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2 questions about armour and range accuracy.

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Dec 9, 2005
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1. Is it possible to trigger an ability to remove all defence from a unit? Not just like spell armour removal though, I'm thinking about stripping a unit's defence so that it simple has 0. The difference being that armour removal spells can cause the target to have negative armour, and I just want it to strip it until 0 for the duration of the effect no matter how much armour it has.

2. Is it possible to create a unit which cannot miss when attacking? A unit that bypasses all factors like hitting from a lower angle or hitting a unit with evasion.

Thanks.
 
Note that in Pharaoh_'s armor detection system (like in any other armor det too) you have to ensure that field in gameplay constants about enchanced hit points gained per each 1 armor point is the same as one used in trigger. By default it's 0.06 - if you are planing to change it, change calculation in function too.

About critical strike, reduce the chance to 0 because if you reduce just the damage, the '0!' would still appear. Rest as said above.
 
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