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The Last Stand v0.3.1

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Ozymandias

Hosted Project TLS
Level 8
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The Last Stand

Join the Discord Server

Follow the map on the Warcraft III Map Database

Find the project on Github

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Build a camp and defend against the undead armies during the night.
  • Build together or try to survive alone!
  • With no pre-defined locations to build you can build anywhere! Carve your way into the trees to build your camp if you'd like to!
  • Each night is a wave with increasingly difficult elite enemies.
  • Loot buildings to find lumber, gold, items, survivors or undead!
  • Assign survivors jobs to give them new skills and responsibilities in your camp.
  • Continuous development with new releases every few weeks.
  • I find it most fun to build with friends in places with many entrances :)
How to Play

  1. Start by looking for a place to build your camp that has few entrances to defend. The more entrances you need to defend the harder the game will be. It might not be possible for you to defend a large area with 4 entrances without working together with a friend.
  2. Your hero starts with a Shelter Tent item in his inventory. Constructing a Shelter provides your camp with room for 1 Survivor. When you place your shelter you will see that a new Survivor will spawn nearby and walk to you. Place that when you are ready to start building your camp.
  3. Your new Survivor is jobless and can only do basic tasks around your camp. He can punch trees to get lumber, build basic structures and repair structures. The most important structure he can build is your Camp Tent; the headquarters for your camp. Have him build one asap.
  4. Now it's important to get more Survivors so that you can get more lumber. Your Camp Tent building provides 4 food for your camp. Each Shelter takes 1 food and (again) makes room for 1 additional Survivor. So, have your Survivor build 3 more Shelters.
  5. After getting your 3 new Survivors get them harvesting lumber quickly. This is a good time to send your hero out to loot buildings for additional lumber, rare gold and items. Simply right-click on buildings owned by the Villagers player to loot them.
  6. Once you have enough lumber have a Survivor build some Barricades or Walls. It is recommended to leave a small opening in one entrance to your base while completely closing off the others. This funnels the zombies into a small gap that you can heavily defend.
  7. Build Spikes outside of your walls to damage the undead as they attempt to make their way into your camp and have your hero pick off any that make it through.
  8. Have your Survivors build a Workshop. The Workshop unlocks many items in the tech tree and can build Builders Tools. The Builders Tools is an item that you can give to a Survivor to assign them the Builder job. When as Survivor is assigned a job they change into a different unit with new abilities. The Builder can build an entirely new set of buildings. Build the Builder's Tools and give them to a Survivor.
  9. Have the Builder build an Armory. The Armory can construct the Rusty Sword job item. Give the Rusty Sword to a Survivor to assign them the Militia job. The Militia are ranged units that can attack undead from a decent range but they cannot attack air.
  10. Eventually, night will begin and the undead will start pouring in. Survive until 6am and you will have made it through the night. Undead are damaged over time during the day so once the sun comes up you'll be in the clear.
  11. During the day send your hero out to loot more buildings since all buildings are now lootable once again.
  12. Repeat this process for as long as you can!

v0.4.0 Changelog

Gameplay
  • Added 25+ new items to the game
  • Increased the length of days after the first day by 25%
  • Decreased the length of nights by 25%
  • The camp headquarters building has more upgrades, each granting +2 to the food cap
  • Gates now have multiple levels of upgrades
  • Added Post Lantern building that provides visibility
  • You can now upgrade your survivor lumber carry capacity in the Workshop
  • You can now upgrade the inventory size of your survivors in the Workshop
  • Camp Fire healing aura no longer stacks
  • Increased the cost of Building Tools
  • Increased the cost of Spikes Lvl 2
  • Heroes are respawned the same day the grace period ends
  • Heroes respawn at their dead body instead of at a random position
  • Removed the Scout Tower for now until I figure out what I’m doing with it
  • The camp headquarters building has 8x8 instead of 6x6 pathing map
  • Grace period now ends on day 3
  • Hero now gains experience from attacking the ranged target
Balancing
  • Militia can now attack air units but do 25% less damage
  • Militia do extra damage to normal zombies and less damage to elites
  • Spearman do 25% more damage to air units
  • Spearman do extra damage to elites and less damage to normal zombies
  • Marksman do extra damage to elites
  • Zombies now drop 1 lumber, elites drop 3
  • Decreased default xp gain to 1 for zombies, 10 for elites
  • Reduce spike movement speed slow from 0.5/0.6/0.7/0.8/0.9 to 0.2/0.3/0.4/0.5/0.6
  • Drastically reduced damage of higher level spikes
  • Scale up enemy difficulty and elite difficulty curve is exponential instead of linear
  • Grenade damage scales on caster base damage
Map
  • Minimap is no longer black (sorry wizard)
  • Added ~50% more places to loot around the map
UX
  • Added a timer in the top right to show how long players have been playing the game
  • Added a leaderboard to show kill counts and wave progress for players
  • Added a discord link button
  • Changed icon of Unassign Job to Villager Male hopefully to make it easier to spot
  • Disabled Black Mask so players can more easily see the map
  • Reworked models and icons to work in classic mode
Looting
  • Completely reworked lootables and searching
  • Search is now a channeling ability that can be canceled and costs mana per second instead of a flat rate
  • Lootables have a chance to retrigger and give additional rewards to the player. The larger the structure the higher the chance to retrigger. The Lucky Horseshoe item increases this chance.
  • Added a Lootable player for lootable buildings
  • A timer dialog is displayed for the looting player
  • A countdown timer text tag is displayed above the structure
  • Search has an assigned hotkey and tooltip was updated
  • Rebalanced lootables to grant more materials to make the trips worthwhile
  • The hero is no longer hidden when looting buildings
  • Hero is no longer selected when looting is finished
 
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