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[Campaign] Darkness Returns

Discussion in 'Map Development' started by Daffa the Mage, Apr 14, 2016.

  1. Daffa the Mage

    Daffa the Mage

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    Techtree changes for most part.
     
  2. Daffa the Mage

    Daffa the Mage

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    0.40 is out!

    0.40
    General :
    Added a new tech-tree for Revolutionaries (they still use Grand troops in missions, but they will not after 2nd Revolutionary chapter)

    Chapter 1 Grand :
    Changes the assaulting Revolutionaries with their new counterparts
    Replaces the archer guards

    Chapter 1 Revolutionaries :
    Changes Karizen's tech to Revolutionaries

    Chapter 1 New :
    Added a new hero : @WhiteFang

    Also bug and grammar fixes in all chapters, hopefully I don't miss any, especially from @Wildfire tests. Kudos to him for helping me test this campaign!
     

    Attached Files:

  3. WhiteFang

    WhiteFang

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    I'm a hero in your project?
    [​IMG]
    Will check this out tomorrow
     
  4. Directive255

    Directive255

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  5. Daffa the Mage

    Daffa the Mage

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    Why not try that yourself? :D @Directive255
    Wouldn't be fun if I spoil everything, right? ;)
     
  6. Daffa the Mage

    Daffa the Mage

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    I will be dropping this project for now. Too many story holes given the fact all the events prior to the beginning of the story is unexplained to the players.

    I will start something else based on the concept of this work, and the other previous works that I have lost their files of in a computer crash years ago.