- Joined
- Feb 23, 2014
- Messages
- 1,265
If you're not planning to continue on with this project then I don't really see much point in me doing a grammar check for it
I'll reserve my time and effort for your another project 
ONLY PLAYABLE IN 1.31+ PATCHES! WHERE TO PUT THE FILE? (User Path)/Documents/Warcraft III/Campaigns HOW TO PLAY?
MAIN CHARACTERS
Features
Factions : Grand Coalition : The major superpower across the continent of Hazam, the biggest of three continents at Hazamus. This coalition composed of humans dwarves and some elves alike with the vision of ruling the entire Hazamus with prosperity and peace that they seek about. They utilize a combination of weaponry and magic in battle. Currently led by Annaira the Amazing. Revolutionary Coalition : No men want to remain in the dark when the Grand seems to act upon something. With their limited weaponry and arsenal, with Revolutionaries as their common name (formal: Revolutionary Coalition), they declare war against them. Revolutionaries arise a few years back, forcing the Grand Coalition to make brutal steps of appointing a sadist, brutal and merciless Supreme Commander to silent them up. Since the former commander no longer in charge, Revolutionaries once again start to make their move. Currently led by Commander Ozaras. New Coalition : Having been dumped from the central world for decades and a small scale rebellion they do only turn to the worst, the shore cities of southeast Hazam decided to merge themselves under one banner. Aided by an unknown man, they decided to play part in destroying Grand Coalition and secure the central for themselves. Currently led by Sir Edward. Fallen's Undead : Not much known about them, these menace of the past are pretty dangerous foes for any oppositions to deal with. Claimed by Phoenix Flames' Supreme Commander as non-existent anymore, they're actually still existing and continues to grow in the shadow. Currently led by Fallen. The Phoenix Flames : The shadowy power that secretly plays in the upcoming war. Phoenix Flames has been a major threat to Darkness' upcoming invasion. With their supreme powers and intellect, these fire loving soldiers are a force to be reckoned with. Whom lead this dangerous army? Nobody knows for certain at this point... The Demonic Legion : Darkness always has his personal troops appointed for his will. These are the enigmatic and chaotic beings that serve the evil himself. They take no prisoners and will slay all living existence until there's nothing but ashes remains. So obvious that Darkness would lead his elites by himself. Elves of Hazam : These peace-loving creatures won't escape the upcoming war. Threatened by Revolutionaries and hunted down by Darkness' army and Phoenix Flames for their own reasons, they will fight side to side with the armies that will throw away their threats. Their main leader is Nagan the Great and they comprise of Holy, Shadow and Nature Elves, each with their own leader as well. Lightning Blades An army of legendary soldiers led by a mysterious person named, LegendzKing... And get to meet more (minor) factions in the story! Older Versions : DOWNLOAD LINK TO OTHER VERSIONS ARE LISTED BELOW! Version 0.10 Version 0.20 Version 0.21 Version 0.30 Version 0.31 Version 0.40 Media : Notes : 1. The campaign doesn't use cinematics, rather they use subtitles. The triggers should enforce them automatically, but it's recommended to use Subtitle ON setting. 2. The real story is kept in Mastermind Difficulty, other difficulties are significantly toned down to ensure the gameplay much easier. This is intended, and I won't change this one. The difference includes some optional quest changes, new enemies and most of all: new dialogues and characters present. 3. The chapter is ordered based on the real story but unlocked by their own arc (this means, to unlock a New Coalition chapter, you need to finish the last available New Coalition chapter) 4. Chapter Zero is set to Mastermind by default. These should help to give a general idea of why Mastermind is not set as default 5. THIS CAMPAIGN IS CONSIDERED FINISHED! PLEASE WAIT FOR DARKNESS RETURNS II FOR CONTINUATION AFTER THE SECRET CHAPTER! 6. For Revolutionaries 02, I recommend playing at least at Normal to get most of the experience. 7. If you encounter any bug, please report so an update can be quickly executed to patch them.
Credits -DUE TO MASS MODEL/TEXTURE IMPORT, A LOT OF CREDITS WAS LOST. IF YOU NOTICE YOUR MODEL(S) AND NOT CREDITED PROPERLY, PLEASE INFORM ME- -THERE'S A LOT OF UNUSED RESOURCES INSIDE, WILL BE CLEANING THEM AS TIME PROGRESS- -IF I MISS ANYONE, PLEASE INFORM ME- Map Terrains : (2) Tirisfal Glades by @Blizzard Entertainment (2) The Two Rivers @Blizzard Entertainment (8) Garden of War by @Blizzard Entertainment (8) Feralas by @Blizzard Entertainment (8) Friends by @Blizzard Entertainment Grand Coalition 01 by @ThinhHo Agent of Fallen 01 by @ThinhHo (6) Silverpine Forest by @Blizzard Entertainment Models : Royal Captain By @Tranquil edited by @Misha Phoenix Mage by @General Frank Phoenix Archer by @General Frank High Elf Chronomancer by @Deolrin Human Lumber Mill by @Ujimasa Hojo Hero Death Knight by @Alastor War Mage (Kirin Tor) by @Ujimasa Hojo Dalaran Blood Mage by @Ujimasa Hojo Blood Mage by @Stefan.K BETA Footman by @Blizzard Entertainment Blood Elven Warrior by @General Frank Phoenix Crusader by @General Frank Human Bishop by @Tranquil White Wizard by @Direfury King by @Tranquil High Elf Archer by @Himperion Rocket Rain by @ILH Human General by @Direfury Human Spell Breaker @Hermit High Elf Spell Thief by @Himperion Nobby Mansion Townhall by @Ujimasa Hojo Nobby Mansion Blacksmith by @Ujimasa Hojo Nobby Mansion Farm by @Ujimasa Hojo Power Lich by @HappyTauren Human Paladin by @Direfury Nobby Mansion Workshop by @Ujimasa Hojo Nobby Mansion Arcane Academy by @Ujimasa Hojo Nobby Mansion Altar of Kings by @Ujimasa Hojo Nobby Mansion Barrack by @Ujimasa Hojo Captain Kul'tiras by @Ujimasa Hojo Azeroth Footman by ??? Argent Knight by @Direfury Azeroth Soldier by ??? HQ Militia by ??? Hero Argent General by ??? Uter by ??? KArchSorceress by ??? ArgentMageTower BETA by ??? Azeroth Footman by ??? Hero Priest Avatar by ??? Bolvar Fordragon by ??? Commander by ??? Hero Argent Lord Commander by ??? Azeroth Heavy Tank by ??? Dwarven Adventurer by @General Frank Hero Holy Warrior by ??? Female Footman by @Cavman , @Kuhneghetz Female Angel by @Tranquil Skins : Royal Mage by @~Nightmare Nobby Mansion by @Pyroproctos 8 Health Bar by @Avatars Lord Icons : High Elf Chronomancer by @Deolrin Phoenix Archer by @General Frank Phoenix Crusader by @General Frank Lieutenant by @Tranquil Chaplain by @Blizzard Entertainment @Pyraeus Nobby Mansion Townhall by @Ujimasa Hojo Nobby Mansion Keep by @Ujimasa Hojo Nobby Mansion Castle by @Ujimasa Hojo Power Lich by @HappyTauren Nobby Mansion Workshop by @Ujimasa Hojo Nobby Mansion Arcane Academy by @Ujimasa Hojo Nobby Mansion Barrack by @Ujimasa Hojo Bandit Defend by @bu3ny Sounds and Music: Boltmachine Soundset by @LegendzKing Out of Kindness by Atlus [SEGA] Name Recommendations : @Leo Akastenix Model Packs : @stein123 Beta Testers : @Wildfire @MasterBlaster Reviews : @Rheiko @WarcraftLiterature -IF I FORGOT TO CREDIT ANYONE OR- -IF I CREDITED WRONG PEOPLE- -PLEASE SENT ME A MESSAGE- -THANK YOU FOR ALL CONTRIBUTORS-
Log of Changes
Bugfix:
Secret Level no longer triggers a defeat before ending sequences Fixes Secret Level ending cinematic sequence Agent of Fallen 01: Units under Phoenix Elite subfactions are heavily enhanced to denote their elite status (careful engaging them) Trained units no longer given to the Phoenix Elite subfaction Added more Lightning Blades' Hunters around the map Notes: For those who wishes to only watch the cinematic of Secret Level and have played this mission in 2.4 (for prior it is recommended to retry this mission in 2.4 due to dialogue improvements), you can use "testwin" command without the quote marks. [TALE OF THE PHOENIX]
Lord of the Phoenix Flames has unveiled a secret part of the past into the piece of the present. Bugfix: Fixed a crash caused by Phoenix Slayer model Fixed a bug if skipped, Agent of Fallen 01 get MUCH MORE HARDER than intended Fixed a bug in Grand 00 that caused the ambush to loop dialogues Fixed a major issue with campaign buttons not appearing General: Steam Tanks now has Overcharge ability Steam Tanks attack speed increased from 2.25s to 2s Steam Tanks movement speed increased from 220 to 250 Steam Tanks now has Develop Sophisticated Armor research Dinosaur Tanks is now buildable Dinosaur Tanks rocket damage reduced from 20 to 15 Dinosaur Tanks rocket aims to all unit instead of air only Fixed Okta Raxus not giving message on death Footmen and Knights now have Sundering Blades Sundering Blades deal 25% additional damage to Medium armor Axemen Defend On icon fixed Revolutionaries Elite changed into Dragion Knight Improves Phoenix Knight and Crimson Hunter Agent of Fallen 01: Ambush troops number increased The girl name is revealed (Mastermind only) Agent of Fallen 02: Infernal is now available as a trainable Added Fatebane to two other bases Power Crown no longer dropped for all difficulties Applied patch 1.31 to this map Grand 01: Reposition some units Combine circle of power into one, closer to Waygate Added a second Waygate that can be used by all parties to navigate the forest Revolutionaries 01: Executor and Phoenix Flames bases are expanded, expect HARDER resistance destroying them Executor has assigned some of their troops and towers to Archaris' forces Executor is now connected to Archaris base Moved a Mastermind boss to a more visible spot, making it harder to siege one of the enemy bases Revolutionaries 02: Azralor now has 3 additional Boltmachines at his disposal Phase 2 allies now has more towers against Azralor's forces Kruzal now employs Empowering Wards across his base, making siege MUCH HARDER Player now receive free Musket (and Air and Elite given conditions are met) reinforcement every few minutes Changes the layout of some buildings and the position of some unit, allowing most of allied forces to assist Ozaras Ally will no longer have insufficient money to keep fighting for 4 hours straight During first phase of the battle, allies now can give elite troops to allow better engagement in favor of the player Enemy bases are now fortified further There are two waygates now that connect all bases better Secret Level: Removed enemy handicap bonus Fixed one of the player not getting special troop bonus Added more dialogue to expand upon the story Improved enemy troops' extra spells Adjustment to Alfarien's Commander Aura Phoenix no longer dies from self-burn for this mission Minor adjustment for base positioning Improved Hive's Forces (notably Directive's Coalition) Grant partial access to Phoenix Flames technology Reworked ending Changed one of LegendzKing's items Ancient Phoenix now deal Chaos damage Infernal is now Meteorite Infernal with buffed stats Corrected some spells for some units General: Sundering Blades is no longer available Grand Coalition 00: Azralor now uses his yellow attire instead of black Changed mission music New Coalition 01: Engineer Wart now has proper troops protecting him Revolutionaries 02: Changed Dino Tank and Boltmachine models Agent of Fallen 02: Reduces spawn time from 900 to 750 seconds Doubles the time before Phoenix Flames attack (Mastermind Only) Added 4 Nether Drakes to the base defense spawn All difficulty beyond Normal now has 75% handicap for all opponents Player and Zoharin now uses elite undead unit (double base damage) (exclusively for this chapter) General: Hunters, Executors and Slayers now benefits from footman upgrades Grand Coalition 00: Added additional enemies More dialogues involved Items are now attainable More events Riflemen, Knights and Elite Guards are used by the opponent An easter egg related to Short Story added Agent of Fallen 01: Added additional enemies Phoenix Flames now retaliates with reinforcements Reduced time for the mission in all difficulties except Mastermind by 30 minutes Agent of Fallen 02 : Added 4 Bloodfiends to both sides spawn Added 3 Greater Voidwalkers to both sides spawn Reduced Siege Tank from right spawn by 1 Increased Ironflame Elites' initial strike time by 600 seconds Added 3 Fatebane, a new unit, for Azralor's Executor (not replaceable) Added an allied AI for defending base Revolutionaries 02 : Traitors should now address Loyalists as enemy properly Traitors now change to Yellow, making it differentiable from the Loyalist allies General : Priest's Dispel Magic now deals 500 damage Priest's Dispel Magic now has 600 area of effect Priest's Dispel Magic now has 800 range Priest's Dispel Magic now costs 200 mana Sorcerer's Slow replaced with Entangle Sorcerer's Polymorph replaced with Magic Rain Footman's Heal is now auto-cast Cavalry's Inner Fire is now auto-cast Dino Tank's Homing Rockets damage increased from 10 to 20 Leader Aura's damage bonus increased from 20 to 25 Priest's Heal recovery increased from 50/75/100 to 50/100/150 Changed Archer's Headshot icon Divine Blessing cooldown increased from 0 to 90 Berserk's learn hotkey fixed Divine Blessing's learn hotkey fixed Mind Possession cooldown decreased from 10 to 5 Awake the Dead cooldown decreased from 60 to 30 Death Force's area of effect increased from 300 to 600 Guardian of the Fallen's base damage increased from 17 to 30 Guardian of the Fallen's attack cooldown reduced from 1.35 to 1 Vadrazus' base damage increased from 0 to 20 Sorceress' mana regen increased from 0.67 to 1.33 Azralor's base health reduced from 2750 to 2000 Azralor now has Purge Azralor no longer has Mana Burn, Lightning Shield Blaze Ironflame no longer has Berserk Edge the Swordmaster no longer has Dispel Magic Farhn no longer has Frost Bolt Hanaf now has Trueshot Aura Kruzal the Executor now has Roar Phelina no longer has Bloodlust Phelina now has Healing Ward Hammer Blow and Sword Blow no longer can hit air units Fallen's base health increased from 250 to 500 Mizen now has Berserk Agent of Fallen 01 : Fixed a critical glitch with Portal Revolutionaries 01 : Added Ancient Janggo of Endurance for Dreadlord hero Agent of Fallen 02 : Increased Zoharin's health by 1000 Revolutionary Coalition 02 : Fixed a major bug with Loyalist faction Fixed a major bug with upgrades Removed the ability to train Revolutionary Elites for Loyalist Increased starting gold and lumber from 10000 to 12500 Hidden Chapter : Changed the commander to a specific name instead of generic commander name Added Chapters :
- Agent of Fallen 02: Zero Hour - Revolutionary Coalition 02: The Devil King - Hidden Chapter General : - Revolution Elites HP reduced from 1670 to 1300 - Elites HP increased from 1000 to 1250 - Okta Raxus' Spirit Ghost Summon Mana Cost reduced from 250 to 200 - Alliara Lightstar's Blizzard Mana Cost reduced from 100 to 80 - Vadrazus' Agency Power Evasion increased from 20% to 25% - Redha Ani's Sacred Arrow Base Bonus Damage increased from 25 to 30 - Phoenix Flames' Inner Fire Damage Bonus increased from 20% to 25% - Phoenix Flames' Inner Fire Armor Bonus increased from 7 to 10 - Phoenix Flames' Rain of Fire Damage per Wave increased from 25 to 40 - Crimson Sword's Base Damage increased from 11 to 18 - Crimson Hunter's Base Damage increased from 15 to 25 - Parnada the Wise's Base HP increased from 1500 to 2000 - Phoenix Guardian's Base Damage increased from12 to 24 - Phoenix Guardian now has Ensnare - Phoenix Guardian's HP increased from 1500 to 2000 - Changed many models and icons for better appearances - Vadrazus' Wraith's HP increased from 750 to 900 - Vadrazus' Mind Possession Cooldown reduced from 15 to 10 - All Undead Units have their stats readjusted (due to Agent of Fallen 02) - Lord Ozaras now only has one passive (Leader Aura) - Farm (Grand) no longer trains Worker [No more hunting worker game] - Doubled Divine Blessing duration - Berserk mana cost increased from 25 to 50 - Increased Ice Time's Area of Effect from 450 to 1000 - Decreased Ice Time's freeze from 30 (10) to 20(5) - Buffed Priest abilities Grand Coalition 01 : - Added Elite Waves that attack at longer intervals - Added Final Wave that attacks at last moments - Split defense outposts - Rename generic commanders to have their unique names - Added some units to help the defense further - Player starts with tier 1 upgrade for all units except Archers (all difficulties) - Ozarus now teleports back to base, regardless if cinematic is skipped or not Grand Coalition 02 : - Nazare P's Base HP increased from 45 to 90 - Rasi Annah's Ice Time Mana Cost reduced from 250 to 100 - Added Towers to most entrances to the middle base - Level cap raised from 4 to 6 - Fixed Undead AI - Added 1 Knight for player - Allows Mortar and Siege Engine to be built - Increased wait duration from 600 to 900 for enemy and 750 to 1500 for Azralor - Added two more Town Hall for Zarb-Zurb - Slightly altered the first phase after calling for help Revolutionaries 01 : - Executors are replaced with Lieutenants - A new variant of Executor added in limited number to Azralor's forces - Increases the tech tree of Revolutionaries for player - Grant access to tier 3 - Steam Tanks are now trainable New Coalition 01 : - Engineer Wart's Damage Cooldown reduced from 3.5 to 2 seconds - Engineer Wart's HP increased from 1200 to 1800 - Added an additional Elementalist to the eastern flank - Added two additional Peasants at the beginning - Slightly changed Chief, Ani and White Fang starting positions NOTES: Many changes are not logged, only logged them starting from 31/12/2018 22:43 GMT+7 |