I have little experience with spirit link but it is possible that it may convert damage to spell damage to be inflicted on each of the shared units. One might need to trigger one's own spirit link using the new damage event response functions.Problem: When you use the "spirit link", damage bonuses doesn't affect units affected by "spirit link" and I do't like this. How to solve it?
No I was saying that one might need to create a triggered version of spirit link because spirit link might be transforming the damage type and amount in an undesirable way.Edit: I think I understood what you say: you say I must create a single trigger for every attack type?
If this is your opinion I think I can do this. Thanks. Just a qustion: What's the codition of attack-type?
But there isn't any better way to solve problem?
I don't know how to do this. Can you please help me by some screenshots?No I was saying that one might need to create a triggered version of spirit link because spirit link might be transforming the damage type and amount in an undesirable way.
Makes sense: You can better deny that way, then you enemy can last hit.Another thing. If you attack your own units/allied units it doesn't share the damage with Spirit Link. Just an extra thing to note that I learned while testing it out.
This is incorrect! If I set it to 1 , then there will be not any damage share. (May be for patch versions we make a mistake. I use 1.26a)The issue: You set Spirit Link's "Distributed Damage Factor" to -2.00%. This is incorrect. You want to set it to a positive number. For example, A value of 1.00% will make your units share 100% of all damage dealt to them.
But it does!I feel like it shouldn't ignore Armor/Damage types.
But when I test it works and shares full damage. may be for patch versionsWhen I tested your map the damage wasn't being shared AT ALL
How I can fix it? I don't want spell damage.and it's converted to spell damage so it ignores armor
If you read my response directly above your post, I laid it out as good as it gets.How I can fix it? I don't want spell damage.
I want all of three units take same damage with value of attack damage.
With -2.0 for 3 units: every unit takes 100% damage but as spell damage.
I can't update my Wc3 and if this is the only way I never solve it. Thanks for helpThe only way for units in a spirit link to take armor into consideration is to change the damagetype using patch 1.31
Then using DE 3.8 like I said would be the only way.I can't update my Wc3 and if this is the only way I never solve it. Thanks for help
There are many attack types, how to detect what's the orginal attack type?- when Spell Damage is detected - set the damage to 0 and re-issue the same damage amount as NORMAL damage type
The attack type would need to be Spells. As I said, you can't know the attack type. Buy a used computer and/or a legitimate copy of WarCraft 3 (ie. Reforged preorder) (depending on whichever is the choking point for your situation) and this will fix your problem.There are many attack types, how to detect what's the orginal attack type?
Damage Engine 3.8.0.0 | HIVE@Bribe
Where can I find versions of your DDS and Unit Indexer that are compatible with patch 1.26? I want to import them to matin45's map and see if I can get this to work.
-I changed it so that you can't cast abilities at all during the 60 second picking phase.