- Joined
- Feb 23, 2015
- Messages
- 243
Hello,
I'm not sure if it fits this question, but I wanted to ask what do you think about this two units balance (if they are OP/too weak). They are both meant to serve as Tier 2 melee fighter, which one player choose depends on enemy's army composition.
Hawkstrider Rider: deals medium damage, has heavy armour. Unit is fast and has ~650 hp. Amount of damage dealt is something about 30.
Battle Mage: melee caster unit. ~700hp, medium armour (upgradable). Deals 25 magic damage (not upgradable). Has following abilities: Frost Shield (armour buff that makes his armour work as heavy and slow attacking units); Dispel (Dispel, but works around the caster instead of targeted area); Weakening Strikes (Auto-Cast, lowers damage of affected units).
Race (High Elves) has another unit (Tier 1 archer) that has ability called 'Arcane Arrows', which makes affected units take 10 more magic damage (that's why Battle Mage has magic instead of normal attacks, and also I wanted to show how much dependant on magic they are, BM is highly effective against armoured units, but can be easily countered by magic-immune things). I wanted BM to be core unit and HR to be more situational/hit & run unit. There are no Tier 3 melee units.
I'm not sure if it fits this question, but I wanted to ask what do you think about this two units balance (if they are OP/too weak). They are both meant to serve as Tier 2 melee fighter, which one player choose depends on enemy's army composition.
Hawkstrider Rider: deals medium damage, has heavy armour. Unit is fast and has ~650 hp. Amount of damage dealt is something about 30.
Battle Mage: melee caster unit. ~700hp, medium armour (upgradable). Deals 25 magic damage (not upgradable). Has following abilities: Frost Shield (armour buff that makes his armour work as heavy and slow attacking units); Dispel (Dispel, but works around the caster instead of targeted area); Weakening Strikes (Auto-Cast, lowers damage of affected units).
Race (High Elves) has another unit (Tier 1 archer) that has ability called 'Arcane Arrows', which makes affected units take 10 more magic damage (that's why Battle Mage has magic instead of normal attacks, and also I wanted to show how much dependant on magic they are, BM is highly effective against armoured units, but can be easily countered by magic-immune things). I wanted BM to be core unit and HR to be more situational/hit & run unit. There are no Tier 3 melee units.