Hey there. I’ve done some more brainstorming for my concept. I’ve concluded that Nerubians make a good species I can ally my creatures with. For one, they are an already established subterranean race, there a number of resources on this site for new Nerubian models, and they neatly fill all the empty slots of units that I had left. As to how and why they become aligned, I have ideas that should fit neatly into my campaign. So far my breakdown of things looks like this:
Units:
Worker: Haphazard (a small rock golem): Morphs into buildings it creates, can self-destruct, spawns a lesser earth elemental on death
Light Melee: (A basic attack unit of the faceless species)
Heavy Melee: (A big golem) spawns a greater earth elemental on death
Ranged: Stinger (A lithe nerubian): Possibly uses either a web or ensnare ability modified to do damage over time
Siege: Tunneler (a golem): flings either stone or fire over distance, spawns an earth elemental on death
Air 1: Blindhunter (most likely some kind of bat-like creature): medium-low speed, 100-200 visual range, melee attacks on air and ground. Poison, Screech (reveals surrounding area and slows nearby units).
Air 2: (a winged nerubian): heavy air unit, serves primarily as a bomber
Air 3: I may have a 3rd air unit added to my race.
Unknown: (golem): I really want to have a third golem unit, but I have no solid plans for it.
Spellcaster 1: Queller (faceless species): Slow, Devour Magic, Psychic Scream (modified Howl of Terror that does some damage)
Spellcaster 2: Earthweaver (faceless species): Earth Force (modified Inner Fire), Corrosion (Soul Burn), some as of yet undecided 3rd power
Spellcaster 3: (nerubian): Some undetermined types of supportive spellcaster
Hero 1: Melee Strength (faceless species): Stoneblast (storm bolt), Acid Breath (modified Breath of Frost with no initial damage and larger damage over time), Stoneskin Aura (devotion aura), Avatar
Hero 2: Ranged Agility (faceless species): Feedback, Hex (ground creatures only), some third power, Charm
Hero 3: Ranged Intelligence (nerubian): Still mostly undecided, but will have Brilliance Aura)
Buildings (most of these don’t have names or models chosen yet, but I have a very clear picture of what they do):
Base Center Tier 1, Base Center Tier 2, Base Center Tier 3: Builds Haphazards.
Terra Nexus (farm): Provides 10 food, Touch-Up (auto-heals nearby units like a Moonwell, but only heals the mechanical (golems))
(Barracks): Builds Light Melee, Ranged, and Air 1 and has ability research for them.
Foundry (think slaughterhouse): Builds the Heavy Melee, Siege, and 3rd golem unit and has ability research for them.
(Sanctum): Builds spellcaster 1, spellcaster 2, spellcaster 3, and has ability research for them.
(Altar): Builds and revives heroes.
(Blacksmith): Provides upgrades and serves as a lumber drop-off point.
(Guard Tower): Some type of defensive building.
(Some Building): Builds Air 2 (and Air 3 if I develop one) and has ability research for them.
(Arcane Vault): Sells items for heroes.
I’m hoping I can get some actionable feedback on what I’ve outlined here, as well as suggestions of where I can fill in the gaps. I’m already starting to find the models I want to use and outline the campaign scenarios, but I want to keep that as more of a surprise for now.