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[Campaign] Darkness Returns

Discussion in 'Map Development' started by Daffa, Apr 14, 2016.

  1. Daffa

    Daffa

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    They're still being worked on, but last time I tried, I failed even the first mission of Agent of Fallen on Mastermind D: THE FIRST MISSION.
    Exclusive enemy characters are the ones being influenced by the difficulty. I mean, if your allies appeared in Mastermind only, that's opposite of hard as the main characters are as OP as it could get :p Some enemies however, aren't influenced if they're main targets (not secondary targets). But we'll see how it goes.

    Yes, mostly items that can only be attained in Mastermind difficulty. Yes, they're pretty powerful and in short, imbalanced.

    I won't tell for now. It will ruin the fun.

    Yes, one of them was very handy with AI too.
     
  2. Directive255

    Directive255

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    lol, even the mission maker himself failed at his very own mission xD

    Well, I remember there was a campaign called Tales of Silventra, and they have somebody called Rem. Maybe make a similar character like that, which only appears after certain conditions are made? And further influenced by difficulty?

    So, can these items be carried over to next missions if I choose other difficulties? :)
     
  3. Daffa

    Daffa

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    Quoted for truth.

    I also take such things in Legends of Arkain. Decision based results is in consideration, but not for now. I don't want to slow the already snail speed update with other stuffs.

    For now, yes. The difficulty scale rises in between levels, so I don't think it would be a matter, unless Mastermind->Beginner like game :D
     
  4. Directive255

    Directive255

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    Well, taking some inspirations from others is a nice idea. That'll make your campaign even more interesting and full of interesting stuffs.
    Does the idea of putting faction arcs into one big campaign inspired from Mental Omega and MegaCraft? Well, just asking,

    But well, it's better to finish with most of the rough basic stuffs before doing anything fancy like that.

    Yay! :D

    Nooooooooooooooooooooooooooo
    But why? Why? Why are you so cruel here? ;(

    I think, if I finished a Mastermind level, I should deserve the items taken from it no matter what, since I would have went through a lot of troubles to finish that damn level and get those items...
    Anyways, hope I can get to unleash Mastermind-level artifacts onto those weaklings in Beginner difficulty! :D
     
  5. Daffa

    Daffa

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    You can do that, but it's not a cool thing for me :D
    Oh, and Mastermind hurt mind a lot in getting the job done. *save-load-save-load*

    Yes, I do have inspiration based on those two thing you mentioned, especially the first (Mental Omega). These campaigns was to be separated per arc but this way it helps me connect the story dots in a much easier way (and making sure of consistency).
     
  6. Daffa

    Daffa

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    FINALLY DONE WITH REVOLUTIONARIES CHAPTER ONE!

    Sorry for the caps, just feels satisfied :)
     
  7. Daffa

    Daffa

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    Here's a gift from the old chapter
     

    Attached Files:

  8. Lord Aiden

    Lord Aiden

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    Does this campaign glitch with the new patches?
     
  9. Daffa

    Daffa

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    It doesn't, as far as I am aware. Any issues you ran into? @Lord Aiden
     
  10. Daffa

    Daffa

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    Currently uploading a fraction of Revolutionaries first chapter. Also, the next update is due around next weekend, featuring Revolutionaries and if possible, New Coalition as well.

    EDIT :
    It's a video, not the chapter itself. You have to wait for next week.
     
    Last edited: Sep 22, 2017
  11. Daffa

    Daffa

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    I apologize for the double post but here's the trailer. Oh, and I just want to say it's a tiring chapter to finish. Perseverance at it's finest.



    Also, don't be fooled by the calm and slow start :p
    Check around 7:00 for the show start :D
     
  12. Daffa

    Daffa

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    I apologize for the one day late of release.

    VERSION 0.30 :
    • Chapter One [Revolutionaries] Added
    • Chapter One [New Coalition] Added
    • Improved Terrain of Old Chapters
    • New skin for Alliara
    • More small changes I can't remember

    NB :
    There's a slight change in relation to the trailer regarding enemy troops used in Revolutionaries chapter. Still, nothing much of difference though.
     

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  13. Leo Akastenix

    Leo Akastenix

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    Whr's Shadowridge?
     
  14. Daffa

    Daffa

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    It's a part of one of the yet to be revealed "faction" (I wonder why this thing is a faction when it's like having a continent for itself)
     
  15. Leo Akastenix

    Leo Akastenix

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    Any news? I demandus news!
     
  16. Daffa

    Daffa

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    Fixed a bug with new coalition and right now changing some icons and stuff.
     
  17. King Tidus

    King Tidus

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    this looks really cool, may playtest it
     
  18. Daffa

    Daffa

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    There's an incomplete release at the first page, an alpha to say.
     
  19. Leo Akastenix

    Leo Akastenix

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    Perhaps have some variations in troops for the Revolutionaries, New Coalition and Grand Coalition?

    Footmen could be for Grand Coalition
    Man-At-Arms for New Coalition[slighty cheaper but weaker]
    Freedom Fighters(Melee version) for the Revolutionaries[More damage, less hp and defence]

    Alliance Archers in my opinion only fits the Grand Coalition
    Perhaps Levies for New Coalition[Cheaper but weaker]
    Gureilla(Ranged) for Revolutionaries?[Permanent Invisibilty but much weaker]

    Those are my simple suggestions.
     
  20. Daffa

    Daffa

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    I will take a look at these suggestions. I do aware I need to make a lot of compensation for these edits.