• 🏆 Texturing Contest #33 is OPEN! Contestants must re-texture a SD unit model found in-game (Warcraft 3 Classic), recreating the unit into a peaceful NPC version. 🔗Click here to enter!
  • It's time for the first HD Modeling Contest of 2024. Join the theme discussion for Hive's HD Modeling Contest #6! Click here to post your idea!

Damage engine bugged?

Status
Not open for further replies.
It is a WC3 bug. The thing is this happens with every damage detection engine that involves blocking. 0-second timers are not truly 0-seconds, in fact 0-second timers are a bit random like waits for some reason.

I have tried other approaches to 0-second timers like delayed-events, however they also work the exact same. 0-second timer event triggers also do the same.

As I said, it is a WC3 bug, and this is an 11-year old engine that Blizzard only supports to a limited extent. You can write them if you want to ask them to fix these kinds of problems.
 
Status
Not open for further replies.
Top