Hi can someone help me to do a gui critical strike based on a buff ? im mean when a unit has buff xy it will have chance to criticalstrike but the criticalstrike (standard ability) shouldnt be added coz i would like to have it without (skill/spell) tooltip and icon etc.
it should start like this i think but i doesnt work
it should start like this i think but i doesnt work
-
Criticalstrikebuff
-
Events
- Unit - A unit is attacked
-
Conditions
- ((Attacking unit) has buff Crits ) Equal to True
- (Random integer number between 1 and 2) equal to 1
-
Actions
- Unit - Cause (Attacking unit) to damage (Attacked unit), dealing ((Damage taken) + (Damage taken)) damage of attack type Normal and damage type Normal
-
Events