I've been trying to make units with flat damage calculations (49 base 1 side 1 dice = 50-50 damage) but when it comes to upgrading them no damage bonus is applied.
So far I've tried using all three damage upgrade types...
Dice bonus
Damage bonus
Applied Damage bonus
all with a value of 5 and increment of 0 (except applied bonus which doesn't use increments)
Is there some reason you can't upgrade flat damage or am I just doing something wrong?
Hlp, thanks in advance.
So far I've tried using all three damage upgrade types...
Dice bonus
Damage bonus
Applied Damage bonus
all with a value of 5 and increment of 0 (except applied bonus which doesn't use increments)
Is there some reason you can't upgrade flat damage or am I just doing something wrong?
Hlp, thanks in advance.