Hey guys! I need a skill that will reflect half of damage with n% chance.
I have only one idea - to add damage taken value to attacked unit's hp and subtract damage dealed/2 value from attacking unit's hp. The question is simple - how to calculate dealed and taken damage values? Tried to use default Damage Taken func, but it doesn't want to work (because of my nooby skill, of course)
I have only one idea - to add damage taken value to attacked unit's hp and subtract damage dealed/2 value from attacking unit's hp. The question is simple - how to calculate dealed and taken damage values? Tried to use default Damage Taken func, but it doesn't want to work (because of my nooby skill, of course)