- Joined
- Jul 15, 2007
- Messages
- 36
Dear all,
I am trying to make spell damage affected by armour. As far as I can tell, the global constant Combat - Damage Bonus Tables - Spells is straight applied to the damage, irregardless of what the actual armour value is.
I.E. AFAIK, a unit with "normal" armour will always take 100% of the damage, and not have it reduced by it's armour value *e.g armour 25 = 50% reduction* if thr damage bonus table is set to 1.00.
Is there a way to make spells not ignore armour? (besides making a dummy unit that has a physical attack)
Cheers,
Lauren
I am trying to make spell damage affected by armour. As far as I can tell, the global constant Combat - Damage Bonus Tables - Spells is straight applied to the damage, irregardless of what the actual armour value is.
I.E. AFAIK, a unit with "normal" armour will always take 100% of the damage, and not have it reduced by it's armour value *e.g armour 25 = 50% reduction* if thr damage bonus table is set to 1.00.
Is there a way to make spells not ignore armour? (besides making a dummy unit that has a physical attack)
Cheers,
Lauren