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******************** Map Type: Survival/Defense Players: Up to 4 Players Map Size: Tiny (64x64) Current Version: Alpha 0.1 (04.22.14) Download: Click Here The Last Stand is your typical Survival/Defense Map where you fight waves of enemies per round. Players objective is to survive all the waves and not let the enemies to destroy the "Crystal of Life". The Last Stand doesn't really bring any groundbreaking ideas to the table of Survival Maps but instead introduces you to a fresh combat mechanics (Which is fast paced and very action packed), Character Customization (Will be stated in full detail in "Features") and many others. Custom Stats 'The Last Stand' introduces its player to three Stats which is the source of damage of every attack. This Stats is unique to their respective Weapon-Types
Custom Combat Most Warcraft 3 Maps relies heavily on Warcraft 3's default Combat System which sometimes lacks the kick and very boring. 'The Last Stand' removes the Auto-Attack features of Warcraft 3 and instead uses Warcraft 3 'Spell' to delivers the Hero's attack. This gives players more challenge because the of aspect of aiming, conserving stamina (or Mana if you prefer that) and other minor stuffs that you'll learn when you play the game. Every weapon gives the hero 3 Attack Spell. Equipments Before I go in-depth about Equipments I just want to say that every equipment that your hero carries will really show in your Hero. (e.g. having a sword in your inventory will give your Hero's model a sword model). This simply means that you'll be able to see in you Hero's Model what kind of items you're currently carrying in your inventory. Equipments plays major role for The Last Stand. This is are the game's main source of "Damage", "Armor", "HP" and other statistics and buffs. There are three different type of Weapon-Type that plays along with the Custom Stats. This Weapon-Type and their respective Damage-Type is obviously obvious but for the sake of description here is a small table:
Different Weapon-Types have their own Pros and Cons. This Weapon Types have a subgroup that is called "Weapon-Class" this isn't simply for visualization because different Weapon-Class also offers their own Pros and Cons. I'll not make a table of Weapon-Class yet because I'm still adding some Weapon-Class but just so you can grasp the idea here is what the maps currently have: Melee-Type: Hammers, Swords Range-Type: Throwing Knives, Bow Magic-Type: Staff Each class have their own attack set. Random Enemy-Type per Wave Title should be self explanatory. Basically, this is a way to improve the map's replay value. Each wave only spawns one Enemy-Type but this Enemy-Type have three (currently) possible Enemy-Type that will spawn. Just to explain this more clearly here is a table of possible Enemy-Type for Wave 1 and 2.
Difficulty I first planned to make a Difficulty System where players will be able to choose from a 'Dialog Box' between 'Easy', 'Normal' and 'Hard' but I scrap this because this is a pain to balance and for a one man team like me that is just more painful. So instead of that I just made it that when only one player is playing Creep Wave will only spawn in one area, if two players are playing then Creep Wave will spawn in two areas and so on. This Images are Taken on an early version of the map. Things that you can see in the image is subject to change. |
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