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THREAD IS STILL IN-DEVELOPMENT
MANY ASPECT OF THE GAME ARE NOT INCLUDED YET
Ruins of Sabara
by: SonofJay and DividedByZero
About:
Kingdoms of Albanos or simply "KoA" is a singleplayer RPG made for Warcraft 3.
KoA: Ruins of Sabara is the first of a planned series featuring the adventure of Rino Thompson on the vast Kingdom
of Albanos. Featuring action packed gameplay, engaging narrative and beautiful scenery, KoA hopes to deliver the kick of Role-playing
I'm fully aware of the length of the page so I made a CTRL+F function.
[01.00]
MANY ASPECT OF THE GAME ARE NOT INCLUDED YET
Ruins of Sabara
by: SonofJay and DividedByZero
About:
Kingdoms of Albanos or simply "KoA" is a singleplayer RPG made for Warcraft 3.
KoA: Ruins of Sabara is the first of a planned series featuring the adventure of Rino Thompson on the vast Kingdom
of Albanos. Featuring action packed gameplay, engaging narrative and beautiful scenery, KoA hopes to deliver the kick of Role-playing
I'm fully aware of the length of the page so I made a CTRL+F function.
FeatureFeatures:
[01.00]-Custom Combat System
[01.01] *Custom Weapon and Enemy Types
[01.02] *Custom Stats
[01.03] *Custom Damage Calculation
[01.04] *S-Attack
[01.05] *Other combat mechanics
[02.00]-Challenging creep AI
[03.00]-Camera
[03.01] *Fix
[03.02] *Lock
[04.00]-Extreme Difficulty
[05.00]-Scripted "Final" Boss
[06.00]-Challenging Yet Not Dragging Puzzles/Obstacles
[07.00]-Equipments
[07.01]*Equipment Type
[07.02]*Weapon Class
[08.00]-Backpack System and Equipping Item
[08.01] *Backpack
[08.02] *Equipping Item
CUSTOM COMBAT SYSTEM [01.01]Custom Weapon Types KoA features three weapon types that have their own cons and pros. Weapon types: "Slash Type", "Pierce Type" and "Crush Type" weapons. Damage vary depending on your equipped weapon and enemy type.
Choosing your weapon before engaging a fight is very crucial because of the high difficulty of the combat. [01.02]Custom Stats
Are the statistic used on KoA but yet plays important role on character's combats. Damage dealt by the character relies on how much points he have for the Weapon Type.(Strike, Crush, Pierce). Character doesn't level up and only relies on his equipment to boost up his attack damage (Strike, Crush, Pierce), Damageg Resistance and HP. [01.03]Custom Damage Calculation If a weapon is use against any enemy unit type that the weapon doesn't indicate to be its counter (except "Normal" Enemy Type) it will deal half of the total potential damage output while it deals damage when it uses against Enemy Type that it counters. Damage Calculation: (Damage Type + 10%(50% for Special Attack) of Stamina - (*Reduce or Bonus damage againts counter Enemy Types)) *Depends on Weapon-Class Check: [07.02]*Weapon Class for reference. ATTACKS IS AIMED USING MOUSE [01.04]S-Attack Filling up the power meter to full (100) unlocks the character's special ability called S-Attack that deals alot of damage making it is crucial against boss battles. Filling the power meter requires killing enemy units. Rino have a default S-Attack right from the start and it can be change to a more powerful one but you can only acquire it by finishing specific tasks. when you don't have enough "Power" [01.05]Other Combat Mechanics
[02.00]CHALLENGING CREEP AI AI Creeps doesn't just whack you to death, they also have other behaivour like blocking attacks and healing theimself. They also have the tendency to dodge your attacks making them harder to beat. AFTER CUTTING MY HP TO HALF [03.00]CAMERA There are two types of camera view on KoA which the "Fix" and the "Lock" camera. This camera types aren't selectable and instead will automatically adjust when the condition is meet. [03.01]Fix Fix cameras will mostly activate in safe area like Villages, Ruins Safe Zones etc but is also the option for Boss Fights. [03.02]Lock This camera activates once Rino step outside the village safe area and inside the Ruin's dungeons. [04.00]EXTREME DIFFICULTY {Base on my tests} Q:Uber Creep HP? A:Nope. Qamage? A:Nope. Q:Seki's the enemy? A:Err..would love that but nope. KoA's extreme difficulty is because of its featured Custom Combat System, Stats and AI behaviour. It also stay away from the cliche leveling and instead relies on buying and finding equipments. [05.00]SCRIPTED "FINAL" BOSS Each Ruin's "Final" Boss features triggered behaviour and algorithm that promises to offer more challenge on the already difficult combat. [06.00]CHALLENGING YET NOT DRAGGING PUZZLES/OBSTACLES This is an idea I found by playing some YS titles, they made such an amazing job on making difficult puzzles and obstacles without making it so dragging and time consuming which is mostly the reason why I drop a lot of RPG series. I and DbZ is already brainstorming to give future players the same experience. [07.00]EQUIPMENTS Equipments are a big part of KoA's gameplay as the character doesn't level up unlike your typical RPG so equipments is your main source of damage, resistance and HP. [07.01]Equipment Type There are four equipment you can make Rino carry. Every last one are very essential to keep up with the difficult journey you're facing.
Note: The last Inventory slot is reserved for potions. Carrying Two-Handed weapon will make you unable to carry shield making way for another slot of potions. [07.02]Weapon Class
Hybrid Weapon Class have the advantage to counter 2 Enemy Type but unlike the normal weapon class, Hybrid only deals 1.25 extra damage(normal weapon class deals 1.50 against its counter enemies). [08.00]BAGPACK SYSTEM and EQUIPPING ITEM [08.01]Bagpack: A bagpack which gives your 6 additional item slow is available. It can carry multiple types of equipment so you can carry a <PIERCE> and <CRUSH> equipment while a <STRIKE> weapon is equipped on your character making you ready for any given circumstances. [08.02]Equipping Item Different Enemy Type is a pain in the ass to deal with especially the fact that weapons have their pros and cons againts Enemy Type so carry another weapon in your backpack is very essential but since the bagpack is technically a unit(just like other Warcraft 3 map with this feature) the default way of equipping item is giving the current weapon from your character by right clicking and left clicking on the bagpack icon then item from bagpack -> character. I made a system to make this easier and faster you just have to click(just like using it) the weapon from your character and it will be automatically transfer to your bagpack then just switch to bagpack[F2] then click the weapon you want. This also work on other items except potions. |
GALLERY |
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