, a doctor, a nurse, a lumberjack, a construction worker, a soldier on leave and a retired army lieutenant.

*****CLASSES*****

Doctor[100HP] Heals Major Wounds, Cures Diseases
-Builds Makeshift Laboratory (Can make healing potions once in a while)

Nurse[80HP] Can administer minor treatments, healing HP.
-Healthy Lifestyle (Faster HP Regeneration)

Soldier[200HP] Trained fighter. Deals more damage/more accurate.
-Endurance Training: The soldier takes half damage from debuffs.

Miner[125HP] Can mine the rock chunks for stone.
-Powerful arms: Can use Machinegun as well as the soldier.

Architect[100HP] Can write plans for new buildings.
-Builds Makeshift Desk (Allows research of new buildings)

Lieutenant[150HP] Can guide people in combat (auras, etc)
-Reassuring : Aura with bonus to armor and accuracy.

Cons. Worker[125HP] Can build walls and advanced buildings.
-Endurance : Natural Armor Bonus (+3)

Engineer[100HP] Can make anything an engineer does.
-Gunsmith : Can craft various weapons.

Everyone can grab a weapon and fight. Some are not proficient with all weapons, and only the miner and soldier can use the machinegun properly.



****BUILDINGS****

-Makeshift Laboratory [50 HP]
-Regular Barricade [250 HP][1 Def]
-Stronger Barricade [350 HP][1 Def]
-Strongest Barricade [500 HP][2 Def]
-Stone Barricade [750 HP][5 Def]
-Stone Wall [1000 HP][10 Def]
-Architect's Workdesk [100 HP]
-Laboratory [100 HP]
-Nurse's Station [100 HP]
-Engineer's Workdesk [100 HP]

Buildings Architect Can Research:
-Laboratory (Provides more items than the makeshift laboratory.)
-Strong Barricade (More HP than regular barricade.)
-Strongest Barricade (More HP than Stronger Barricade.)
-Stone Barricade (More HP and Def than Strongest Barricade.)
-Stone Wall (More HP and Def than Stone Barricade.)
-Gunsmith's Workdesk (Allows the Engineer to produce firearms and ugprades.)
-Nurse's Station (Provides lesser, but cheaper healing items than the Laboratory.)
-Engineer's Workdesk (Allows the Engineer to produce non-combat mechanical items.)

Barricade Stats: Regular [250 HP]
Stronger [350 HP]
Strongest [500 HP]
Stone Barricade [750 HP]
Stone Wall [1000 HP]

Laboratory Items:
Bandage [10 HP][Stops Bleeding][Makeshift]
Splint [0 HP][Allows Broken Limbs to be Cured][Makeshift]
Morphine Injection [Reduces Pain][Makeshift][Available through exploration]
Lethal Injection [Kills Infected][Available through exploration]
Advanced Antibiotics [Cures Undead before full


Gunsmith's Workdesk (With their researchable upgrades):
Handgun [Glock 18][Low Damage, Low Capacity}
-Increase Magazine Capacity [From 7 to 12 Bullets]
Sub-Machinegun [MP5][Medium-Low Damage, Medium Capacity
-Increase Magazine Capacity [From 30 to 50 Bullets]
-ACOG [25% More Accuracy]
Assault Rifle [M4A1][Medium-High Damage, Medium Capacity][S,M,AL,CW]
-Increase Magazine Capacity [From 30 to 50 Bullets]
-Scope [30% More Accuracy]
Machinegun [M161][Medium-High Damage, Extreme Capacity][S,M]
-Grip Handle [25% More Accuracy]

Nurse's Station:
Bandage [10 HP][Stops Bleeding]
Flu Medicine [Cures from the Flu]
Stomach Medicine [Cures from Diarrhea, Ulcers]
Health Pack [50 HP]
Advanced Health Pack [100HP]
Antibiotics [25 HP][Cures ailments unrelated to Zombification]

Engineer's Workdesk:
Jackhammer [Allows Miner to work more efficiently]
Automated Cart [Allows Miner to Transport more rock shards]
Sentrygun [Automated Defence Turret]


****ABILITIES****


-Healthy Lifestyle [2X Health Regeneration][Nurse]
-Endurance Training [Half the effect from ailments][Soldier]
-Powerful Arms [Machinegun Proficiency][Miner]
-Reassuring [Everyone gets a two defence bonus, and a 15% damage bonus][Lieutenant]
-Endurance [+5 Armor][Cons. Worker]
-Pharmaceutical Formation [Allows the Doctor to use the Laboratory.]
-Medical Training [Allows the Doctor and Nurse to use all the medical items.]
-Nurse Status [Allows the Nurse to use her Station.]
-Engineering Degree [Allows the Engineer to use the Gunsmith's Workdesk and the Engineer's workdesk.][Engineer]

****MISC. GAMEPLAY MECHANICS****
-During the day, anyone can go to town to search for supplies (There is no mapped town, the unit will disappear for the day, and what you will get will be entirely based on luck. It is unwise to send the Nurse on these expeditions, as she is the weakest.)
-The nurse can only use a handgun.
-You can upgrade barricades to "Strongest Barricades". To build stone barricade (which can be upped to stone wall), you must destroy the old barricade or build elsewhere. Destroying a barricade will give back most of the ressources spent on it.)
-If a character gets bitten, the doctor can make a dose of advanced antibiotics to neutralise the virus. To make this item, you need to find medical supplies through exploration. It also has a 5 minute cooldown. If you find yourself in a situation where it is impossible to cure the virus in time, the doctor can administer a lethal injection, killing the infected human. Use this as a last resort. If a player is ruining the game, people can vote to kill him, and the doctor can use the lethal injection on him.
-The nurse can use any item the doctor uses, except for the lethal injection. She also can't use the laboratory. The doctor needs to make the items and give them to her.

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So this is a rough draft, I've already worked on the map a little. My terraining sucks, so if someone wants to help with that they can feel free to do it. I don't need any other help at the moment. I would like feedback and opinions on the concept and the balance of the classes. Thanks for your time.
 
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